Hidden 7 yrs ago Post by Drunken Conquistador
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@Drunken Conquistador ok thanks for clearing that up, I'm slightly worried by how powerful these guys are but I think it will be ok since they are mostly keeping to themselves and their rivalries.
Feel free to post it in the characters tab.


It's also one of the reasons why the POV characters (which will be the only ones really interacting with other players) are a Lord who is more concerned with using the "Lesser Races" to give him an edge against his rivals instead of conquering them and what is essentially a child kicked out of home to wander the world.
Hidden 7 yrs ago Post by Kipsateking
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Kipsateking Lv 20 noob

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Guys PLEASE get your sheets to me ASAP, we will start within 48hrs regardless of who is ready. Sorry to be harsh but I feel this is necessary at this point.
Hidden 7 yrs ago Post by Legion02
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It's not yet done! Still need to throw in some good characters.
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Hidden 7 yrs ago Post by Kipsateking
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@Legion02 looks good, though I'm a bit worried that we now have two magic dominated nations with lots of slaves, we will have to work to differentiate them more when we start playing but I'm sure that won't be a problem so I don't see a need for anyone to change anything.
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Hidden 7 yrs ago Post by UltraCraftGames
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Kips if everything goes according to plan i might be able to make the application in like 22:00 in GMT+ time thats pretty much 2 hours away from when im writing this.
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Hidden 7 yrs ago 7 yrs ago Post by Erik Tiber
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Erik Tiber Neoliberal Genghis Khan

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Gosudař Gospodin Velikij Novigrad
His Majesty Lord Novigrad The Great




Leaders

Ostap Mykhalovich Rjurikovich, Prince of Novigrad

Prince Ostap Rjurikovich of Rjurikgorod is the de-jure leader of Novigrad. Despite his supposed authority, he is heavily curtailed by the R’ad negotiated with the Veche thirty years ago, with the backing of an especially hard-nosed and popular bishop. Now that he advances in age, he is spending less and less time within the confines of Novigrad itself, leaving governing to his steward while he fends off usurpers at home in Rjurikgorod. As the last of the Rjurikovich line, he has failed to produce any heirs and will likely be the last prince to bear the Rjurikovich name. Given that Rjurikgorod is one of the main suppliers of grain to Veliky Novigrad, the coming chaos may spell lean times for the city and unpopular decisions will have to be made.

Steppenoy Posadnik Anatoliy Yaroslavich

The Steppenoy Posadnik is an old and experienced statesman. He hails from the powerful Yaroslavich boyar clan, the second most powerful in Novigrad, and draws his ancestry back to the mythical warrior Yaroslav the Great. Anatoliy has spent the past ten years of his seventeen year tenure alternating in the office of Steppenoy Posadnik with Simeon Ostromich. Whereas Simeon is often seen as more hardline and imperious, Anatoliy is considerably more content with the status quo and is sometimes seen as a puppet for whoever is currently the strongest personality on the Sovet Gospod. Tilting with the wind, he is seen more as a tool to manipulate than a force in his own right. May god have mercy on Novigrad should it ever face a crisis during his tenure.

Vladimir Voronin "The Crow", Bishop of Novigrad and Vostochgorod

Bishop Vladimir "The Crow" is an experienced diplomat, having spent over twenty years in his position as Bishop and having overseen the massive expansion into the land Beyond the Portages in search of further fur-trade. His diplomatic experience mostly focused on negotiating land deals and protectorate status with two of the nearby tribes, offering them military protection and trading privileges at Novigrad ports in return for regular tribute and access for Novigrad’s fur trappers. As such he has made many friends in the fur trapping industry, and is the main ally of the Mekhovyye Kolpachki and other commerce-minded individuals. However, he has neglected to resolve a number of border disputes with several of the neighboring principalities, drawing the ire of many of the greater boyars who see his inaction as a stain on the honor of Lord Novigrad. Many of those same boyars also see his dealings with the pagan tribes as improper for a faithful servant of God, and would prefer a more conservative candidate as his successor.


Other Characters

Lavrenti Stanislavich Lagounov

A prominent tradesman and a rising star in Novigrad politics, he's the founder of an increasingly wealthy fur trading company and the loudest proponent of the rights of the self-styled Mekhovyye Kolpachki or 'Fur Caps', those with the wealth to buy their way into the ranks of the nobility, so named because many of them made their fortune in the fur trade. Rumors are circulating that he plans to stand for election for the office of Tysyatsky, the traditional first step in the political careers of those boyars seeking greater political office, with some going so far as to say that he aims for a seat on the Sovet Gospod itself. His status as an upstart has drawn the ire of Ostromich, who sees him and the other Mekhovyye Kolpachki as mere Chernye Liundi (peasants, lit. ‘black folks’), giving them the derisive nickname of Chernye Kolpachki.


Posadnik Simeon Ostromich

Head of the most prominent of the noble families, he is the senior-most member of the Sovet Gospod. At the age of seventy three he is older than even Anatoliy, and is currently reaching the thirtieth year of his tenure on the Sovet Gospod, having spent most of that as the Steppenoy Posadnik. He is prideful of his noble heritage and attributes his longevity to his strong Terkhazi heritage. He is not shy about advertising his descent from the great dwarven warrior Ostromir the Clever, the former Prince of Vladimir-on-Inzho. He is considerably more hard-line than Anatoliy, and chafes under the restrictions of the Law of Aleksandrovich which granted increased autonomy and rights to the Twelve Towns and banned the practice of slavery within Novigrad’s borders.


Presbyter Kostya Bogomolov

The bastard son of a Verkhovynsky nobleman, Kostya Bogomolov has risen up the ranks of the clergy and, after his election to the position of presbyter, he is second only to the bishop himself in his influence over the church in Novigrad. He is the de-facto leader of the Verkhovnysky (highlanders), an influential faction of nobles from Rjurikgrad in the southern highlands that followed their prince into Novigrad. They agitate for stronger ties to Rjurikgrad and a more conservative church line, revoking some of the privileges granted to their tributary tribes and expanding the powers of the prince. As a result of their conservative outlook they are staunch allies of the price have frequently advocated on his behalf in the Veche, though the local boyars view them with intense suspicion.

Culture

The Terkhazsky culture is a mixture of old Slovjansky traditions with a number of dwarven influences. A number of old Dwarven innovations in smithing, crafting, and art have bellied their reputation as skilled artisans.

Novigrad itself is by far the most prolific source of art in the region, owing to its relative wealth and strong artisan class. This art was not limited to the boyars, as rich merchants and members of the artisan class also supported these artists. So great is their production of religious icons that even some common people can afford one for their home, and many are sent abroad for export.

Religion

The old Pre-Dvergaz Slovjansky religion holds some similarities to the various nature cults in the northern foothills of Azula Coatl. Although there are still orthodox practitioners, especially in the more remote areas of Terkhazia or in Dalekyslavija beyond the portages, they are vastly outnumbered by both the Church of Light as well as those who practice a syncretic mixture of the old ways and new.

Terkhazia is dominated by the Church of Light (Tserkov’ Sveta), a gnostic faith combining elements of the Dunfender and Kazari faiths with several native Slovjansky and Terkhazsky deities and folk heroes rendered as ‘angels’ and ‘saints’ of the great Demiurge. The church itself is divided into five tiers; the Patriarch, the 12 apostles, the 72 bishops, the 360 Presbyteres, the Elect, and the Auditores.

Attitude to Magic

The Church of Light sees the study of magic as a holy pursuit, considering its study central to the accumulation of divine knowledge. A small number of old dwarven rituals are still maintained among the more esoterically inclined boyar clans, such as runecrafting and other methods of enchanting, but many of the tomes of Dvergaz knowledge were destroyed during the fall of the Terkhazsky kingdom.

Among the merchant class magic is treated as any other commodity to be bought and sold. It is not uncommon to see items of every persuasion from the elemental to the necromantic sold in the markets of Novigrad, and the local guards are more than willing to turn a blind eye to the occasional ‘unlisted’ cargo exchange for coin.

Brief history

The people of Novigrad descend from the bands of old Slovjansky tribesmen that migrated into the land now known as Terkhazia several thousand years ago, displacing and assimilating the original inhabitants (collectively referred to as the Nemec). They lived in a tribal society, with most decision making taking place in tribal assemblies that later evolved into the modern Veche.





Military

The Prince of Novigrad is entrusted with command of the armed forces, mostly composed of a diverse (and chaotic) mixture of town militias, peasant levies, boyars, and mercenaries, with their navy composed of river-borne pirates and impressed merchant ships. Although a skilled prince is able to cajole these groups into working together, if the prince fails to constrain their troops the army will quickly dissolve into an uncoordinated mess.






Government

The government of Novigrad is, first and foremost, the government of the Veche. Although the prince has traditionally been the country's chief executive, their power has waned over the past two centuries, with most of their responsibilities outside of the military sphere being taken up by the Steppenoy Posadnik and the Bishop of Novigrad.






Main sources of income

The city was founded on the Lake Inzho to take advantage of the local fish and the lake's location towards the mouth of the River Inzho. Novigrad itself stands as the primary trading hub for the river basin, acting as the mai intermediary between the people of the Inzho watershed and overseas markets.

Other large industries are apiculture (beekeeping), flax farming, other agriculture, and animal husbandry. The estates of the Bishop have become famous for their skilled horse-breeders, making them the primary suppliers of Novigrad's military.
Current goal

Secure trade dominance of the Inzho river valley. Improve the infrastructure in and around Novigrad to support the expanding population.
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Hidden 7 yrs ago 7 yrs ago Post by Legion02
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@Legion02 looks good, though I'm a bit worried that we now have two magic dominated nations with lots of slaves, we will have to work to differentiate them more when we start playing but I'm sure that won't be a problem so I don't see a need for anyone to change anything.


I understand the worry. Though let me point out a few differences. First of all, I'd say that on the scale of magical prowess the Sorcerer-Kings are far stronger than the average Ascendancy mage. Furthermore, it would appear that the Sorcerer-Kings during war, stay behind the battle lines and let slaves, abominations and other monsters do the dirty work. This is in stark contrast of the average Battle-Mage. Who is a highly trained, highly disciplined warrior.

EDIT: In general, I think the Ascendancy mostly looks like Drunken Conquistador's faction before the destruction of his lands. Which might be an interesting plot point in of itself.
Hidden 7 yrs ago Post by Drunken Conquistador
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<Snipped quote by Kipsateking>

I understand the worry. Though let me point out a few differences. First of all, I'd say that on the scale of magical prowess the Sorcerer-Kings are far stronger than the average Ascendancy mage. Furthermore, it would appear that the Sorcerer-Kings during war, stay behind the battle lines and let slaves, abominations and other monsters do the dirty work. This is in stark contrast of the average Battle-Mage. Who is a highly trained, highly disciplined warrior.

EDIT: In general, I think the Ascendancy mostly looks like Drunken Conquistador's faction before the destruction of his lands. Which might be an interesting plot point in of itself.


Indeed, the Sorcerer-Kings only take to the frontlines when fighting each other, since from their own POV they're the only kind of enemy that's worth dirtying their hands with. Besides, the bulk of their armies is in one way or the other bound to them. Whether it's the slaves who fight out of fear, or Demons bound by magical pacts. If the Sorcerer-King is as much as incapacitated their army will pretty much crumble if only because they would very rarely trust another with the "control" spells that keep their hordes in line. Besides, there are a lot fewer Sorcerer-Kings than Battle-Mages, or so I assume.

And yeah, now that you mention it, the parallels could be an interesting angle to pursue, if we ever come to a point in which one of our characters gets to meet for any significant amount of time or visit the other's nation
Hidden 7 yrs ago Post by Kipsateking
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@Drunken Conquistador@Legion02 i wasn't saying it was a bad thing, I was just saying that we should be wary that they don't wind up taking too similar paths, unless we wanted to do that as a plot point.
Hidden 7 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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@Drunken Conquistador@Legion02 i wasn't saying it was a bad thing, I was just saying that we should be wary that they don't wind up taking too similar paths, unless we wanted to do that as a plot point.


I'd hazard to say that if you set up a world of weakly or ill defined magic it's probably what you're bound to get.
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Hidden 7 yrs ago Post by Milkman
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Is there room for 1 more?
Hidden 7 yrs ago Post by Kipsateking
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Kipsateking Lv 20 noob

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@Milkman no sorry.
Hidden 7 yrs ago Post by Kipsateking
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Kipsateking Lv 20 noob

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I'm really really sorry everyone but due to massive unforeseen consequences I am no longer able to be a full time GM for this project, feel free to continue this under a new GM.
Sorry for the great inconvenience and waste of your time.
Hidden 7 yrs ago Post by Red Wizard
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@Kipsateking Duly noted.

That said, I propose that we use the map I uploaded previously (gonna fix it so it's bigger) and that we elect a new GM. From my experience with Nation games prior to this one, I would like to nominate @Dinh AaronMk (if you're interested).
Hidden 7 yrs ago Post by UltraCraftGames
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Does suck i might make a space nation rp sometime.
Hidden 7 yrs ago Post by Erik Tiber
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Erik Tiber Neoliberal Genghis Khan

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Welp I'd be fine with anyone wanting to take up the position. Otherwise I'll just be sure to save all my stuff to a google doc for future use.
Hidden 7 yrs ago Post by Legion02
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I'd like to throw in my lot as Co-GM if needed for the new iteration. Maybe GM if Dinh doesn't want the post.
Hidden 7 yrs ago Post by Blackfridayrule
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Blackfridayrule One Who Plays With Fire

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I’m still in if y’all are.
Hidden 7 yrs ago Post by gorgenmast
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Googer be lurking
Hidden 7 yrs ago Post by UltraCraftGames
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ULTRON LURKUS
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