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Hidden 6 yrs ago 6 yrs ago Post by Heyitsjiwon
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Name: The Bastion

Flag/symbol:(Optional)

How you survived: The Bastion is a group of ships centered around the USNS Mercy, a hospital ship whose sole mission is to provide medical care for the injured around the world. As such, it was never a combatant in the war and attacking it is considered a war crime according to the old international law. However, that didn't stop some desperate nations during the wars to try to seize the ship for its immense medical capabilities. However, the USNS Mercy found safety in the form of defectors or ships who lost contact with their command. With little direction, the commanders of various ships found the USNS Mercy and joined it in its mission to serve mankind to help heal the wounds of its own folly. The Bastion has never engaged in an offensive mission, and only engages targets in self-defense.

Flag Ship:
Enterprise - The Enterprise is the 3rd in line of the former US' new line of super carriers. Meant to be largely automated, it needed less personnel to operate the ship and is powered by 2 A1B Nuclear Reactors to make the ship a floating power generator.

Modules:
1. Self-Defense System - An array of weapons that are used to protect the ship from missiles, ships, and aircraft.
2. Hanger - Permanent housing and service area for the fleet's aircraft
3. Energy Generation - 2 Nuclear Generators provide the ship with more than needed. Originally intended to be used to allow further upgrades to the ship before WW3. Now it is used to help provide power and energy to the rest of the fleet and cities that they visit to provide care.
4. Engineering Bay - Due to the extended need to operate and need to be self sufficient, the engineering bay has been expanded to allow the ship to allow the ship to make extra parts, machinery, and etc.
5. Advanced Radar Array - The Enterprise needs to be able to see what's coming in order to appropriately deal with the situation. The ship has the best radar system available to man before the wars.

Two Ships:
Mercy - A former oil container that was converted into a hospital ship by the US. It features beds for patients, and a whole array of medical equipment, supplies, and a laboratory. It also houses a hydroponics lab for the fleet's need for vitamins. This ship houses most of the fleet's non combatants.

Laramie - A former fleet oiler, the Laramie provides the fleet with it's oil needs to operate machinery like aircraft. Due to the fleet's need for self-sustainability, part of the ship has been converted into a drillship to find and drill for oil. This ship serves as a resource surveyor.

One Escorts:
Zumwalt - The Zumwalt is a multirole stealth destroyer, typically tasked with protecting the fleet both on and off the sea. However, it also has a small amphibious loading bay where the Bastion's marines largely deploy from to secure landings and perform peacekeeping operations where ever the fleet lands.

Technology: The Fleet carries some of the best technologies to keep the fleet safe and help others. However, it's ability to conduct offensive operations are largely limited to aircraft and the zumwalt since the two auxiliary ships are non-combatant ships. Thus, the technology of the fleet can best be described as great to defend and sustain itself, but it particularly excels in the field of medicine and biological research.

Military might: The Fleet has serious abilities to defend itself, but conducting offensive operations away from the fleet is something that the fleet has not done and hopefully will never have to do. However, most of the armaments of the fleet are self-defense systems with the exception of aircraft, marines, and the zumwalt's missiles and guns.

History:

The Bastion has largely been a neutral entity in the old world, simply focusing on its mission of helping the unfortunate and securing the future of the fleet and humanity. Although some pirates and other desperate nations have attempted to capture the fleet, the fleet has been more than successful at fending for itself due to the capabilities of the Enterprise and the Zumwalt. Still, there are many people around the old world who have their lives saved thanks to the humanitarian missions conducted by the Bastion. These good relations have been beneficial for the fleet as it enabled the fleet to receive charitable donations and attract skilled and educated experts in areas that it had historically been lacking in. The fleet is proud to host one of the most diverse and advanced medical staff in the world as well as other experts whose contributions have helped the fleet keep up its mission.

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Name: Lothar Wolff

Rank/title: Admiral

Appearance: James is a man in his forties who is rather tanned due to the years out in sea.

Weapon: None on him usually as he is on ship. But the few times he goes on land, he opens up the ship's small armory and assigns weapons and armor accordingly.

Armor: None

Capabilities: James is an accomplished sailor and officer who is trusted to make solid decisions even under pressure.

Background: Admiral Wolff was born on the ship to two navy personnel on board the ship. Thus, he grew up knowing nothing other than the fleet for the most part and started to learn while young what the duties of each sailor was. Thus, as he grew, it wasn't surprising to see him climb the ranks as he clearly understood the demands of each task and how to properly deal with them. Ultimately, when the former admiral came to resign at the age of 70. It was little surprise that he had designated Wolff as his replacement. The process of picking the next Admiral was straight forward. The last Admiral would designate who to take over, and the designated person would be subject to the approval of the fleet's council.

The Council consists of the:

Admiral who is in charge of the protection and execution of the fleet's missions.

Captain of the Mercy, who is the officer in charge of the ship and the senior doctor.

Captain of the Laramie, the commanding officer of the Laramie and the chief scientist/engineer.

Captain of the Zumwalt, the CO who serves as the head of the fleet's amphibious and land missions.

Historically, the Admiral picks a designated replacement and resigns when he turns 70. However, in the event that there is no designated replacement, then the council takes the initiative to pick. Regardless, in the end, the council then serves as advisors to the new Admiral who is the head executive.

Deus Ex Machina points/ DEM points:

Death points/DE points:

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Name: James Abrams

Rank/title: Captain of the Expeditionary Forces

Appearance: James is a man in his 30s who is in very good shape. He and his men give sense to the term "leather neck".

Weapon:
M4A1
M45A1 CQBP

Armor:
IMTV
Enhanced Combat Helmet

Capabilities: Cpt. Abrams has a good record of making sure that things on the ground go smoothly. He has been a part of numerous peacekeeping and defensive missions ever since joined the marine unit at age 18.

Background: Cpt. Abrams joined the fleet as a young child as the fleet adopted him in a humanitarian mission. He lived in a small fishing community that was heavily destroyed and flooded by huge waves. Thankfully, the fleet was nearby and saw the wreckage. He then grew up, watching the marines just take on the ocean with no fear in their landing vehicles. It didn't take much for him to want to become one as well. Thus, at 18, he volunteered and went through basic training. He served well for over a decade and eventually became captain due to his seniority and experience.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0
Hidden 6 yrs ago Post by Willy Vereb
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