@LmpkioWhile I don't think batter up should be able to work without a magical weapon to deflect magical attacks i'll consider it since you have a mage subclass. However it can only stop magical attacks that are projectile in nature it shouldn't work on curses, and the like. Other than that I'll accept the character.
@LmpkioWhile I don't think batter up should be able to work without a magical weapon to deflect magical attacks i'll consider it since you have a mage subclass. However it can only stop magical attacks that are projectile in nature it shouldn't work on curses, and the like. Other than that I'll accept the character.
I did say most projectiles, which I always took as like elemental magics and so forth (fireballs, water blasts, etc), and not curses. I'll add it in though. And thanks! I'll add him into the CS.
Ok my knight. I also have a DPS Mage if everyone would like that. Although making one is harder due to the sheer level of Magic shown in the lore and having to write every single one down orginal or not.
Name: Jack Goldart - Silver Coup Race: Human Gender: Male Character Level: 93 Alignment: Lawful Neutral Guild/Party Affiliation: De Ordine Imperii
Job Classes:
Knight (15)
Duelist (15)
Champion (10)
Sword Master (5)
Weapon Master (5)
Wizard (10)
Fighting Style: Silver fights very patiently when faced with any number of opponents. Focusing more on dodging and blocking to get in a dominant position before striking with powerful swings. He finds Sword fighting to be an Art and is very Honorable in combat. Accepting all surrenders. He seems to Switch off from his Short sword and Spear in battle, using them depending on the situation.
Strengths: Due to his fighting style Silver dodges and weaves at incredible speed. Waiting to use Magic to enhance his attacks or add Elemental bindings to his weapons before hitting his opponent with ground shattering power. Having Magic capabilities also allows him to more easily control the Battlefield and his Opponents. Laying Magical traps for them to fall onto.
Weakness Silver is incredibly strategic with each attack and move. While it almost always a strength, it could occasionally lead to clever opponents making accurate predictions of his next move. Also with his slower attacks, opponents who are fast and clever enough could forever be in a stalemate with Silver. It wouldn't be a first. Range attacks can also prove troublesome if the opponent can outrun Silver.
Name of Item: Fergus's Gáe Bulg Rank of Item: Divine Appearance: A sharpened Wooden Spear Description of Item: The Wooden spear responsible for Killing the Legendary Fergus mac Róich. Do not let it's looks fool you, the Spear has it's victim's Soul stored in it, giving it great power and Speed. If thrown, the Spear will cut through the Air in blinding speed that not even the most agile of Humming Birds could avoid it's fury. Class/Racial Restrictions: None
Name of Item: Jade Knight Plate Rank of Item: Legendary Description of Item: This piece of Armor once belonged to the Jade Knight of Exaltibur. It provides Legendary protection of the user and allows them to channel Magic more fluently with it. Completely Emerald Green, it's matte surface does not shine in the Sun, but sparkles. Class/Racial Restrictions: Human
Name of Item: Jaded Sword Rank of Item: Relic Appearance: A short Sword that sparkles Green in the Sun and Contains a Single large Emerald Sphere in the Hilt. Description of Item: The Sword once Belonged to the Jade Knight of Exaltibur. It is slow and short, but a Powerful Weapon. Also allowing the User to fluently transfer magic enchantments on the Weapon. Buffing their effects. Class/Racial Restrictions: None
Other Items:
Healing Potions
Expanded Backpack
Various Stat Enhancers
Name: Hurricane Spin Job Class Specialization: Knight Effects of Skill: Area of Effect attack. Hitting opponents 10 feet around user. Side Effects of skill: User must stay still and will leave the user still after use. Description of Skill: The Swordsman spins like a top, a top with a blade at its edges. The force of this attack sends dust and grass flying as the Swordsman brings his Weapons to all those that surround him in a wide horizontal slash. Mana Cost: NONE
Name: Backslash Fade Job Class Specialization: Champion Effects of Skill: Increasing Weapon damage by 50% and Critical Strike chance by 25%. Side Effects of skill: Extremely short Charge up. One minute cool down. Description of Skill: The Champion swings at the target purposely missing. The true attack happens when the Champion pulls his Weapon back. Surprising the Opponent. A purple light engulfing the blade usually reveals this attack is being used. Mana Cost: NONE
Name: Blackout Slash Job Class Specialization: Champion Effects of Skill: A attack that doubles Weapon Damage and increasing critical strike chance by 50% for a few seconds. Blinding the target for a short time if a critical is struck. Side Effects of skill: A extremely short charge time. 15 Seconds cool down. Description of Skill: The Champion has honed his Precision with a Blade to aim at his enemy's head in an attempt to blind him. A Blade surrounded in Blue light is a sign of this skill's activation. Mana Cost: 500
Name: Relentless Burst Job Class Specialization: Sword Master Effects of Skill: Speeding basic attacks by 100% and increasing Critical strike chance by 50% for a few seconds. Side Effects of skill: Lasting only a few Seconds. One minute to reactivate. Description of Skill: The Sword Master has trained his strikes to attack quick and precise. Delivering a Barrage at lightning speed, aiming at the Enemies weak points. Mana Cost: 500
Name: Mana Extend Job Class Specialization: Sword Master Effects of Skill: Extends the Weapon by three feet. Side Effects of skill: Toggleable. When in use the Weapon is slowed slightly. Description of Skill: The Sword Master is always one with his weapon. Able to project his Mana into the weapon extending it with his will. The Mana will take form of the Weapon in Translucent Red energy. Mana Cost: 1000
Name: Elemental Binding Job Class Specialization: Wizard Effects of Skill: Binds the equipped weapon with either Fire, Ice, Lightning, or Holy elements. Side Effects of skill: Hefty manna cost. Lasting a short time. Description of Skill: Channeling Magic through the weapon, the Wizard can give his Weapon a buff of several different Elements to exploit an enemies weak resistance. Mana Cost: 1500
Name: Magical Trap Job Class Specialization: Wizard Effects of Skill: A trap is casted to the floor in wait. The Trap will randomly Slow, Paralyze, Poison, or healing the victim. Side Effects of skill: Average manna cost. Lasting a short time. Trap can activate on anyone, including the caster. Description of Skill: The Wizard can cast a Magical circle on the surface of any object and will activate once making contact. It's effect is random, but any will be useful to any Wizard on the Battlefield. Well, almost all. Mana Cost: 200
How a normal human would view me:
Personality: In game Silver tries to Role Play as a Noble Knight whenever possible. Carrying himself with Honor and Grace wherever he would show face. Although he does occasionally take it too far and shows himself to be highly competitive and prideful over trivial subjects. Those who don't know him well will see him to be a quiet and stern individual with his Aggressive tone and Bulwark stance. Although those closer to him have seen his true face. A kind individual with a never ending Wanderlust. Still, many know the Emerald Knight for his Battles and not of his kindness to others.
Bio/Lore: Silver would start his journey as a member of a small PVE Guild that would run into occasional brawls into other Players. This is where he found his calling. After awhile he stopped attending Raids with his Guild, too busy challenging any that he could stand against in duels. Eventually leaving his guild and playing solo for longer than most could bear. Finding his play style and exploring the land high and low in search of better Gear and experience. After finding his Legendary Jade Armor set, it wasn't long for him to find The De Ordine Imperii. Hearing they had a small dedicated PVP group and were higher on the Guild leaderboards, it a perfect fit for Silver. This is where the Legend of the Emerald Knight began.
Like any other new comer, Silver had to prove his capabilities within his sect. He was in a small PVP niche of a bigger community and wanted his name to shine among others. Training countless hours for Months, his skill began to shine in the De Ordine Imperii. Legends of the Green Knight echoed in other Communities from simple task such as saving groups from Players trying to ruin their PVE experience or fighting off three opponents on his own and leading the charge when reinforcements arrived. After a year in his guild his name was known by his own community and many others who associated with it. Opponents from different guild would show to the De Ordine Imperii front door asking for a Duel with him. Either for glory or revenge. Some would win, most would lose. Although this was not all just about skill and chance. Silver's success was his own doing. Being sure never to bite off more than he could chew. If he had no chance, he didn't show face to a fight. If he had a good chance he would reveal himself and usually come out on top. Many have used this to discredit him, but tales of his achievements drowned out most of the Nay-Sayers.
Silver was known as a Champion in The De Ordine Imperii. Never accepting a leadership role, but a Hero within the Guild. When help was needed, most could call upon the Emerald Knight to show up and be their Trump card. This created many friendships with him and others and always put him in the Command Room of any Operation the Guild took. Although this did not last forever.
As the Years past, the Legend of the Emerald Knight faded. The popularity of many outshining him. It bothered him at first, but he eventually appreciated being known at one point. Also due to his Real life he missed many chances to continue his tale. Never even reaching Level 100. Still, in his guild he is known as one of the greatest at his craft. As the game came to an end, less and less knew about him. Only the oldest and Veteran of De Ordine Imperii knowing of his exploits.
True enough not many people want to roleplay drawing a bow string for all their fights. Doesn't make for interesting combat.
@FoxSoxs I'm not sure if anyone would be considered a real 'champion' of the Empire. I'm not sure if I mentioned this but one of the strongest members of the guild is BorntoBeBad a level 100 World Disaster. The guild had a few heavy hitters but if you want to make the thing just a sort of self title among his closest friends in the guild that's fine.
Eh. Character variety is really the thing. I want my second character to be someone with much more ranged attacks, say a mage, archer, whatever, or hell even someone out of the normal melee weaponry wielding. Now I could take the archer, but since there's other more unique things that can be taken, I can find something else to experiment in.
Like idk, a mage, summoner, beast tamer, something along those lines.
(Besides, Im in a fire Emblem RP where there are two Wyvern Knights - where we both made our characters at the same time. Im content with my character, but since I cant make any other additional characters, Im basically stuck with him so lol)
Oh, sorry. I didn't mean for him to be thee Champion. I meant it more like he was well known for being one of the PVP dudes. Not the top and he held no leadership role, but just one of the guys the Guild could depend on if need be. His renown also travels outside his guild. His armor being extremely rare due to the only way you could get it being if you traveled to an unmarked spot titled the Tomb of the Jade Knight. It made him naturally shine outside others which is how he got his title Emerald Knight. Probably shoulda added that last bit.
@Lmpkio ah but I was going to go for a trickblade bow wielder. A close to mid range fighting style with a shortbow favoring multiple hits. Have faith we could both make a character and they would not be all that similar.
Add me on discord and we can collaborate further to properly avoid such a situation. If not, I am more than happy to let you have the position.
@Lmpkio ah but I was going to go for a trickblade bow wielder. A close to mid range fighting style with a shortbow favoring multiple hits. Have faith we could both make a character and they would not be all that similar.
Add me on discord and we can collaborate further to properly avoid such a situation. If not, I am more than happy to let you have the position.
My discord name is also Lmpkio, so by all means add me. :D
But I actually thought in using a different concept - so by all means keep the bow wielder. In a sense, this will be a ranged tank, but I have a cool concept for her.
Lexus Dominiel is an automaton, a magical construct similar to a golem, though in this case, Lexus is a darkness elemental. Lexus' default form is their mortal guise, that of a young, androgynous child with silver hair and violet eyes, but in combat, angelic armor is summoned from a pocket dimension, while the form of the child becomes a dense, shadowy mass that inhabits the armor. In combat form, Lexus has a halo behind their head that is an accretion disc.
Racial Class:
Lv. 15 Angelic Guardian Lv. 15 Divine Construct
Job Classes:
Lv. 15 Paladin Lv. 15 Armored Mage
Fighting Style:
Crowd Control. Area Control. Bruiser. Tank. Juggernaut. Channeler. Slow and ponderous, Lexus Dominiel does not chase, rather, it relies on its enemies coming to it, or it uses gravity magic to pull opponents within range. Lexus Dominiel operates much better at defending a position, acting as a literal wall, or in helping allies suppress enemies through the use of gravity spells. Lexus Dominiel's forte is thus area control, and anyone who gets close enough must deal with its oppressive, crushing power. Lexus Dominiel is also quite capable at casting high-level spells which require long cast-times, but thanks to its impervious nature, Lexus Dominiel can maintain the channeling uninterrupted. Lexus Dominiel is also no slouch when it comes to melee combat, relying on its massive hammer and tower shield to pummel and repel enemies.
Strengths:
Lexus Dominiel is a divine construct, so its physical form is held in place with magic, making it incredibly resistant to physical and magical damage, with a few exceptions. Lexus Dominiel is highly skilled with casting Gravity Magic, and is capable of performing magical rituals. In combat, Lexus Dominiel usually keeps several auras active simultaneously, whether they be supportive or offensive. Lexus Dominiel also weighs a tremendous amount and cannot be moved against its will.
Weaknesses:
Lexus Dominiel is slow and its movements are simple. As a construct, Lexus Dominiel is susceptible to lightning damage, which it refers to as the 'Irresistible Judgment of God', to which Lexus Dominiel must succumb. As a practitioner of Gravity Magic, a subset of Dark Magic, Lexus Dominiel is also weak to Light or Holy Magic, which it refers to as the 'Compassion of God', and since Lexus Dominiel sees itself as an aspect of the Wrath of God, and God's Compassion is greater than His Wrath, therefore, Lexus Dominiel must also succumb to Light. It uses these names to explain that its weaknesses have some divine reason, rather than 'game mechanics'.
Items:
Name of Item: Punish the Guilty
Rank of Item: Relic Appearance:
Description of Item:
Lexus Dominiel's warhammer (gavel), indestructible, warps gravity so that it can be swung like a feather and hit like a colliding planet.
Class/Racial Restrictions:
Lawful Alignment
Downsides of Item:
Aside from weight management, Punish the Guilty is nothing more than a physical blunt object.
Name of Item: Protect the Innocent
Rank of Item: Relic Appearance:
Description of Item:
Lexus Dominiel's shield, indestructible, has the uncanny ability to draw ranged attacks toward it and away from allies.
Class/Racial Restrictions:
Lawful Alignment
Downsides of Item:
Protect the Innocent is so massive that it is not easy to change its facing quickly.
Skills:
Name of Skill: Universal Law
Job Class Specialization: Armored Mage Effects of Skill:
Increased damage, crowd control intensity, and crowd control duration when using Dark Magic.
Side Effects of Skill:
Increased weakness to Holy Magic.
Description of Skill:
Lexus Dominiel is represented by the Scale of Justice, constantly measuring weights. It is thus no surprise that it has a special affinity for the Law of Universal Gravitation, and is therefore extremely skilled with Gravity Magic.
Name of Skill: Impartiality
Job Class Specialization: Angelic Guardian Effects of Skill:
Immunity to all magical forms of mind-control/persuasion/coercion.
Side Effects of Skill:
Charisma is greatly reduced.
Description of Skill:
As the embodiment of Law, Lexus Dominiel is immune to direct psychic/mental attacks and mind-control; its thinking can only be swayed if it accepts your logic and reasoning.
Name of Skill: Arbiter's Vow
Job Class Specialization: Paladin Effects of Skill:
Becomes immune to movement effects from spells or attacks.
Side Effects of Skill:
Becomes unable to move for the duration of the skill.
Description of Skill:
Lexus Dominiel plants its feet firmly and with the force of gravity, becomes the proverbial immovable object.
Name of Skill: Mass Incarceration
Job Class Specialization: Armored Mage Effects of Skill:
Area of Effect spell that grounds weak flying units, slows strong flying units, and slows grounded units.
Side Effects of Skill:
Channeled spell, cannot move or attack while spell is maintained.
Description of Skill:
This ability casts an area of effect, doubling the effect of gravity in that area.
Name of Skill: Kneel
Job Class Specialization: Angelic Guardian Effects of Skill:
Debuffs a single target with a slow-over-time
Side Effects of Skill:
Spell immediately ends when victim places forehead on ground.
Description of Skill:
Curses an individual's gravity to slowly increase until they are forced to bow on their hands and knees and their forehead touches the ground.
Name of Skill: Amnesty
Job Class Specialization: Angelic Guardian Effects of Skill:
Grants flight and Dark Magic resistance to a single ally.
Side Effects of Skill:
Drains mana consistently until spell ends.
Description of Skill:
Grants an ally temporary freedom from the shackles of gravity, allowing flight and resistance to Lexus Dominiel's otherwise indiscriminate area spells.
Name of Skill: Instrument of the Gods
Job Class Specialization: Divine Construct Effects of Skill:
Allows allies to use Lexus Dominiel to channel in their stead, preventing the ally from suffering any channeling penalties.
Side Effects of Skill:
Lexus Dominiel suffers channeling penalties of ally if ally activates the ability.
Description of Skill:
Lexus Dominiel allows itself to be used as a conduit for vicarious spellcasting.
Name of Skill: Ambrosia Vessel
Job Class Specialization: Divine Construct Effects of Skill:
Allows Lexus Dominiel to donate their mana (and if mana empty, their health) to another ally in the form of mana.
Side Effects of Skill:
Mana received is only 50% of mana given, but 100% of health given.
Description of Skill:
Lexus Dominiel allows itself to act as a mana battery for its allies.
How a normal human would view me:
A normal human would see Lexus Dominiel's true form as a Holy and Divine entity, God's Judgment descended, to act as either savior or harbinger of damnation. The 'pious' may think themselves safe, but such arrogance is worthy of the greatest punishment. Lexus Dominiel's mortal guise would be seen as an uncanny and impish child of indeterminate gender.
Personality:
Stoic, and self-righteous, Lexus Dominiel believes that its analysis is always objective, and that it is therefore, always right. This arrogance conflicts with its overpowering need to be somewhat obedient to the Player Characters. However, it demands obedience from those beneath it, and does not tolerate insubordination either to itself or to any established structure. Other considerations mean nothing to Lexus Dominiel, all must bend to Absolute Universal Law. Human life is, therefore simply something that can be measured, bought, and spent as currency to establish order, and more and more, Lexus Dominiel has come to see the sacrifice of lawless humans as not only necessary, but desirable. Though before it comes to that, it would like to see if the humans can establish a new world order, a hegemony, an oppressive dystopia where Law reigns supreme, for their own good, of course. Lexus Dominiel is passionate, but not like the flame which is active and bright, its passion is like the cold relentless passion of ice, that in their need to crystallize and create order the water molecules will shatter even rock. However, layered on top of this is its zeal of servitude, which expresses itself as a precocious, cherubic, almost child-like desire to please its masters.
Bio/Lore:
Lexus Dominiel was created by Ophiuchus @Zelosse as the 'perfect mage's companion' and is also angel-themed to match. Since waking up in the New World, Lexus Dominiel is devoted entirely to Ophiuchus and the other members of the Imperial Order, but desires for the denizens of the New World to worship the Guild; the only alternative is destruction, since, as far as Lexus Dominiel is concerned, the Apocalypse is already happening, since its last memory of the game was that it was ending.
Alright, You goys have convinced me, I'm making an automaton character, who wields a magic gun, just so I can one up the rest of you fools. @Lmpkio@Zelosse
Now How do I write up an NPC? Because when I get back from work I'mma finish off this char.