@vancexentan By the by, I just remembered that I intended for my character to be a passable fencer, as well as know some other mundane skills like foreign languages, but I wasn't sure where to put this on the character sheet... Is it okay if I put this on the sheet now, and if so, where should I put it?
Was still thinking of what direction i want to take them. Might go for a really young master, early teens maybe, since everyone is probably going for full grown adults.
Feels kinda redundant to have a high tier mage paired with caster, y'know?
@The Irish TreeSounds about right Leon is rather young only in his mid twenties though. Figured his age was right for being experienced but not too young.
@Ryougu You can add any stuff extra that's fine. Just add a part called 'Other' to the bottom of the cs.
@vancexentan I'm working on my master at the moment, hopefully I'll have him done tomorrow. I haven't had much chance to work on it but I know what kind of magecraft he's going to use at least.
I'm trying to figure out how to bring in Aksha at the moment. I might have a copy show up, and chat while the current one who is a master is already heading to the mission site with Mehmed.
I've still got a lot of work to do, but here's what I have so far.
Name: Dieter Voigt Age: 24 Gender: Male Master of: Rider Command Seal Location: Underside of his left forearm
Origin:
Appearance:
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Personality:
Biography:
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Magecraft Section: School of Magecraft: Dieter’s family have always specialised in the study of Alchemy, an art they have practised for the past 400 years. Being somewhat traditional, they tend to limit their magecraft to the act of changing matter from one form to another; they seek not to revolutionise or invent new magecraft, but rather to refine and improve on the basics and as such are some of the best in the world, certainly some of the best in Europe, when it comes to alchemy of this type.
In particular Dieter is very skilled at changing the current state of a matter from one to another, e.g. turn a liquid into a solid or a solid into a gas instantly, as well as the matter transformations that all alchemist of his family are adept with.
Additionally, Dieter has an affinity for the wind element and had a little skill at manipulating and generating air currents.
Skills/Spells List:
Phase Transition (20 times) – A catch all spell which allows Dieter to instantly change an inorganic object from one state to another instantly. This can take one of eight forms matching the different kinds of state transitions that Dieter can produce; Sublimation, Deposition, Liquefaction, Freezing, Vaporisation, Condensation, Ionisation and Deionisation. This spell allows Dieter to change matter to a state that it would not normally be able to exist at in those conditions, e.g. change water to ice despite it being above freezing temperature.
Matter Transform (10 times) – The most basic principle of alchemy. Allows Dieter to change the elemental composition of an inorganic object to something else entirely, so long as this does not also require changing the state of the element.
Wind Current Change (5 times) – Manipulate the movements of the air in the surrounding environment.
@The Irish TreeFair enough I have a lot of college work myself.
And to clarify for anyone not in the know the servants were supposed to be summoned all together in London with Leon, and the Director's Group. By direct choice Reflection has chosen to summon Archer early, and remove himself from direct interaction until all the masters have relocated there. The only people currently available in Poland are the church executors who will be hosting our group when we get there.
Pretty much true. But Archer won't meet the other servants until they get to Poland, and storming Grey Palace by yourself would be unwise. He is there to witness the others who are summoned though so do as you will.
Archer can communicate through Aksha. He's probably gonna be busy fortifying their base for the time being. Since innovation is best with some kind of time spent just preparing.
In case anyone wants to know Anderson's role is to be a back up master, there will be a few of those who will be used as needed. If Manythings, I'm assuming Artificallens is out, is not going to join then Anderson will be Lancer's master. In the previous versions of this rp he was the master of Assassin/Okita Souji.
I am still here, I was just having some trouble with ideas. I thought I might need one of the NPCs to Master the Servant I play, but I think I've got a Master I can work on now. Since Artificial has just properly been pronounced gone I might go with Berserker.
A young man of short stature at only 4'11", Joachim is often mistaken for being younger than he is, and his cheerfulness certainly doesn't dissuade many from thinking he's maybe only twelve. His caramel colored hair is perpetually a mess, would spill down past Kim's eyes if he were to not tuck some of it back. His skin is relatively pale, and his physique is nothing out of the ordinary for a boy his age.
Name: Joachim (Kim) Heikkinen
Nicknames: Brat, Kim
Age: 14
Gender: Male
Master of: Caster
Command Seal Location: Right forearm. Command Seals resemble a circle broken into two by a large, jagged shape. The semi circles have scattered shards that fleck off in thin strokes, as if it were debris flying away from a point of impact.
Origin: Congregate; "To bring together the dregs and the weak, and to dance amongst them."
Personality: A bright and cheerful person, Kim is one to see the brightest part of any situation...within reason, of course. His optimism is far from boundless, and in the cases of combat he is often lost in the chaos of it all. He is known to be a thoughtful person, often making observations about others in order to better his interactions with them. He is easily lost in observing things, and is thus able to become tunnel visioned, losing sight of the world around him in favor of what he's trying to understand. Coming from a family of mages specializing in the healing arts, he has never really been one to pick fights or revel in violence. Despite the rather snobbish nature of mages, he doesn't really view anybody in particular being above or beneath him, either just not seeing, or refusing to acknowledge the differences a prestigious bloodline makes in one's ability.
In regards to Caster...he is wary of her. Despite her kind words and actions to him, as well as her insistence on him not following her for fear of disturbing him with her magecraft, he can't help but feel that there is something sinister about the woman. He trusts her, as far as combat abilities go, but is reluctant to say that he greatly fears being alone with her. He is unlikely to use command seals to force her to do something, mostly due to Caster seeming to always have the best intentions in regards to her allies. He fears that at some point, he may be forced to use three seals to make Caster take her own life.
Biography: The unremarkable life of Kim was just that; Relatively unremarkable and plain, even for one knowledgeable of the secret world of magecraft and the Clock Tower. His entire family was spawned from a mix of magus and non-magus relations creating a new family, which, had started roughly 200 years ago. The fifth generation was the one Kim was brought into, as the second child of four. Like all relatively new magus families, his was rarely respected, treated as nothing more than third rate healers that are barely more efficient than normal doctors. High expectations were placed on him and his siblings, including expensive and intensive tutoring sessions from professors of magecraft.
Kim was shielded somewhat due to being only the second child, but the training was arduous nonetheless. His oldest sister even at one point considered running away from home, an action quickly dissuaded by her realizing that if she left, all expectations would fall to Kim, along with the primary lessons. Knowing the sacrifices his sister made, Kim would comfort her in her short periods of free time, as would his younger siblings. Their father wasn't cruel to them, but showed a callous hatred of most people, especially the upper crust of the Clock Tower that had basically written off the entire family as a magical dead end. His actions would grow more and more ridiculous, as would his lessons, reaching the point that he was actively injuring the servants of their household, dragging them into sound proofed rooms for his children to practice their healing upon.
After long years of training, at the age of 21, his sister developed her own magecraft through their healing techniques. It was a breakthrough that Kim so far has been completely unable to replicate, a spell the likes of which seemed capable of resurrection of a recently deceased individual. The family's lesson plans became significantly less strict, and, with something new created, his father felt that they could finally gain prestige, and grow their family into one capable of being recognized by the Clock Tower. Through the grape vine, Kim's family became aware of the Grey Family's servant summonings, and, at the insistence of his father and with a number of strings pulled, the unsuccessful second born son was flown off to London, the tip of a sword carried in a box, a priceless artifact that weighed nothing compared to the fear welling inside him. If he were to survive and win...then what else could he wish for, but to live a normal life rather than the one offered to him?
Magecraft Section:
School of Magecraft: Healing
Skills/Spells List: (Please include how many times you can cast specific spells)
Object Flow: Brew (6 Times): Skilled in the crafting of basic potions and poisons, Kim is more than capable of brewing up several, each taking up the course of roughly an hour to produce. A single usage of Brew makes enough Healing Potion/Poison to be effective for 2 people. His healing potions are similar in terms of power to his Suture spell,
Object Flow: Repairing Touch (3 Times): A healing spell that channels Od from the user into an inanimate object that is damaged in some way shape or form. After a few moments, the materials of the object become replaced with exact replicas, at least in terms of form and stability. Mechanically complex things cannot be repaired to functioning capacity by this spell alone.
Outward Flow: Tourniquet (2 Times): A simple, but effective healing method that forces the target's wounds to cease bleeding, even internally. While this does indeed cause blood to clot right away, it shouldn't be mistaken as having "fixed" anything. Further treatment would be required in order to fully heal a person. The spell loses its effectiveness after 30 minutes of taking effect.
Inward Flow: Inhalation (2 Times): A reversal of an opponent's Cursecraft that is a signature spell of the Heikkiken magus family. Rather than purging foreign Od, Kim is capable of integrating it into his own supply and immediately use it for the purpose of repairing his body. Naturally, incredibly advanced Cursecraft is capable of bypassing it, but would still be greatly weakened should Kim activate this spell.
Outward Flow: Suture (5 Times): An influx of Od intended to force the healing processes of one's own body to accelerate beyond what is normally possible, repairing bones in hours and completely restoring destroyed tissue over the course of minutes. In a strange way, this spell is almost like a curse due to the nature of application.
Inward Flow: Carapace (3 Times): By condensing Od around his skin, Kim is capable of hardening his body to an extreme degree, capable of completely shrugging off most forms of normal physical damage for periods of roughly 10 minutes at a time. This does not make him invincible however, as a strong enough shock would cause damage to him internally. A bootleg form of Reinforcement of one's own body, this is a crude spell that would only really be effective against normal humans.
Outward Flow: Reconstitution (1 Time): A difficult spell causes a lost body part to be restored (albeit rather painfully) by stimulating the recipient's Magical Circuits to heal it back into place.
Amount of Magecraft Mana: C+
Quality of Magic Circuits: C
Other: Has a love of fried foods, and has a habit of keeping paper menus from restaurants that he's visited and enjoyed.
Aaaand here's my master. If anything is in need of fixing, lemme know.
Also going to spruce up Caster's sheet, and maybe add a second noble phantasm to submit for approval.