Name
Annalyse Verdine
Nickname/Alias
Anna or Verdy
Age
20
Gender
Female
Rank
B
Physique
Annalyse stands at a height of 5'6" and she has long flowing light blue hair. She will typically have a comforting smile on her face, but it doesn't really take that much to make her cry. Her eyes are dark as the midnight sky. Annalyse's typical attire consists of a simple black and white dress, Black boots with thigh-high stockings, and her signature hat. Her guild mark resides in the center of her right palm.
Personality
Annalyse can be described as a softspoken motherly type. She cares for other people and doesn't like seeing anyone sad or hurting. Much less if they were a member of her guild. If she feels that one of her guildmates are suffering in any way then she will do her best to take care of them. Even if they don't want it. Annalyse always tries to find a reason to smile. For it was a smile that helped her in her greatest time of need. However, Annalyse doesn't have the best control over her emotions so it is fairly easy for them to take over.
Annalyse views everyone that is a part of the guild as her family, and she won't hesitate to tell them so. Which means that if they start to stray away from the family or someone tries to hurt them she will be fast to action in order to help.
Likes
Books
Cooking
Cleaning
Children
Her Guildmates
Dislikes
Fighting
Loud Noises
Arrogance
Doing things just for the sake of getting in trouble
Alcohol
Fears
Bugs(Deathly afraid)
Seeing someone she cares about hurt bad
Being left alone
Brief Bio
Annalyse doesn't know anything about where she came from. The first memory she can recall was of her in an orphanage at the age of five. All she knew was her name was Annalyse Verdine, she seemed to be a spectacle to the other kids, and no adults were gonna tell her anything. She did have a picture of a couple which she was told was her parents. Her life in the orphanage was fairly simple. She did chores, played with the other kids, and would read books often. Only thing was that anytime people would come to visit the orphanage none of them ever gave her any thought. She couldn't really explain it but she felt lonely.
The only friendship she found was in the numerous books in the library. Annalyse fell in love with the stories to such a point she desired to one day live one of those kinds of adventures herself. By the time she became sixteen, the young girl was fed up with the place. She had always felt like an outcast so anyway she could escape was a viable option to her. This and her love of adventure books led her to try magic. She wanted to be able to join a guild and live a life of excitement. When the manager of the orphanage discovered that Annalyse was practicing magic the woman promptly kicked the teen out. Having no place to stay, Annalyse went to the closest magic guild and told them her situation. She begged for them to let her stay. She even promised manual labor. To her surprise, they welcomed her in with a smile. That guild was Dragon Heart. A few years later and Annalyse is a proud member. She quickly grew in skill level as she was a quick study and for the first time, she felt like people cared for her.
One thing of note. After joining Dragon Heart she discovered the couple in the picture she owned had been a part of the guild. When she asked someone about the couple she was told of how the husband had died a few years back. Around the time she was born and that the wife disappeared afterward. They knew she had been pregnant but they never found out what happened to the woman or the baby. This knowledge is the one secret she keeps from the guild other than Guild Master Teki.
Magic
Attribute Script
Description
A type of letter magic that is used to apply varying attributes to items. There are some limitations to what kind of attributes. An example is that using this magic, one can make a blade hotter than it normally would be but they cannot set it on fire via said magic. It is more of an effect on the item directly and not really how it interacts with its surroundings. Another example is that the magic can make a drink taste alcoholic but it can't actually make the drink alcoholic. There is a limitation to how many attributes one can place on a specific item and how many items they can alter at a time. This all depends on the user's skill level and magical endurance. Also, depending on the complexity of the attribute it can take longer than other attributes to apply to something, and the more attributes one item has the longer it takes to add a new attribute.
Spells
I feel the best use for this section would be for attributes she has used or are currently active. I will constantly be updating this.
Durability - Makes the item in question more durable
Sharpness - Makes any edge on the item in question feel sharper
Lightweight - Makes the item in question feel lighter
Silent - Makes the item in question move through the air quieter and when it is set upon something or as it moves against something
Burning - Makes the item in question feel hot to the touch
Sticky - Makes the item in question stick to other surfaces
Rejuvenating - Makes the item in question feel rejuvenating; a placebo effect making someone feel energized and similarly to adrenaline makes it where the person can't fight through the pain a little easier
Prickly - Makes the item in question feel spiky
Poisonous - Makes the item in question, upon touch, apply a placebo effect causing a person to feel ill
Chilly - Makes the item in question feel cold to the touch
Sharpness - Makes any edge on the item in question feel sharper
Lightweight - Makes the item in question feel lighter
Silent - Makes the item in question move through the air quieter and when it is set upon something or as it moves against something
Burning - Makes the item in question feel hot to the touch
Sticky - Makes the item in question stick to other surfaces
Rejuvenating - Makes the item in question feel rejuvenating; a placebo effect making someone feel energized and similarly to adrenaline makes it where the person can't fight through the pain a little easier
Prickly - Makes the item in question feel spiky
Poisonous - Makes the item in question, upon touch, apply a placebo effect causing a person to feel ill
Chilly - Makes the item in question feel cold to the touch
Magic
Requip
Description
Annalyse uses a simple form of Requip, IE she is still working on improving her skill with it, She can keep a few things in her pocket dimension. She isn't very good at pulling things from there during a tense situation so she tends to carry as much on her as possible.
Items
Eclipse - A massive blade which, according to Guild Master Teki, was wielded by Annalyse's father. It had been a gift to her after she finished her first solo mission. She has put quite a few attributes to the blade. Durability, Sharpness, Lightweight, Silent, and Burning.
Various Colored Patches - Small squares of hard plastic which Annalyse gives the Sticky attribute and another attribute depending on their color.
White - Rejuvenating
Green - Prickly
Purple - Poisonous
Blue - Chilly
Green - Prickly
Purple - Poisonous
Blue - Chilly
Ok, so I have no idea if the way I explained the magic made sense or not. My head works weird and any time I try to explain something I always seem to leave something out. One thing I have to say is that if it seems OP, trust me when I say it isn't.
And the things she does to the items can affect people in an offhand way. Example. With the whole making a drink taste alcoholic, what it does is it tricks the mind of the person who drank it into making the person feel drunk even though they aren't. It is like a placebo effect.