Hidden 7 yrs ago 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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THE CREEPING PLAGUE: A sickness that has stricken the developed countries, deadly and without a cure.

LEGEND'S FORGERY: A cargo-turned-passenger ship full of survivors, headed for a safe haven across the sea.

RULEEN: An island that doesn't appear in any map or history book, locked in eternal night.

ARTIFICERS: The technologically advanced, civilized inhabitants of Ruleen.

KITH: The masked, ageless children who inhabit the dark forests and command the Beasts.

THE WITCH: The only neutral party between the Artificers and the Kith.

THE DRAGON: A controversy at the heart of a centuries-long war, and the only way to leave the island.

LANTERNS: Far more than sources of light.

THE PLOT

While a horrible plague wipes out much of civilized society, ships like the Legend's Forgery leave port with the last of the healthy people, evacuating to a promised safe refuge. On the way, a terrible storm sinks the ship -- and the only survivors find themselves washed up on the shore of an island blanketed in eternal night. In order to survive, they must choose sides in an ancient war. In order to leave, they must change the island forever.

THE WORLD

The world that the characters grew up in was rife with rich folklore, strange natural phenomena, and inventive clockwork machinery. Magic is known only as folk superstition: weavings placed over the door, bowls of milk on the threshold, a turned cup for good luck. Cities flourished with DaVinci-esque contraptions, painted royalty, sweeping farmland, traveling circuses and a problem with pirates -- but there is no one now whose life has not been touched by the plague.

Ruleen, the setting of our story, is in perpetual darkness. "Days" are counted by moonrise and moonset. The Artificers carry lamps and candles, or brighten their settlements with the eternal illumination of the Lanterns. The Kith, by contrast, have bonfires and fireflies and wield the glowing fruits of strange trees. In darkness the forests have become pale and brittle, thick with ghosts and the chilling calls of night-creatures. Without a source of light, navigation is near impossible except by the full moon.



INSPIRATION


MUSIC

ART


THE CHARACTERS

Kings and queens, pirates and thieves, clockmakers and mercenaries all boarded the refugee ships together. Everyone is equal when death is at your heels. Our heroes may be of any background, as long as they had all been aboard the Legend's Forgery before it sank.



A NOTE: I strongly encourage all players to please either choose a dialogue color, affix an image or heading to each post, or both. This greatly helps in recognizing immediately who's who, especially in the beginning as we learn names and personalities. I can make you a fancy text header if you like. :)


GAMEPLAY

Characters are free to make their own decisions, to decide their own course. They could join the Artificers, join the Kith, or attempt to end their eternal war and leave the island. The fact that our heroes grew up in sunlight has given them certain advantages that neither the Artificers nor the Kith possess -- but that is to be discovered as the story unfolds.

Players shall control nothing but their own characters -- environments and NPCs are controlled by the GM. Exploration and mystery are the main focus; characters will be presented with environments and curiosities, and should be prepared to investigate on their own.

Characters may get separated, and this is ok.

The seven-day-rule will apply here: once the latest post counter reaches "7 days ago" the GM will post, whether or not anyone has declared they're working on a post.

SOME NOTES

"Lantern" is an RP that is currently (very slowly) ongoing over in the Casual forum, and is over three years old. I love it to bits, but looking back there is a lot I would've done differently. This redux is almost an entirely different story, which hopefully will incorporate everything I've learned about GMing and storytelling in the past three years. If you know anything about the previous iteration of this story, none of your assumptions apply this time around.

THANKS AND CREDIT!

The setting, plot and origin stories are a collaboration of the players of the original Lantern. A ton of the concepts and ideas you'll see here had their origin with these awesome, creative and inspiring people. I hope we can continue to build up a rich world together!
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Hidden 7 yrs ago Post by YungTweak
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I am very much interested in this roleplay and will likely be coming up with a character when more people become involved.
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Hidden 7 yrs ago Post by Mokley
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Awesome, thanks so much, and welcome! :D
Hidden 7 yrs ago Post by drewccapp
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Going to be interesting seeing what you've changed. I'm not sure if I want to reboot Anise or start a new character. Either way I'm in for the long run!
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Hidden 7 yrs ago Post by Skwint
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I may quite possible be interested. Zeroes to heroes is always a fun time.
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Hidden 7 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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may or may not jump into this one… but keeping an eye out~
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Hidden 7 yrs ago Post by Nib
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I may be interested. I will keep an eye on this.
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Hidden 7 yrs ago Post by Nyxella
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Nyxella Delphic Dame

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Interesting concept. I am pleased for the opportunity to pledge my interest in joining.
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Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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@drewccapp It would be an honor! (I can't believe you're not done with this after 3+ years, hahaha)

@Skwint Zeroes to heroes is the best imho! Hi hullo and welcome!

@c3p-0h I'm thrilled for your support either way! :D (feel free to tell me I'm insane for this)

@Ink Blood@Nyxella Hi hi heya thank you and welcome cool people!

Wow, I guess this is happening then. Well ok! I'll get to work!
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Hidden 7 yrs ago Post by drewccapp
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@Mokley I've loved all of your RPs I've participated in and Lantern has a special place in my heart.
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Hidden 7 yrs ago 7 yrs ago Post by Girlie1Bomba
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Girlie1Bomba Now with new and improved tongue!

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@Mokley Heya boss. Ya gots daBomba up in here too. Love your stuff yeeeeeahhh! ;DD

Edi- are we to play humans only?
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Hidden 7 yrs ago Post by Mokley
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@Girlie1Bomba Why hello there! Would love to have ya! :D I think this particular RP would be more effective if everyone was human, yeah. I debated going the free-for-all route, but since it's sort of an alice-in-wonderland kinda deal, it loses a little something if weird-looking creatures aren't that surprising!

Also I'm thinking of taking this into a slightly more horror vibe. I don't write horror well. But it's time for a challenge!

Edit: I should probably say "spooky" rather than "horror" -- I definitely am very bad at horror.
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Hidden 7 yrs ago Post by Mokley
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Update! Added a map and a list of locations. :)
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Hidden 7 yrs ago Post by Mokley
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After a lot of discussion and hearing some good arguments, I'm considering abandoning the plague idea and asking that PCs be native to the island -- this means you could be an Artificer or a Kith. This way your backstories would matter a whole lot more, and there's a personal stake in what happens. Thoughts?
Hidden 7 yrs ago Post by drewccapp
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That could certainly be a massively different change from what I know from the original RP. However, I had a blast developing my character as she learned about how society worked on the island. It was also great fun to experience both sides from a neutral perspective and build relationships with both sides. Plus I think it certainly adds an interesting dynamic to have a sudden third party show up and cause chaos.

I can certainly say that Anise has been a huge wrench in the plans of the natives of the Island especially as things are getting wrapped up.
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Hidden 7 yrs ago Post by c3p-0h
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I kinda agree with drew. True having them be natives would mean more of a personal stake, and their backstories would matter more maybe but... I mean, Arty’s backstory is immensely important to her characterization and plot and it informs her stakes in the story, even tho she’s an outsider. Sure she’s not a native and her backstory happens in a faroff land, but I think it’s pretty relevant to her side of the rp’s plot. And I do like that our characters are important because they’re outsiders. Their otherness makes them special and they therefor have more weight. They’re unknowns that both have to discover the world and their stakes in it, while also having to be discovered by the natives. Everyone has to decide what to do with this unknown quantity, and how to deal with them when they don’t do what they’re supposed to.

Plus just from a mechanics perspective I think it gives you, the GM, more control over the world. As outsiders, we discover everything and you get to set up the world, but if we were natives then we’d have more control over the rules and norms of the world, and while that would be cool, it’s be harder to make sure everything stayed consistent and logical.
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Hidden 7 yrs ago Post by Mokley
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Mokley aka windyfiend

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Wow, thanks guys! Definitely some great points! We'll confidently proceed as outsiders then. :D

I've finished up the OOC and I think we're ready to get this moving.



@c3p-0h@drewccapp@Girlie1Bomba@Nyxella@Ink Blood@Skwint@YungTweak
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Hidden 7 yrs ago Post by Nyxella
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Nyxella Delphic Dame

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Thanks @Mokley looks amazing! Will get myself up to speed and join the fun :D
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Hidden 6 yrs ago Post by Girlie1Bomba
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Its like Lost! But with Griffins, gods and homicidal children! Click the link 2 posts up...

...ya know ya waaaaaaant it...! 😘
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