@AtomicNut
Actually our dragons don't seem to be with us anymore.
Actually our dragons don't seem to be with us anymore.
Name: Esben Bathory
Sex: Male
Race: Human, Dhampir
Age: 32 (perceived) 689 (actual)
Religion: Worship of the old gods, Lilith particularly
Backstory: Since his childhood, Esben always had a fear of death. Shortly after his birth, his alcoholic father beat his mother to death, and after nearly doing the same to Esben; the town guard came in and killed the drunkard.
Alone and afraid, he was adopted by a drill sergeant, and put into military school as soon as he could hold a sword. This tough upbringing did not sway his fear of mortality, but the sword training and platemail eased his mind somewhat.
Esben was then drafted as a soldier of Astier. Sent to help Aesernia fight in one of the many conflicts with Savaria, He was cornered by a gang of enemy swordsman. Alone, and outnumbered, he eventually fell to them; barely clinging to life as they severed his left arm.
After he awoke, he noticed he was carried to a cave by a hooded woman. She promised she could mend his wounds and grant him immortality, as long as he became her obedient servant; of which terms he eagerly agreed. The lady then removed her hood, revealing she was in fact Lilith. Esben was then transformed into the first dhampir, and he was tasked with sowing the seeds of Lilithite cults all around the world.
After Esben became accustomed to his new powers (and arm), he discovered the Sanguinius Grimoire. He traveled the world, mastering the new found magic, and fighting war after war until he heard of the Krossavik Attack. Assured that the Dragon will have some useful items for Lilith, he is off to the north to raise an army.
Motivation: he wants the necromantic tomes the dragon possesses to resurrect the old gods.
Magic: Dhampirs have an affinity towards blood magic, since they cannot use conventional magic. Because of his own studies, and the dark ways of blood magic, Esben is a Necromancy Master
Skills/Strengths: Enhanced speed and strength, Thaumaturgy magus, trained in the bastard sword, round shield and whip, limited dark vision
Weaknesses: Fatigue in the sunlight; along with nearsightedness and losing his speed, strength, and dark vision, lack of normal magic could betray his dhampiric nature, practically useless with ranged weapons
Gear: leather boots, longcoat, hooded cape bandages, Sanguinus Grimore, full steel platemail, chainmail undershirt, leather backpack, glass bottles, poison
Other: Esben can consume blood instead of food, although he prefers vitae. Because he is a dhampir, Esben ceased to age when he turned 32; but he is by no means invincible. Also, because his entire left arm is made of blood under his control, his manipulation of his left hand is immaculate
Name: Ymir the Forgelord
Sex: Male
Race: Undead Frost Giant
Age: At the age of his death he had seen the passing of one
hundred and seventy-two winters, that was one hundred winters ago.
Religion: Ymir was raised as a champion for Hargath but since
his masters demise he has been searching for a new master to forge
weapons for.
Backstory: Born among the frozen peaks of the mountains Ymir was born among the chieftain of his clan. Life among the frost giants was cruel and hard you either grew up tough or you were cast among the stones and left to be a meal for the wolves. As the son of the Forgelord Ymir was forced to be the strongest among his brood constantly fighting among the other children forced to think faster, smarter to do whatever it took to take his fathers place. It was during one of these daily fights that he discovered that he could wield magic like the sages of his people. At first he believed himself one of these sages until his father told him of the nature of being a Forgelord.
Years went by and Ymir’s magic and forging grew stronger more fierce and more ruthless in his combat. As the years passed Ymir grew obsessed with creating the perfect weapon, ever trying to create a weapon better than his father’s Utgarda the literal forging hammer. When he finally hit a block in his smithing he made a terrible and amazing discovery, using the souls of the living as forge material yielded stronger and stronger results. The more he fought, the more he killed and the stronger his weapons became and soon he became addicted to this vicious cycle. Eventually his father grew wise to his plans and soon came to him to put a stop to him. Ymir’s pride knew no end and so he challenged his father to open combat.
The battle was long fought and both combatants fought tirelessly until finally Ymir was left standing over his father’s bloody corpse. Quickly using his father’s soul he created his most powerful weapon to date, Jörmungandr , a savage great axe which inherited his father’s natural affinity to frost magic. Now the Forgelord of his people Ymir continued in his search for the perfect weapon looking for every opportunity to test his new axe. The other frost giants soon grew tired of his unnatural obsession of smithing and conspired his death. The battle was one not easily fought but even with the Utgarda and Jormungandr Ymir fell and was left to rot in an icy grave.
Ymir didn’t know how long he spent in the darkness, but when he found himself in the Hargath’s realm he was given an option. To become the Champion of Undeath and fight the rising threat of this new elder wyrm or continue to rot forever in the realm of the dead, naturally Ymir took the deal. When he returned to the world of the living surrounded by cheap candles and a necromancer that was too busy shaking at his success to control his newly risen minion, Ymir quickly dispatched the would-be master. After the death of the Lord of Undeath Ymir wanders the mountain ranges looking for something or someone to serve as a minion of the undead.
Motivation: Even in life Ymir yearned to create the perfect
weapon and the same is true in death. When Htraknu slayed his master
it presented Ymir with the unique opportunity to create the perfect
weapon from the body of the creature that destroyed his master.
Magic: Born a frost giant, Ymir is naturally able to channel
ice magic through his body. While the sages of his people are able
to do so to the equivalent of a mage, Ymir's grasp on magic is
something rather unique. Through Rimeforging Ymir is able to
channel arcane ice to create arms and armor and in undeath he keeps
his body at the temperatures found in his natural habitat.
Skills/Strengths:
- Rimeforging - Ymir channels his natural abilities of frost
magic into a unique forging process that involves no heat or flame.
The process creates superbly strong enchanted arms and armor that
become sturdy for the purpose of the frost giants. Ymir is the last,
that he knows, who is able to use this art thus granting him the
title of Forgelord among his people.- Rock Throwing - From a young age Ymir was taught from a young age to utilize his strength by throwing boulder sized rocks. Throughout the years he has become quite capable at it becoming a near “marksman” hitting his targets from quite a respectable distance.
- Frost Magic - While certainly not a sage of his people
Ymir does have a rather basic grasp of frost magic outside of his
forging. Most magic that he could cast is mostly done instinctively
he will not shy away from using every tool in his arsenal.- Fighting - He's a big guy guy with a big ax.
Weaknesses:
- Dim-Witted - In life Ymir was not the brightest star in
the sky and after his resurrection he has not gotten much smarter.
Easily tricked and swayed Ymir is an easy target for those
more...quick thinking than he.- Anger - Ymir is quick to anger and quick to fight which,
in a few circumstances, has gotten him into more trouble.- Size - Because of his rather large size he is not able to
dwell among crowded cities.- Fear - Most people are not fond of giants of any sort and
have a tendency to attack them when they are seen.