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Hidden 6 yrs ago Post by Rtron
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Zertus, nice person extraordinaire, has entered the scene. He's all for grouping up in the bridge and getting this doomed starting mission going.
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Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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Only the nicest of people. So nice that he might as well be called a gentleman!
Hidden 6 yrs ago Post by Rtron
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The friendly kind of gentleman too! The one who is philanthropic, and helps old ladies across the street!

Honestly, don't understand why anyone would ever not want to immediately be completely under his leadership and obey him at all times like he demands.
Hidden 6 yrs ago Post by Pyromaniacwolf
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I'm going to be slow on responding for a few days however I'll try to get a post up tomorrow evening.
Hidden 6 yrs ago Post by UltimoScorp
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If still open i'll try and get a profile up, i've got some basics already laid out, how do you feel about Spartan-IIIs who may have been a poor choice for this particular outing given her noted aggressive tendancies to kig-yar?

and is also an explosives expert?
Hidden 6 yrs ago Post by Lauder
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Lauder The Tired One

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@UltimoScorp

We are still open and are currently having no explosive experts! A spartan who doesn’t like Kig-year is certainly able to be aboard!
Hidden 6 yrs ago Post by Rtron
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Finally! A demon Zertus can grudgingly deem ‘capable ‘!
Hidden 6 yrs ago Post by UltimoScorp
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I'll get working then!
Hidden 6 yrs ago 6 yrs ago Post by UltimoScorp
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Cassie 'Boom' Rawlins A-313


Character Summary

Name: Cassandra Rawlins
Titles: Senior Chief Petty Officer
Aliases: Boom, Cass, Cassie
Age: 38
Species: Human
Planet of Origin: Harvest
Gender: Female

Physical Attributes

Height: 6'7"(202cm)
Weight: 295lbs(133kg)
Appearance Description: Dark skinned, with Heterochromatic eyes, Her body has numerous scars from her service both in and out of armor. Most notably is a long healed series of gashes across her stomach.
Day To Day Attire: Almost exclusively in the armor skinsuit for her MJOLNIR Armor, on the Rare occasions she isn't in it, she wears simple ONI or Navy fatigues.
Strengths: Max of 3
  • Steady hands; Cassie's long career as an EOD operative has given her remarkably steady hands, which assists not only her usual work but also her marksmanship and any first aid she may need to administer
  • Optimistic Outlook; Cassie keeps her morale high, maintaining high spirits even in grim circumstances.
  • Spartan Training; the grueling process undertaken by the Spartan-III's has made Cassie into a formidable force, capable of taking on missions by herself that would take teams of Marines or a squad of ODSTs.

Weaknesses: Minimal of 3
  • Inexperience; while a veteran Spartan and no stranger to combat, Cassie has served more of a support role in her service and relies on superior firepower over tactical know-how to complete a firefight.
  • PTSD; despite psychiatric care, Cassie maintains Post-traumatic stress disorder connected to the death of her actual parents, and her subsequent adoptive family, this can be triggered by certain actions taken by Kig-Yar, and occasionally just by seeing one. This can lead to increased aggression and tactical errors, or a mental breakdown which severely hampers Cassie's ability to perform at all.
  • Impatience; Cassie doesn't like to wait, a rather get things done and go type of person.


Psychological Attributes

Extrovert * Explosives Afficianado * Impatient * Old Soul


Sexuality: Pansexual
Relationship Status: Single
Personality: Off the battlefield, Cassie tends to be a fairly laid back individual, striking up a conversation easily and often. An extrovert with a tendency to make quips and tease, she's occasionally hard to be around for long periods of time but will shut it down if asked. She loves people and considers her fellow soldiers to be akin to her family, in part due to her nature, and in part due to the nature of her training as a Spartan-III. She has a noted love of old media and classically inspired pieces of media.

On the Battlefield, she is no less talkative, but maintains a pride in her work that lends a sort of professional coolness to her words that clashes with the almost devil may care way in which she carries herself. She loves what she does, plain and simple, and it shows. She completes objectives with a genuine zeal, one not altogether founded on her animosity toward the Covenant.
Habits: Minimal 2
  • Hums nonsensically when concentrating
  • Traces her stomach scars with her fingers, or even just where they would be on her clothing or armor

Hobbies: Stargazing, tinkering with small electronics and equipment, weapon modification.
Fears:
  • Kig-Yar
  • Prometheans
  • Forerunner structures

Likes: 6 minimal
  • Explosives
  • The UNSC
  • Space
  • Oceans
  • Jiralhanae weaponry
  • Family
  • Music

Dislikes: 6 minimal
  • The Covenant and its remnents
  • Kig-yar
  • Plasma weaponry
  • Being out of armor
  • Quiet
  • Forerunner anything


Skills

A listing of skills, such as Ghost driving, and natural abilities, such as night vision or enhanced strength


  • Skill: Explosives Expertise; Familiar and comfortable around just about any type of materiel ordinance, whether it be conventional explosives or some of the more exotic Covenant Anti-matter Charges.
  • Skill: UNSC Weapons Training; As a Spartan-III, Cassie has been trained in the use of every weapon used by the UNSC, and a few that aren't, for good measure.
  • Skill: Covenant Weapons Use; With as much time spent as a Spartan along with general experience during the Human-Covenant war, Cassie has a passing knowledge of most Covenant weapon systems, aside from the more exotic fare such as the Energy Sword or Gravity Hammer.
  • Skill: Vehicle Training; As part of her training as a Spartan-III, Cassie is familiar with the operation of all UNSC vehicles, as well as many common Covenant ones.
  • Skill: Spartan Physiology; Due to her training and the various augmentations of the Spartan-III Alpha Program, Cassie is stronger, faster, and more durable than a normal human.


Possessions


{This list is optional, but may be useful for you!}

Possessions Generally in Room:
  • Item: General use datapad, able to be synced to Artemis system.
  • Item: Set of tools for maintenance and tinkering.
  • Item: Set of high quality headphones for music.


Weapons: Personal weapons, no forerunner weapons to start
  • Item: M932 Designated Marksman's Rifle, "Felicia"This Weapon is hand tweaked by Cassie, using a larger 30 round box magazine with proximity-fused high explosive warheads, the same rounds used in some variants of the M793 SAW. Lacks the 3x Smart-Link scope. This weapon is a loud and powerful upgrade to the standard M932 that has served Cassie faithfully through the years.
  • Item: M41 SPNKr Rocket Launcher Used on occasions where Cassie needs a lot of firepower to take targets at range, This venerable weapon is technically obsolete with the existence of the M57 Pilum, but Cassie prefers this system for its familiarity.
  • Item: M6H2 Magnum PDWS This stripped down sidearm serves as a last resort weapon more than anything for Cassie, and she's removed most of the advanced features of the weapon, leaving it a very basic, but powerful and easily used backup.
  • Item: M9 Fragmentation grenade Standard upsized explosive ordinance given to Spartans, Cassie will always carry at least two of these grenades, and will carry up to six if the mission requires.


Armor: MJOLNIR Gen2 EOD armor, in yellow and black. Uses the Unbreakable VISR to further negate damage to the helmet's visor. Equipped with Artemis Tracking System.

History

History: Born on Harvest in 2520, Cassie was conscripted into the Alpha group of the Spartan III program following the attack on harvest and later seeing her adoptive family killed by Kig-Yar pirates, but was secreted away along with several other members before Alpha Company's 300 were KIA during Operation: PROMETHEUS. A specialist in explosives of all kinds, She saw comparatively little combat during her years, being stationed mainly on the inner colonies quelling the Insurrection, and generally taking care of any explosives measures ONI needed. When Earth was attacked in 2552, she was recalled and helped defend Orbital Defense Station Madrid from Covenant attackers and was critical in stopping the antimatter bomb they'd managed to get aboard. She later was involved in several skirmishes when Truth's forces invaded, mainly supporting other resistance teams in setting up sabotage points to slow the advance of the Covenant to key defensive structures. Later reassigned to Infinity and swept into the general Spartan-IV program, she took the last name of Rawlins to keep her cover and was again instrumental in setting traps for invaders during the Battle of Infinity. During this time, she upgraded to Gen2 EOD armor and was later assigned to the Fortitude South for her explosives expertise. As a Spartan-III, much of her military history is inked over by ONI or credited to the Spartan-II program.

Hidden 6 yrs ago Post by Lauder
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@UltimoScorp

While your sheet is mainly good, I will only allow you to have either the Rocket Launcher or the Rail Gun, not both. Additionally, you will have to nick the full-auto part of the DMR if you would like to keep the Explosive Warheads.

On another side note; since I don’t allow players to have a power weapon at the start of the game, ONI will keep the rocket until there is an express need for it.
Hidden 6 yrs ago Post by UltimoScorp
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I can absolutely nix the full auto, though I did intend for Cassie to simply have those larger weapons as her preferred ones. As such she'd take one if permitted and which she took, if any, would be determined upon what would be needed by ONI. I saw the similar situation with the Grav Hammer and sort of assumed.

If that can't be done, then I'll probably keep her with the SPNKr.

@Lauder
Hidden 6 yrs ago Post by Lauder
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@UltimoScorp

For now, keep the rocket launcher and somewhere down the line you can earn a Rail Gun with Req points, if that’s fine. I just didn’t want people to start off as essentially op figures in the game :P
Hidden 6 yrs ago Post by UltimoScorp
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You got it, boss, profile is edited to reflect that change!
Hidden 6 yrs ago Post by Lauder
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@UltimoScorp

Alright! Feel free to post that in the OOC then move on to go do IC things!
Hidden 6 yrs ago Post by Pyromaniacwolf
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@Lauder any chance I could get a beam rifle as a possible req option? I didnt mention it in his CS as I though we were only meant to include our basic loadout but he'd have used beam rifles often during his time in the military. Also what are we saying about energy scimitars and such? I'm not desperate for one but they were used in contact Harvest by the jackals on the ship in that novel
Hidden 6 yrs ago Post by Lauder
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I grant your request!

As far as energy scimitars and the like, anything cannon is free game!
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Hidden 6 yrs ago 6 yrs ago Post by Mataus
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Contact harvest is an awesome novel! Greene has an energy dagger (which is projected from a bracelet type thing). Anyway, the energy cutlass is a pretty simple weapon for a jacket to carry. It'd be cool to see one of those self-destructive thingies. @Pyromaniacwolf

Funny you mention the SPI armor. I originally planned to use the first version, then changed to the headhunter version, then went back to ODST armor. It was a long debate for me and thought it was cool you mentioned it @UltimoScorp

Edit: on phone. Will try to post later tonight.
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Hidden 6 yrs ago Post by Rtron
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After a brief wait, she was on her way up, to meet her team, and get this mission started...


to meet her team, and get this mission started...


her team


Zertus be like:



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Hidden 6 yrs ago Post by UltimoScorp
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She's the highest ranked member of the team, and and basically has worked for ONI her whole life, far as she's concerned, it -is- her team :P
Hidden 6 yrs ago Post by Rtron
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She's the highest ranked member of the team, and and basically has worked for ONI her whole life, far as she's concerned, it -is- her team :P


Zertus is gonna have to be told by ONI she's in charge. As far as he's concerned he has the highest rank (which, in Jiralhanae structure, he is) and she's a demon who had to be changed to make powerful. So unless they tell him 'She's in charge' they'll pretty much be:



Pretty often off mission.
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