Change of plans; I'ma go over and swap to Earth.
Better idea for a character
Better idea for a character
Change of plans; I'ma go over and swap to Earth.
Better idea for a character
Appearance:
Name: Cayde Selmy
Gender: Male
Age: 22
Race: Human
Element: Fire
Dream: To rediscover his purpose in the world, after his family's betrayal.
Home: Of all the islands ruled by The Zweite Junta, Eradine has one of the largest populations of all the islands with a mandatory 5 year military service for all males between the ages of 18 and 35. It prides itself on the size of its armies and fleets, though the truth is that much of their training is rushed and their gear is cheap and prone to malfunctions.
Gimmicks: Cayde's affinity with fire allows him to summon an intense flame around his weapon and armor, one hot enough to even melt through metals like bronze. To keep his armor and weapons from warping or bending, he tends to only use equipment made of Draethil. The metal is similar to steel in terms of strength, but with a much higher melting point, making it especially hard to craft with and only used in specialty items.
Personality: Months ago, anyone who knew Cayde would tell you the man was the most upstanding citizen, always doing what was right and the moral compass of any group. On any military campaign, he would always be seen prioritizing the safety of his men and any civilians that may have been in the area. After the betrayal of his family though and being sentenced to a lifelong stay in Prison Isle Ziggurat, Cayde has been questioning himself. Where before he would do the right thing, even if he knew it would lead to more hardship for himself, now he self-doubts and criticizes his every action. He still desires to do good, but is it worth the austerity that seems to always come with it? He hopes that an adventure with this ragtag group of fellow inmates will lead him to the answer of such a question.
Background:
When Cayde was young, he loved hearing the tales of his uncle Dorian and the adventures he used to go on with his fellow soldiers. They were filled with acts of bravery and strength as the island's greatest warriors fought for their kinsmen's rights and freedoms that, for the longest time, had been what the young man had strove to emulate. His uncle was the one who had convinced him to even join their island's military, despite his nobleman status allowing to him to be exempt from the mandatory service. He had every intention of rising through the ranks and living up to the name his uncle had made for himself before taking his position as one of The 13 Heads of Zweite, after Cayde's grandfather had passed. So when the day came that Dorian's treachery and power hungry nature came to light, it wounded him to the very core.
His uncle had been his role model since he was but a toddler, but now Cayde had come across undeniable proof that Dorian intended to assassinate the other members of The Zweite Junta as well as their families, leaving himself the only applicable leader to rule all 300 islands. He couldn't let this happen, allowing all that power go to one single person who's so devoid of morals to massacre so many. So Cayde did what he knew was his only option. He had to turn his hero in.
Unfortunately, the young man put his trust in the wrong people yet again as the authorities instead turned him over to Dorian. Cayde had at least successfully released the plans for the assassination to the public, so it could not be attempted, but the names of those behind it had not. So the punishment for his leak was easy, Cayde was no used as the scapegoat for the coup, locked away in the deepest parts of Prison Isle Ziggurat, away from anyone who could hear the truth.
Inventory:
- A bastard sword made of Draethil
- Full plate mail made of Draethil
...sneaking out the bushes with a character...Appearance:
Name: Marshall Chambers
Gender: Male
Age: 1920, appears to be 16
Race: Human
Element: Light-natured; formerly Dark-natured
Dream:
Less of a dream, and more of a mission, Marshall’s conscripted is to collect seven hearts steeped in sin; one for each of the Seven Deadly Sins. It is not a matter of if, he’s able to succeed, but once, that he will be allowed to dream of death forbidden.
Home:
A land of darkness, where overcast sky and lasting rain is the norm, is where Marshall hailed many years ago. Naturally a denizen of the Dark, his cursed existence has many him an outcast in his own land, and such, he calls no place home; merely a place to rest before moving on.
Gimmicks:
Immortality has its talents. Marshall cannot die in a technical sense, but be majorly incapacitated via removal of limbs; his Dark nature, though, makes his body easy to repair, should he be able to recover removed limb. However, if he should lose his right arm, he also loses his primary means of attacking: the Touch of Virtue – a ranged magical artifact that serves beings of a Light-nature with the ability to shoot light in thin beams from the fingertips, or a large beam from the palm. However, being of a Dark-nature, Marshall is forced to shoot his own blood; now saturated with the Element of Light.
Furthermore, despite his immortality, Marshall has a “limited ammo counter” equal to two pints of blood, before he starts to suffer from the effective of blood loss as he’s still human. This can be temporarily mitigated, however, by successfully drawing blood form a target in melee range, and “actively reloading” with this foreign blood.
Personality:
Blunt. That's the best descriptor for Marshall's personality. Before becoming cursed by his benefactor – of sorts – into servitude, the thief known, currently, as Marshall Chambers was a brash and confident “reliever of items”. Never overconfident, but, pridefully, willing to maintain his reputation, Marshall gambled it all away in a moment. Having lived generations gone, seeing the ups and downs of many, and longed to join those gone Marshall is withdrawn and blunt, whenever he needs to speak to someone.
There are rare occasions, like seeing twinned snowflakes, that his old personality resurfaces; however, he remembers the pain of it, and is swift to cage it. He's a job to do, and the longer it takes, the longer he suffers the hell that is living, in his mind.
Background:
Once upon a time, there was a Human that was born in the shadow of a shadow, under an overcast sky, when the moon was new, and the rain fell lightly. His name is long since forgotten, even though, he still lives and breathes. Unparalleled in his clan, the thief could relieve anyone of anyone, and gained the appropriate reputation for such a feat. He was brash, yet friendly; confident, yet collected; he took nothing to heart... save for one challenge: Stealing the heart of another.
Longingly, the thief sought for the hand of the daughter of the Clan Grandmaster. Unwilling to relinquish his daughter to any one man, he tasked upon the would-be suitors a single item from the Caress of Virtue – a suit of armor that could be used to snuff the darkness without fail. The Clan Grandmaster knew, even a single piece's absence would set back the production of the armor, and delay the worst, if only for a bit.. It was slightly for his pride in his reputation, and largely for his desire for the hand of the coveted daughter, that the thief swore to bring back a piece.
That was over 1,900 years ago, 1904 to be exact. He was sixteen, by human years, and had been since he met her: the Lady of Virtue, a Primal Beast of Light. He stole into her workshop, into her domain, and over his head. Perhaps, the Clan Grandmaster knew the outcome was undefiable failure, he surmised, as he held to a knee before the being of Light; his right arm burning and bleeding, as the Touch of Virtue bound to his being – surrendering its once beautiful silken look and royal colors of golds and red for a charred fabric appearance and burnt ash muddled with blood for colors.
Unthinking Light for its cruelties, the thief found himself bound to the Touch of Virtue, to The Will of the Creator, he found himself given a bargain from his pathetic state and surrendered freedom: “Bring seven hearts steeped in sin, one for each, and, with them, atone for the sins you hold yourself. Until that day, wander, forever alive until the True Light fades, unable to die, but able to suffer all pain and loss.”
And so, the thief did wander, suffer, and lose; unable to return home, for the light inside him, and unable to stay rooted for the darkness brimming underneath. He wandered, surviving on, as the “immortal mercenary with the bandaged arm,” and becoming known as a man that simply would not die – even if ordered at the point of a sword and barrel end of a rifle. Death was too trivial a request to honor, if those demanding it could not even answer a simple question: “Whose hearts are steeped greatly in Sin?”
Unfortunately, he would find that to anger law enforcement – especially the corrupt – then the sheer inability to die upon command can be spun as something worthy of capital punishment, and rewards by rotting away in a prison cell for forever.However, for the immortal thief Ziggurat is a mere setback, and, perhaps, a sign...
Inventory:
The Touch of Virtue
Henlo. 0/
I never played anything related to the franchise, but given that I'm a filthy weeb, jrpg sky-exploration with magic and primordial beasts is riiiiiiiiight up my alley.
Quick question though: Do you have to have an element, or could people be elementless, too?
Allow me to join.
-------
Name: Kagami
Gender: Male
Age: 23 (Real), 12 (Apparent)
Race: Human
Element: Water
Dream: Kagami dreams to be the first man to publish a complete map of Tyragrande. However, since he believes a map should include more than just a geographical guide for travelers, it would be more accurate to say that what he is working on is more akin to an expansive tour guide, including landmarks, native customs, figures of interest and famous legends of each place. As a result, it is written in book format and will most likely take at least a decade to finish in the best case scenario. As a secondary goal, he hopes to undo the curse that has been placed on him, which has transformed his body into that of an infant.
Home: Kagami comes from Egrea, an island known for being at a considerably lower altitude than the rest. There exists a widespread rumor that Egrea was once much higher up in the sky, but fell to its current position sometime during an ancient war. As a result, skyfarers prefer to avoid visiting it, and even their own inhabitants fear that the island may one day fall down to the Earthly Realm. Despite its favorable weather conditions and lack of extremely powerful or 'rare' monsters, about seventy percent of the current generation has already left the place behind and set out to explore the world or in search of another home, one with a more promising future.
Gimmicks: Kagami has never been someone suited for physical combat, even more now that his body is that of a child. That said, even though he wouldn't stand a chance to emerge victorious in an actual fist/arms fight, his small figure combined with professional experience as an escapee make him a nimble adversary to face. His most noteworthy trait is the knowledge he has accumulated during his twenty three years of life, some from his parent's library, some from his time as an adventurer. He is well versed in deciphering codes, can write in a good dozen languages and speak fluently in at least half of them, and has received teachings in the arcane arts as well. In combat, he unleashes a variety of spells through the use of magical tomes called grimoires [He is pretty much defenseless without them]. The element he is most attuned to is water, and his skill set sacrifices offensive power for a good number of support spells, defenses and healing. However, if a big enough mass of water is present nearby, his offensive potential gains a significant boost [although still tame in comparison to more offensive-oriented elements, like fire or darkness].
Personality: Kagami possesses a personality that is too mature for a child, mostly because he is an adult-who-has-been-turned-into-a-kid. He may be gentle and somewhat innocent, but his serious demeanor often makes him stand out immediately. He's the kind of person who thinks about something a lot instead of just letting emotions take the reigns of the situation. As a result, sometimes he can be hesitant or shy, especially in social encounters. Some jokes and idioms seemingly fly over his head. On the other hand, when he is familiar with a certain task, he can focus on it in a way only a few can, his actions well-executed and accurate, like those of a machine. Naturally, Kagami is also very curious and shows interest whenever he comes in contact with something new or rare. That said, he tries not to peek where he is not welcome, so he doesn't really insist when he doesn't get the answers he seeks. Personally, Kagami enjoys devoting most of his free time to his dream, meaning you can regularly spot him reading, writing or drawing. Although there are benefits from being confused with a kid, he doesn't like when people seemingly ignore his opinions because he looks like one. He also insists he is not a 'Harvin with undeveloped ears', but a lot of people seem to start thinking of him as one once they realize 'he's too smart to be a human kid'.
Background: Kagami's parents were indeed strange, for despite living in Egrea, they had no desire to leave the island. With the promise that one day the island would crash into the Earthly Realm, most of those who stayed in Egrea were people who simply lacked the means to leave. This was not the case with Kagami's parents, who had even spent a good amount of time and effort pouring all their knowledge into the island's library, which they owned. Some of the books were even written by them. After all, the two of them had been, at some point in the past, skyfarers. And so, Kagami grew surrounded by stories of adventures, all of which involved air travel and wondrous creatures. It was only natural for him to develop the desire to see these things for himself and live the life of a skyfarer. He urged his parents to help him build a ship and accompany him in his travels, but they only agreed to the former, arguing that Egrea was the place where they had fallen in love, and so they were not worried about its promised downfall. Seeing that, as things were, this meant that he might not see them again, Kagami promised to someday return with the fruits of his labor, to share stories with them the same way they had with him.
The years that followed saw Kagami traveling around Tyragrande alongside a group of friends, becoming the pilot of his own skyship. His life was not just that of an adventurer, but also that of a treasure hunter [Although rather than steal, he'd merely write what he found about them], and this often got him into trouble with local authorities, from which he had to escape from a good dozen times in the past. His luck began to run out when, one day during his expeditions to a certain island, he came across a temple and ended up -accidentally- waking a strong primal beast. The island was swallowed in its rage and entire villages were destroyed. More importantly, a mysterious curse caused Kagami's body to revert into that of a little child. His crew, eager to abandon the island, didn't recognize him and so he was left for dead. Believing the primal beast to be the source of his misfortune, Kagami set to undo his wrong-doings. Having investigated the creature's myth and origin, he developed a plan to calm it down. Sadly, he didn't have enough strength to pull it off and was promptly defeated. A certain female hero appeared at that time, when Kagami was about to lose consciousness, a mysterious figure whose strength defied reason: Someone who those familiar enough would call 'an Eternal'.
When Kagami woke up, he had been nursed back to health, but his position was no better. He had been captured by the Zweite army and accused of being the cause of the whole incident [which was actually true]. Moreover, even though the Primal Beast had returned to its slumber, his body had not returned to normal! You'd think Zweite would be kind enough not to throw a kid into prison, but what do you know? To them, he looked like a Harvin with undeveloped ears-!
And so, under the guise of a human kid -a harvin to some-, he waits for an opportunity to escape to arise.
Inventory:
- A good number of grimoires.
- A compilation of old Tyragrande maps and notes, mostly outdated.
Someone with helmsman experience is definitely useful, even if he can't really see above the wheel.
Okidokey. I think I'll head for the Earth element then, but I'm still brainstorming concepts. Definitely interested though! Do you have a projected deadline for when you'll start the rp?
And I'm interested in slotting in a character for the last Water slot!