Name: The USN
Flag/symbol:
How you survived: The USN are the remnants of the United States Navy, particularly of a Carrier Strike Group, which had survived the great war as they were deployed at sea and escaped the horrors of nuclear weapons that were used on major population centers and strategic bases. The first few years after World War 3, the USN took time to reunite with friendly ships and find any survivors in the ruins of the states. However, they would still find themselves at combat at times due to the fact that remnants of enemy ships and submarines. However, as the years went by... people seemed to realize that rebuilding society was more important than continuing a pointless war.
Flag Ship:
Enterprise - The Enterprise is the 3rd in line of the former US' new line of super carriers. Meant to be largely automated, it needed less personnel to operate the ship and is powered by 2 A1B Nuclear Reactors to make the ship a floating power generator.
Modules:
1. Self-Defense System - An array of weapons that are used to protect the ship from missiles, ships, and aircraft.
2. Hanger - Permanent housing and service area for the fleet's aircraft
3. Energy Generation - 2 Nuclear Generators provide the ship with more than needed. Originally intended to be used to allow further upgrades to the ship before WW3. Now it is used to help provide power and energy to the rest of the fleet and cities that they visit to provide care.
4. Engineering Bay - Due to the extended need to operate and need to be self sufficient, the engineering bay has been expanded to allow the ship to allow the ship to make extra parts, machinery, and etc.
5. Advanced Radar Array - The Enterprise needs to be able to see what's coming in order to appropriately deal with the situation. The ship has the best radar system available to man before the wars.
Two Ships:
Mercy - A former oil container that was converted into a hospital ship by the US. It features beds for patients, and a whole array of medical equipment, supplies, and a laboratory. It also houses a hydroponics lab for the fleet's need for vitamins. This ship houses most of the fleet's non combatants.
Laramie - A former fleet oiler, the Laramie provides the fleet with it's oil needs to operate machinery like aircraft. Due to the fleet's need for self-sustainability, part of the ship has been converted into a drillship to find and drill for oil. This ship serves as a resource surveyor.
One Escorts:
USS Louis H. Wilson Jr. "Wilson" - A Arleigh Burke-class destroyer Flight III
Technology: The Fleet carries some of the best technologies to keep the fleet safe and help others. However, it's ability to conduct offensive operations are largely limited to aircraft and the Wilson since the two auxiliary ships are non-combatant ships. Thus, the technology of the fleet can best be described as great to defend and sustain itself when in a group, but it particularly excels in the field of medicine and biological research.
Military might: The Fleet has serious abilities to defend itself, but conducting offensive operations away from the fleet is something that the fleet has not done and hopefully will never have to do. However, most of the armaments of the fleet are self-defense systems with the exception of aircraft, marines, and the Wilson's missiles and guns.
History:
USN has largely been a neutral entity in the old world, simply focusing on its mission of helping the unfortunate and securing the future of the fleet and humanity. Although some pirates and other desperate nations have attempted to capture the fleet, the fleet has been more than successful at fending for itself due to the capabilities of the Enterprise and the Wilson. Still, there are many people around the old world who have their lives saved thanks to the humanitarian missions conducted by the USN. These good relations have been beneficial for the fleet as it enabled the fleet to receive charitable donations and attract skilled and educated experts in areas that it had been lacking in. The fleet is proud to host one of the most diverse and advanced medical staff in the world as well as other experts whose contributions have helped the fleet keep up its mission.
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Name: Lothar Wolff
Rank/title: Admiral
Appearance: James is a man in his forties who is rather tanned due to the years out in sea.
Weapon: None on him usually as he is on ship. But the few times he goes on land, he opens up the ship's small armory and assigns weapons and armor accordingly.
Armor: None
Capabilities: James is an accomplished sailor and officer who is trusted to make solid decisions even under pressure.
Background: Admiral Wolff was born on the ship to two navy personnel on board the ship. Thus, he grew up knowing nothing other than the fleet for the most part and started to learn while young what the duties of each sailor was. Thus, as he grew, it wasn't surprising to see him climb the ranks as he clearly understood the demands of each task and how to properly deal with them. Ultimately, when the former admiral came to resign at the age of 70. It was little surprise that he had designated Wolff as his replacement. The process of picking the next Admiral was straight forward. The last Admiral would designate who to take over, and the designated person would be subject to the approval of the fleet's council.
The Council consists of the:
Admiral who is in charge of the protection and execution of the fleet's missions.
Captain of the Mercy, who is the officer in charge of the ship and the senior doctor.
Captain of the Laramie, the commanding officer of the Laramie and the chief scientist/engineer.
Captain of the Wilson, the CO who serves as the head of the fleet's amphibious and land missions.
Historically, the Admiral picks a designated replacement and resigns when he turns 70. However, in the event that there is no designated replacement, then the council takes the initiative to pick. Regardless, in the end, the council then serves as advisors to the new Admiral who is the head executive.
Deus Ex Machina points/ DEM points:
Death points/DE points:
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Name: James Abrams
Rank/title: Captain of the Expeditionary Forces
Appearance: James is a man in his 30s who is in very good shape. He and his men give sense to the term "leather neck".
Weapon:
M4A1
M45A1 CQBP
Armor:
IMTV
Enhanced Combat Helmet
Capabilities: Cpt. Abrams has a good record of making sure that things on the ground go smoothly. He has been a part of numerous peacekeeping and defensive missions ever since joined the marine unit at age 18.
Background: Cpt. Abrams joined the fleet as a young child as the fleet adopted him in a humanitarian mission. He lived in a small fishing community that was heavily destroyed and flooded by huge waves. Thankfully, the fleet was nearby and saw the wreckage. He then grew up, watching the marines just take on the ocean with no fear in their landing vehicles. It didn't take much for him to want to become one as well. Thus, at 18, he volunteered and went through basic training. He served well for over a decade and eventually became captain due to his seniority and experience.
Deus Ex Machina points/ DEM points: 0
Death points/DE points: 0