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Tokushima



Overview



Tokushima (lit. Virtuous Island') is an island off the Kitagawa Shogunate's southern coast and a protectorate of the Yllendyr Empire. The island was originally the target of a military expedition to quell raids by pirates, and afterwards was granted to the Ito clan for its role in spearheading the offensive. It was settled by the Yamato, gradually supplanting the indigenous population. The Ito clan has ruled for centuries, formerly as daimyō, now as viceroys under the suzerainty of the Imperium. Yllendyr rule has resulted in widespread modernization of the island’s infrastructure and its military. It was the Imperium’s staging ground for its invasion of the Kitagawa Shogunate and continues to be an important asset to Imperial influence in the north.

Economy



Following Tokushima’s industrial revolution in the wake of contact with the Yllendyr Imperium, textiles were the island’s first major export. Cotton and silk produced in rural home workshops became a cornerstone of the market and were in high demand abroad. Agricultural mills were increasingly becoming steam-powered, increasing their productivity. With the rise of steam power came a demand for coal, a major import of the island. Railways, modern roads and land reforms paved the way for modern development and improved infrastructure. Tokushima implemented new education systems based on that of the Yllendyr, sent thousands of young students to academies abroad and hired foreign professors to teach modern subjects, such as science, technology, mathematics and foreign languages.

Demographics



The vast majority of Tokushima's human population is ethnic Yamato. The influx of Yamato peoples drove out most of the indigenous ogre population, which fled to other islands north of Tokushima (now the Fibor Dynasty). Minor tribes of humans also existed on the island and were integrated into wider Yamato culture. Yllendyr elves are commonplace on the island, most being military advisors, entrepreneurs and academics. Altogether, Tokushima's population numbers about 44.6 million inhabitants.

Culture



Prior to the arrival of the Yllendyr, Tokushima was within the Kitagawa Shogunate’s political and cultural sphere. There is still an underlying belief in bushido among the population, despite a military model based on Yllendyr organization. Tokushima is no longer bound by a traditional class-based system, but the mentality still exists among the older, rural population, and former samurai families proudly reflect on their acclaim. As the country continues to modernize, a duality between traditional and contemporary mannerisms, dress and beliefs is commonplace.

Religious Beliefs



Traditional Yamato religion, Kami-no-michi, is still the dominant belief in Tokushima, albeit with some alterations. The Shogun is not seen as a divine figure, a belief propagated by the Yllendyr after it took the country under its wing. The execution of the Shogun also did much to alter traditional perceptions. There is a growing atheist movement styled around Yllendyr nature reverence. Both religions involve ancestor worship, which has made the new movement palatable to some Yamato.

Location/Territories



In maroon, south of the Shogunate and west of the Fibor Dynasty.

Climate



Like the Fibor Isles, Tokushima is a temperate, forested country with distinct warm and cool seasons. The average annual temperature is moderate - about 37℉ to 60℉. Summers are warm and rainy, while the winter season is dry. Broadleaf, conifer and mixed tree ecoregions are present in Tokushima’s biome.

Military




Because it is a protectorate, rather than a true vassal or client state, Tokushima maintains a standing military, modelled on the Yllendyr Army’s organization and equipment. Yllendyr personnel are a frequent sight be they military advisors or Imperial troops stationed on the island, working in tandem with Tokushima’s forces.

The Tokushiman Army is some 400,000 strong at present, with many of its soldiers hardened by Yllendyr’s attacks on the Kitagawa Shogunate. It is divided into twelve divisions, plus an elite Viceroy Guard division. Each division comprises two infantry brigades, with each brigade having two regiments, and those three battalions each. A division also maintains a cavalry regiment of three squadrons; an artillery regiment of two battalions, three batteries each; a battalion of engineers; and a telegraph company.



The standard infantry rifle of the Tokushiman Army is the Shimizu Type 60 rifle. It is a box-fed bolt-action repeating rifle, with an internal magazine capacity of five rounds. The rifle is chambered for the 6.5mm Shimizu cartridge. A carbine variant exists for cavalry, about twelve inches shorter than the standard rifle. In addition to the Type 60 carbine, cavalrymen carry sabres of roughly 33 inches, giving them the reach to attack infantry below.

The Tokushiman Navy is modelled after the Yllendyr Imperial Navy, with consideration to terms that limit the naval power of protectorates, vassals and client states. Tokushima has hired Yllendyr advisors to train its naval establishment, and likewise has sent students to learn at Yllendyr naval academies. This training has instilled Tokushima’s naval officers with capable gunnery and seamanship skills. As Yllendyr does not permit nations under its influence to maintain battleships, the backbone of Tokushima’s fleet is twelve protected cruisers. A number of corvettes and torpedo boats make up the remainder of the fleet. Tokushima also has a sizeable merchant cruiser fleet it can call on as auxiliary vessels.

Magic Prevalence/Usage and Elemental Alignment



Tokushima’s original Yamato settlers brought their mind magic with them. It is used as a cultural art form, rather than a tool of war, but some schools practice a method of subterfuge with said magic.

History



Tokushima was formerly inhabited by primitive tribes of ogres, orcs and their cousins, like the other islands southwest of Ookijima. Throughout the medieval era, these islands were staging grounds for pirates, who would harry the Azai Shogunate’s southern coast and disrupt the flow of trade. In 1693, the Azai decided they would no longer tolerate this. They sent an army led by the retainer Ito Kageharu to quell the raids. The next few years saw a series of naval actions against the pirate bands in the south, which would steamroll into a full-fledged invasion of the islands. What was intended to be a precise attack to halt piracy became a military expansion.

Tokushima was named after the expansion, and was granted to the Ito clan as a reward for its service. It was now an official province of the Shogunate. Yamato farmers were given incentives to leave the mainland and work Tokushima’s lands. Ookijima’s daimyōs kept on a long leash, however, and the shogun could not prevent civil war from breaking out when they reached their boiling point. As the Azai Shogunate’s power fractured, Tokushima became more and more independent from the mainland.

Tokushima came into its own as a power in the region when it defeated the neighboring Hog Dynasty. The Hog was forced to cede control of swathes of land to the Ito, and its defeat paved the way for the Fibor Dynasty to succeed it. With this victory, Tokushima drifted further from Ookijima’s political sphere, which was now under the reign of the Rokkaku Shogunate.

When the Rokkaku Shogunate collapsed, the Ito formally announced Tokushima’s independence. Without a standing army or central government, Tokushima’s move went uncontested. As the daimyōs warred on Ookijima, Tokushima turned its attention elsewhere, to the newly-established Fibor Dynasty and other continents.

The next few centuries saw changes in Tokushima’s political climate that would erode the power of the elite. Ito Takumi ascended to the head of the Ito clan and adopted a style of rule based on the enlightened absolutism movement of two years prior. Under Takumi, the power of Tokushiman nobility was diminished and peasants were granted stronger legal rights. He promoted the growth of commerce, establishment of cultural and educational institutions and religious tolerance.

Six decades later, abuses of power by Daimyō Ito Ryouichi lead to a peasant revolt. The cowardly Ryouichi abdicated, leaving his brother Nobu as daimyō. Nobu was in favor of peace, and he opened dialogue with the revolt’s leaders to seek an amenable solution. The talks resulted in the drafting of Tokushima’s first official constitution. While the Ito were allowed to maintain their rule, the nobility were virtually stripped of their former power. The peasantry gained representation at the local level and could hold local offices. The constitution also separated Tokushima’s executive and judicial branches into distinct entities.

The Yllendyr first made contact with Tokushima in 4825 YDC. The Yllendyr brought with them weapons and machines the Yamato had never seen before and Daimyō Ito Katashi was interested in their technology and culture. A relatively bloodless confrontation resulted in Tokushima accepting the status of an Imperial protectorate. The country was effectively independent and in-control of its internal affairs, but its foreign policy was to be controlled by the Yllendyr. Ito Katashi allowed the Yllendyr to undergo modernization efforts across Tokushima. In the Imperium, he saw a chance to expand Tokushima’s influence and increase its quality of life.

In 4832 YDC, the Imperium launched an invasion of Ookijima. Tokushima was to be the staging ground of the operation, and was ordered to lend military aid to the war effort. The attack forced Ookijima’s daimyōs to cooperate in an unparalleled level of unity, giving rise to the Kitagawa Shogunate. However, Yllendyr was undaunted. With superior military technology, tactics and manpower, the Shogunate fell.

The Yamato people were divided - those on the mainland harbored a resentment for the Yllendyr that persists to this day, while the Tokushimans readily accepted the Yllendyr and their modernization. Tokushiman public opinion weighed in favor of the Ookijima invasion. Many believed the attack was the first step in enlightening a backwards country that still clung to a shogun. When the Yllendyr executed the shogun in 4840, many felt it would herald progress.

As modernization efforts continued and Tokushiman soldiers returned victorious from Ookijima, the public lauded the Yllendyr and the Ito clan. The nation has generally held monarchist sympathies since. A unique cultural phenomenon has emerged, combining traditional Yamato aesthetics with modern Yllendyr values and mannerisms.
Hidden 6 yrs ago Post by Ahr Xanten
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Nation Name: The Confederacy of the Burnt Branch


Flag:



Type of Government: Hegemonic Tribal Confederacy

The Yutlao tribe rules with a light-touch from the capital, Aokki the largest city in the Confederacy, over the various other tribes and towns. News and proclamations travel slowly across these hostile lands and messages are regularly distorted by the staggeringly low literacy rates outside of the towns.

Head of Government: Speaker Acuru of the Yutlao Tribe

Summary:

The largest tribes of the Confederacy controls what would be considered towns by more advanced civilisation as their personal domains, with a plethora of tiny villages and hinterland farms being associated with each of the towns. The tribes then send or permanently keep a representative in the capital, Aokki, to ensure that their peoples' needs are met by the Confederacy.

The fractured natures and desires of the various representatives causes friction between the building blocks of the Confederacy, with pride and various feuds slow the processes of agreements and compromises to a glacial paces. One basic mechanism of the state though has always continued unhindered by these petty squabbles, the “Agrari” or “annual tithe” requires that each of the building blocks of the Confederacy, known as “Kroaz” provide either people as labourers on the building or maintenance of grand projects or for wars over a specified period of time, if this isn't possible or desirable then a payment of goods or food is accepted instead from the “Kroaz”.

A Kroaz is the largest scale political component the Confederacy and they consists of a single central town and an ever-shifting number of hinterlands villages that are under its protection and provide for the townsfolk. But a Kroaz isn't formed solely on the basis of territory, it is in fact much more focused on familial bloodlines and ethnic or tribal groups as Kroaz are formed by “Khoko” which are smaller political units comprised of a series of interrelated families and familial units which unite together for strength and cooperation. A khoko is usual rather limited in their scale or size and tend to stay within their kroaz. As such a kroaz is formed of between five to twelve ethnic groups which specialise in various trades or crafts.

As part of their traditions, each Khoko pays and maintains a temple to their respective gods which can be as elaborate or simple as the Khoko can afford, with the wealthiest having carved vast temple-complexes out of the swamp lands for themselves. Each and every Khoko though maintains a school-complex for their children with no standardised education system, sometimes inside the temples themselves or sometimes as separate entities. Here the next generations of the Khoko are taught: the basics of fighting, about their religions, and some of the languages of the Confederacy.

The only school not segregated by which Khoko you were born into is in the capital where any lizardfolk can attempt to join the “Yuknu”, the most prestigious school in the Confederacy. A students capable of entering is judged based on a punishing series of physical, social and mental trials. Those who manage to pass these trials enter the school become “Jothi” and are taught: law, linguistics, religion, music, art, fighting and how to be servants. Once they've survived their time in the Yuknu, the Jothi become indispensable for the Confederacy as they leave their training as strong and capable individuals who form a ruling elite which are usually sent back to their Kroaz to take high positions as rulers or state officials.

Under the careful guidance and watchful eyes of the Jothi, the Confederacy have gained a stability and sense of purpose that drives the Kroaz forwards towards large-scale projects. The two most common being the construction and maintenance of a crude road system, along with an ambitious food storage and distribution network that gathers food in times of plenty and distributes it back out during times of need. Besides these beneficial programs, the Jothi struggle to convince their representatives to help with other larger projects of state, no matter how revolutionary or innovative it may be.



Main imports: Guns, Gunpowder, Iron, Steel
Exports: Lumber/Timber, Fish, Poisons, Translators, Cloth
Industries: Large-scale farming and fishing, Cottage-industry weaving and melee weapon-making
Technology level: 15th Century Aztec Empire (Pre-Spanish arrival). Large-scale organisation of the State. “Hegemonic” (indirect) rule over other tribes and states.

Primary Species: Lizardfolk

Lizardfolk are tall humanoid creatures that look like a cross between a powerfully built human and a bipedal lizard. They have clawed hands, a long tail, and a toothy jaw and are usually between six and seven feet (1.82 to 2.13 meters) tall and they have a muscular tail which is usually between three and four feet (0.91 to 1.21 meters) long. They have green, gray or brown scales that cover most of their bodies with the exception of smaller and softer scales that cover their bellies.

They have a natural affinity for swimming and this combined with their powerful tails and their extraordinary ability to hold their breaths for long periods of time makes them quite comfortable on land, in rivers or in lakes. They are biologically capable of swimming far out into oceans but tend not to stray from sight of the land because little useful is out at sea for them.

The species are omnivores with a noticeable preference for meat, with rumour suggesting specifically human meat. Though they will eat anything if it becomes necessary, to the point of having some eating habits during famines that they find normal, but other species find revolting such as culling the slave population and feasting on their bodies.

Secondary Species: Humans, Goblins

Population:

A population census hasn't yet been successfully completed by the Confederacy, but estimates vary from between fourteen and thirty one million inhabitants across the land. With the vast majority of the population being Lizardfolk and a small but noticeable minority of humans & goblins who inhabit the area as well.







Climate: Temperate Marshlands & Tropical Forests





Hidden 6 yrs ago 6 yrs ago Post by Grijs
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The Miranid Empire


Motto: IN RECTITUDE LIES SALVATION

The double-headed eagle was based on the eagle of Yllendir, whose colony the Miranids had come into contact with. Miran had adopted the double-headed eagle as coat of arms for his own aspiring empire; one to rival Yllendir.


Hidden 6 yrs ago 6 yrs ago Post by Roby6Com
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Nation Name:
Governorate of Aurelia

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Flag:


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Type of Government:
Province of the Yllendir Empire, under elven government.

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Head(s) of Government:
Head of Council Vulre Pazana

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Economy: (Main imports, exports, industries, technology level, etc.)


City of Qubus, one of the industrial powerhouse centers of the aurelian province.

Courtesy to the Northern Range, the mountains that make up almost half of the province, Aurelia has hundreds of industrial centers scattered around, mining precious metals, building materials and even pumping the relatively new wonder resource called "Petroleum". These sacred mountains offer iron, bronze, brass, stone, gold and diamonds. The aurelian people have longe since mastered the art of terrace farms, with many such farms forming the unique landscape of the Uplands, the base of the Northern Range mountains. These farms are one of the reasons such a mountainous province such as Aurelia manages to maintain closely to 35,000,000 people. Stable food is both consumed province-wide, aswell as exported to the Empire.



Another considerate resource is wood from the numerous forrests of the Midlands, some of the Empire's finest ships, furniture and buildings being made from the famous aurelian wood.



And of course, Aurelia's southern coast, the Emerald Coast, is famed for it's sea food and cuisine, not to mention the numerous luxurious resources such as the purple color extracted from the squids and the pearls of the southern ocean or the more notorious gigantic Palmyra Mushrooms, whose hallucinating proprieties are used by the wealthy, especially during decadent parties.



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Primary Species:
Humans are the most populous, with a sizeable population of Dwarfs and Elfs.

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Population:
Around 52.000.000 of which 2,000,000 are Yllendir elves and 4,000,000 dwarves, with small pockets of other races here and there, but the bulk number of 46,000,000 is made of human aurelians.

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Culture:

The humans of Aurelia come in many diverse variations, from swarthier complexions in the south to more lighter ones in the North. Aurelia's human population has a long history peasantry. They take pride in living simple lives, with the most sacred thing being the rigid family structure where man is the leader of the household. Many aurelian families have up to 6 children, especially in the rural parts of the province, for they require additional help on their fields of work. Aurelians have the privilege of bearing a rich culture, with traditions, poetry and a code of duty. The key word is "kinsmanship". Because of the imperial administration, most rural humans are segregated from the elven presence, but time has proven that humans are quick to adopt the elven culture, especially in urban centers. Their traditional art and motifs often include straight lines, elaborate curves. Among the traditional decorative art of aurelians, the sun motif is the most common one to be found, for they have long since worshipped Ayleris, their cheif deity.
Aurelians take pride in their homeland, and even though scars of the Yllendirian conquest began to fade decades ago as new generations take the helm, there's still a strong disdain for elven presence, albeit secretive, passed down from parent to son among the human population.




Aurelia's dwarven population had lived for generations together with mankind in the Northern Range, but ever since the imperial conquest, most of the dwarven population has been cast away from their cave holdings nestled in the mountains, with many of their cities and outposts having been collapsed due to imperial orders. Only a handful of them remain nowdays to remind the glory of old times, some converted to mining slums, and even fewer managing to remain hidden from the elven knowledge, forever bound to retain the dwarven secrets and treasures.
Since their exodus, many have chosen to settle in cities, towns and villages across the entire province, either as local blacksmits, industrial slaves or same field of work as their human neighbours. Of interest is the fact that the human and dwarven relationship was good even before the Empire, the conquest serving only to solidify it.




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Religious and Other Beliefs:

The primary religion is the cult of Ayleris, who is often associated with the sun, however, many regions have their own unique way of worshipping him. Along with him, there's a small secondary pantheon of gods.

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Location/Territories:



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Climate:
Colder temperate climate in the Northern Range, with warmer temperate climate in the Midlands and a dry summer climate on the Emerald Coast, a location favourite for the rich on vacations.

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Military:
Being a province of Yllendir, the same principles apply here.

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Magic Prevalence/Usage and Elemental Alignment:
Magic prevalence is very low, as Aurelians shun it, but certain underground organisations actively practice what is called by the inhabitants "Black Magic".

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History/Background Info:

Since a good portion of the population of Aurelia are peasants, written documents are scarce, especially after the imperial conquest of Aurelia. The general consensus regarding the earliest Aurelian history, as imperial historians put it, is that the region of Aurelia has been a battle ground between western and eastern forces at many points in time, but as one Yllendirian scholar puts it: "Mankind of Aurelia is both an enigma and a miracle." referencing the fact that despite incursions from the outside, the human population has succesfuly maintained identity integrity and cultural cohesion. It is, however, known that aurelian cultural presence has definately been a part of the barbarian invasions into Yllendir, 1000 years ago.

The surviving records show the feudal foundation of the Aurelian province at the start of the Moonrise War, 288 years ago. There were dozen of petty states ruled by different lords. Out of all these lords, the most famous person of Aurelian history will rise. Aurelian the Great, the man who would come to conquer all the human states of Aurelia, founding the Aurelian Dynasty. Scholars have been unable to properly find the old name of the current province, lost in time, probably erased by force from the scribes of Aurelian.

The Aurelian Dynasty would last only a bit more than 200 years. Around 70 years ago, Yllendrian armies began their conquest of Aurelia, known as the Great Patriotic War in aurelian culture. The Northern Range campaign proved to be a bloody one, and because of this, it took the Empire just a bit more than five years to conquer the entire province, as once the Mountain Ranges fell, the Midlands and the Emerald Cosat were no match for the superiority of the elves.
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