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Hidden 6 yrs ago 6 yrs ago Post by Lucius Cypher
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Apotheosis Arcanaeum is one of the best academies for magical research and study. Founded by Archmage Aggi, a high elf born from the archfey, the academy prides itself on accepting everyone and anyone from all walks of life, of any alignment, but at the same time remaining neutral to worldly affairs so that they may send their assistance and services wherever they are needed. The Apotheosis competes with many academies for prestige and in recent years many world disasters have put the college in some dire straights, however they remain strong and intend to reclaim former glory. Once more their doors are open to for discovery, fortune, and adventure.

Creatures with imagination aren't constrained by our experiences - We're inspired by them.
Archmage Aggi


You all will begin your adventure during the winter season in Trasis Republic in the city of Medaya, where the Apotheosis Arcanaeum is located. It is the year 7512, Duuri 7th. After a week of grueling tests and examinations, you have finally been accepted to the Arcanaeum. you're encouraged to take some time to familiarize yourself to your new classmates and staff, but be prepared; tomorrow you will begin your first delve and with it, learn what it really means to be a student of the Arcanaeum.












Alright with all of the fancy stuff out of the way, let's get into the basic boring rules.
Rules:

1. Basic rule in any RP: My word is law. I have the final say, and if you disagree, you're free to leave. I will of course be willing to hear out your side of the argument but don't push it. I can only be so tolerant.

2. This is a 5e, Fifth Edition, Dice Rolling RP. I may or may not have maps up if I feel the need for it but in general things would take place in the theater of the mind. Stuff like range and movement speed is still important however, so keep that in mind if you think you can get away from something that moves faster than you. Also here's a link to the Guild's Dice rolling stuff. This is where all the rolling will happen for your characters, and I will be checking to make sure you aren't fudging your numbers. You'll get one warning. You don't get a second.

3. While combat is of course going to be something that you may eventually run into, tbh I won't include much combat at first, and even afterwards you'll only get into fights if you go looking for a fight. You certainly won't find much trouble if you just stand around the inn hoping for a drunkard to take a swing at you.

4. New characters start at Level 1 and must take their first level in Wizard. We are doing standard 27 point buy. I use this site for easy calculations. Character Sheets must be made on a Google Doc, specifically this one. Please finish the Character Sheet and post it into the OOC when you are finished. You are allowed whatever you would get from your background (Which you can find here) as well as the following items:


5. Those who wish to use different languages but don't know how to actually translate those languages into the written word, you can write your language between these symbols to represent your characters speaking different languages. Most languages have both spoken and written script, some even have a sign language (Such as thieves cant or drow elvish). More symbols added as different languages are considered.


6. As far as resources go, I allow Core, Unearthed Arcana, Elemental Evil, Xanathar's Guide, Swordcoast Adventure's Guide, as well as a few homebrew stuff which I either made myself, just sorta accept as par of course, or just don't really mind. If you wish to introduce a homebrew thing, please bring it up to me first before you implement it or even get too hopeful about using it. As much as I would like to crush your hopes and dreams, I don't got time to hurt you that much. Also here's a good site for general D&D stuff like classes, feats, and so forth. Doesn't have everything but it has most of it I'd imagine.

7. More rules added as I see fit.






@Lusus Naturae@Claw2k11@Lilaen@Asura@Rune_Alchemist@Grey

Get over here.
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Hidden 6 yrs ago Post by Lusus Naturae
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Lusus Naturae Freak of Nature

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My background allows me a trinket from an admirer, should i let you decide on it or should i roll for it?
Hidden 6 yrs ago Post by Lucius Cypher
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I’m fine with either, but if you do roll it post the link to the roll here. I wanna see if you’ll get something neat or weird.
Hidden 6 yrs ago Post by Lilaen
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@Lucius Cypher
This looks wonderful! Thank you for all the work you've already put into this and I'll be working on a character now.
Hidden 6 yrs ago Post by Asura
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Asura it hurts

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Is it okay to use Mythweavers? I've never actually filled out a google docs sheet.
Hidden 6 yrs ago Post by Lucius Cypher
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I would perfer a google doc if only because I seem to have problems accessing Mythweavers. Plus the Gdoc is a bit more dynamic. If you simply can't use a gdoc, then use whatever medium you see fit and I'll port it over once I approve of the CS.
Hidden 6 yrs ago Post by Lusus Naturae
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Lusus Naturae Freak of Nature

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I got 61, which is a Cameo carved in the likeness of a hideous person
Hidden 6 yrs ago Post by Grey
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Grey

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lmao gritty realism rest rules

anyway for the additions to the CS, do you want us to write like we'd write an IC post ("Blah blah blah," I said before doing blah) or more like an after-action report (XYZ did blah blah blah)
Hidden 6 yrs ago Post by Lucius Cypher
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@Lusus Naturae

Maybe it's art.

@Grey

IC post, since it's for me to gauge your character in-character. It's basically a flashback of sorts.
Hidden 6 yrs ago Post by Grey
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Grey

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What kinda Wizards is everyone planning on running? owo
Hidden 6 yrs ago Post by Rune_Alchemist
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Suppose I should say hi here, too. Got most of my character done, just working out some specifics with Lucius.

What kinda Wizards is everyone planning on running? owo


I'm gonna make one with an Acolyte background. Probably gonna go for Theurgy.
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I'll either go Lore Wizard or Bladesinger, depending on party comp.
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Grey

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@Lucius Cypher Oh right, since we only get a full set of spells back once a week, are spells like Mage Armor, Rope Trick, etc. going to have durations scaled to compensate?
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Hidden 6 yrs ago Post by Lilaen
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I was wondering about that too!
Hidden 6 yrs ago Post by Lucius Cypher
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No. Spells are of a normal duration and short rests is effectively a long rest for the purpose of abilities and such that relies on them. I revised the rest rules to reflect that.
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👀
Hidden 6 yrs ago 6 yrs ago Post by Lilaen
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Here's what I have for my Kenku so far!

Hidden 6 yrs ago Post by Lucius Cypher
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@Lilaen

Make sure you fill out the personality bits on the right side too. Kinda busy right now but I’ll do a full reading when I get home.
Hidden 6 yrs ago Post by Lusus Naturae
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Here is mine so far, it still needs shuffled around a bit. Was going for a overly theatrical wizard, or and pun intended, a stage mage.

Hidden 6 yrs ago Post by Grey
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@Lucius Cypher As far as official content goes, are Mordenkainen’s Tome of Foes and Wayfinder’s Guide to Eberron intentionally omitted or just forgotten about in the “allowed resources” section?

Also I’m going to assume Plane Shift content is intentionally omitted cuz lmao Plane Shift
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