Hidden 6 yrs ago 6 yrs ago Post by Mag Lev
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How strange it was that you had found yourself in this situation. Driven from your home and country, exiled and forced into the service of the Sacred Flame. Perhaps, at one point, fate and luck had been on your side, that you had been born a noble and given full rights in your homeland. Or you had simply been one of the lowest of the low, forever looking to pinch a loaf of bread from nearest stall. It mattered not where you came from, what you had done in your life before, or even how you had come to travel to the Northern Lands, to enter Weirn. You had been saved by the Order of the Sacred Flame, at a cost of course.

You would likely have been beheaded or thrown in an arena had it not been for the Order. They argued on your behalf, going so far as to put their own neck on line to save yours. To offer you a chance at redemption, glory, or even gold. Your Freedom came at a cost, an exile from your homeland until you had performed well within the Order. Here, in the frozen lands of Weirn, you shall find you redemption. Here you shall prove yourself.





Do you want a world with its own, deep and ongoing development of lore? A world with a wealth of places and people? A world with magic which can develop into a great asset for a caster or even a normal warrior? Or do you want to delve into the intrigue which thrives in the alliances between Kings and Queen, Nobles and Merchants? Well then come on in friend and Prepare yourself for Cinders.

Welcome one and all to the fantasy world of Cinders. Cinders is an idea that I have been working on for a long time and have developed a decent bit of lore about thus far and have finally decided to bring before the public. In this world the players take control of people who have been ‘saved’ by the Order of the Sacred Flame, offered another chance at life in light of their past. What you have been saved from is up to the player to decide however the life you have been thrust into will not be nearly as glorious as legends would say. The Order requires you to follow their will and guidance to obtain your redemption and be freed from the weight of the past.

In the Northern Lands, commonly known as Weirn, characters will find their redemption and the cost which comes with it. After their months of basic training under the Order they have been sent to Weirn as their assignment, to serve the Order and the Kings of Weirn. Their work will not always be glorious nor will they always see battle. Combat, in fact, can be very deadly in the world of Cinders and characters can die if something goes awry. Nor will combat be the sole focus of the Rp, however, as the cities of Weirn will offer the characters a chance to experience the world and the intrigue which thrives in the North. Whether they wish to be involved in it is up to them and player choice is, ultimately, what shall guide the RP along its path.

Anyway, I'm looking for about 6 people before I officially compile everything I have into an OOC. If you have any questions, feel free to ask.
Hidden 6 yrs ago Post by MonkeyBusiness
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You have my interest. How fantasy will this be? Like magic and other races besides humans or just low fantasy?
Hidden 6 yrs ago Post by Mag Lev
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@MonkeyBusiness Full on fantasy races though I've got several lined up for the OOC as is. Magic as well. Magic will be limited, however, and meant more as a secondary tool available to all.
Hidden 6 yrs ago Post by Mag Lev
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Bump up
Hidden 6 yrs ago Post by Serendipity
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I’m curious.

I’d like to know more of the general lore, but I get that’s going to wait for the OOC. Specific questions, I guess, are currently limited to:

Do we have (or start with) a leader who is directing us on adventure? Alternatively, are we free to seek our own ways of “helping the cause?”

How organized are we as a group, and is there the threat that the Order will lift their protection if we’re disobedient?

Where does your fantasy world exist on the technology spectrum? I mean, magic obviously but how widespread is it compared to gunpowder, mechanization and so on?

How strong is Weirn’s control of their lands? Bandits in every forest, or are things fairly well ordered?

I understand that you’re saying player decisions will drive things - does that mean we start out able to decide how to resolve issues we face?

Interested and will watch this space as we learn more.
Hidden 6 yrs ago Post by Mag Lev
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I’m curious.

I’d like to know more of the general lore, but I get that’s going to wait for the OOC. Specific questions, I guess, are currently limited to:

Do we have (or start with) a leader who is directing us on adventure? Alternatively, are we free to seek our own ways of “helping the cause?”

How organized are we as a group, and is there the threat that the Order will lift their protection if we’re disobedient?

Where does your fantasy world exist on the technology spectrum? I mean, magic obviously but how widespread is it compared to gunpowder, mechanization and so on?

How strong is Weirn’s control of their lands? Bandits in every forest, or are things fairly well ordered?

I understand that you’re saying player decisions will drive things - does that mean we start out able to decide how to resolve issues we face?

Interested and will watch this space as we learn more.


Alright, I shall answer every questions as thoroughly as I can.

1. The player characters will be under the guidance of a Captain of the Order once they arrive in Weirn. Up to this point, they've been under the guidance of various sergeants who have trained them in skills they may need during their service. While they will have the Captain overseeing their actions, there are many others that'll also be under his watch and, as such, they'll rarely ever encounter him. They'll be more likely to talk to one of a few sergeants for assignments. Who they choose to help and how they choose to help them is, ultimately, up to them.

2. Since this is in tandem with #1, this'll be easy to answer. The Order's main goal with the player characters is to 'redeem' them even if they have committed no crime. How they are redeemed is entirely up to the Order. If they go against orders, it will simply mean they will put off a redemption. It would take a serious issue to arise with a member for them to remove their protection entirely. Such things are few are far between, of course, unless someone commits a capital crime wherever they are stationed. Ultimately, the Order cares little as long as the characters do not besmirch their name.

3. The technology would be around late medieval ages. However, there are certain places in Weirn and the kingdoms to the South, which have begun the development into gunpowder. However, gunpowder development is in its early age and not heavily funded by any nobles due to the proliferation of magic. In fact, almost everybody born in the world can use magic however some are less attuned to certain types, such as with elementalism or necromancy.

4. The Kings of Weirn have a good bit of control over the lands nearest to their cities, however there are a decent few villages between the seven major cites and seats of power that have faced hard times from bandits. However, it should be noted that Weirn is at near constant war with barbarians from a land north of them and beyond a mountain range which stands between the frozen wastes and Weirn. As such, there is little, if any, guard force dedicated solely to dealing with criminals in most cities.

5. As far as resolving issues go, it is entirely up to the characters yes. There will be some cases where your choices will be narrowed, mostly due to it being a situation that could lead to combat, however outside of that you will have free reign to perform you duties for the Order in whatever fashion you wish.
Hidden 6 yrs ago Post by Serendipity
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Thanks very much for your thorough response!

This looks interesting, and if it looks like we’re heading for six people before I commit elsewhere I’d love to write up a character for you to consider.
Hidden 6 yrs ago Post by Skwint
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I may just so happen to be interested.
Hidden 6 yrs ago Post by Lucky
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I'm interested! Been a while since I've taken part of a fantasy campaign.
Hidden 6 yrs ago Post by Serendipity
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And then there were four!

Be interesting to see how quickly this fills up and where Mag Lev takes us from here!
Hidden 6 yrs ago Post by Monster
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This definitely has captured my interest.
Hidden 6 yrs ago Post by FourthKing
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You have my interest as well.
Hidden 6 yrs ago Post by Lucky
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That's five and six to throw into the mix!
Hidden 6 yrs ago Post by Mag Lev
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Wonderful, I shall work on getting an OOC up over the next couple of days as well as an update to provide a sheet and races information.
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Hidden 6 yrs ago Post by Inkjar
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Hello!

I'm lurking if only to see what lore and background emerges. If you have room for one more, that's great too!
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Hidden 6 yrs ago Post by Torack
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Dropping my interest in on this!
Hidden 6 yrs ago Post by Mag Lev
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@MonkeyBusiness@Torack@Inkjar@Lucky@FourthKing@Monster@Serendipity@Skwint

We Are Open For Buisness

If you have any questions, feel free to ask. I may, at some point, design a Discord to keep in touch through however it depends on how much we need it. The character sheet is posted in the Character's tab for ease of access and organization.
Hidden 6 yrs ago Post by Mag Lev
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Bump up. Always looking for more people to join the adventure.
Hidden 6 yrs ago Post by Mag Lev
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Bump up for new recruits.
Hidden 6 yrs ago Post by Mag Lev
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Bump Up
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