Age: 32 Sex: M Race: Human Level: 1 Background: Haunted One Alignment: Neutral Good
Class: Fighter
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Strength: 15 + 1 = 16
Constitution: 15 + 2 = 17
Dexterity: 15
Intelligence: 8
Wisdom: 8
Charisma: 10
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Known Languages: Common, undercommon, Deep Speech
Feats
-------------------------- Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Increase your Strength or Constitution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strikes use a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. A grapple check is a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. --------------------------------
Skills
---------------- Atheletics + 2
Imtimidation + 2
Perception + 2
Profeciencies
Religion + 2
----------------
Features:
Fighting Style = Defensive
--------------------------------------------- While you are wearing armor, you gain a +1 bonus to AC. ---------------------------------------------
Second Wind
------------------------------ At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. -------------------------------
Starting Equipment
Wealth: 142 gp and 2 silver after initial expenses
Weight: 186.5 lbs out of 240
A Backpack. 2 GP 2 LB
Pouche Belt (6 pouches) 3 GP 3 LB
X10 empty liqour bottles. Corked. 20 GP 40 LB
X 25 corks. n/a listing
Bottle decorker. N/A listing
Chain(10 feet) 5 GP 10 lb
crowbar 2 GB 5 LB
Clothes, common(spare) 5 sp 3 LB
Bed Roll 1 GP 7 lb
Mess Kit 2 SP 1 LB
Lantern, hooded 5 GP 2 LB
rations x10 2 GP 20 LB
Mortar and Prestle (for crushing things tiny) N/A listing
Monster Kit: extra oil flask, crowbar. chest, a hammer, 3 wooden stakes, a holy symbol, flask of holy water, a set of manacles, a steel mirror, a tinderbox and three torches
TRINKET:
Brain Chunk: A small, hardened, shriveled up ball turned gray from its various a chemical process wrapped in a clothe. A sharp shard of glass is still lodged within it.
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Spicy Powders x 10
Crushed Stinging Nettles x 10
Crushed Glass x10
[two of each are already put into the bottles and corked.]
A Bartender until he was glassed with a hefty bottle. By some strangeness, he awoke after being cared for by his younger sister. He recalls the clay and clammy grip of death and even his own family swore that for a few minutes he was icy cold and without breath.
He later on was ejected by his family business after years of his developing vicous temperament culminated in him striking his pregnant sister. Since then his wound has ached more frequently, followed by strange occurances and flash fevers of increasing length. Occasionally he will lose all warmth and stop breathing for long periods without notice.
Flaws:
I like people, people are why I become a bartender. But I get so angry when they let me down! [abusive]
It's like the blood near the scar gets all warm. Hardens to a stop. Each time, I wonder. Will it start moving again? [Thantophobia]
Ideals:
If I am going to hurt people, I'd rather it be the right people
I'm not living in the shadow of that bar forever. I'm going to climb someplace higher in this world
Bonds:
I've lost everything to that damn day. My family, my friends, my happiness. I won't succumb. I will find a way to survive!