Greetings! Should you receive this message, it means that you have been selected from many a skilled individual across the terminus systems, for a operation that I, Saris Fen, plan to put together.
You have seen the terminus systems, the horrendous mess that they have become since the end of the reaper war. My, when Commander Shepard turned those bastards into scrap, i honestly expected things to improve around here. Instead, they have only gotten worse. Plenty of veterans of that war have turned pirate, probably due to the fact they don't have anything to shoot anymore. The damned hegemony (no offense intended to any Batarians this has been sent to) continues their slavery habit. Not even losing Khar'Shan and fighting alongside every race in the galaxy can make them kick that...
I'm getting off topic, to put it bluntly, i plan to do something about all this. Myself, you, and many other extremely skilled individuals will roam the terminus systems, bringing justice to anyone to attempts to exploit the innocent.
If you don't want to fight for justice, fair enough. You can fight for the astronomical sum I plan to pay you when this is finished. I care not for your background, race, ideals, only that you are willing to do this job.
Should you wish to join this endeavor, in exactly three weeks from receiving this message, please make your way to docking bay 26 on Omega, in the upper section.
I eagerly await your answer. I sincerely hope you make the right choice.
Saris Fen- CEO of Fen Futuristics
_______________________________ Mass Effect Seraphim is an RP revolving around a group of individuals, hired by a incredibly wealthy Volus to bring peace to the terminus systems, by any means necessary. It is set six years after Mass Effect's 3 story, with the ending being a slight modification of the destroy ending (which will be explained below)
Though the RP will start on Omega, the team will get a ship, and travel all across the terminus systems, ranging from Illium to Rannoch, and maybe even a few places outside the systems, including places even Shepard never went.
Though you cant use any canon characters (obviously) they can be in your character backstory if you so wish. Otherwise, i want to leave character creation as open as i possibly can, with almost any race or abilities (within canon) being allowed, though some of the more...powerful, will need a good explanation. They would also need a good reason to be part of this group, even if that reason is just "Get Paid or die trying"
I have a story line and antagonistic characters in mind, but i am open to suggestions, and characters can have their own sub-plots if they so wish. Id like the RP to go a certain direction, but i don't really mind players being independent if they like.
______
Shepard destroyed the reapers, also causing the crucible to collapse.
The Geth and other synthetic life were destroyed, but Geth program blueprints still remain, and after utterly absurd amounts of money being spent, conservation groups have managed to rebuild some fully sentient Geth intelligences. Most of these are still on Rannoch, helping the Quarians resettle like their predecessors planned.
Most mass relays were fixed within a few weeks, a few minor ones are still offline, making space travel rather inconvenient in some places. The council is still promising to fix them as soon as possible.
The Genophage was cured, with the Krogan race uniting around High Clan Chief Urdnot Wrex. Though him and Urdnot Bakara have kept the race as a whole in line, many mercenary and pirate groups have had ample recruits from Tuchanka since then.
The citadel was moved from the solar system to its original place. The Krogan and Quarians were made members of the citadel, with rumors flying that the Rachni have asked for membership. The Elcor have made a bid to join the council.
After the reapers were destroyed, Leviathan disappeared from 2181 Despoina. Despite the work of many, no trace has been found of where they went, or even if they were there in the first place.
The Hanar and Drell have taken back their home, with the repair efforts being headed by a mysterious religious figure known as "The Last Enkindler"
Shortly after being recovered alive from the wreckage of the crucible, Commander Shepard, along with the Normandy and all its crew, disappeared into the Far Rim and has not been seen since. The council and the Batarian hegemony wish to question them about the destruction of the alpha relay, with some calling for them to be tried as a war criminal.
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This is as adult as the games were, so yeah, we are going to probably swear a lot and describe violence fairly graphically. If the 18+ warning wasn't your first clue, here's the second.
Approximately, i'm hoping for an IC post per week. If you cant do that or are unable to post for a period of time, let me know ahead of time and we can discuss what to do otherwise. Two weeks of no posts at all (IC/OOC/PM etc) and i may have to boot you out.
No godmodding, meta-gaming, bunnying, no being mean in OOC.
I'm open minded, but if i decide something is too overpowered, its too overpowered. Sorry.
If you want to play a Yahg, PM me. Its going to take a fair bit of story to explain why they are able to work with other races. Plus, they still dont have space travel, so im not allowing more than one.
If anyone wants to know anything that happened in the ME3 ending that i didn't mention, do let me know.
No more than two characters per person. If you do, you will be expected to RP them both properly. Obviously.
This RP is set in a dangerous environment. You want a new character but have two already, or don't think you can RP two characters...well, you could kill them off if you like. Just let me know if you want that. Or they could just leave the group, but wheres the fun in that?
Have fun! If you aren't, let me know and ill see what i can do.
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Name:
Race:
Age:
Gender:
Appearance:
Personality:
Backstory:
Specialty:
Powers/Skills: (These could be skills from the game, singleplayer or multi, though others are acceptable if the GM considers them balanced)
Equipment:
Misc:
_______________
Name: Saris Fen
Race: Volus
Age: 34
Gender: Male (We think)
Appearance:
Personality: Despite not being particularly old, Sarus takes an almost kindly, fatherly tone towards his employees, making sure all their needs are met within reason. Hes always willing to take constructive criticism and is overall a fair, if somewhat harsh at times leader. However, this personality hides a slightly more ruthless side underneath, being a businessman willing to bend the law to make as much money as possible, and before that, a mercenary willing to take almost any job, no matter how dangerous, for the right money. Though he has mellowed out somewhat since becoming CEO, hes still more than willing to manipulate people if he thinks its for a greater good. He also really misses the mercenary life, and will take almost any excuse for a good fight.
Backstory: Child to the moderately successful businessman Varus Sart, Sarus showed an eye for business from a young age (even by Volus standards), much to his parent's pride. Most of his life was fairly generic for a Volus, with one exception.
His uncle, Karul Olo, was one of the most respected and successful mercenaries in the terminus systems, and young Sarus found himself mesmerized by the heavily armed Volus vanguard's stories about guns, adventure, loose Asari women and ship explosions. Most of his family considered Karul somewhat of a black sheep, but their attempts to remove Sarus from his influence only made the young Volus more intrigued by the life. He began to train with firearms, approaching the challenge with the same vigor he originally had for business.
Several years of practice, and hearing about the Geth attack on the citadel, he finally gave into temptation and joined a mercenary band in the terminus systems. Despite the laughter had received at first, the group eventually came to respect and even fear him a little, after seeing him burn a blood pack Krogan alive with a firestorm. He became the leader of the group, with other five hundred mercenaries working under him, his work in business allowing him to manage them to great effectiveness. It was at this point, shortly before the destruction of the alpha relay, he ran into Cerberus.
It was a simple job, break into a terrorist base and download what was on their computers. Instead, he found lists of several Cerberus financiers, including the heads of some very rich corporations. Unfortunately, he was unable to download the data before a Cerberus operative wiped it. He finished the job, and made a beeline back to Irune.
His family's outrage at his disappearance was replaced with uproar at what he had found. Most of them wanted to immediately give the information to the Turians, but with no proof beyond the word of a mercenary, they made a different decision.
The company took action, preparing for the day that the Cerberus financiers would be found out. Sure enough, a month after the destruction of the reapers, they were. N7 marines, STG operatives and Blackwatch commandoes stormed multiple corporate holdings across the galaxy, causing mass panic on the stock markets. Sarus's family rode the storm, and eventually came out of it one of the richest corporate groups in the galaxy. Though some in Salarian intelligence and the Spectres have suspected (correctly) that the company had inside knowledge, they have been unable to prove anything beyond a junior member once being a mercenary.
Sarus's father died three years later of natural causes, and the board unanimously voted Sarus as the new CEO. Though Fel Futuristics continues to do well, Sarus cant help but remember some of the things he saw as a mercenary, and how inspired he felt towards heroes like Shepard, Archangel, and his uncle. Because of this, and realizing he isn't done with the life yet, he has decided to put his personal fortune to good use...
Specialty: Soldier
Powers/Skills:
Adrenaline Rush Shredder Ammo Armor-Piercing Ammo Tech Armor Carnage Flamer Shield Boost Stimulant Pack
Equipment: Incredibly powerful and expensive Kinetic barriers
Reinforced Volus Survival Suit
His wealth and connections give him access to almost any gun in the galaxy, though he cant carry more than three at a time. His personal favorite selection is a Cerberus Harrier Assault Rifle, a N7 Valiant sniper rifle and a blood pack punisher Submachine Gun.
Omni Tool/Blade Misc: Despite mostly having a desk job nowadays, he will take any chance to get back in the field, common sense be damned.
Name: Laurence Kaylin
Race: Human
Age: 25
Gender: Male
Appearance:
Under the armor he has short, blond hair that has clearly been cut extremely haphazardly. His eyes are a vivid green, half his face is mostly scarred over and one eye is missing. Cybernetics weren't administered in time to minimize damage. He generally keeps a gaunt, haggard appearance. He would be handsome for a human, if he bothered to take care of himself.
Personality: Laurence is vicious, confrontational and reckless. Every piece of weaponry he has made has been for him and ONLY him, in his eyes (the small amount he gave to Saris is considered a temporary arrangement). He feels completely invincible in his armor and has yet to meet an opponent that his completely illegal technology is unable to defeat with ease. Whenever he finds technology he is unfamiliar with, he steals, cannibalizes and duplicates it, as well as searching for a way he can use it. As a result, he has a taste for violence that would impress a Krogan. Despite all this however, he takes his job seriously, if keeping the team alive is what it entails, then that's exactly what he is going to do. He has a tendency to think of himself as the smartest person in any room, and feels that the chattering idiots he meets don't exactly disprove that motion.
Backstory: Laurence was born to colonists on their way from earth, to one of the new colonies that had popped up ever since the first contact war. Laurence doesn't remember which colony it was, and doesn't particularly care either. Hes never made an effort to look. All he knows is, when he was seven, the colony, like so many others, came under attack by Batarian slave traders. The last thing he remembers of his family is being led into a cage with other children. He never saw them again.
Despite his youth, Laurence always liked technology, so spent a great deal of time taking things apart and putting them back together again, not worrying about the risk of electrocution. The slavers heard about this, and when he was nine decided to put him with several other slaves, making weaponry for the group. Most of it was knockoffs of Elkoss Combine weapons.
Despite his youth, Laurence knew what was going on around him. He knew that he would do this until the day he died, which would be soon, if he didn't do a good job. Then, it hit him.
He proceeded to put every bit of his mental focus into making the most perfectly made, deadly weapons imaginable. He pushed himself to meet deadlines that slaves were forced to work, all the while doing this. The strain of it nearly killed him, but eventually, he was noticed. The slavers immediately removed him from the sweatshop, and gave him his own workshop, telling him to create more and more different weapons, in the advanced style he had shown before. Sure enough, he did exactly as they asked, putting out any kind of weaponry they wanted.
Assault Rifles that could stop a Krogan, scoped pistols that could blow a head apart from almost a kilometer away, he did it all. The slavers were utterly delighted. Not only could they afford to arm themselves, they could sell his weaponry across the galaxy, making more money than slave trading ever could. Laurence eventually got his own slaves to work under him, all the while cranking out more weaponry.
By the time he was twelve, he finished his magnum opus, a Batarian sized suit of colossus armor for the head slaver that could take missiles and not even slow down. Due to this gift, the slavers thought they had the kid who could make anything in their pocket. Eventually, they stopped guarding him, letting him do his own thing, not bothering to ask why he needed certain parts...
Six days before Laurence's 15th birthday, an Human Alliance frigate was spotted in system. Laurence immediately armed the entire gang with the best weaponry he had ever made, and, as a personal favor, handed over one of his pet projects, a fully repaired M-920 Cain. The Alliance Marines landed on the planet, and the slavers were almost salivating at the thought of taking a cruiser after they wiped the humans out.
The M-920 cain was fired at the advancing forces...with the round proceeding to detonate in the chamber, killing ten Batarians and wounding a dozen more. All across the base, things went wrong. Weaponry exploded in their hands, Kinetic Barriers shorted out, Omni-Tools administered a fatal overload...to the user. The Marines arrived expected a long, drawn out fight, only to find dozens of wounded and dead slavers, the others attempting to fight back with knives and cheap, slave made pistols. When they made it to the control center, they found a Batarian, in heavily customized colossus armor. It had locked the joints and vented burning coolant, burning the wearer alive in his own suit.
Such was the carnage, they almost didn't notice the teenager in the corner of the room, giggling quietly to himself, a fresh wound on his face the clear result of an omni-blade. On his person were codes matching the signal that had brought the frigate there in the first place.
All the slaves on the planet were rescued, but the Alliance had heard and found examples of Laurence's work. Immediately, they planned to offer him a place in the alliance combat engineer program, only to be shut down immediately by higher ups, who considered the boy a danger to just about anyone around him. No amounts of advanced weaponry were worth a potential psychotic running around the ship.
Laurence disagreed, and once arriving on earth, hacked his cell and vanished, stowing away on a freighter. For the next five years, he wandered the terminus systems. He worked with eclipse for a while (former buyers of his weaponry) but left one day, citing boredom. This is how he ended up on Omega. He had heard of it, and thought it sounded perfect for someone like him. All the people to sell to, all the Asari women he liked, and all the Batarians he could shoot.
He remained for a while, and was there for the Cerberus invasion. As a human, it barely affected him in the slightest, to the point he almost missed them when Aria T'loak and Commander Shepard forced them to withdraw. Bored of Omega, having to deal with some anti-human backlash, and hearing good things about the Illium nightlife, he planned to find a spaceship to stow away on. Instead, he found Saris Fen. He had done a few jobs with the Volus's mercenary company before the reaper war, to the point the Volus offered him a permenant position, as his right hand man and personal enforcer. Laurence was unsure at first, but gave in when seeing the paycheck, as well as the fact he was working for someone who liked killing almost as much as he did. Since then, he has been loyal to Fen, to the point of strangling a Asari who attempted to bribe him into betraying Fen to the eclipse. Even so, he believes Saris's plan to be naive and somewhat pointless, believing that things will go back to the way they were, no matter how much good the group do.
Specialty: Engineer/Demolisher
Powers/Skills: Laurence's weaponry and armor are on par with the weaponry used by the spectres. He uses the strength of his armor to carry multiple weapons at a time, making sure he never goes into a fight without something for every occasion. He also makes use of drones and turrets, both of which he modifies to deliver more powerful shots, at the risk of burning themselves out.
Adrenaline Rush Sentry Turret (often several at once) Multi-Frag Grenade Incinerate Overload Attack Drone (armed with missiles) Flamer Stimulant Pack
Equipment: A heavily modified version of the N7 Paladin Armour, that he stripped the biotic amps out of to amplify his omni tool and inject him with Stimulants in the middle of a fight, also removing the shield function to allow him to carry more weapons at a time.
Almost any gun in the galaxy, ranging from M7-Predators to Kishock Harpoon Guns. He keeps his armory on Saris Fen's ship, and is always looking for weaponry to add and/or modify. He has recently had trouble with finding Quarian weapons such as the arc pistol and Reegar carbine. He also only has the N7 crusader and Hurricane. He has had no luck finding the other two, nor the typhoon or Valkyrie, which utterly infuriates him. He cant find any good Geth stuff either, though he is uncharacteristically hesitant to use a gun that might have a AI inside it.
Two overcharged Omni-Tools. In close quarters, he prefers to use the electric omni-claw so popular with infiltrators, on both his hands. He is also partial to the Batarian Enforcement Gauntlet (Ironically)
Misc: Despite the unholy amount of firepower he carries at all times, he has never received any formal marksmanship training beyond a few lessons from Fen. As a result, hes a surprisingly bad shot. Its unwise to point this out to his face.
Cicero has long become used to keeping a low profile; listening intently, concealing his beliefs, avoiding conflict, and speaking only as much as necessary. Coming from a place like the Hegemony to a place like the Terminus, carrying the unusual morals and closet-full of secrets that he does, it wouldn't have made him very popular- or particularly long-lived, had he been more vocal or obvious in his distaste for the status quo.
However, despite his proclivity towards keeping his distance emotionally, physically he comes across as quite friendly; which isn't a total deception. He did used to be quite the easy-going and cheerful kid, but over the years he's used that ease with people as a mask when necessary. Capitalizing on the natural artifice inherent in all Batarians due to the differences in physiology compared to other alien species, Cicero also quickly picked up the mannerisms most common throughout the galaxy, including the fondness for casual touching, partaking in alcoholic drinks, and easy acceptance of overly friendly nicknames, all of which serve to make him more likable as a companion or colleague.
Underneath it all though, shoved deep so he doesn't have to deal with it, there's a hot anger burning. Even born a rich and healthy biotic, practically gifted power in every interpretation of the world from birth, he was still powerless to stand against the wrongs of the galaxy, to change anything or make it better. He'd done small good deeds, managed quiet rebellions, but at the end of the day he'd shoved money at his problems, lied about everything, and run for it. He was angry at his family, his country, angry at the Terminus, it's gangsters, the Council and the Spectres and everyone and everything- especially himself.
He hopes that this latest job will quell the swelling volcano in his chest, that he can actually find something good and fulfilling to accomplish.
Backstory:
Jem was born to absurdly rich landed slave-owners on Davan, a Hegemony colony. They were set to become the richest family on the planet and ascend from Cloud caste to Heaven, his sister Ponna was already in the process of being betrothed to a grandson of the Hegemon. Davan itself was a world on the rise; nearly five decades ago the Oran Academy of Mass Technologies was founded, since then becoming reputable school for studying element zero, biotics, and mass effect fields, and only two decades past the Hegemony invested in expanding dockyards over the planet. Davan suffered no less than twelve eezo contaminations in the last century, many of the later ones probably on purpose, and as such the Oran Academy and the Office of Recruitment have had quite a few biotics pass into the fold.
Jem's entire family are biotics, and all have studied at the Oran Academy at one time or another. His parents own a significant portion of the campus, and as such he received most of his education there, but it wasn't all sunshine and rainbows. A new batch of slaves arrived to work in the Academy, and one of the new younger ones broke a mug of tea with only Jem as a witness. Fancying himself rather enlightened and above such cruelty as beating a slave, Jem allowed the young Salarian to get away with it, simply taking responsibility for it when a professor came to investigate the sound. The slave, Molan, took that as a cue that they were now friends, and whenever the two were alone or passed each other by, Molan would give bright acknowledgements or cheerful chatter. Until something went wrong.
Mysina was the name of an Asari slave that shared quarters with Molan, and one day Molan came frantically in search of Jem, going as far as to wake him in the middle of the night by barging into his dorm room. Before he knew it he was in the slave quarters with Molan, Mysina, and two other Asari. The other slaves freaked at the sight of him, berating Molan, and one burst into tears, but Mysina was clearly having problems and could hardly focus enough to be aware of his arrival.
It rapidly became apparent she was pregnant, that no one else had caught on to that fact by some miracle, and there was some kind of complication with her contractions. The decision to help them was obvious, and he jumped into action to find a medikit and a medical grade omnitool from one of the science labs. Of course when he blundered into a security officer on the way back, it took some quick thinking and blabbing something about a minorly injured roommate to get him off the hook for being in restricted wings after curfew. He hadn't planned to keep it to himself, he wasn't exactly secretive with his peers about his fondness for Molan, but the severity of what he was doing put him on the spot.
Later he would decide that had definitely been the right choice, as the Asari slaves were forced to trust him and broke protocol to have very serious and frank discussions about what would happen to them all should he tell them about the baby, which led to longer talks about what slavery was actually like without the rose-tinted visors of being the slave-owner, and then further reinforcement where the Asari implied he'd be imprisoned for treason and never heard from again for undermining the values and laws of the Hegemony- a very believable threat, if untrue. The slaves didn't quite grasp just how rich he was and what it meant he could get away with, but that threat was the last straw that set him on his inevitable path.
In order to keep the secret of Rahya, Mysina's new daughter, the slaves needed his help. Eventually everything would fall apart, but for a short time Jem managed to keep it together. Having a secret and going against the rules was actually kind of exciting, but the longer it went on the more frustrated he became with the treatment his tentative friends were forced to endure.
Being of such a reputable caste and his parents’ influence in the Academy granted Jem a bit more leeway than other students, and he transferred mid year to entirely new fields with a radically different end-goal. Previously he’d studied mathematics and engineering, with a heavy focus on designing biotic implants in particular, but suddenly he had new priorities and swapped over to a more medical focus, focusing on the biology and development of biotics, and hiring a professor from Khar’shan to teach him the basics of medical care.
His family sent their children to the Academy purely for the prestige, hardly any of them actually ended up in careers the school was actually specialized for, instead all becoming sponsors, investors, and benefactors, simply handling their money to make more money, but Jem’s aunt Khotia was a core designer in service to the Hegemony, and she encouraged his interests in breaking away from the norm and becoming a doctor.
He was still young when Rahya was revealed, a random inspection of the slave quarters landed all the Asari on a ship to a re education facility for disobedient and willful slaves. Molan, the Salarian boy, was killed when he tried to intervene. Jem didn’t learn of it until hours later in the cafeteria, when some other students were gossiping about the incident. He dropped from school that night and returned to his family’s estate, eventually forgoing his grief and dividing his attention between his new tutors and half-heartedly searching for his friends through the extranet.
He carefully gained the trust of his own family’s slaves, many of whom were better off than the slaves of a lesser caste simply because their estate was so rich and pristine they could afford good working conditions and rewards for good behavior rather than punishments for failures. It didn’t make the practice any better, but it wasn’t as life-threatening and abusive as it might otherwise have been. Eventually one of them gave up the location of a re-education facility they’d been to before, even though they weren’t supposed to talk about them, and Jem was able to hire a hacker to splice a disposable omnitool into the system, from there he found a way to read the resident lists for all associate buildings and, nearly an entire year after the incident, he found a lead on Rahya.
He found her in a Salt caste school for the education of young slaves, and traced her path back to Davan, where he found the records that led him to the location of her mother and the others, luckily all on the same planet of Copril. With his wealth he easily made the necessary connections to fund a bounty on them, with the express orders that they weren’t to come to harm and that they were to be delivered to an escort on Ilium that he bribed to pick them up and return them to Asari space. Unfortunately, just after transfering the credits to bribe a nurse in the Salt caste school, Jem’s father caught on to something going on and vigorously scrutinized his activities for nearly a month, meaning he never got to check in with them after they were free- or even check to see if the plan had succeeded at all, or suffered any complications.
By the time he ascertained that they had at least been liberated from the facilities, the Reapers were appearing in Batarian space. The Academy and the Shipyards were some of the first places to go up, leading to massive eezo leaks that turned whole swathes of the sky a bright blue for weeks, poisoning large amounts of the population. Instead of distributing his estate’s supply of scrubber-masks to the city as his mother directed, he instead left the boxes in their slave dorms, and when a gap in the Reapers’ attack formed in the sky and his father ordered him to prepare their private yacht for a hasty escape, he warned and recruited the slaves to help so they wouldn’t be left behind and forgotten while the rest of his family secured their valuables in the vaults.
They ended up stranded on the space stations over Irune, the Volus homeworld, when the Relays went down, and his father was forced to release their slaves or else be arrested by a Turian patrol, much to the amusement of Jem.
Their inevitable return to their estate on Davan was a relief for most, especially to find only the fields and peripheral plantation complexes were looted and burned and not their more precious valuables in the estate proper, thus allowing them to maintain their wealth- and even advance it. Batarian society was shaken, many of the upper castes had been killed on Khar’shan, caught in the reaper invasion, and Jem’s family was on the short list to become fully fledged members of the Heaven caste, their only faults being the unfinalized marriage into the Hegemon’s direct line and their colony-based upbringing.
Jem couldn’t have cared less though; he’d had his first taste of the cosmopolitan freedom over the world of Irune, and it was a taste he had enjoyed immensely. Hegemony citizens were not allowed to leave Batarian space, and information was strictly controlled, but they were forgiven for their flight given their circumstances, their caste, and the fact that they had come back, even after being exposed to the wonders of the free extranet and all the treasonous ideas and information it held.
At eighteen years old Jem put a bounty on his own head under a pseudonym, and had himself kidnapped by pirates after visiting the library directly next to a spaceport, making it as easy for them as possible. Once outside Hegemony space he turned on his captors, equipping a light collapsible helmet for just this purpose, and using a mass-effect bolt-thrower he’d smuggled in his underwear to blow a hole into space on the bridge, and using the confusion and his mag-boots he ditched his kidnappers and escaped on their shuttle, after putting a few more holes in the corridors.
From there it was a hasty trip to the Terminus systems, and he never looked back.
Specialty: Combat Medic
Powers/Skills: Biotic training, medical training, mediocre tech and programming experience, decent firearms training, and a talent for and history with deception.
Equipment: Medical kits, Batarian biotic amp implants, medical-specialized omnitool, M-12 Locust automatic SMG, Acolyte charged semi-automatic heavy pistol.
Misc: Listed as a missing persons in the Batarian Hegemony. Has a few emergency stashes of cash, but he’s beginning to run low. Often uses the codename Cicero - it used to be Si-Zero, a Batarian letter-number combo, but mingling with so many humans inevitably corrupted it until he accepted the new moniker. He never gives out his last name, or implies in any way he’s from an upper caste, going as far as passing himself off as Mesa caste when he has to.
@Vulkan Are there going to be any guidelines with Powers? Which Powers we can use, and how much we can use them, etc? I feel like things could get a little out of hand without some guidelines to follow.
Well, no ones Shepard, so you cant fire warps every second if you only have a pistol. Biotics will drain you immensely if you use them a lot, and omni tools have to cool down when it comes to tech powers.
You can have around eight powers, and they can be anything from the main ME single player. Powers belonging to bonus powers and multiplayer in the games, are a bit rarer, and may need explanation (e.g. this human needs an explanation why they use Batarian blade armor). Doesn't have to be a intricate excuse, but it would be helpful if you had one.
And obviously, powers have to kind of fit your class. I can forgive soldiers packing incinerate or adepts with special ammo, but you cant have this engineer fire singularities. You need to at least be a sentinel for that.
Artwork Originally of Jason Levasseur from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.
Personality: Ashton is brave to the point of foolishness, smart to the point of smugness. Raised with the values of a middle-class human teenager, the boy was taught the basic elements of 'right' and 'wrong' but has since learned of the existence of moral grey. But despite learning of moral greys, Ashton is still innocent and naive, and knows it; he knows that he is unprepared to tackle Omega without help. But nevertheless, he is determined to survive and even thrive if given the chance, and eventually pursue his personal objectives...
Backstory: Ashton can remember a life back on Earth, a happy and privileged life with friends and videogames and school. It was uneventful until the Reapers came, and the boy was torn from his roots as he and his parents fled the planet in a hasty evacuation. The next few years were a whirlwind of privations and movements in a refugee convoy, where the boy quickly eluded his parents' attempts to shield him from hardship and found an apprenticeship as a locksmith and programmer, helping make facilities more secure. In time, his mentor, a Batarian outcast nicknamed 'Rigger', began giving him more concrete lessons not just on cyber-security, but security in general.
When the Reaper Invasion ended, Ashton and his parents went back to Earth to rebuild their lives, but he never forgot Rigger. As the young man continued his lessons in security and cybersecurity over the Extranet, he also realized that what can be used to keep intruders and hackers out can be used to let them in. This lesson, though basic, was irrelevant for a time... Until news reached him that Rigger had disappeared into Omega itself. Knowing that his parents, or most of Humanity, would not allow a child to go off alone to rescue a Batarian, Ashton knew he had to arrange his departure from Earth as discreetly as possible.
He then began taking on cyber-security and security jobs over the Extranet, using an anonymous identity: Aegis. As Aegis, he protected several business establishments from hackers and thieves, and even managed to receive a payment from a mid-level bank in exchange for preventing a major heist even before it began. But even as he pocketed the money from these jobs, he was researching Omega, looking for an opportunity to go on a trip to the 'heart of the Terminus Systems'.
Opportunity arrived when one of his uncles who had been seperated from the rest of his family by the Reaper War and subsequent population displacements was reported to have turned up in Illium, and Ashton's father decided to visit his brother and take Ashton with him. Ashton saw it as his chance to slip away and rescue his old mentor. So upon arrival in Illum's spaceport, Ashton carefully slipped away just as his father was distracted by a toilet break, although he did leave behind a moderately-encrypted note saying where he was going and what he was doing.
Evading both police and criminals by a mix of lying, bribery, and taking calculated risks, Ashton slowly made his way towards the Terminus Systems, doing more security and cyber-security jobs as Aegis as he did so. His last operation was to do some work for a PMC Company working in Omega, in the hopes that he can get their services as 'security' in return.
But then his luck ran out. The PMC that he had done work for, and planned to hire, found out that not only was he Aegis himself, but also working alone. And as they were the unscrupulous type of PMC, they planned to enslave him and sell him off to the highest bidder in response. But Ashton, in a fit of justified paranoia, managed to plant a bot in their closed network that notified him that he was going to be kidnapped, and so the young man managed to give his would-be captiors the slip... Only to find himself in Omega and without any way to survive, much less rescue Rigger. Was this the end for him?
Specialty: Infilitrator
Powers/Skills: Ashton is an expert in security and cyber-security, which translates to hacking, infilitration, and preventing the same things from happening to his side. Although not a good pistol shot or knife user like actual professional infilitrators, Ashton has the brains to compensate for that, and is able to act as mission control or a direct agent. He is also reasonably athletic.
Equipment: Civilian attire including a knife-proof vest underneath his clothes, a backpack containing food and water rations, a miniature flashlight that can be used to blind enemies or as a club, meta-material rope, omni-tool and miniature personal computer, and a stolen pistol from the PMC he ran away from.
Misc:
"I've never seen a hacker I can't keep away," - Personal Quote.
Personality: While there is about as much personality to the unit as one would expect from any Geth, the sheer number of Geth within it do make it feel a little more ‘alive’, if literal-minded and overanalitical, sometimes to a fault. Despite the stigma that still lies on the Geth, even after their part in ending the Reaper War, the unit is quite friendly, if the term is applicable to a machine. The unit remains adamant that the Quarians attacked the Geth without provocation and the Geth were justified in firing back, but it lives by a ‘live and let live’ code.
History: Not long after the end of the invasion, a Quarian technician on Rannoch discovered an unusual Geth platform. It possessed several panels on its head apparently meant to simulate facial expressions as well as a more complex architecture, capable of supporting thousands as opposed to the one or two hundred individual Geth programs found in most Geth platforms. The unit, along with four hundred Geth recreated by the Quarian and his team, was sold to the Eclipse who planned to use it do do their dirty work in hazardous environments or borderline suicidal tasks. For a time, it worked, and the Geth unit received numerous upgrades in order to make it even more effective. It worked so well that the Eclipse contacted the Quarian and purchased several other Geth platforms with the necessary programs. That was their second mistake. The first mistake was using the advanced unit without thoroughly studying its capabilities. The third and final mistake was not making sure the Geth platforms couldn’t communicate with each other.
As the Quarian took care to give the Geth information about their progenitors, the role they played in the galaxy and that they’ve achieved sentience shortly before their end, the Geth decided they wouldn’t be anyone’s slaves again. The Geth abandoned all but two platforms: the infiltration unit and the sole Prime in Eclipse possession. Only a handful of Eclipse mercenaries manning that base lived to tell the tale of two Geth platforms, displaying unusual intelligence for isolated units, wreaking havoc throughout their facility. As the platforms neared a shuttle, the Prime runtimes abandoned the heavy platform in favor of the smaller, more advanced infiltration unit. The now inactive Prime was cannibalized for spare parts and the Geth left the smoldering base behind.
But with this many Geth in a single platform, they became less machine and more organic in the way they behaved, not unlike one particular unit from before the Geth extinction. And this unit developed a guilty conscience. The Geth within the platform quickly reached consensus: They couldn’t allow senseless death to be their legacy. The unit stayed in the Terminus systems, relentlessly hunting mercenary groups operating within the area. Until it ran across a different group, one whose goals seemed to align with its own.
Specialisation: Infiltrator/assassin
Equipment:
Black Widow (recovered from a fallen Turian Spectre by the Eclipse)
M-96 Mattock (recovered from a Salarian mercenary by the unit)
Omni-tool (recovered from a fallen Human Sentinel by the unit)
The below is a work in progress but if you want me to change anything that’s there so far just say.
Name: Robert Cadogan
Race: Human
Age: 31
Gender: Male
Appearance:
Personality: Coming soon...
Backstory: • British born into a military family. Joined the Alliance military when of age. • Served in various battles prior to the Reaper war. • Was on leave on Earth during the Reaper Invasion. • Fought at the battle of London. • Left the military after the war to try and start a new life before being dragged into the life of a gun for hire.
@Starlance Accepted. The platform itself sounds like a spare body for legion. xD
Either that, or maybe the Geth wanted one (well, one thousand and change) of theirs in Andromeda? Maybe a "diplomatic" platform built after Shepard brokered the peace? Guess we'll never know :D
I haven't seen any claims that the Hegemony is lacking technologically, and they even have some of their own armor/weapon designs on the market in the citadel, and I don't recall anything similar from the Hanar, Elcor, or Drell. They're just insular, tyranically so, citizens aren't allowed to leave and everything is censored, meaning the majority of Batarians we meet are outlaws, pirates, slavers, generally just rule-breakers, or they're Hegemony agents or spokesmen- sometimes they're both. I'm not claiming they're actually good and decent brainiacs behind their wall of censorship, but I don't think it's fair to depict an entire species at the epitome of evil and ineptitude as Bioware have done either.
That said, the Academy is a very exclusive private upper caste school :P, not exactly a standard representation of what the Hegemony makes available to everyone, and the staff went like two whole years without discovering one of their slaves had a baby, and have you ever tried to hide a baby? I haven't, because those things be loud and smelly and needy, iow; difficult to hide.
I get what you mean though, I make no assumptions that Cicero's education will be nearly as good as someone from one of the Council species. All that censorship, xenophobia, and isolationism would definitely have left him at a handicap education-wise, but he's had two years in the Terminus to beef up his repertoire with some on hands experience working with xeno-biology and the free extranet, so hopefully that's good enough to compensate!
And ye, I missed the personality addition but I'll edit it now. o7
@Vulkan I'm working on an Asari who used to be one of the clones that came from the Thorian, but survived her encounter with Shepard. RN I'm researching the lore on the Thorian, Shiala, the clones and Zhu's Hope to see if I can make it work out. Are you cool with the idea?
Personality: She's very arrogant and sarcastic and likes to sketch in between missions.
Backstory:Alya has the honor of being an exile from the Flotilla. She was a general nuisance for her fellow Quarians, being an irritating trickster at heart along with stealing tech or objects from other Quarians to tinker with. Eventually her escapades came to a head with the rest of the Fleet when she mistakenly caused a small explosion on one of the liveships. Luckily it was contained rather quickly but due to several quarians being injured and the potential risk and devastating effects that could of happened if the liveship had been lost, she was put on trial and gave her a one way ticket off ship in her late teens (much to everyone’s relief). Not that it bothered her much, since she practically asked for it and cares little for her own people and the Flotilla. Why should she care for people who to her seemed more like cowards then anything else.
Following the exile, Alya managed to hitch a ride to Illium alone and homeless and in desperate need of work. Luckily, it wasn’t long before she got help from a sympathetic quarian, who landed her a spot on the Dire'Sila when it was in dire need of repairs for cheap. In exchange for the repairs and continuous management, she was allowed to stay on board and have somewhere to live. She would learn over time that the Dire'Sila crew dealt it less savory matters then normal trade goods. Their usual bounties put them in a gray area of the law in the system which had Alya learning how to use weaponry to be able to aid the crew when things went worst then expected.
Eventually though she decided to move on leaving her home aboard the Dire'Sila (along with a handful of tools and objects from her ex-crew members) and taking a small ship of her own named the Halla. She began to advertise herself as a mercenary to help afford her repairs of the Halla and supplies. She learned a trick or two on the Dire'Sila that she saw she could put to use, for the right few. Over years she was able to hone her skills while also being able to indulge in her hobby of sketching and tinkering with various forms of tech. While now the Quarian homeworld has been retaken, she has no desire to return to her people, let alone the fact that they no doubt wouldn't want her back either. She is content with her life as a mercenary.
Just gonna go ahead and throw my interest in here. I'll get to work on my CS, but may not be able to get it finished until sometime Wednesday, which is my next day off, if that's alright
Stand at 6'4 weighs around 195. Blue eyes though one is a cybernetic, black hair. Various scars from where he has been shot,stabbed burnt, most of them are on his chest or extremities.
Personality: Elijah treats his word as gold. If he says he'll do something you can bet your life that he'll do his damnedest to get it done. When not on a mission he can often be found enjoying a beer and a nice smoke in some quiet corner. Doesn't like walking blind into something. Does his best to get as much information as possible. Tries his best to keep a neutral face for if one gives away their emotions they can be as easily as a book.
Has become desensitized from his time working as a mercenary and his time in service. Can be described as a pretty friendly guy, always willing to listen to people problems and offer advice if he's able too, though like any guy doesn't like to talk about any of his problems. Has a dry sense of humor.
Still holds onto the childlike wonder of traveling to new worlds and seeing the stars.
Backstory: Before his parents moved to Demeter, his mother was doing a simple engine repair that suffered from a simple malfunction, though during the repair the something wrong happened causing his mother to be exposed to eezo which later down the line allowed Elijah to develop his biotic ability. Elijah was born on Earth's first extrasolar colony Demeter. His parents moved there from France when they got married. As a child Elijah's days were filled with taking things a part and putting them back together. One could say he had a pretty normal childhood. Made some friends, graduated high school, fell in love, had his heart broken, ya know the usual.
Unlike his friends, Elijah decided to join the System's Alliance Marines. During his service he was trained as a Sentinel which he excelled at. During his first four years Elijah spent most of his time repairing and maintaining his units equipment or training operations. Nothing of note really stands out except him picking up rank to Service Chief. When he came up for reenlistment, Elijah stated that he would gladly reenlist as long as he could be assigned to the 103rd Bridge Burners. His term were easily accepted.
A few months after be reassigned to the Bridge Burners, Elijah's unit received their first mission. They had received intelligence regarding a nearby pirate base. His unit's job was to make a breach in the pirate fort then to hold position and wait the main battle group to clear the fort. Their mission was a complete success with only one injury.
The next three years of Elijah's service past with a quickness. The only things of note were in picking up Gunnery Chief then Operations Chief meritoriously. After his service was over, Elijah moved back to his home world of Demeter. He stayed there for nearly a year bouncing between jobs. From working as a bartender to a engineer assistant. He eventually came across an advert for a mercenary company called The White Company. After he did some more searching about said mercenary company. After a short interview he was accepted into their ranks. For the past four years he has served under the banner of the White Company. From raiding slaver strongholds to guarding frontier colonies.
Equipment: M-7 Lancer that was taken from a warlord he was contracted to kill. Elijah has since upgraded to allow it to fire more before overheating. M-6 Carnifex M-11 Wraith
Misc: Some information about the mercenary company he works for - The company is based off of an ancient old earth mercenary company - Considered a 'good' mercenary company - They tend to work with the various governments mainly the big four. - Their most common contracts are bounty hunting, protecting colonies in the Terminus and Attican Traverse Systems, protecting VIP's. Other contracts they have taken up are pirate and slaver stronghold raids and protecting shipping lanes. - Accepts all races - They wear a ceremonial surcoat over their armor - Speaks French and English - Motto is "ils ne passeront pas"