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Hidden 6 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Dax will climb the tower and Alim will attak warewolf.
Hidden 6 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Dax will climb the tower and Alim will attak warewolf.


After a suggestion from spoops, I will switch these two around. Alim will climb, and Dax will slay Queen
Hidden 6 yrs ago Post by ButtsnBalls
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Prepare for dice results tomorrow.

@Chicken, respond today or you'll miss out on the first round of this encounter.
Hidden 6 yrs ago Post by Chicken
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Caught up. All the creepy crawlies at home have been exterminated. (Probably.)

Having read it over, Adaeze will go for the werewolf.

I believe it's noteworthy that Adaeze has a silver sword, which is nice on two counts (werewolf AND undead); but she's also terrified of corporeal undead.
Hidden 6 yrs ago Post by MacabreFox
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@Gcold Ok, so to clarify, Leif is helping heal and do background maintenance. Sevine is going in the water with Maj.
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Hidden 6 yrs ago Post by ButtsnBalls
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Actions are locked in.

Catching jellyfish: Ariane, Maj, Sevine
Fighting dreugh: Keegan, Narzul, Dar'Jzo, Marcel, Dael
Fighting werewolf: Piper, Niernen, Ashna, Dax, Adaeze
Climbing chains: Sagax, Tsleeixth, Do'Karth, Sadri, Alim
Backup/support: Wylendriel, Leif

Standby for dice rolls.
Hidden 6 yrs ago 6 yrs ago Post by ButtsnBalls
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Dice rolls are in.

The possible numbers can be anything from 1 to 10. 1 to 3 represent a poor outcome for your character, 4-7 is a mixed outcome and 8-10 nets a good outcome. Characters with strong relevant skills, attributes and equipment receive 1 bonus point.

  • Good: Alim, Dax, Dael, Marcel, Sagax, Sevine, Leif, Do'Karth, Wylendriel, Sadri, Adeze
  • Mixed: Maj, Ariane, Niernen, Keegan, Tsleeixth, Ashna
  • Poor: Piper, Narzul, Dar'Jzo

Notes:
  • Adaeze receives an upgrade (7 to 8) versus the undead werewolf due to her silver sword and her proficiency with it.
  • Sadri gains a bonus point (7 to 8) while climbing from his adept acrobatics and minor agility.
  • Ashna's speech, shield and willpower helps her as a tank (3 to 4)
  • Tsleeixth's minor speed and athletics makes him climb faster (3 to 4).

Interpretations:
  • Jellyfish: Maj and Ariane can't catch their jellyfish, but they also don't blow themselves up. The only one caught is by Sevine.
  • Dreughs: Marcel and Dael is able to defeat their dreughs. Keegan can't kill any, but he isn't seriously injured. Both Dar'Jzo and Narzul are getting overwhelmed by more dreughs than they can handle; they will be incapacitated without aid.
  • Werewolf: Piper is ineffective as the main tank; she gets hurt and the werewolf moves on. Ashna has better luck tanking in Piper's place, however, she has to choose between keeping herself safe or taking some hits for Piper (Piper will be incapacitated without help). Adaeze and Dax get a couple of good hits in, but they can barely keep the werewolf at bay. Niernen has the choice between fleeing to safe location, changing her attack to the dreughs or focus on the werewolf (the latter two options mean injuries for her).
  • Climbers: Everyone except for Tsleeixth makes it up without any problem. Tsleeixth has a series of close calls, but is able to scramble his way up without getting hurt.
  • Support: Wylendriel and Leif can each prevent one ally from serious injury.


You are welcome to propose your own interpretation if the above do not satisfy you.
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Hidden 6 yrs ago 6 yrs ago Post by ButtsnBalls
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Discord Hall of Fame™ episode 3.

The Foxy Collection™.

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Hidden 6 yrs ago Post by Dervish
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Dervish Let's get volatile

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Hidden 6 yrs ago Post by POOHEAD189
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Hidden 6 yrs ago Post by ButtsnBalls
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The second writing prompt is here!

Where would you character(s) be if a pivotal moment in their past played out differently? You may write in or out of character; all forms of writing are acceptable, but verse (poem, lyrics, play etc.) is this month's focus.
Prompt 2


This prompt closes at the end of June.
Hidden 6 yrs ago Post by MacabreFox
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Well this is the kinda thing I’m into:

Here’s Sevine, if she were a deserter -



And Leif’s poem if Sevine had died in his arms instead of him saving her:


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Hidden 6 yrs ago Post by Dervish
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Look I also doez poetry.

This is if Do'Karth succeeded in his assassination attempt on the Mane and managed to get away.


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Hidden 6 yrs ago Post by Frizan
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Yo here ya some shanties mate.

Both based on if the Waterfront Riot never happened and the Speculatus family got to live out their lives as they saw fit.

Piper creates an Armor-Fashion scene


Sagax joins the Legion and makes a name for himself



I wrote Piper's to be less serious, but then I decided to go SRS MODE for Sagax's. I think there's decent contrast.
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Hidden 6 yrs ago 6 yrs ago Post by ButtsnBalls
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Discord Hall of Fame™ episode 4.

@Sofaking Fancy does not mess around.



@MacabreFox's failed attempt at leveling up provisioning.



@Spoopy Scary requires anal intervention.



@POOHEAD189's Tinder profile.

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Hidden 6 yrs ago 6 yrs ago Post by ButtsnBalls
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Discord Hall of Fame™ episode 5.

Things are about to get hot with @Frizan, @Dervish and @Chicken!







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Hidden 6 yrs ago Post by Chicken
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Post made. I think I tagged everyone that took part in it.

By the way, I tried hot sauce for lube last night, and I have to say that the results are unsatisfactory. 2/7 would not recommend.
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Hidden 6 yrs ago Post by ButtsnBalls
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Discord Hall of Fame™ episode 6.

Say hello to @Peik's little friend.



@Mortarion is a softie.

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Hidden 6 yrs ago Post by ButtsnBalls
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Three choices on explosive usage for the airship group:

1. Blow up zombie Tennant
2. Blow up Sload's barrier
3. Destabilize the airship balloon.

Success on option 1 bypasses zombie fight. Success on 2 weakens both Sload and zombie. Success on 3 have a chance of ending the encounter, but also have the chance for casualties; more dice rolling is required is 3 is chosen.
Hidden 6 yrs ago Post by Mortarion
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Three choices on explosive usage for the airship group:

1. Blow up zombie Tennant
2. Blow up Sload's barrier
3. Destabilize the airship balloon.

Success on option 1 bypasses zombie fight. Success on 2 weakens both Sload and zombie. Success on 3 have a chance of ending the encounter, but also have the chance for casualties; more dice rolling is required is 3 is chosen.


Options 2 is my pick for this encounter.
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