Thousands of years ago, a massive meteor, later known as the Monster Core, struck the planet of Atalanta. With its arrival came the birth of Monsters, creatures of varying shapes and sizes that were created with Pneuma, the Life Force of the Planet. Quickly, the monsters spread across the globe, but the humans too had gained access to Pneuma and learned the ways of magic. With Magic in hand, the humans were able to erect barriers to keep the monsters away from their civilizations. For centuries this continued, with the growth of monster population unceasing. That is until a great wizard developed large machines powered by magic known as Magecha (Magech:Singular, Magecha:Plural) that could use the power of a wizard within it to move and fight for them. With the creation of the Magech, the monster hoards were shrunk and pushed back. Soon humans began to turn on each other. Developments of kingdoms and empires with armies of Magecha at their disposal was on the rise. Until the Kingdom of Alle and Empire of Truscan, during one of their most heated battles, were set upon by a Red Dragon. It was a battle that required both sides to work together to face the new Monster Foe, able to face against their Magechs with ease. After three days of fighting, the King of Egalia struck the final blow to the dragon and the two sides rejoiced. Having sustained severe casualties on both sides, the two signed a peace treaty. The Dragon's Body was taken by Egalia and it's body used to create a new Magech dubbed Draygun. It was ceremonial in use, but would soon be used in battle 30 years later. The Truscan Empire, having seen the power behind the dragon, sought after other Dragons, though none could be found. Magical researchers began testing other monsters and found that they too possessed large amounts of Pneuma. Under Emperor Percim's orders, the monsters were used to create new Magecha, named after the creature used to create it. These new Hybrid Magecha were used in the following war 30 years later. The Draygun proved superior, as well as its pilot, and Egalia prospered. Throughout the years many similar battles were waged. The East vs West, a rebel group believing that Monsters could be intelligent and managed to get equality for some races of monster.
Present: The world has been split into four nations, the Eastern Dragalia Federation (EDF), the Egriffin Empire (EE), the Kingdom of Westeria (KW), and the Alliance of Zifran Peoples (AZP). Of these nations, tensions have begun rising between the AZP, the EE, and the KW. Overpopulation, lack of resources, disputes of religion and the use of magic all culminating into a powder keg ready to be ignited. The EDF have chosen to ignore the battles, instead facing against the growing threat of monsters in their territories. Sensing the growing hostilities the King of Westeria, Zarcol Mundus, has decided to strike first, calling to battle his newly formed Iron Arcane Force, Magecha that do not rely on the magic of it’s pilot to fight. The IAF soon cut a swathe through the EE Forces as it also began digging into the AZP forces as well, though their numbers kept the forces from advancing far. However, the EE have a new Ace up their sleeve that they plan on releasing.
As the world begins to fall into war and shambles, a forgotten organization has begun implementing their plans to end the war as swiftly as possible through their new Valkyr Magecha. The Valhalla Corporation, created with peace among the nations over 200 years ago, has begun their secret operation to demilitarize the nations with their Einherjar Plan. Valhalla has scoured the nations for like minded, and skilled, individuals who would be able to take the position of their soldiers.
Nations:
Kingdom of Westeria: A nation that has prospered over the years since its foundation. Westeria contains the area that once was the Kingdom of Alle and the Empire of Truscan. Since the Humanoid Monster War 200 years ago the kingdom has forced magic to become regulated. Now, only those with special permits are allowed to use magic, unless they are a member of the military or law enforcement. The Kingdom has become fixated on an industrial movement, to stop the dependance that people had on magic, so as to put the past behind them. One such development of this, are the Iron Arcane, new forms of Magecha that do not rely on the pilot’s magic reserves to fight.
Egriffin Empire: A nation that has long been at war with Westeria. The feud spans from when the Egriffin Empire was the Empire of Truscan over millenia ago. The Egriffin Empire is very open with magic use, using it heavily for everyday life. Magical Colleges are spread throughout the nation, trying to teach the ways of proper spell usage, as well as create researchers into the study of Pneuma. Pneuma, being a source of power that still is not fully understood, has created a religion amongst the Egriffin, much to the dislike of the other nations. The current Empreror, Grifzak Percim, wishes for the spread of wisdom and understanding to the peoples of Atalanta. Bedridden, his son Griffon Percim has been placed in charge of the Empire.
Alliance of Zifran Peoples: Once known as the Wild Continent, the people here were known for taming and using the monsters for their own use in hunting, farming, construction, and companionship. They are even often stereotyped as being savages that ride monsters into battle and live in huts. These people believe that humans and monsters can live in harmony, but also understand that their are some monsters that cannot be tamed. Known for its colonies of Fairies and Goblins. A major force during the war 200 years ago, and are currently run by a council of 301 chieftains from around the entire continent.
Eastern Dragalia Federation: A people that are very traditional in their ways, raised on the belief that a great white serpent birthed the human race to eliminate the Monster Core. These people believe themselves to be descended from this creature and the rightful rulers of the planet. While taking very active stances in the past wars, the current ruler, Eiko Yukinesa, has chosen to instead take a passive stance to see how this battle goes. They have an eastern style to their buildings and fashion.
The Monster Core:
A massive meteor that struck the planet thousands of years ago. From this Fleshy Meteor, monsters spawn. Expeditions to collect samples of the Meteor have ended in failure, with monsters immediately being released from it to combat any that draw near.
Pneuma and Magic:
Pneuma is an unseen force within humans, animals, and monsters, that allows one to bend the elements to their will. Pneuma does replenish over time, but is slow. If Pneuma were to run out of a being, they would be left in a weakened state for hours, sometimes even days. Pneuma is also used to pilot Magecha, a steady source from the pilot keeping the machine running. Magic is the result of a Human using their Pneuma to create environmental effects, be it a shield of force capable of stopping bullets, to creating a small flame in one’s hand, to manipulating small objects from far away. Magic has a wide variety of uses.
Magecha: Humanoid Machines that currently stand at roughly 6 meters tall. These machines are powerful and various in their functions and weaponry. Some are even equipped with the ability for the pilot’s magic through them, creating enhanced effects. These machines run on a small amount of power from a Pneuma battery, and from the Pneuma of its pilot.
Monster Magecha: Magecha that are named based on their components. Many Monsters are usually used to create them, though sometimes, all that is needed is the heart of a beast. These Magecha not only use the Pneuma of their pilot to fight, but the Pneuma of the monster they are made from as well, meaning the more powerful the monster, the longer it can work. These Magecha also gain abilities based on their Monster Components. For instance, an Orc Magecha is likely to be physically strong, or a Phoenix Magecha (very rare) would be immune to fire, among other things.
Iron Arcana Magecha: Powerful Magecha that no longer run on Pneuma, but instead run on electricity and light. These machines were designed recently by KW industrialists, and have shown to battle for long periods, almost unceasing during the day, and over 8 hours at night.
(You can leave a comment. Or at least, you should be able to.)
Players: As a player, you will be one of the Einherjar, the warriors of Valhalla. You may have found this place, or perhaps a Valhalla Agent found you based on your skills. Come up with a way to have found Valhalla. If you want to play as someone in another kingdoms army, please read the below for each.
A soldier from here will pilot an Iron Arcana. These are named after the different cards and suits of the Arcana. Soldiers are allowed the use of Magical Shields, equipped with Magic Gun, a saber, and low level elemental magic. While in the Iron Arcana, you can use your Magic to increase their potential armament. However, Iron Arcana do not have the ability to be enhanced in output through Pneuma. Ranged Weaponry for these have been replaced with Cartridges of Magic, loaded with elemental spells. Each cartridge contains 20 shots.
Arcana: Fool- A customizable Exoskeleton. These are usually used as the base unit for commanders and Ace Pilots. The Fool can be used to emulate any of the other Mass Produced Arcana, and even improve upon them. Blades- Average units that are equipped with Twin Vibro Swords, and twin Wire Guided Harpoons. Cups- Swift units that are equipped with two light Rods and a Wire Guided Harpoon. They have a transformation function to allow them to fly and carry units to and from the battlefield. Coins- A thick machine with heavy armor. These Are equipped with a Vibro BroadSword, a Heavy Rod, and leg boosters for increased speed and light hovering. Wand- A lithe Machine that wields a Rod in it’s hand. The function of the rod is a high output beam rifle. It is also equipped with a vibro blade on the tip of it’s rod. Magician- An enhanced form of the Wand. It has a high speed mode, transforming it into an aeroplane like shape, as well as Shoulder Mounted Rods. High Priestess- A heavily armored version of a Cup unit, equipped with a Heavy Rod Launcher. The Rod Launcher is shaped like a cross, and can be used like a massive sword, or a hammer. Emperor- (In Development) Empress- (In Development) Heirophant- (In Development) Lovers- A Large Machine painted red on one side, blue on the other. It is required to have two pilots in it. The machine has four arms, and is equipped with two Vibro swords, two rods, 4x Wire Guided Harpoons, and a booster system to allow for increased mobility. It’s weapons can be merged (Double sided Sword, Twin Barreled Rod). Secret Function of splitting into two separate units, one with swords, the other with rods. Chariot- A Machine with a centaur like body and large treads for traction. It comes equipped with Two Vibro Lances and a shoulder mounted Rod. Strength- An enhanced version of Coins. Wields a Vibro Broadsword, Heavy Rod, Shoulder Mounted spiked Body Shields, a wireguided harpoon, and a Vibro axe. Hermit- (In Development.) Wheel of Fortune (In Development) Justice- (In Development) Hanged Man- (In Development) Death- (In Development) Temperance- (In Development) Devil- (In Development) Tower- (In Development) Star- (In Development) Moon- (In Development) Sun- (In Development) Judgement- (In Development) The World- (In Development)
: The Vallahalla Corporation has given their 108 Squads access to Superior Magecha known as Valkyr, named after the soldiers of the Human Monsters that are used as the core of the machines. These machines are humanoid frames that are easily customizable to the pilot's content. Because of this, many pilots name their Valkyr to give it even more personalization.
: Soldiers for the Empire use Standard Magecha: Knight III, Cavalier, Bishop II, Wizard. However if a Egriffin soldier has the funds, and monster resources, they are allowed an overhaul of their unit into a Monster. Often Aces of the Empire will equip their Magecha with specialized Weaponry, colors, and emblems. It seems that Emperor Griffin Percim is looking for pilots that attempt to push beyond their limits or want to become better than they are for a special project.
: The Zifran peoples are more attuned to nature than the other nations, and have been known to gain companionship with humanoid monsters, such as fairies, goblins, and other such intelligent monsters. The Zifran people are also greatly involved in Agriculture, and lack a full military. Because of this, many of their Magecha are modified farming machines, with very few actual military magecha made. This means that they are mostly slow and bulky, made to last, but not with much power. However, to make up for this fact, the Zifran people have paired with the intelligent monsters and use them as a copilot for the magecha. This allows for small boosts to the machine without killing the monsters for parts. The Monster Magecha that is used by the Zifran People is made from the shed shells of a monster known as an Obsidian Butterfly. These shells are then placed on the Magecha, giving them an insect like appearance, even gaining limited flight from the wings shed as well. (Not always do they look like a butterfly. It's a blanket name). Most weaponry are farm and mining tools turned into weapons. These include Chainsaws, Shovels, Pickaxes, etc.
The Dragalia Federation is full of very honor bound people with a deep history, believing themselves to be descendants of a Dragon that opposed the Monster Core. Due to this, a main aspect of the Dragalia religion is to hunt monsters for sport. Each Emperor or Empress is also given a cup full of a dragon’s blood to drink upon their 14th birthday, which supposedly gives them godlike powers. Though these powers were stated to have last been used over 200 years ago. The Magecha these people use are all very warrior based, wielding a Vibro Katana, Vibro Yari, and a modified Rod based on the Tangeshima rifle. Though, customized Magecha with intricate crests are not unheard of, especially those that have been used to slay and use multiple monsters in its use. Noble families also have a tradition of passing on their last magecha to the next heir of the family.
CS: Name: Age: Gender: Nationality: Appearance: History: (including how they found or were brought to Valhalla, unless you want to be a soldier for another group) Magic: (Types of magic that your character is used to using, like protection or fireballs.) Magecha: (Also if it is made from a monster.) Magecha Appearance: Magecha Weaponry: Monster Companion: (Zifran people only, unless you work out a better reason)
(Any questions, please PM me. Also, if anyone wants to be a co-GM, please PM me as well to discuss this)
Question: Since Valhalla Corporation seems to be the Celestial Being of this Universe, why doesn't it also have a description of their forces? How are we supposed to make members of that organisation without such important details?
@Nightwing95 so they are. I will work on that, but firstly, Valhalla welcomes all comers that can find them, or are invited. They use Valkyr (which I'll update everything in a bit. Not at computer at the moment.)