@Anders
After some very slight changes, you have been approved! You can toss him gently into the char tab at your leisure
After some very slight changes, you have been approved! You can toss him gently into the char tab at your leisure
@ShwiggityShwah@Strange Rodent
Finally finished my sheet. Hope there's nothing wrong with it. I'm completely fine to change the powers if they are unsatisfactory.Name: Katrina Makhno
Age: 25
Gender: Female
Race: Human
Appearance:
By iwantedtorunaway
Occupation/Concept: Survivalist/Rebel without Cause
Training:
- Katrina’s primary training is as something of a guerrilla fighter. She is acutely familiar with small arms of all kinds and trained to use hit and run tactics to outmanoeuvre and wear down an enemy. Give her a gun and a cause, and she’ll tear down a castle, if only bit by bit. She knows enough about martial arts to put up a decent fight in regards to opponents within her own weight group, but is hardly a master, and would never choose to go in with her fists first.
- Katrina has also been conditioned to live simply for the purposes of survival. While she doesn’t engage in this lifestyle if she doesn’t have to, her parents took a few years to teach her how to make do on the bare necessities, and how to scrounge for them if she doesn’t even have those. Ultimately, the use of this is dependent on circumstances, but the most enduring quality she picked up was the ability to be disciplined with food use and aware of her environment.
- After having lived in solitary for some time, Katrina has become adept at jury rigging all the little pieces of technology and machinery she has to work long past their usual expiry dates. She is hardly a trained expert, but through a mix of trial and error and sheer necessity, she has learned how to get familiar with new gizmos and swiftly find what makes them tick.
Powers:
- Chameleon: Katrina can blend in with the environment around her, making it a great deal harder to see her with conventional means. Katrina has to remain still in order to blend in.
- Suppression: Katrina can stifle sound and noises around her, ranging from muffling the sound of her footsteps to silencing a weapon discharge, and even reducing the volume of a nagging acquaintance.
- Pyromancy: Katrina has the ability to summon and command the primal force of fire, usually by means of ejecting it from her hands to envelop a target of her choosing.
Equipment:
- Katrina’s weapon of choice is a Belash-Arms “Eviscerator”, an assault-rifle style gun loaded with armour-piercing rounds capable of tearing a whole in the defences of most conventional human militaries.
- Katrina makes sure to carry multiple miniaturized explosive charges on hand for multiple purposes, such as blowing open locks, blowing open walls, or maybe just blowing something open for fun.
- Katrina acquired a skin-tight bodysuit during her wandering, called the “Halyna-Guard”. It was designed to allow unrestricted movement while protecting the user beyond adequately.
- She also possesses a filtration mask both for handling gas attacks and for surviving in hostile environments. The mask has a button to extend over her entire head or simply rest over her mouth.
Airship: The “Free-Loader” was originally nothing more than a fairly small freighter from the planet Hetmana. Upon being repurposed by both Katrina and her parents, it has become a highly modified personal ship, with the focus being upon speed and survivability. It is both a transport and home for Katrina.
Motivation: Katrina has become somewhat aimless of late. Initially, she just wanted to fight back against people who had wronged her, and after that, against those that had wronged others. However, after many experiences with insurrections and rebellions, Katrina has become highly cynical, and mostly goes along with these movements half out of a sheer bull-headed desire to do something good, even if she feels it might not work out, and simply because burning down regimes is something she has become accustomed to. She goes from conflict to conflict, each time swearing she wouldn’t do it again, only to hear something that pulls her heartstrings in the next one.
Personality: Underneath everything, Katrina is something of a dreamer and an idealist. Nobody would think so from the way she acts, but via a combination of her upbringing and her experiences as an adult, she has developed strong opinions on right and wrong and a low tolerance for what she sees as unjust. These ideals of hers have catapulted her time and again into conflicts that barely had anything to do with her, sometimes because she made a snap decision to help at the time, and other times because choosing not to act gnawed at her until she could take it no more. Once involved in something, she finds it hard to disengage from it, as she takes these causes into herself in an almost self-destructive fashion.
The reason why nobody would guess at her idealism is due to the pervasive cynicism built into her general demeanor. In spite of throwing herself into these situations at the drop of a hat, she always goes into them with a feeling that no matter what she does, it won’t necessarily work out for the better. As she tells it, it might be that a person she helps “turns out to be a jerk”, or helping a new group into power will see them “be just as much of a bunch of assholes as the last ones”, or even if nothing goes wrong, nothing will really change either. She doesn’t hesitate to let anyone know she doesn’t expect much of what she does, which frequently mystifies those that she gets involved with. She’ll also freely tell them she’s not sure why she’s actually there either.
Outside of her strange crusade, Katrina is perfectly sociable, if not terribly enthusiastic about anything. Shooting the shit is easy enough, though she doesn’t expect much from the people around her, and neither will she go to any great lengths to develop some form of bond. She’s not one for mincing words, and if she has something negative to say, she’ll say it, whether it’s clear someone won’t like it or not. Generally, she doesn’t go looking for fights to pick, but she admits to having very strong opinions on a few subjects. Usually she’s just looking to chill out between tasks, and if someone’s fun enough to be around, she’ll be A-okay with them.
She also enjoys blowing things up and setting them on fire. She’s not a psychopath, though. Honest.
Flaws:
- Katrina’s bull-headed determination to get involved in conflicts could easily be her undoing, for as much as she harps on about how little she expects, she still ends up trying to do the right thing in the end, and could be roped into doing the wrong thing with the right sob story.
- Katrina has no tact or delicacy when dealing with anyone, let alone someone who upsets her sensibilities. If you want someone to talk an enemy down or encourage an ally, don’t pick Katrina.
Bio: Katrina was born and raised on the very ship she calls home; the Free-Loader. Her parents, Vladiv and Katariah, were wanderers that went from place to place in search of something to do. They spent the majority of Katrina’s formative years teaching her all kinds of survival skills, such as weapon use, temperance with supplies, and general maintenance. Katrina wouldn’t understand the purpose of all this until later, but otherwise her parents were plentifully loving and protecting, and Katrina looks back on these years as the best of her life.
Katrina was a teenager when everything turned for the worst. It turned out that her parents had fled the authoritarian, ultra-nationalist regime on the planet of Hetmana years ago. They were nothing important, just average citizens that wanted out of the insanity, but the Hetmanian regime was just that vindictive towards those that left it. They captured the family as they strayed too close to their area of space, and brought them to the planet. Katrina’s parents were executed without any pomp or ceremony, and Katrina was to be taken to a re-education camp to turn her into a “productive citizen”. Katrina was fortunate enough to be sprung from captivity by a local resistance cell, led by a man named Sergei Limonov. Katrina jumped at the opportunity to fight back against the regime that had wronged her, and helped Sergei’s cell on their long battle. Katrina grew close to Sergei and others during this time, and after many struggles and wounds, the Hetmanian government collapsed, and Katrina retired as an average citizen on the world she had helped liberate.
But it was not to last. Soon enough, Katrina found out that Sergei had proved just as corrupt and brutal and overlord as those he had deposed, even reviving the re-education camps that she had almost been condemned to. Feeling beyond betrayed, Katrina picked up all the weapons she had used during Sergei’s rebellion and began to use them on the very people who had given them to her. She fought against so many people who had been her comrades just a year earlier. Once again, Katrina toppled the authoritarian regime of Hetmana, but it almost worse this time; no solid leader emerged like Sergei, and the planet collapsed into anarchy. Katrina fled the chaos aboard her parents old ship, swearing never to be involved in such a mess ever again.
Yet, Katrina found she couldn’t help herself when it came to these things. Perhaps it was her past grievances, or perhaps it was because she was used to getting into these conflicts, or maybe she had no idea why, but whatever was true, she kept jumping at the opportunity to throw herself into gunfights and armed insurrections. The first rebellion after Hetmana saw her helping out because she saw a young family perish on a station she was passing through. That one didn’t end as bad as Hetmana, but the victors ended up being ineffectual and mired in political agendas, and Katrina left them without a care. It was not always great upheavals she was involved in either; sometimes she just helped a stranger escape armed pursuers because they seemed innocent and vulnerable, only to discover some of them were as bad as those that chased them. Somewhere in the midst of all this conflict Katrina exalted. Katrina doesn’t remember where, as between all the wounds and chaos, she doesn’t remember exactly when or where she suddenly got faster, stronger, and capable of spewing fire. Nor does she care; the whimsical machinations of gods or the cosmos or whatever don’t matter to her. She’ll take the nice gifts, but she won’t care where, why, or who.
Katrina continues to travel Elysia with no real direction or purpose, just wandering with her ear to the ground, hoping that the next whistle of bullets leads her to something promising for a change.
Extra Info: Dragon Blooded yet not the least Draconic.
(Kado: The Right Answer)
"Why hello there, could you tell me what exactly are you? I don't think I've seen the likes of you before."
Name: Altari Somnus
Age: 358 years old
Gender Male
Race: AstorielCulture:
The Astoriel, or commonly known by human society as “Space Elves” are handsome/beautiful humanoids without the elf-like culture of tree-hugging, crystal guarding, or any of that fantasy nonsense, no. Instead, they believe that magic and science can accomplish more than what one could do in a lifetime. They have collaborated with the Fae’Rin and the other races that share the same ideal culture for their people.
The Astoriel were also one of the first civilizations to exist in Elysia. Counting is one of the eldest in its generations. The Space Elves themselves have a well-established sector and are under one faction known as the Astoriel Enclave. Their enclave follows a neutral path. If ever they wish to expand their Empire, they’d have to take planets which aren’t taken by an existing colony or a growing tribe. Their magitech isn’t like the Fae’Rin’s since it had a more futuristic hint to its designs. Their views on the Exalted are rather positive, seeing them as the chosen of the One, and, despite their moral alignments, welcome them to their planets as significant figures. (Unless of course they decide to be a jackass and end up conquering one of them, then it’s a completely different story.) Despite their long history; the Enclave is actually a small Empire in Elysia but have a stalwart defensive line.
There is one Divine Entity that the Astoriel worship, and they call it “The One”. They believe that it is the universe itself, it is Elysia itself and that they are living in its ever-growing mind. People of this faith tend to be appreciative of nature as they build their cities across as well as becoming one with them.
Any Exalted that follows the belief of “Oneness” are invited to join the Circle of Armigers, they do not discriminate so long as they have the belief. The members of the group are all Exalted, which means that they probably have a handful at most or more. The magic they teach isn’t unlike other magics taught throughout Elysia but it is a form of controlling air and gravity to their will and the weapons they use are energy melee weapons. People that have fully understood and have went through the training were known as the Sageblades whose sole purpose in life is to keep the equilibrium of Elysia.
The Sageblades’ Circle of Armigers were formed sixty or so years after the demon, Oblivion, eradicated the Fae’Rin gods and sent Elysia on a universally wide witch hunt. The members of the group started with two Exalted that believes that everything that happened is the will of the One and it is a reminder that they must continue keeping equilibrium, if one is too strong there must be another to challenge it so peace will remain in the future. But even they know that history repeats itself like a cycle.
Racial Features: Other than them having knife-ears. The Astoriel have inhumanly longer hair with a different variety of colors except brown and black. Their eyes don’t seem to have brown and black either and they range from the Red down to Purple on the color wheel. Astoriel tend to be taller than the average human. (6’4 average).
Appearance Altari is a six foot three tall space elf with ears that look as sharp as a medieval sword. He has unusually fair skin for a man and is lithe enough to able to run and execute acrobatic moves without tiring himself out on a whim. He has red eyes and long silver hair that's braided both in front and behind him that stops at his waist. Altari seems to wearing a white cloak over a form-fitting chrome-plated bodysuit equipped with a waistbelt that holds his PDA, revolver and beam katana hilt on every hooked side. As for footwear, he seems to be wearing sandals underneath.
Occupation/Concept Sageblade - Demon Hunter
Training:
- Armiger Sageblade Training
- Athletics
- Acrobatics
- Energy Weapons
- Multilingual Education (Ancient Texts and Symbols)
- Piloting
- Airship Maintenance
Powers:
- Air Blast - A burst of air that can push a group of people or objects when thrusted with palms open.
- Air Vacuum - The sudden pulling of one person or object as if the air is being suctioned towards one location
- Concentrated Constriction - Pocketing the air towards someone from several directions, similar to choking someone.
- Chain Lightning - Shoots a long stream of lightning that can be conducted toward a line of people or metal object, can be casted with two hands.
- Mind Invader - A power that can wipe a person’s mind and replace it with something else. This is only effective on Non-Exalted people.
- Drain - A power that can be seen as similar to the unknown demon magics. The drain ability is self-explanatory it drains any being weaker than he to reinvigorate himself.
Equipment:
- Universal Translator Implant (Implanted)
- Enclave-brand PDA
- Red crystal infused beam katana
- Fae’Rin Mana Revolver (Holy Weapon)
- Astoriel Magitech Suit (Further improved with Demon Remains)
- Standard First Aid Kit
- Holo-Ledger
Airship:
(b_freak_xd)
Motivation: Altari Somnus’s motivation is to completely understand the magic that the demons have been using in their time on Elysia, wreaking havoc wherever they go. Altari believes that the only way to truly defeat them is to understand what they are trying to do, there is little to no information on demonic magic and weapons and it is his sole duty (and interest) to study the demons’ ways in hopes that he could one day publicize it to the Elysian public and put a stop to the threat once and for all.
Such a dream is impossible for someone with a short lifespan. Space Elves can take as long as they want.
Personality: Altari Somnus is a curious sort. For an Astoriel to live three hundred and fifty eight years to protect the balance as a Sageblade, it’s weird not to be curious about his particular assignment. Upon meeting new people or sentient beings that could talk with their mouths or telepathically, Altari disregards all manner and form of respect and get into the interrogative stance of asking what they do for a living, what they are, what they believe and how they’re feeling as of the moment. He records them on his Holo-Ledger and then proceeds to tell them based on his opinion, most of them very blunt and offensive, however he makes up for it in the form of apologies.
Altari is curious but he isn’t stupid. If he sees a dangerous bunch he’ll know when to steer clear or to engage them, depending on his combat readiness or the people he’s bringing with him when approaching a hostile being, he’s bound to make the right call most of the time. This especially applies if he’s hunting demons with a party.
Flaws:
- Blunt. Very Blunt.
- Dense
- Sensitive Ears when grabbed
- Tends to get sidetracked to something more interesting
- Has zero attention for the time of day
- Closet Sadist
- Tends to haggle
Bio: Altari Somnus was born into an Enclave world bordering between a Confederate and an Ascendant one. Thus, their planet always seems to be a mediator between the three factions. Altari’s family came from a long line of Sageblade culture, it’s always in their blood. One or two of the family members tend to become Exalted and follow the One’s will to bring balance to Elysia and a rarity if three. Altari was Exalted upon birth and was invited to the Circle of Armigers as soon as he was able to walk.
The training and magic practice he was taught at the Circle were far from the word: “easy”. Sageblade training is just like any other training brought in by military expertise and for one as young as him it was tiring and pressurizing, yet Altari knows that the One chose him to be Exalted, why else would he had been given such a great gift at birth? It is rare to be Exalted among the populace in the Astoriel colonies, with this mind, he learns to be steadfast and endures what to come. Upon completion of his training, he became the youngest Sageblade at eighty years old and was known throughout the colonies as “Young Squire” in the Circle of Armigers.
One night, he had received a message from the One. A responsible tasked assigned to him by the great entity himself, feeling honored, he became a self-employed Demon Hunter, travelling from world to world from the rumors and sightings of demons about. Of course every single encounter was not the best day for him, for he had to conduct strategies that only he could do against a demon’s unpredictable moveset. There is a silver lining to this, with every demon he killed while barely standing, his title as the Demon Hunter was spread as influence across Elysia that some of the systems had decided to open up branches for that very profession. While it is a job where death has a high rate of catching up to you, it does pay well. Altari first heard about its official occupation on a moon diner near his home world. He thought that if someone like him had made the occupation popular by risking his neck to kill a bunch of demons threatening small towns, villages and cities. Then he could probably share information about demons that no one had thought to publicize.
Of course what sounded easy in his head became controversy in reality. Those who aren’t as open-minded as the Astoriel Faith of “Oneness” branded Altari’s studies as heretical, thus showing a significant decline in Demon Hunter branches the moment social media boomed all about it. Of course the profession wasn’t dead. Some people still seek the thrill and glory of killing a demon with their own hands. Perhaps one day when people aren’t so scared and hectic about it.
Extra Info: Altari Somnus keeps a body part of the demons he killed in his Airship, some of them trophies he won’t sell and most of them to be crushed and made into possible upgrades to his equipment.
(Overwatch)
Dragon Blooded
I got a bit more done and I switched back to Ripley, the only thing not done is the Biography.Name: E.T.R.C #3418
Nickname: Ripley
Age: 7 Tirtunian years (Approximately 40 human years)
Gender: Equivalent to a male
Race: Tirtunian
Culture: The Tirtunian culture is not one of eons-old traditions, art and celebrations, in fact, one could say they barely have a culture. The Tirtunians are more concerned about progressing their species instead of just living life, going out and having fun like most other races. This has brought them incredibly advanced technology without the use of magic, though they also use a touch of magic as well when old man science can’t do the job. Tirtunians spend their time looking for things to experiment on, things to discover, things to meddle in. They want to know everything about the universe and how it works.
Racial Features:
-Flexible Bones: Tirtunians have bones made of a cartilage-like substance that allows them to fit in tight spaces without harm.
-Mucus Coating: A clear fluid covers the skin of Ripley, this slick glaze is helpful for escaping the grasp of predators and sliding into tight spaces easily.
Description: A vaguely humanoid robot, seven feet tall very bulky, painted a light grey in most areas with strange, aqua marine markings covering the chest, arms and legs. The head of the robot is attached to the front in a slouch. Tubes going into the back of the head and on the sides of the chin secure it in place. A tight seam flows down the chest and abdomen. A large visor seems to act as it’s eyes, glowing brightly blue. The joints and abdomen appear to have some kind of special armor “plating” that looks like it moves like flesh and muscle.
When out of the suit, Ripley appears as a bipedal, insectoid alien, somewhere around four feet and nine inches. His blue skin has a rubbery texture that seems to shine, like it was covered in a perfectly clear crystal. Large butterfly eyes protrude from his mannequin-like head. A slit runs down where it’s mouth would be. His knees appear to be bent backwards like a raptor, with feet vaguely resembling hooves or an elephant’s foot. His seemingly emasculated arms end in 6-fingered hands with blunt, rounded claws. A slender build reveal Ripley’s vertical rib cage.
Occupation/Concept: Researcher Cybernetic, Fugitive
Training:
Engineering
Use in Tirtunian technology
Basic combat
Use in T.R.C suits
Powers:
-Electricity Manipulation: Ripley has the power to manipulate electricity in many ways. These ways include manipulating machinery by flowing the current into other parts of the machine. He can also channel the electricity into himself, allowing him to have a voltaic flow of electricity at his fingertips. Depending on how much he has in him he can release puny, taser-like sparks or blasts of miniature lightning.
-Tagging: Ripley can “tag” a creature by touching it, this means that a glowing outline, visible only to Ripley, surrounds the creature that is touched. Ripley can only tag four creatures before he begins to be mentally strained. Ripley can dispel this at any time.
-Telepathic Connection: Again, by touching a creature Ripley can cast a weird magical spell. This time, it allows Ripley to establish a telepathic connection with the creature, allowing him to talk with the creature as if he was right in front of it. Ripley can dispel this at any time. Only eight creatures can have a telepathic connection with Ripley before mental strain kicks in.
-Hovering: What’s that in the sky? It’s Ripley. He can hover for short periods of time either in or out of his suit. He seems to be able to hover for longer without the suit. This is useful for crossing short distances by getting a long, running jump and gliding over whatever needs gliding over.
Equipment:
-T.R.C Uplinker: Ripley, like all Tirtunians, had a small, round hole drilled into his upper back and a outlet for a plug fitted into it. This allows Ripley to operate his T.R.C suit. Simply plug in a viola, your mind takes care of the rest!
-PDA and Universal Translator Implant, a must-have.
-T.R.C Suit: Ripley can plug into the suit by simply inputting a code on the wrist’s keypad, climbing and squeezing into the suit’s tight fit, plugging in, and finally closing up the suit. Using his mind, he can move the suit like it is his body. (how he wishes it was)
The suit is made out of a incredibly strong alloy that protects well against corrosives and extreme pressures such as the vacuum of space. Insulation and shock absorbers protect from ludicrous temperatures and devastating shockwaves. The abdomen and joints are made of a Non-Newtonian gel that hardens on hard impacts with things like explosions and bullets, and goes back to it’s gel, muscle-like form that flows like living flesh. The left wrist has an arm computer built into it, which can do such things such as send messages back to his ship, open the suit up so he can get out, and putting the machine on autonomous mode, which enables an A.I that acts as a guard that patrols a set area and protects it using brute force.
Airship: (Credit to steam user Machinecult)
The S.S Lamprey, A simple scrap airship piloted by sky pirates that Ripley took over, according to Ripley the captain attacked first, whether this is true is unclear. He now acts as the new captain after the unexpected munity. The crew consists of people who were captured due to their impressive ship repairing/managing skills and people who you should probably check your pockets after you meet them. The likelihood of them killing you is very, very slim due to Ripley’s strict orders and retraining, so don’t worry too much. The ship has twenty crew members.
Motivation: To live life away from his oppressive society, meet new people, and discover new things.
Personality: As a researcher, his job required going to distant and far off worlds and contacting many different lifeforms of all types so the Tirtunians can satisfy their infinite curiosity. This called for the ability to be careful and interact with things very slowly to minimize the risk of things going wrong. This cautiousness stuck with him later in life. He keeps his emotions internal most of the time, calculating what to do in any given situation. He tries to go with the most peaceful option (most of the time) but won’t drag himself into other people’s problems unless he is asked to help, which he will usually agree to. If you meet him, don’t expect to get into a lengthy conversation with him, over time he will begin to trust you and will be around you more often. He is more moral than most of his species, having the ethics of any normal person. Ripley is a bit naive as well, such as not understanding certain metaphors, he is quite innocent for a Tirtunian, and even for a human.
However, Ripley can be cruel as well, like his crew for example, harsh punishments are dealt to those who are caught doing their old tricks from when they were still under the command of a bloodthirsty skypirate captain. Tales of the madness induced by hours and hours of waterboarding and chinese water torture fill the sleeping quarters during full moons. Another example; if you keep poking him with a wooden pole, he will soon grab that pole and break it over his knee. It is just natural for his species, but mostly he keeps it under control.
Flaws:
-With the armor itself, the Non-Newtonian armor plating is resistant against fast, strong attacks but a simple stab with a knife or sword could penetrate it like it was a expired lump of Jelly.
-Ripley is not good at repairing normal human things, he is likely to just short circuit them.
-Ripley’s cruelty is sometimes way more than needed, I.E the pole example.
-Ripley is naive as mentioned previously.
Bio:
Extra Info: -He ain’t dragon blooded, that’s for sure
-He chose his own nickname, for some reason he really likes the name Ripley.
Theres a sci fi race from Babylon 5 that is similar.
@Seirei No Hai
It's the Membari on a sci fi show from the 90s. You mind if I work with you to make the Enclave a power?