Minor nitpick. When did he get the eezo exposure needed to become a biotic? I don't think a safe there's a way to do that with humans beyond detonating an eezo drive core around pregnant women and hoping to god they get biotics instead of the considerably less cool fatal tumors.
Otherwise though, sounds good. Would he be on leave from his company?
Most of it seems alright (and i LOVE that picture), but there are a few things that didn't quite sit well with me.
First, she messed with geth stuff? I'm pretty sure that's the no.1 sin on the migrant fleet. I dont know what they would do if a kid was found doing it, but i'm pretty sure it would have been severe.
Also, qunari? You mean Quarian, right?
Otherwise though, its all good. I honestly thought engineers were gonna be rare in this RP, which is why i made my other char one. xD
Okay, I was just thinking about the flow of the RP, with how many people we would have. Some times with a ton of people, the RP comes to a standstill. As long as we can all commit!
@Vulkan Will work on it and oops, I don't know why but for some reason I always seem to randomly just mix quarian and qunari. Doesn't help that I enjoy either race for their respected series I guess. As for her exile I'll probably change it to something else but the geth thing was all I could come with at the time for her being exiled. Though the more I look at it and think on the character the more it just doesn't seem to work. Maybe change it to something else on why she was exiled.
EDIT:
Did a little tinkering with the history for her exile, think it would fit better with someone like her being a trickster at a young age and tinkering with objects and tech that she took from others.
Okay, everyone, im seeing a lot of engineers and not enough other stuff.
Good grief, i never thought id need to say this in a mass effect RP, but where the hell are all the biotic characters? Cmon all. Got something against space magic/diet the force?
Minor nitpick. When did he get the eezo exposure needed to become a biotic? I don't think a safe there's a way to do that with humans beyond detonating an eezo drive core around pregnant women and hoping to god they get biotics instead of the considerably less cool fatal tumors.
Otherwise though, sounds good. Would he be on leave from his company?
I mean thats how all humans become biotic. So I would assume thats how he got it as well. With humans its kinda luck of the draw to become a biotic.
To answer your other question yes he would be on a leave for the duration of the mission.
Heres my main character! Ill defer to you lot if hes any good.
Name: Laurence Kaylin
Race: Human
Age: 25
Gender: Male
Appearance:
Under the armor he has short, blond hair that has clearly been cut extremely haphazardly. His eyes are a vivid green, half his face is mostly scarred over and one eye is missing. Cybernetics weren't administered in time to minimize damage. He generally keeps a gaunt, haggard appearance. He would be handsome for a human, if he bothered to take care of himself.
Personality: Laurence is vicious, confrontational and reckless. Every piece of weaponry he has made has been for him and ONLY him, in his eyes (the small amount he gave to Saris is considered a temporary arrangement). He feels completely invincible in his armor and has yet to meet an opponent that his completely illegal technology is unable to defeat with ease. Whenever he finds technology he is unfamiliar with, he steals, cannibalizes and duplicates it, as well as searching for a way he can use it. As a result, he has a taste for violence that would impress a Krogan. Despite all this however, he takes his job seriously, if keeping the team alive is what it entails, then that's exactly what he is going to do. He has a tendency to think of himself as the smartest person in any room, and feels that the chattering idiots he meets don't exactly disprove that motion.
Backstory: Laurence was born to colonists on their way from earth, to one of the new colonies that had popped up ever since the first contact war. Laurence doesn't remember which colony it was, and doesn't particularly care either. Hes never made an effort to look. All he knows is, when he was seven, the colony, like so many others, came under attack by Batarian slave traders. The last thing he remembers of his family is being led into a cage with other children. He never saw them again.
Despite his youth, Laurence always liked technology, so spent a great deal of time taking things apart and putting them back together again, not worrying about the risk of electrocution. The slavers heard about this, and when he was nine decided to put him with several other slaves, making weaponry for the group. Most of it was knockoffs of Elkoss Combine weapons.
Despite his youth, Laurence knew what was going on around him. He knew that he would do this until the day he died, which would be soon, if he didn't do a good job. Then, it hit him.
He proceeded to put every bit of his mental focus into making the most perfectly made, deadly weapons imaginable. He pushed himself to meet deadlines that slaves were forced to work, all the while doing this. The strain of it nearly killed him, but eventually, he was noticed. The slavers immediately removed him from the sweatshop, and gave him his own workshop, telling him to create more and more different weapons, in the advanced style he had shown before. Sure enough, he did exactly as they asked, putting out any kind of weaponry they wanted.
Assault Rifles that could stop a Krogan, scoped pistols that could blow a head apart from almost a kilometer away, he did it all. The slavers were utterly delighted. Not only could they afford to arm themselves, they could sell his weaponry across the galaxy, making more money than slave trading ever could. Laurence eventually got his own slaves to work under him, all the while cranking out more weaponry.
By the time he was twelve, he finished his magnum opus, a Batarian sized suit of colossus armor for the head slaver that could take missiles and not even slow down. Due to this gift, the slavers thought they had the kid who could make anything in their pocket. Eventually, they stopped guarding him, letting him do his own thing, not bothering to ask why he needed certain parts...
Six days before Laurence's 15th birthday, an Human Alliance frigate was spotted in system. Laurence immediately armed the entire gang with the best weaponry he had ever made, and, as a personal favor, handed over one of his pet projects, a fully repaired M-920 Cain. The Alliance Marines landed on the planet, and the slavers were almost salivating at the thought of taking a cruiser after they wiped the humans out.
The M-920 cain was fired at the advancing forces...with the round proceeding to detonate in the chamber, killing ten Batarians and wounding a dozen more. All across the base, things went wrong. Weaponry exploded in their hands, Kinetic Barriers shorted out, Omni-Tools administered a fatal overload...to the user. The Marines arrived expected a long, drawn out fight, only to find dozens of wounded and dead slavers, the others attempting to fight back with knives and cheap, slave made pistols. When they made it to the control center, they found a Batarian, in heavily customized colossus armor. It had locked the joints and vented burning coolant, burning the wearer alive in his own suit.
Such was the carnage, they almost didn't notice the teenager in the corner of the room, giggling quietly to himself, a fresh wound on his face the clear result of an omni-blade. On his person were codes matching the signal that had brought the frigate there in the first place.
All the slaves on the planet were rescued, but the Alliance had heard and found examples of Laurence's work. Immediately, they planned to offer him a place in the alliance combat engineer program, only to be shut down immediately by higher ups, who considered the boy a danger to just about anyone around him. No amounts of advanced weaponry were worth a potential psychotic running around the ship.
Laurence disagreed, and once arriving on earth, hacked his cell and vanished, stowing away on a freighter. For the next five years, he wandered the terminus systems. He worked with eclipse for a while (former buyers of his weaponry) but left one day, citing boredom. This is how he ended up on Omega. He had heard of it, and thought it sounded perfect for someone like him. All the people to sell to, all the Asari women he liked, and all the Batarians he could shoot.
He remained for a while, and was there for the Cerberus invasion. As a human, it barely affected him in the slightest, to the point he almost missed them when Aria T'loak and Commander Shepard forced them to withdraw. Bored of Omega, having to deal with some anti-human backlash, and hearing good things about the Illium nightlife, he planned to find a spaceship to stow away on. Instead, he found Saris Fen. He had done a few jobs with the Volus's mercenary company before the reaper war, to the point the Volus offered him a permenant position, as his right hand man and personal enforcer. Laurence was unsure at first, but gave in when seeing the paycheck, as well as the fact he was working for someone who liked killing almost as much as he did. Since then, he has been loyal to Fen, to the point of strangling a Asari who attempted to bribe him into betraying Fen to the eclipse. Even so, he believes Saris's plan to be naive and somewhat pointless, believing that things will go back to the way they were, no matter how much good the group do.
Specialty: Engineer/Soldier
Powers/Skills: Laurence's weaponry and armor are on par with the weaponry used by the spectres. He uses the strength of his armor to carry multiple weapons at a time, making sure he never goes into a fight without something for every occasion. He also makes use of drones and turrets, both of which he modifies to deliver more powerful shots, at the risk of burning themselves out.
Adrenaline Rush Sentry Turret (often several at once) Multi-Frag Grenade Incinerate Overload Attack Drone (armed with missiles) Flamer Stimulant Pack
Equipment: A heavily modified version of the N7 Paladin Armour, that he stripped the biotic amps out of to amplify his omni tool and inject him with Stimulants in the middle of a fight, also removing the shield function to allow him to carry more weapons at a time.
Almost any gun in the galaxy, ranging from M7-Predators to Kishock Harpoon Guns. He keeps his armory on Saris Fen's ship, and is always looking for weaponry to add and/or modify. He has recently had trouble with finding Quarian weapons such as the arc pistol and Reegar carbine. He also only has the N7 crusader and Hurricane. He has had no luck finding the other two, nor the typhoon or Valkyrie, which utterly infuriates him. He cant find any good Geth stuff either, though he is uncharacteristically hesitant to use a gun that might have a AI inside it.
Two overcharged Omni-Tools. In close quarters, he prefers to use the electric omni-claw so popular with infiltrators, on both his hands. He is also partial to the Batarian Enforcement Gauntlet (Ironically)
Misc: Despite the unholy amount of firepower he carries at all times, he has never received any formal marksmanship training beyond a few lessons from Fen. As a result, hes a surprisingly bad shot. Its unwise to point this out to his face.
Alright, well, here we are. Hopefully everything is acceptable, if not I'll change whatever needed.
Name: Alexis Sinclair
Race: Human
Age: 26
Gender: Female
Appearance:
Standing at five foot six with short cut black hair, a somewhat lanky and skinny build, Alexis is a fairly typical human - if it weren't for her obvious cybernetics. Eyes, spine, and even part of her brain has been heavily modified along with some other internals. One of her right arm from the elbow down is completely metal. She can often be found wearing a simple white tanktop when lazing around, along with combat boots, some baggy pants and can often be found playing games in her down time, if not tinkering with something.
The armor seems to be an upgrade from a certain mostly defunct organization. The old paint has been stripped off, leaving it a pure white color with blue accents, with the helmet modified.
Personality: A slightly unhinged girl that's a bit rough around the edges.
Alexis is friendly enough, if you don't mind the fact she's about as delicate as a drunk Krogan. Speaks her mind, has little love for protocol and regulations, and can generally be defined as a wild card in anything she does. Reckless, a bit competitive and thinks she's the hottest thing on two legs. Don't expect her to confine herself to the back lines. Doesn't like being insulted or yanked around by people.
That said, she's a good sport and tends to laugh off most things, even if someone makes fun of her, just expect a jab back. Generally keeps things casual and loose, and spends most of her free time tinkering with tech be it guns, robotics, or occasionally messing with a FTL drive. Talks to herself a lot, and spends more time with robots and electronics than other people most of the time.
Despite her friendliness, Alexis tends to tire of people fairly easily and quickly. She prefers being alone, with just herself and her machines. Or blowing some poor idiots face off. Either or.
Backstory:
Alexis' backstory would ideally be started with her parents. One, a now retired Mercenary by the name of Katherine, the other a Multi-billionaire businessman by the name of David Sinclair.
Katherine, a former Eclipse mercenary for over thirty years. Racked up quite the reputation among her peers as a woman that could get the job done. With her hefty use of biotics and ruthless nature she made quite the name for herself...and quite the number of enemies, as one could imagine. Her career came to an end however, when she was shot and presumed dead after being betrayed by some snitch.
Her dad, was a businessman from the Citadel, an overall upstanding and morally righteous of a person as one could be. The only reason he had occasionally hired Eclipse - her moms squad specifically was because he could respect their discretion and ruthless nature...and well, he might have had a thing for her. It was during one of his jobs on searching for some sketchy data on one of his business rivals who conveniently started getting some hefty sums of money from somewhere was she snitched on.
Luckily for her, she was saved by David, given a new identity and the two settled down together and had a daughter - Alexis. By all means, she was nothing special, aside from a bit of fun with hacktivism. Hacking was only a side job - her real passion laid in robotics and from an early age she was tinkering with them.
In the end, the Reaper War passed, Commander Shepard saved the day.
Should have been some pretty easy living from there on. She was already on the fast track to being a fairly prominent robotics engineer, until some jackass from her moms past tried to murder her family. Almost succeeded. She lost one of her arms, both her eyes and her spinal cord was completely shattered and part of her brain had literally left the building. Using his vast fortune, David hired the best...and the best just so happened to be from a remnant Cell of Cerberus now working independently. All they requested from the wealthy businessman was backing - and they'd save his daughter for almost nothing.
With no other options, her dad accepted their deal.
After a week of intensive surgeries, Alexis was outfitted with experimental tech, and a personal AI implanted right in her brain. The goal? Some sort of AI human Hybridization using some salvaged and re-purposed reaper tech to create a form of super soldier aided by a completely subservient AI to aid with aim, monitor vitals, and other such applications.
The procedure did well. Extremely so. Alexis adapted to her implants very quickly, aside from suffering severe migraines occasionally she was able to function as a well as anyone else. More so, even, with the AI monitoring her vitals and having some limited control over motor functions, as well as some brain activity. Of course, the Cell was eager to get their hands on both her talents, and her new abilities for further testing.
They kept their identity pretty well hidden from her - she did have her suspicions but her father assured her they were just some scientists trying something new in the field of robotics and cybernetics. If she had known, she'd have never helped them with anything.
After, she adapted back to normal life fairly easy. Got a job in her fathers tech company, the Sinclair Corporation, occasionally doing contract work for these scientists while they continued to check the progress of this AI and her own adaption to the implants. Life was easy for three years, until she stumbled across who they actually were by doing a bit of ethical hacking.
She of course, was understandably furious. Cerberus was bad. Bad news on all accounts, especially what happened with the reaper war. She wouldn't have any of it. She didn't care what she was researching or what she was doing, she was going to make sure none of 'em survived.
So she blew them up, grabbed a ship, and left for the terminus systems. She eventually found herself on Omega, doing small time maintenance tech work.
Specialty: Engineer
Powers/Skills:
- incinerate A rather basic Tech skill that fires a high explosive plasma round at an enemy from her Omni-Tool. Highly volatile and could potentially cause some explosive shenanigans. Works best on armored enemies and organics, less so on shields.
- Overload A skill that overloads electronics, shields, and barriers by hacking and disabling them. Not so great against fleshy organics, but incredibly devastating to anything remotely synthetic.
- Cryo Blast Fires a super cooled mass of subatomic particles that flash freezes an enemy. Does no damage on its own, but incredibly useful in a support capacity. Following it up by blasting someone with an explosion.
- Combat Drone Spawns a useful tech drone, this one seemingly an extension and modified version of Alexis' VI companion. Aside from that fact its nothing too different from the normal sort of drone used by most techs. Just a bit smarter and can be deployed a bit more easily.
- Sabotage Want something hacked? This is how ya do it. Whether it be disabling enemy weapons or synthetics, she's played with all sorts of AI's, robots, and mechanical things. She knows how they tick and how to remotely hack or mess with them.
- Sentry Turret Another extension of her VI companion, deploys a portable sentry turret still none to different from the usual if just a bit smarter and more calibrated for its job. Can deploy only two at a time.
- Cybernetic Fitness A unique skill for Alexis derived from her companion. While she'll never be as strong as someone like a soldier who has gone under extensive physical training, the cybernetic implants have been meshed fairly evenly with her nervous system. If she lets it, the VI can aide her in targeting and other small physically related tasks by stimulating parts of the nervous system into action. Useful, since she sometimes forgets she's not actually a soldier.
Aside from these basic skills, it should be noted Alexis is well versed in cyber security, though its not her forte but her trade definitely extends more so to Robotics and Virtual Intelligence.
Equipment: Despite being no longer affiliated with Cerberus, Alexis still carries her old armaments with her. Omni-Tool, for hacking and other miscellaneous use. - M-358 Talon Side arm for close engagements and for surprises. - Ultralight Materials Upgrade - M-25 Hornet Main Armament, excellent long rage weapon - High Caliber Barrel, Magazine Upgrade - M-560 Hydra Situational use. Doesn't get used often, but is her solution to everything. Don't ask where she got it.
Misc: - Suffers from severe migraines occasionally. The crippling sort. - sometimes has trouble focusing on people around her. Cinnis is quite the chatterbox. - Effectively living with two sentient beings in one fleshy prison can be rather difficult.
Designation: Central Nervous System Compensation Service
Name: Referred to as Cinnis
Gender: N/A, speaks in a fairly neutral tone.
Appearance: N/A Appears on certain terminals as the symbol shown above as a 3d holographic image
Personality: CNSCS, Or Cinnis, is an AI specifically tailored to Alexis as an aid to help since the accident that rendered her almost killed. A chatty, helpful thing designed in theory to aide with Alexis' more precise motor functions. Its mostly designed to be a personal medical AI that monitors her vitals and keeps her body and her implants running.
In theory. It's quite the dry and sarcastic twit that likes bothering people and often complains about the woes of being confined to a fleshy prison.
Backstory: See Alexis's bio
Specialty: N/A, generally non-combatant
Powers/Skills: Cinnis functions as an extension of Alexis' own combat abilities. It can manifest in this way as a functional combat drone that harasses enemies or helps with remotely hacking enemy machines or doors, though often only functions as a distraction. The Combat turrets are linked with itself and it fires more precise, mechanical rounds. It has some control over her lesser brain functions, such as the administering of certain brain chemicals.
It should be noted the AI has no wireless functions outside of the above, and is entirely confined to Alexis unless physically linked with another machine or Alexis allows it through the use of her Omni-tool.
Equipment: N/A
Misc: Cinnis usually passes itself off as a simple Virtual Intelligence, most people do not entirely know its full scope as an AI. Fear of AI's is still a very real thing, after all.
Appearance | Lokea bears an uncanny resemblance to the asari commando Shiala, green skin and all. Often wearing Rosenkov Armor, she never fails to put on a tough appearance, with and without weapons.
Personality | Lokea didn't really start off with one after coming from one of those Thorian sacs, having been trying to parse over the millions of planted memories from the various people that the Thorian once had control over. Over time, she found herself to be a bit of an expressive, if not an emotionally and mentally unstable hedonist who lives for the present who enjoys the friendly company of other creatures. She stills struggles with her degeneration and her planted memories, but she has gotten much better since she started. Her origin of birth and her clone-like nature does give her somewhat of an inferiority complex, making her want to stand out and be as expessive and heroic as she is in order to make up for it. However, being an expressive individual, she loves to paint, sing, play music and even garden on her free time, having a love for creating the good things that come in life. With her love of creation and friendly individuals, she has a need to protect these things, a strong protection instinct having grown on her when she fought in the brief but devastating Reaper War. With memories planted from an asari and quite a few humans, she knows mostly human expressions and languages, and values freedom and joy in all things. Take those away from her and those she cares about, those responsible will be sorry.
(( Will develop more through play. ))
Backstory | Long story short, Lokea Zhu is an Asari Clone born from the Thorian who made a name for herself in Illium. Details below.
Born from the genetic stock of the Asari Commando Shiala, Lokea was created under strange circumstances by the Thorian found on the planet of Feros. While the Thorian exerted its influence and control of the populace of the nearby Zhu's Hope, it created strange green-skinned clones of Shiala in order to speak for it and defend it. While quite a few were deployed when Commander Shepard arrived in search of the conduit, some were stored in sacks for a quick response measure, and deployed some in order to quickly stop Shepard, as the Thorian resisted Shepard's attempts to deal with it. However, Shepard's squad was able to quickly dispatch the clones, the creepers and the nodes that held the Thorian in the building, and because of this, the Thorian was doomed. The Thorian was killed, Shiala and the Zhu's Hope colonists were freed, and Shepard was able to use the conduit as planned, getting closer to Saren.
However, not all of the sacs were destroyed, and not all of the clones were killed. Hours after the incident, Lokea surfaced from one of these sacs, free from the grasp of the Thorian. While she had a mixture of memories given to her by the Thorian when she was created, these memories were all scrambled, all from different minds and different bodies. She struggled to figure out who she was, what her name was, and who to speak for. She struggled to unscramble her thoughts, even as she walked amongst the corpses of the creepers and clones that had fallen in the battle earlier. Once she got hungry, she remembered what needed to be done. Using her commando skills that was granted to her through muscle memory, she managed to stalk and kill quite a few varren with her biotic abilities, finding her innate talents granted to her from Shiala's muscle memory. She wandered around the ruins of Feros for at least a week, attempting in solitude to unscramble her memories, and try to learn who she really was. It wasn't long before she stumbled into an Exogeni salvage crew, who gave her immediate medical attention, and sent her to an Exogeni facility in Terra Nova for further treatment and study. She made a full recovery, but medics and scientists were a bit shocked by the developments they found when treating her and examining her.
While all of Lokea's anatomy resembles that of an Asari, her green skin coloration was rather odd, though it was due to the mixed green pigment that came natural with most plants. When asked for a name, Lokea could only come up with many, being that of Shiala, Ian, Fai and many others, matching the records of those who were recorded as being under the influence of the Thorian. The interviewers asked her what she would come up with for herself, and after careful deliberation, Lokea called herself as such, as it meant 'hope' in the Asari language. 'Zhu' was added in as a suggestion, which Lokea took. Careful research and questioning, as well as corroboration with Thorian research teams, suggested that she was one of the few surviving clones from it, and that she shared a mind with the Thorian. This gave her memories and skills that were possessed by the others (biotics, combat abilities, technical skills, languages, and vague history). While it did give Lokea a head start, she still needed to learn how to figure out which memories were hers and which ones weren't. Further tests have shown that the creation of clones such as herself, while creating a perfectly capable asari with biotic ability, gave them some strange form of accelerated degeneration, with doctors giving Lokea an estimation of about 60 years left to live. While Exogeni attempted to keep Lokea at their facility as a specimen, they were forced to free her and any other clones they found as ordered by law. As part of bulk settlement plan for those involved with Zhu's Hope, Lokea was given medicine and treatment for her strange degeneration (medicine not normally used for this purpose but ended up helping Lokea regardless), regular doses allowing her to live about to an estimated of 90 years old before her organs fail. To this day, Lokea takes her weekly doses of her medication to keep her degeneration at bay.
Having spent six months at Terra Nova, she learned all about the Battle of the Citadel and Shepard's exploits, as well as the various stories that happened around the galaxy. It took her a while to piece everything together, but she was able to get a decent history of the galaxy and it's denizens in her head, connecting the dots between all of the accounts she had in her mind. Government officials on Terra Nova advised her to travel to an Asari world in order to find better treatment (as almost all of the medical facilities in Terra Nova were human), so Lokea immediately boarded a ship to Illium. She arrived there without incident, and settled down in a poorer neighborhood in Nos Astra. She spent her time on Illium learning about herself and her talents, trying to paint a better, clearer picture of herself from the many planted memories that came with her. She also spent her time using the skills she inherited from these planted memories, perfecting them. These skills were also used to help her with employment as well, having a slightly difficult time adjusting to work life but with a set routine, she was able to get the hang of things. She spent the next two and a half years in Nos Astra working at one of the shipping facilities, using her biotic abilities to help with package handling. She spent her free time tapping into her other talents of gardening, painting and playing musical instruments, learning how to express herself in fun, creative ways. She made quite a few friends in Illium, but that all changed when the Reapers arrived.
Lokea remained on Illium when the Reapers arrived, and when it happened, it was chaos. Lokea, having honed some of her biotic abilities at this point, decided to put them to good use, protecting the few friends she made with her biotic spheres, and forcing the invading reapers back. A local resistance was organized within weeks, and Lokea quickly became an active part of what was known as the Nos Astra Freedom Battalion. Using her skills as a commando to strike hard and strike fast at important enemy installations, she was able to help the Freedom Battalion keep Reaper troops off their planet for a while. Lokea used her time in battle to learn more and more about her biotic potential, finding out new ways to use her abilities. Often times, she would use them for more defensive purposes, but her abilities were effective at bringing troops out of cover and keeping husks at bay. While she enjoyed fighting with her biotic abilities as well as with her assault rifles and pistols, she didn't enjoy seeing what few friends she had perish in the war. Seeing bodies litter the streets, watching friends and loves ones burn away, it only made things worse for her already fragile mental state. In the months ensuing, Lokea continued to fight against the Reapers, until they fell.
All that was left to do was to rebuild. No more fighting, no more suffering, just rebuilding. Taking back what is lost. Lokea spent most her time in the efforts to rebuild Nos Astra with what was left of the Freedom Battalion, trying to cope with the scars that the war left her. While she rebuilt the homes of her own and her loved ones, she grieved with the survivors, and used her biotics to heal the wounds and scars that the Reapers left on the city. When there was nothing left to rebuild, Lokea took some time to revitalize the art that was abandoned during the war, and used her hobbyist skills to help bring back the culture she loved dearly. The art, the music, and the gardens that used to be there, she helped bring back with some of her living friends that she now considered family. Her distinction during the Reaper War and reconstruction within the Nos Astra Freedom Battalion made her a recognized hero of sorts, having used her talents to help the downtrodden. Even after the war was over and during reconstruction, there were still people who never learned, and there were still entities that preyed on the innocent. While the Freedom Battalion downsized since many of its members went home to rebuild, the militia was still an effective fighting force, keeping criminals away from the innocent. Due to the Freedom Battalion interfering with the interests of Nos Astra's corporate elite, the local government forcefully shut down the Freedom Battalion, leaving Lokea without a job. Thanks to being blacklisted in Illium, Lokea had no where else to go, and had no income to keep her medicated, and to keep her home. She sold her home to her friends, and she was rendered homeless for about a few weeks. Things were looking down until she got that fateful message from Saris Fen...
Specialty | Biotic Commando / Vanguard
Powers/Skills | Lokea had inherited her powers and skills through the shared mind of the Thorian, most of her offensive capability given to her thanks to Shiala. However, her artistic, farming and tech skills were granted to her from that of the colonists of Zhu's Hope, and she uses these abilities to their fullest extent as well. Thanks to her planted commando training and her experience during the Reaper War and reconstruction, she's pretty effective with her biotic abilities, as well as with assault rifles and handguns. While she's a fantastic biotic, she's nowhere near as powerful as the likes of many heroes the galaxy has to offer. As such, while she can use her biotics for extended periods of time, she'd need to consume a lot of food to do so, as it consumes large amounts of energy from her. Biotic abilities are listed below:
Pull - Lokea can use her biotic ability to lift objects and people into the air and towards herself, putting them in a field of weightlessness that harmlessly floats towards her. Throw - This ability is a basic push that can hurl targets away from her, whether it would be harmlessly or with forceful damage. Slam - Using the principles of applied force of the above two, Lokea and lift targets up off the ground, and slam them back down into it. Charge - This culmination of biotic power allows Lokea to 'charge' through objects towards specific targets and individuals, as long as she could see what she is aiming for. She can do small charges and 'glides' with her biotic power, but an offensive charge can allow her to push people with such damaging force that it would throw them back a considerable distance. Barrier - One of the first abilities that Lokea utilized of her biotics was basic kinetic protection. It acts in the same way kinetic shields would, but with only light focus, it can greatly reduce the effects of any incoming kinetic attacks. This barrier can be broken with enough force, or sustained force. Biotic Focus - With enough focus, this forceful energy allows Lokea to keep give her additional strength and resistance, protecting her against blunt melee damage, as well as giving her additional strength for other tasks. Biotic Sphere - This ability creates a defensive sphere around Lokea, allowing her to protect herself and anyone inside. Like the barrier above, this sphere can bring some serious damage protection to any who remain inside of it. With enough force, it can be broken, like an normal barrier.
Equipment | While Lokea would sometimes wear casual clothes, thanks to circumstances, all she has left is a travel bag with said casual clothes, as well as her combat-ready Rosenkov Armor. Her armor, as pictured above in appearance, was given camouflage to help her blend in with most environments, though whether or not it was actually effective Lokea doesn't know. The armor itself can protect her from low-end ballistics, other low-force kinetic attacks and quite a few hazards, though modern military-grade weapons can often pierce through it. Such armor does have several pouches and weapon hardpoints that allow her to carry the below on any given mission.
M-8 Avenger Assault Rifle - This tough, reliable firearm has been a design success, and thanks to its cheap, fast and reliable nature, it was fielded to militaries and militia groups the galaxy over during the Reaper War. Issued to Lokea when she participated in the Nos Astra Freedom Battalion, she used this weapon well, and upgraded it to her liking. Accurate and deadly in single fire mode and devastating in full auto, this weapon has only failed unskilled users. M-6 Carnifex Handgun - Needing a basic but powerful sidearm to allow quick and easy dispatching of close-ranged targets, Lokea requisitioned a Carnifex for her use as a sidearm. Replacing her M-3 Predator pistol, she fielded the Carnifex for general sidearm use, the powerful gun itself never once having failed her. 2 Flashbang Grenades - Having specialized in urban warfare, Lokea makes extensive uses of flashbangs when clearing out buildings of reapers and criminals. These handy non-lethal grenades allow her to blind her targets, and quickly clear a room of disoriented combatants, giving her precious time to identify friend from foe, and promptly react. 6 Thermal Clips - Such thermal clips are only used in emergencies. In extended periods of fire, when Lokea is often using single-shot fire modes, she doesn't use thermal clips, and instead waits for the weapons to cool. However, in the event when the weapon is needed in that moment, she uses the thermal clip to change out the heat sinks and keep firing. Rangefinder - This rangefinder is a smart scope that allows Lokea to see very far distances, and she has employed it when acting as a spotter for the Nos Astra Freedom Battalion sniper groups. Omni-Tool Modules
Medigel/Healing Module - This omni-tool module allows her to perform basic first aid easily on any wounded victims. While it doesn't cure them, it can buy wounded victims enough time to get proper help. Basic Hacking Module - Also known as the "Advanced Communications Module", this module allows Lokea to hack into anything that has the most basic of protection, ranging from wireless audio devices to basic locks. 'Swiss Army Knife' Module - Using the omni-gel converter that comes with the omni-tool, it can forge small tools that can be used for any basic need. Knives, screwdrivers, powersaws, corkscrews, nails... there's nothing the Omni-tool can't do! Almost.
Basic Kinetic Barriers - These basic kinetic barriers, while not military grade, protect from quick attacks, buying Lokea enough time to properly set up a defense or take cover. Said kinetic shield is small and can be concealed in clothing, and while it protects from bullets and explosions, it cannot protect against melee attacks.
Misc | More to come. This is a serious WIP, as I plan to perfect this sheet over time. Thanks for reading! <3
This is bound to be rife with errors, and it will be updated over time as the RP goes. Edits will be listed here!
Standing at 6'1" and weighing just over 215lbs Robert has an athletic and toned physique that allows him to move quickly through even the most difficult of terrain. He has a slight scar on the left side of his face that is mostly unnoticeable apart from the gap in his eyebrow. His torso features more prominent scarring including stab and projectile wounds.
PERSONALITY ————————————————————————————
Not the typical person you'd take for a military man, Robert is relaxed and approachable almost always with a look of mischief spread across his face. He is a deeply caring and emotional person who wears his heart on his sleeve. He likes to go out and enjoy himself when time allows for it and is a very social person. With extended downtime he travels the galaxy looking to find the best vistas and views the Milky Way has to offer.
Where there were conflicts amongst races and grudges held prior to the Reaper invasion, Rob has no issues with any other race and keeps friends from all over the galaxy. He can work with anyone when required and will always look to take the friendly approach with others.
When it comes to his job however, he is entirely focussed and efficient at what he does. He commands respect and has an aura about him that makes others feel confident in themselves and the mission being undertaken. The jokes and banter he revels in is left behind and makes way for the precise and effective leadership his position requires. He will happily throw himself into the firing line to save a squadmate or civilian. He has a lot of confidence in his own talents and skillset that should not be mistaken for cockiness. He knows his strengths and even more so his weaknesses.
BACKSTORY ————————————————————————————
Some people are born with everything given to them, others have to crawl through the muck just to give themselves an outside chance of success. Robert very much comes from the latter category. He was born in a slum in London to two drug addicted parents and it was a miracle that he survived child birth. Before his fifth birthday he was rescued after his parents were found overdosed on a park bench. This meant Rob ended up going through the foster care system for the next ten years.
The system was flawed and unfortunately the young lad was passed around from family to family, so much so that he had no appreciation for himself or others. He descended into a life of criminal activity that ranged from petty theft up to burglary. A week before his eighteenth birthday he was finally arrested and the judge made him an offer. Either go to prison or join the military. The judge had seen his history and took pity on his poor start to life. Robert reluctantly joined the Alliance military.
The initial few months were difficult both for him and for those training him. Several altercations are listed in his file and one report called for his immediate imprisonment. Fortunately for him the call for imprisonment was ignored and he was allowed to complete basic training. By time he had finished his training he had an epiphany and that was that he had finally found somewhere he called home. He was surrounded by people who supported him and wanted the best for him as well as having a place to lay his head at night.
The years that followed sent him from colony to colony on peacekeeping and anti-piracy duty, seeing some small skirmishes in his service. He progressed through the ranks and classifications the Alliance had to offer and coveted the longed for rank of N7. He was more than qualified and from his service more than proved himself, however the person who had filed the report calling for his imprisonment couldn't forget his early days of training. Using his more senior position he did all he could to stop Rob from becoming an N7 operative.
Unfortunately for Rob he never had the opportunity as the Reaper Invasion soon changed everything. He was on shore leave at the time the Reapers invaded, just outside of London. He could see the destruction from miles away, the giant silhouettes of the machines easily seen in the cloudless sky. Suffice to say shore leave was cancelled and Robert found himself in the midst of the Battle for London. For the entirety of the Reaper invasion he was in London trying to do what he could to hold the Reaper threat. Fortunately for him, Shepard eventually achieved what was assumed to be the unachieveable...the defeat of the Reapers.
In the aftermath Robert continued on in the Alliance military for a short while until it became clear that the Terminus Systems were devolving even further into heavy piracy. He held no hope of achieving his goal of becoming an N7 operative and so decided to venture out into the Terminus to try and do what he could to help protect the innocent out there.
Since arriving in the Terminus Systems he acts as a vigilante and private investigator on Omega. He has a very strong moral compass towards those who cannot defend themselves but will quite happily kill a merc without a second thought.
SPECIALTY ————————————————————————————
Infiltrator
POWERS/SKILLS ————————————————————————————
► Tactical Cloak
► Has an increased recharge speed over standard cloaks. ► Length of time able to stay cloaked in longer than standard cloaks. ► Power discharged when cloak drops is focussed onto Roberts mono-molecular blades.
► Sentry Turret
► Often deployed in unison with decoy to draw enemy fire. ► Modified to have increased shielding and to fire armour piercing rounds. ► Has the capability to fire long range rocket weaponry.
► Sword Master
► Highly skilled combatant in close quarters. ► Highly efficient at finding armour weakpoints.
► Recon Mine
► Wide area scan. ► High damage over a short blast radius.
► Decoy
► Often deployed in unison with sentry turret as a distraction. ► Increased shielding for increased survivability. ► When an enemy is within four metres the decoy explodes causing damage.
► Shadow Strike
► Increased protection momentarily after reveal. ► Electrically charged attack. ► Has the ability to drain the targets shields to restore own.
► Sabotage
► Able to hack almost anything as long as it is in his skillset. ► Can make synthetics/robots fight for him for a limited time. ► When his code has run its course the synthetic/robot detonates its power core.
► Acrobatics
► Robert is highly agile and can perform highly acrobatic feats. ► Unrestricted movement due to his lightweight armour.
EQUIPMENT ————————————————————————————
► x2 M-358 Talon Pistols
► Magazine Upgrades ► Heavy Barrels ► Ultralight Materials ► Painted Black
► Mono-Molecular Blades
A collection of two long blades and two smaller knives.
► Extremely sharp and lethal weapons at close range. ► Capable of being combined with powers to increase damage capability.
► M-96 Mattock
► High Velocity Barrel ► Precision Scope ► Magazine Upgrade ► Painted Black
► Chimera Armour
A combination of various armours that Robert has fashioned to maximise the output of his tech powers, particularly the Tactical Cloak.
► Highly resistant to EMP and Tech Powers. ► Provides more protection through shields than armour. ► Very lightweight.
Artwork Originally of Lark Meadows from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.
Personality: Flame Brooks is mistrustful, broody, and a bit self-absorbed; the difference between him and most 'emo teens' is that one, he has genuine tragedy in his life, and two, he sees that being antisocial is still a bad thing. He is quick to anger and quick to apologize, paranoid about what people might do to him yet greatful for any show of kindness. And while he doesn't like the feeling of being indebted, especially with obligations he regards as minor, when he feels he owes someone something important (like his freedom), he tries to repay the debt as best as he could until he has done so.
Backstory: Flame was born to Red-Sand Addicts who sold him to pirates for a sum of money. Manifesting Biotic powers early in his youth, the boy was given his implants in an unsafe age, and it was only due to pure luck that he survived and even avoided the constant pain most Biotics suffer due to their modifications. Nevertheless, as he had a control device implanted in his head at the same time, life was miserable for him, especially as the pirates kept using him to move cargo around or loaned him for 'construction projects'; they rightly feared what would happen if he were taught to fight. Nevertheless, as he grew older, Flame dreamt of freedom.
Opportunity came two years ago, when the pirates kidnapped a Batarian Noble with a bounty on his head. Said Batarian clearly had other plans than being held for ransom, and used a hidden weapon to blast their ship's bridge to pieces, turning off the 'keys' to the control device in Flame's head. Now, the boy, fourteen then, led a revolt with the other slaves in the ship and took out the remaining pirates and threw them out of the airlocks. Then, as the increasingly-damaged ship became incapable of flight, one of the other slaves managed to turn on the distress beacon and contact the Systems Alliance.
After rescue, Flame was initially treated well, before he was confronted with the discrimination against Biotics that still existed in Systems Alliance space. This got in the way of Flame's continuing rehabilitation and therapy, before he ran away once more, ran away from his abusive foster family and non-understanding 'psychiatric help'. Feeling betrayed by the system, he went back to the lawless regions of the Galaxy, planning to make a living as an Adept.
But not after acquiring two things; one, a rudimentary education and access to more due to his access to the extranet, and two, a nagging feeling that the Batarian Noble from long ago had nobler motives than expected...
Equipment: A cobbled-together suit of armor that fits a sixteen-year old and a pistol. Also a few caps 'acquired' from thugs and criminals who went in his way.
Misc:
"I just want a place to belong..." - Personal Quote.
Personality: Stubborn, doggedly determined, and utterly incorruptible, Taria Lucimus is the kind of person who doesn't move out of the way; she forces YOU to move instead. Never one to hesitate in the face of peril, Taria trusts her instincts and her sense of justice to guide her decisions, charging into every obstacle with a smile and an unhealthy amount of explosives and leaving the little details to everyone else. If anything can be said about her, its that she always wants to do the right thing, and if that means taking a bullet for a friend or dropping everything to save someone in peril, she'll happily do that ten times over. To others she can be exhausting, but when she's not tossing explosives and people around like juggling pins she's quite personable and charming, always looking to defuse tensions in spite of her desire for action over diplomacy in most situations. In her down time, when she's not doing mental exercises for her biotic implants or helping to maintain something, usually her gear, she likes card games and building models among other things, and when things really get crazy she can out-dance anyone.
Backstory:
Taria hails from the planet Tremellia, a moderately urbanized and unusually cosmopolitan world for a Turian planet, best known for its shipyards and docks, built to capitalize on the planet's location in several important interstellar trade routes. Her family was moderately well-off, with her father serving as station security at the dockyard and her mother serving as a pilot in the merchant marine. Her home life was happy if a little uneventful, and while she was never the brightest or most popular kid around, she had a good head on her shoulders and a few close friends growing up. Things became interesting for her shortly before her tenth birthday, however, when she began to manifest biotic abilities, most likely gifted by her mother's exposure to Element Zero during a turbulent landing on one of her many trips. While most Turian children would have been whisked away to special academies that honed their abilities, Taria's parents were able to get training for their daughter far closer to home, thanks in part to biotic facilities set up on Tremellia to accommodate other races. While most Turians found biotics to be suspect, Taria was fascinated with her own biotic abilities and took to that training like a fish to water, and by the time she came of age she was an accomplished biotic ready to depart on her civil service tour.
Initially slated to be sent to a Turian Cabal, the recent assault on the Citadel by the rogue Spectre Saren caused a manpower shortage, and thanks a bit of influence from her parents and her unique status as a biotic Turian not segregated into a special unit, she was accepted into C-Sec despite her inexperience. Taria quickly proved her mettle despite her lack of training, and she was shuffled into the Special Response Division of C-Sec where her biotics proved very useful, and given further training and experience in dealing with explosives and heavy weaponry. Often given a hard time by other Turians in C-Sec because of her biotics, Taria remained steadfastly devoted to her duty regardless, making friends and serving with distinction even after she lost her father during the Reaper invasion of 2186 when Tremellia was assaulted.
As things calmed down and the galaxy tried to return to normal following the Reapers, Taria's rising star suddenly came crashing down to Earth, as the saying goes. Incidents that were glossed over during the ongoing emergency came back to light and investigations began, one of which involved an incident involving the C-Sec officer Boone Croswell that left five innocents dead on the Promenade. Croswell, who liked to use his position to shake down criminals and small-time mercenaries and had a cabal of like-minded officers at his side, attempted to weasel his way out of trouble by pinning the blame on his colleague Venok Irlam, a Salarian in Special Response Division, and decided he would do this by threatening his adjutant who the Salarian had mentored since her transferal to C-Sec, and the one person who could easily convince Investigations that Venok was at fault; Taria Lucimus.
Knowing of her dedication, Boone settled on blackmail to earn the biotic Turian's loyalty, planting evidence of corrupt conduct and gathering his own friends and a handful of Turians who didn't like the idea of a biotic Turian on the force to corroborate the evidence, making it clear in no uncertain terms that if she didn't send Venok Irlam to jail, Taria would be going instead. Initially cowed by this threat, it was ultimately not enough to corrupt her, and when called on to present evidence of her CO's culpability Taria instead gave an impassioned statement in favor of the Salarian's conduct and character. Venok Irlam was cleared of all charges, and although Boone would ultimately be dismissed from C-Sec without further penalty after his own investigation was inconclusive, his colleagues carried out his threat and Taria was unceremoniously discharged from Citadel Security and sentenced to fifteen years in prison.
Despite being humiliated and degraded throughout the whole ordeal, she held her head high in the belief that she had done the right thing, and went to serve her sentence with dignity. Even jail did not break her determination, instead refining instilling in her a desire to seek justice where the law failed, not unlike another Turian C-Sec officer who left when the law stymied his own pursuit of what was right. Planning her life after prison, Taria bided her time, visited only by her mother who never believed she was guilty of the crime she was imprisoned for, and by Venok Irlam, the commanding officer who she had saved from injustice.
A third of the way into her sentence, she was visited again by Venok Irlam, this time accompanied by a small squadron, revealing that her prison sentence had been commuted. Whisking a confused Taria away from the prison, Venok dismissed the guards and revealed a stash of weapons, equipment, and cash for her to use, explaining that he had been contacted by a Volus from Omega, who had been looking for recruits for a special mission in the terminus system. Already close to retirement, Venok felt like he was too past his prime for such a group and instead suggested Taria for the job, and the Volus had been more then happy to grease a few palms to get the biotic Turian out early. When she hesitated, Venok explained to her that the offer had only been optional, but said that someone like her was too good for C-Sec, a career she happily sacrificed to keep an innocent Salarian from injustice, and in return that Salarian wanted to offer her a chance to bring justice to those that the law had failed.
Taria found that offer just too good to resist.
Specialty: Vanguard/Heavy Weapons
Powers/Skills:
Biotic Abilities: Warp, Backlash, Slam, Charge
Taria possesses the skills of a highly trained C-Sec officer, including weapons training, CQC, and breach tactics, as well as additional experience with deploying and disarming explosive ordinance.
Equipment: Medium Armor (Black and Gold Design) M-55 Argus Assault Rifle (Painted Black) M-77 Paladin (Painted Black) M-95 Grenade Launcher (A modified variant of the M-100. It lacks rapid fire, requiring a pump action to load an additional round, but it is more compact and lightweight, and can be loaded with different types of projectiles of lethal and non-lethal variety.) Thermionic Charge (Great for punching holes through stubborn barriers and walls. Can be fired from the M-95) Biotic Amplifier (Also great for punching holes through things, in a more literal sense)