Hidden 6 yrs ago Post by Crusader Lord
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@Wildman13 Ah, understood!

What will the tech level of the migrating earth humans be, btw? Er, not making any outright assumptions i mean on my part.

On a similar note, when we mean "nations" from Earth, do we mean "existing" ones or perhaps things that developed amidst the devastation of the planet?

On another note too, how many people are trying to make a modern or fantasy nation? Er, if anyone's said so far.

Hidden 6 yrs ago Post by Wildman13
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@Wildman13 Ah, understood!

What will the tech level of the migrating earth humans be, btw? Er, not making any outright assumptions i mean on my part.

On a similar note, when we mean "nations" from Earth, do we mean "existing" ones or perhaps things that developed amidst the devastation of the planet?

On another note too, how many people are trying to make a modern or fantasy nation? Er, if anyone's said so far.


Still not sure how much are going to play as either factions but the majority are on the modern one. While their would be barely anything left on earth aside from those that didn't have a place in the expedition or decided to stay behind. Those that stayed behind were trying to live up their last days doing whatever they want on earth as the children of the earth they would choice to die in their home planet. While there are people that choice to maintain the vault of man. Where most technology that still world lies and they aren't going to allow anyone to take something from it.
Hidden 6 yrs ago Post by Crusader Lord
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@Wildman13 Hmm....crap, its tempting to making a fantasy kingdom with special heavy troops with bulletproof armor due to being made of magic metal (heavy troops not so mobile tho, so downsides). XD

That thought aside, so the vault people on earth are hoarding what tech is left that they have? Kinda gives a Fallout vibe, in a sense.

Anywho, sorry for kinda throwing a lot of questions at ya. ^^;

This overall Nation RP idea is pretty cool though! :D
Hidden 6 yrs ago Post by Wildman13
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@Wildman13 Hmm....crap, its tempting to making a fantasy kingdom with special heavy troops with bulletproof armor due to being made of magic metal (heavy troops not so mobile tho, so downsides). XD

That thought aside, so the vault people on earth are hoarding what tech is left that they have? Kinda gives a Fallout vibe, in a sense.

Anywho, sorry for kinda throwing a lot of questions at ya. ^^;

This overall Nation RP idea is pretty cool though! :D


As for the vault people they are making it their own duty to prevent the past from happening again. As within the vault is all of the technology that still survived after the fall of man on earth. They aren't hoarding it to be exact they are protecting it from being used for evil.

And its fine I like answering the questions and I'm glad to see that you're really interested.
Hidden 6 yrs ago Post by Wildman13
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@Wildman13 Hmm....crap, its tempting to making a fantasy kingdom with special heavy troops with bulletproof armor due to being made of magic metal (heavy troops not so mobile tho, so downsides). XD

That thought aside, so the vault people on earth are hoarding what tech is left that they have? Kinda gives a Fallout vibe, in a sense.

Anywho, sorry for kinda throwing a lot of questions at ya. ^^;

This overall Nation RP idea is pretty cool though! :D


You can have that against the firearms that exist in the world. Muskets and etc but, I going to few in numbers or if that's your professional army than I would believe that you would have the most renown forces in the continent but, the weakest terms of numbers yet you would not like the elves in this roleplay as they would be the most powerful of all the races.
Hidden 6 yrs ago Post by Cifeiron
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Free Floating Cities of Earth

FLAGSHIP (population 200)

Solar module: Solar panels possessing one week reserves.
Library module: Packed with schematics and scientific data.
Laboratory module: Advanced multipurpose research station.
Hydroponics module: Contains various potato varieties to be processed after harvesting into a highly nutritious food paste.
Supercomputer Module: sophisticated artificial intelligence.

SHIP #1

Clinic module: Medical bay stocked for treatment and care.

SHIP #2

Desalination module: Makes salt water fit for consumption.

SHIP #3

Destroyer: Equipped with fully autonomous S.A.M. system.

Technology: Self-sufficient, the F.F.C.E.'s expedition possesses the facilities to rapidly understand the new world it now occupies, in addition to providing state of the art medical services.

Military: Composed of a small competent ten soldier security detail armed with low recoil heavy hitting combat shotguns.

History: The F.F.C.E. is a loose confederation of maritime city states that have been largely neutral (and insignificant) in world affairs until as of late. Their objective is simple in the new world - to maintain and expand existent knowledge to further civilization.
Hidden 6 yrs ago Post by Crusader Lord
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You can have that against the firearms that exist in the world. Muskets and etc but, I going to few in numbers or if that's your professional army than I would believe that you would have the most renown forces in the continent but, the weakest terms of numbers yet you would not like the elves in this roleplay as they would be the most powerful of all the races.


Ah! So kinda of "older" firearms exist in this world, muskets and the like? Noted. But they can't be bulletproof against the coming Earth forces firearms? Ah. Makes sense.

Are there different variants of elves though? Like if there were not just regular forest-y elves, but also dark elves who live underground perhaps? I'd be interested in the latter thing if that was possible.

They aren't hoarding it to be exact they are protecting it from being used for evil.


Ooh! Ok, to feels kinda like the Brotherhood of Steel then! Er, they are not exactly like them, to be mindful of things, but regardless that's pretty cool! :D
Hidden 6 yrs ago Post by Slagar
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Had a couple questions;

Is there magic, and if so, how does it work in the most insultingly basic form?
Will there be a discord server at some point?
What are wonders lore wise for medieval fantasy nations? Are they just there to give some kind of balance or something?
I am a bit confused on the lore as well, are we on earth? Is this post apoc of sorts? Need a bit more details I guess.

Also, start at any time. It takes me awhile to make nations anyhow.
Hidden 6 yrs ago Post by Cifeiron
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Had a couple questions;

Is there magic, and if so, how does it work in the most insultingly basic form?
Will there be a discord server at some point?
What are wonders lore wise for medieval fantasy nations? Are they just there to give some kind of balance or something?
I am a bit confused on the lore as well, are we on earth? Is this post apoc of sorts? Need a bit more details I guess.

Also, start at any time. It takes me awhile to make nations anyhow.


There's a discord link on the first page. This is like the anime GATE. We come through a portal to a new world out of necessity. I can't answer the other questions.
Hidden 6 yrs ago Post by Wildman13
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@Cifeiron

Nice that works but, do you have characters of note or are you going to make one as you go? Also not required but, are you going to name your ships but, other than that its fine to be honest and a great addition to the roleplay.
Hidden 6 yrs ago Post by Wildman13
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Had a couple questions;

Is there magic, and if so, how does it work in the most insultingly basic form?
Will there be a discord server at some point?
What are wonders lore wise for medieval fantasy nations? Are they just there to give some kind of balance or something?
I am a bit confused on the lore as well, are we on earth? Is this post apoc of sorts? Need a bit more details I guess.

Also, start at any time. It takes me awhile to make nations anyhow.


Ohhh yeah that's my fault. I'm going to make an OCC for this or the official Rp page. But, to tell a long story short, there was multiple wars that erupted in earth. One of which rendered it useless or hostile to human life in this era one man stood up and decided to unify what remains establishing the UNE or the United Nations of Earth but, later finds out that there is no hope now asking whoever who wanted to preserve our legacy inside a vault for those who would come next hoping to show the error of their ways and to prevent whoever comes next from doing the same.

After the completion of the vault a gate revealed itself and offered a way to escape their rotting world. Then the UNE established expeditions in order to lead mankind to their next hope but, rather than smooth sailing the leader of the expedition disappear leaving everyone else to basically do what they want to.
Hidden 6 yrs ago Post by Crusader Lord
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@Wildman13 Er, on a side note: Yea or Nay on a dark elves??
Hidden 6 yrs ago Post by Wildman13
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@Wildman13 Er, on a side note: Yea or Nay on a dark elves??


Fine by me to be honest.
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Hidden 6 yrs ago 6 yrs ago Post by Heyitsjiwon
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Name: The USN

Flag/symbol:



How you survived: The USN are the remnants of the United States Navy, particularly of a Carrier Strike Group, which had survived the great war as they were deployed at sea and escaped the horrors of nuclear weapons that were used on major population centers and strategic bases. The first few years after World War 3, the USN took time to reunite with friendly ships and find any survivors in the ruins of the states. However, they would still find themselves at combat at times due to the fact that remnants of enemy ships and submarines. However, as the years went by... people seemed to realize that rebuilding society was more important than continuing a pointless war.

Flag Ship:
Enterprise - The Enterprise is the 3rd in line of the former US' new line of super carriers. Meant to be largely automated, it needed less personnel to operate the ship and is powered by 2 A1B Nuclear Reactors to make the ship a floating power generator.

Modules:
1. Self-Defense System - An array of weapons that are used to protect the ship from missiles, ships, and aircraft.
2. Hanger - Permanent housing and service area for the fleet's aircraft
3. Energy Generation - 2 Nuclear Generators provide the ship with more than needed. Originally intended to be used to allow further upgrades to the ship before WW3. Now it is used to help provide power and energy to the rest of the fleet and cities that they visit to provide care.
4. Engineering Bay - Due to the extended need to operate and need to be self sufficient, the engineering bay has been expanded to allow the ship to allow the ship to make extra parts, machinery, and etc.
5. Advanced Radar Array - The Enterprise needs to be able to see what's coming in order to appropriately deal with the situation. The ship has the best radar system available to man before the wars.

Two Ships:
Mercy - A former oil container that was converted into a hospital ship by the US. It features beds for patients, and a whole array of medical equipment, supplies, and a laboratory. It also houses a hydroponics lab for the fleet's need for vitamins. This ship houses most of the fleet's non combatants.

Laramie - A former fleet oiler, the Laramie provides the fleet with it's oil needs to operate machinery like aircraft. Due to the fleet's need for self-sustainability, part of the ship has been converted into a drillship to find and drill for oil. This ship serves as a resource surveyor.

One Escorts:
USS Louis H. Wilson Jr. "Wilson" - A Arleigh Burke-class destroyer Flight III

Technology: The Fleet carries some of the best technologies to keep the fleet safe and help others. However, it's ability to conduct offensive operations are largely limited to aircraft and the Wilson since the two auxiliary ships are non-combatant ships. Thus, the technology of the fleet can best be described as great to defend and sustain itself when in a group, but it particularly excels in the field of medicine and biological research.

Military might: The Fleet has serious abilities to defend itself, but conducting offensive operations away from the fleet is something that the fleet has not done and hopefully will never have to do. However, most of the armaments of the fleet are self-defense systems with the exception of aircraft, marines, and the Wilson's missiles and guns.

History:

USN has largely been a neutral entity in the old world, simply focusing on its mission of helping the unfortunate and securing the future of the fleet and humanity. Although some pirates and other desperate nations have attempted to capture the fleet, the fleet has been more than successful at fending for itself due to the capabilities of the Enterprise and the Wilson. Still, there are many people around the old world who have their lives saved thanks to the humanitarian missions conducted by the USN. These good relations have been beneficial for the fleet as it enabled the fleet to receive charitable donations and attract skilled and educated experts in areas that it had been lacking in. The fleet is proud to host one of the most diverse and advanced medical staff in the world as well as other experts whose contributions have helped the fleet keep up its mission.

---

Name: Lothar Wolff

Rank/title: Admiral

Appearance: James is a man in his forties who is rather tanned due to the years out in sea.

Weapon: None on him usually as he is on ship. But the few times he goes on land, he opens up the ship's small armory and assigns weapons and armor accordingly.

Armor: None

Capabilities: James is an accomplished sailor and officer who is trusted to make solid decisions even under pressure.

Background: Admiral Wolff was born on the ship to two navy personnel on board the ship. Thus, he grew up knowing nothing other than the fleet for the most part and started to learn while young what the duties of each sailor was. Thus, as he grew, it wasn't surprising to see him climb the ranks as he clearly understood the demands of each task and how to properly deal with them. Ultimately, when the former admiral came to resign at the age of 70. It was little surprise that he had designated Wolff as his replacement. The process of picking the next Admiral was straight forward. The last Admiral would designate who to take over, and the designated person would be subject to the approval of the fleet's council.

The Council consists of the:

Admiral who is in charge of the protection and execution of the fleet's missions.

Captain of the Mercy, who is the officer in charge of the ship and the senior doctor.

Captain of the Laramie, the commanding officer of the Laramie and the chief scientist/engineer.

Captain of the Wilson, the CO who serves as the head of the fleet's amphibious and land missions.

Historically, the Admiral picks a designated replacement and resigns when he turns 70. However, in the event that there is no designated replacement, then the council takes the initiative to pick. Regardless, in the end, the council then serves as advisors to the new Admiral who is the head executive.

Deus Ex Machina points/ DEM points:

Death points/DE points:

---

Name: James Abrams

Rank/title: Captain of the Expeditionary Forces

Appearance: James is a man in his 30s who is in very good shape. He and his men give sense to the term "leather neck".

Weapon:
M4A1
M45A1 CQBP

Armor:
IMTV
Enhanced Combat Helmet

Capabilities: Cpt. Abrams has a good record of making sure that things on the ground go smoothly. He has been a part of numerous peacekeeping and defensive missions ever since joined the marine unit at age 18.

Background: Cpt. Abrams joined the fleet as a young child as the fleet adopted him in a humanitarian mission. He lived in a small fishing community that was heavily destroyed and flooded by huge waves. Thankfully, the fleet was nearby and saw the wreckage. He then grew up, watching the marines just take on the ocean with no fear in their landing vehicles. It didn't take much for him to want to become one as well. Thus, at 18, he volunteered and went through basic training. He served well for over a decade and eventually became captain due to his seniority and experience.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0
Hidden 6 yrs ago 6 yrs ago Post by Wildman13
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Name: The USN

Flag/symbol:



How you survived: The USN are the remnants of the United States Navy, particularly of a Carrier Strike Group, which had survived the great war as they were deployed at sea and escaped the horrors of nuclear weapons that were used on major population centers and strategic bases. The first few years after World War 3, the USN took time to reunite with friendly ships and find any survivors in the ruins of the states. However, they would still find themselves at combat at times due to the fact that remnants of enemy ships and submarines. However, as the years went by... people seemed to realize that rebuilding society was more important than continuing a pointless war.

Flag Ship:
Enterprise - The Enterprise is the 3rd in line of the former US' new line of super carriers. Meant to be largely automated, it needed less personnel to operate the ship and is powered by 2 A1B Nuclear Reactors to make the ship a floating power generator.

Modules:
1. Self-Defense System - An array of weapons that are used to protect the ship from missiles, ships, and aircraft.
2. Hanger - Permanent housing and service area for the fleet's aircraft
3. Energy Generation - 2 Nuclear Generators provide the ship with more than needed. Originally intended to be used to allow further upgrades to the ship before WW3. Now it is used to help provide power and energy to the rest of the fleet and cities that they visit to provide care.
4. Engineering Bay - Due to the extended need to operate and need to be self sufficient, the engineering bay has been expanded to allow the ship to allow the ship to make extra parts, machinery, and etc.
5. Advanced Radar Array - The Enterprise needs to be able to see what's coming in order to appropriately deal with the situation. The ship has the best radar system available to man before the wars.

Two Ships:
Mercy - A former oil container that was converted into a hospital ship by the US. It features beds for patients, and a whole array of medical equipment, supplies, and a laboratory. It also houses a hydroponics lab for the fleet's need for vitamins. This ship houses most of the fleet's non combatants.

Laramie - A former fleet oiler, the Laramie provides the fleet with it's oil needs to operate machinery like aircraft. Due to the fleet's need for self-sustainability, part of the ship has been converted into a drillship to find and drill for oil. This ship serves as a resource surveyor.

One Escorts:
USS Louis H. Wilson Jr. "Wilson" - A Arleigh Burke-class destroyer Flight III

Technology: The Fleet carries some of the best technologies to keep the fleet safe and help others. However, it's ability to conduct offensive operations are largely limited to aircraft and the Wilson since the two auxiliary ships are non-combatant ships. Thus, the technology of the fleet can best be described as great to defend and sustain itself when in a group, but it particularly excels in the field of medicine and biological research.

Military might: The Fleet has serious abilities to defend itself, but conducting offensive operations away from the fleet is something that the fleet has not done and hopefully will never have to do. However, most of the armaments of the fleet are self-defense systems with the exception of aircraft, marines, and the Wilson's missiles and guns.

History:

USN has largely been a neutral entity in the old world, simply focusing on its mission of helping the unfortunate and securing the future of the fleet and humanity. Although some pirates and other desperate nations have attempted to capture the fleet, the fleet has been more than successful at fending for itself due to the capabilities of the Enterprise and the Wilson. Still, there are many people around the old world who have their lives saved thanks to the humanitarian missions conducted by the USN. These good relations have been beneficial for the fleet as it enabled the fleet to receive charitable donations and attract skilled and educated experts in areas that it had been lacking in. The fleet is proud to host one of the most diverse and advanced medical staff in the world as well as other experts whose contributions have helped the fleet keep up its mission.

---

Name: Lothar Wolff

Rank/title: Admiral

Appearance: James is a man in his forties who is rather tanned due to the years out in sea.

Weapon: None on him usually as he is on ship. But the few times he goes on land, he opens up the ship's small armory and assigns weapons and armor accordingly.

Armor: None

Capabilities: James is an accomplished sailor and officer who is trusted to make solid decisions even under pressure.

Background: Admiral Wolff was born on the ship to two navy personnel on board the ship. Thus, he grew up knowing nothing other than the fleet for the most part and started to learn while young what the duties of each sailor was. Thus, as he grew, it wasn't surprising to see him climb the ranks as he clearly understood the demands of each task and how to properly deal with them. Ultimately, when the former admiral came to resign at the age of 70. It was little surprise that he had designated Wolff as his replacement. The process of picking the next Admiral was straight forward. The last Admiral would designate who to take over, and the designated person would be subject to the approval of the fleet's council.

The Council consists of the:

Admiral who is in charge of the protection and execution of the fleet's missions.

Captain of the Mercy, who is the officer in charge of the ship and the senior doctor.

Captain of the Laramie, the commanding officer of the Laramie and the chief scientist/engineer.

Captain of the Zumwalt, the CO who serves as the head of the fleet's amphibious and land missions.

Historically, the Admiral picks a designated replacement and resigns when he turns 70. However, in the event that there is no designated replacement, then the council takes the initiative to pick. Regardless, in the end, the council then serves as advisors to the new Admiral who is the head executive.

Deus Ex Machina points/ DEM points:

Death points/DE points:

---

Name: James Abrams

Rank/title: Captain of the Expeditionary Forces

Appearance: James is a man in his 30s who is in very good shape. He and his men give sense to the term "leather neck".

Weapon:
M4A1
M45A1 CQBP

Armor:
IMTV
Enhanced Combat Helmet

Capabilities: Cpt. Abrams has a good record of making sure that things on the ground go smoothly. He has been a part of numerous peacekeeping and defensive missions ever since joined the marine unit at age 18.

Background: Cpt. Abrams joined the fleet as a young child as the fleet adopted him in a humanitarian mission. He lived in a small fishing community that was heavily destroyed and flooded by huge waves. Thankfully, the fleet was nearby and saw the wreckage. He then grew up, watching the marines just take on the ocean with no fear in their landing vehicles. It didn't take much for him to want to become one as well. Thus, at 18, he volunteered and went through basic training. He served well for over a decade and eventually became captain due to his seniority and experience.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0


Its fine with me though a super carrier would be a bit excessive, since the flagship was essentially an super carrier too. You can however get a way with an carrier if that's fine with you. Also its well made and I like it so its a great addition to the roleplay.
Hidden 6 yrs ago 6 yrs ago Post by Crusader Lord
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(never mind....er, sorry for this stupid question.... (>_<) )
Hidden 6 yrs ago Post by Wildman13
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(never mind....er, sorry for this stupid question.... (>_<) )


Huh, that's not an stupid question... its actually valid due to the fact that there hasn't been an dark elf faction in the game so if you want to you can of course.
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Hidden 6 yrs ago Post by Heyitsjiwon
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Heyitsjiwon

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<Snipped quote by Heyitsjiwon>

Its fine with me though a super carrier would be a bit excessive, since the flagship was essentially an super carrier too. You can however get a way with an carrier if that's fine with you. Also its well made and I like it so its a great addition to the roleplay.


Hmmm, got it. Although all the modern carriers (built in the 1960s to present) are all "supercarriers". The term isn't an official term per say but a term that the media uses to describe modern carriers which are A LOT bigger than older generations like the ones from WWII. Like the Gerald Ford Class are all Super Carriers, the previous generation of Nimitz Carriers are also called supercarriers same with the previous three. In fact, the first supercarrier was built in 1955 with the Forrestal class... So, if you want I can just avoid bringing a carrier since I don't think a WWII era ship would make much sense.
Hidden 6 yrs ago 6 yrs ago Post by Crusader Lord
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@Wildman13 Considering that i have reached 6-7 MS Word doc pages of information for this nation, i think i shall now go about to greatly simplify things for the sake of consistency. XD

Unless its ok i mean.
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<Snipped quote by Wildman13>

Hmmm, got it. Although all the modern carriers (built in the 1960s to present) are all "supercarriers". The term isn't an official term per say but a term that the media uses to describe modern carriers which are A LOT bigger than older generations like the ones from WWII. Like the Gerald Ford Class are all Super Carriers, the previous generation of Nimitz Carriers are also called supercarriers same with the previous three. In fact, the first supercarrier was built in 1955 with the Forrestal class... So, if you want I can just avoid bringing a carrier since I don't think a WWII era ship would make much sense.


Ohh ok my bad thanks for correcting me.
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