Welcome to World of Galmaora
The story begins on the Island of Fray, one of the outlying areas in the Galovite Empire not currently a major target of the third Galovian War against the Invading Xalform Crusaders who are attempting to bring a holy war to the Empire, which allows full diversity of religions without punishment.
Cities, and towns are heavily guarded by the Galovian Army, and an invasion on the island is not imminent. With this increased military presence, outlaws will have higher difficulties hiding in the major settlements, and has sprung up gangs and camps in the wilderness.
This also means many races are banned from the cities, as the Empire in majority is human, and even former open cities are now closed off by the Empire, meaning the loss of homes, goods, and other bits and bobs.
Such sudden removal has lead to many whims of rebellion towards the Empire, however a multitude of the races do not wish to conform with the Xalform either, thus creating a party of it's own.
The story begins on the Island of Fray, one of the outlying areas in the Galovite Empire not currently a major target of the third Galovian War against the Invading Xalform Crusaders who are attempting to bring a holy war to the Empire, which allows full diversity of religions without punishment.
Cities, and towns are heavily guarded by the Galovian Army, and an invasion on the island is not imminent. With this increased military presence, outlaws will have higher difficulties hiding in the major settlements, and has sprung up gangs and camps in the wilderness.
This also means many races are banned from the cities, as the Empire in majority is human, and even former open cities are now closed off by the Empire, meaning the loss of homes, goods, and other bits and bobs.
Such sudden removal has lead to many whims of rebellion towards the Empire, however a multitude of the races do not wish to conform with the Xalform either, thus creating a party of it's own.