APPEARANCE: A stocky built man with both muscles and fat, usually dressed in a simple black trenchcoat, with standard shirt and tie. His face is usually noted for bearing a greater age than his real one, with mild scars from bygone events. He spots one natural brown right eye that usually turns dark green when exposed directly to heavy lightning or when heavily drunk, and a cybernetic prosthetic right arm . He has several small tattoos spread across his upper forearms, many from prison culture and only a few with certain specific symbolism. His sleek black hair is usually kept short with a combover to hide the start of a receding hairline. Vincent almost always shaves, at certain times leaves a slight stubble, underneath his broad and small nose.
OCCUPATION: A troubled youth, Vincent found himself among the ranks of the underworld criminal organisations, particularly noted for being the thug of William "Willy" Calluzzo, the boss of the renowed Calluzzo crime family. His early twenties were dominated by racketeering, intimidation, money laundering and illegal firearm, cybernetic enhancements and drugs posession. Together with this low life, Vincent was also the mafia's personal spy, spending much of his time among the rabble of the streets in order to gather intelligence regarding anything, from the pattern of the police patrols in the neighbour to watching the daily lives of the recruits of the criminal underworld. After a drug business transaction gone wrong, Vincent was imprisoned together with several members of the crime family and only at the behalf of Don Calluzzo himself could Vincent serve only a 10 year sentence in the prison. Now, after a decade in prison while cut from most of his past life, Vincent found himself forced to adopt society's standards of today and thus, seek employment as the private investigator of Campbell's team.
CAMPAIGN TEAM POSITION: Being the personal detective of Campbell means, most of the times, to pick up the phone and answer when the big man is calling. Altough considered part of the team itself, Vincent is regarded as some sort of "auxiliary", an unofficial team member. Campbell instructed Vincent clearly to keep a low profile as possible, especially when his political status is at stake. Vincent is the man that will investigate rivals, especially looking for dirt to smear any potential political rivals. Any job that requires dirty hands? The team calls Vincent, for he's the eyes and ears of Campbell among the streets.
PERSONAL GOAL: Vincent's persoanl goal is to get his life back on track and offer a better future to his sister and her fatherless child.
CAMPAIGN GOAL: Vincent's main reason for seeking Campbell's employment was because the big man offered an average enough stable payment for Vincent for the time being. It remains to be seen what kind of ambitions or connections Vincent might display later.
PERSONAL PHILOSOPHY: The only thing sacred to Vincent in this world is family, both his blood one and the criminal organisation. Where he lacks in empathy, he makes up in responsability foremost to his own self. He also inherited the philosophy of hypermasculinity from his father, detesting any behaviour that might not resemble a masculine one by traditional standards. Personal motto? "Gotta enjoy the little things in life, such as as an ice cream in the summer or a hooker here and there."
POLITICAL PHILOSOPHY: Vincent is a fierce critic of heavy non-essential cybernetic implants, and views those heavil augmented as similar to degenerate drug addicts who mutilate their bodies because that's "the fashion". He's also a patriotic american, not to mention racist both ironically for the jokes and unironically at times.
SECRETS: Perhaps the biggest secret is his past's criminal life, for it could ruin his future legal employment options and draw attention from the police once again.
FEARS: The biggest fear for Vincent is to end up alone without a family and a purpose in life.
REPUTATION: Many old friends, especially from the mafia, still fondly remember Vincent for his charisma and "talk less, more action" approach to things, but there are many who harbour bitter resentment for Vincent, including wifes of murdered rivals, children without a father and victims of his criminal abuse.
LIKES: Women, whiskey, gambling, brawling, listening to old music
DISLIKES: Effeminate behaviour, police, insects, boring work
QUIRKS: Vincent is still an old school type of character, refusing to become strangled in an endless modern conformity. Many call him "Uncle Paulie" because he is dressed as classic and archaic as he can.
PLACEHOLDER HERE, NEED TO FINISH IT LATER
βCharacter Quoteβ
Operative Information
AUGMENTATIONS:
Engitech Prosthetic Hand Augmentation X.20 - Due to a severe brawl in his youth that almost killed him, Vincent's left eye and right hand had to be replaced with augmentations. His right hand was, at that time, the most affordable average wrist augmentation he could find, and he adorns it to this day, tending weekly to his arm in order to ensure it functions and optimal parameters. Altough old in design by today's standards, his Engitech wrist still manages to be very helpful, especially when circumstances require brute force and resistance.
Engitech Orbit X.20 Series - Part of the same generation as his right hand, his blue cybernetic eye requires same maintenance.
EQUIPMENT: A black suitcase for documents, a brass knuckle and a standard pocket Glock pistol.
SKILLS: - Handy with street brawling - Average knowledge of firearms
FLAWS: - No regards to privacy of people - Short temper
I modified the sheet a bit to change the position in Campbell's team to 'private investigator'
Would an enforcer have any use to the campaign or would that relegate my character to their own story away from the direction of the RP? I'd prefer the later if we could swing it.
I was actually hoping someone would take on the role of an Enforcer. It would be different from the party, but the dynamic would be skewed so vastly that it would redefine the party dynamic. I invite you to do so. We can work in your personal story alongside everyone else's of course.
We need someone to be a cyber-doge or cyber-cat, stat. It'll be the mascot of Campbell's campaign. (Or maybe, it'll be some sort of free promotion for Hyperhuman propaganda but who gives a shit, I wanna scratch the belly of ma cyber-doggy.)
Another question. What is or was the state of the military? Are they still around, were they just recently proven obsolete, and could there be veterans of past wars and services say in their late 20βs early 30βs?
Another question. What is or was the state of the military? Are they still around, were they just recently proven obsolete, and could there be veterans of past wars and services say in their late 20βs early 30βs?
The military will still exist, though it is mostly cut down to a reserve of elites that will strike at the command of the governing forces, though this is subject to change as different political parties take hold of the power. Most all of the hostile actions committed around the world will be done through paramilitary organizations. War will be occurring globally all the time, so veterans definitely still exist. Most of them just come from paramilitary groups for hire.
Being slightly less sick and having rethought some of my original ideas, I tried to channel someone a bit more nobody-ish and far more monk-y:
E. C.
25 | Female | 5'9'' | A+
General Information
NAME: Emma Chen
ALIASES // TITLES:
Sister Blue
Blue
E.C.
SEX: Female
AGE: 25
APPEARANCE:
In a mind clear as still water, even the waves, breaking, are reflecting its light.
Sister Blue stands a head taller than most women, with a nimble build, supported by hard-won cords of muscle that are only apparent upon a close examination of her frame. Her features are an elicit mixture of Northern European and Southeast Asian physiognomy. Her skin only a very faint shade of brown, and her eyes a shade of pale blue. Where Sister Blue once kept her hair shaved down to sparse millimeters of fiber, free from the rules of her order she now sports a cascade of rebellious dark brown hair that reaches well past her shoulders. Her limbs and much of her back is a patchwork of cyberware, shaped by masters of the underground art of augmentation, and engraved with religious artwork of her own design. Embracing and even exalting the coupling of flesh and metal, Sister Blue makes no effort to hide her cybernetic augmentations. Adorned unapologetically with chrome, her form holds a harsh, inhuman beauty.
On the job, Sister Blue wears frayed black work pants, muted t-shirts in various shades of blue, soft shoes that fit her feet like gloves, and a bomber jacket with Kevlar woven into the synthetic leather to provide discreet protection. When not dressed to accompany Campbell in public, Sister Blue wears a simple blue robe and a pair of well-worn bamboo sandals for maximum freedom of movement.
OCCUPATION:
In a past life, a very recent past life, Sister Blue was a Hyperhuman monk devoted to the goal of achieving unity with machines and transcending the limitations of the flesh. Traveling across the worst parts of the Reclaimed Zone, she spread the teaching of her order, training others in the Way of the Machine, and working the makeshift health clinics that her monastic order maintained. While she is no trained medical professional, Sister Blue has learned enough from the Ripper Docs to be able to treat the most common ails that assail the most desperate denizens in the Reclaimed Zone.
CAMPAIGN TEAM POSITION:
Sister Blue serves as Dexter Campbell's bodyguard. She is responsible for the councilman's safety and accompanies Campbell wherever he goes across the Reclaim Zone. Personal flaws and acquired addictions aside, Sister Blue takes her duties as a bodyguard most seriously and there is little that she would not do in order to protect Campbell. By virtue of her cyberware and training in the Way of the Machine, Sister Blue is a fierce combatant with or without weapons.
Sister Blue seeks to rediscover her purpose. She wants most of all to find a worthy cause to fight for. She dreams of righting all the wrongs that plague the Reclaim Zone and alleviating the suffering of those at the very bottom of society. However, most of all, Sister Blue dreams of achieving true enlightenment, of becoming one with the machine, mastering her mind, and transcending the pathetic limitations of the flesh.
CAMPAIGN GOAL:
Although she is loathe to admit it, hope is what brought Sister Blue to Dexter Campbell's campaign. Pay and a promise of a steady job is only the most obvious reason she will provide for her service. However, at heart, she hopes that Campbell may be the candidate that the city has always needed, now more so than ever before. Well-versed in the ways of the world, particularly the streets of the Reclaim Zone, Sister Blue knows well that any politician, especially one that threatens to disrupt the status quo is in grave danger, and she sees it as her purpose to protect Campbell until he has revealed his true self, and whether he is the change she has been waiting for.
PERSONAL PHILOSOPHY:
Still steeped in the teachings and rituals of her order, Sister Blue firmly believe in the Way of the Machine. Her life is guided by principles of contemplation, willing suffering, and a desire to merge with the minds of machines. Sister Blue believes that all action should be for the greater good of all. Beneath a carefully crafted persona of drunken apathy, some part of Sister Blue still believes in action, in change, and in outright revolution. The path of righteousness that Sister Blue sees requires sacrifice, so much sacrifice, but she remains convinced that it is only possible to escape the bonds of suffering by bettering oneself and attaining true, enlightenment by becoming one with the machine.
POLITICAL PHILOSOPHY:
A devout believer and follower of the Way of the Machine, Sister Blue views the necessary path of humanity as that which emphasizes the transcendence of all of humanity beyond the weak flesh through the communion with the machine. Holding personal beliefs that align closely with the Hyperhuman movement Sister Blue is likely to be pleased with any actions that Campbell undertakes or promises he makes to support an ideology that she believes offers the only real hope of a future for not just all of the Reclaim Zone, but all of humanity. Sister Blue earnestly wants to save the Reclaim Zone and with it humanity.
SECRETS: βΊExiled From Her Order Although it may be more of an open than hidden secret, Sister Blue has been exiled from her order. The reason for her exile, what rule it is that she exactly broke, Sister Blue will not say. However, it is clear that she did not leave willingly. She has been forced to leave behind all that she knew and all those that she loved. She is alone, truly alone, for the first time in her short life, and her faith is no longer able to warm her, to shield her from the grim world of the Reclaim Zone. Sister Blue does not believe that she can ever return to her order, but she hopes that she may perform enough deeds to atone for her mistake, for her weakness.
FEARS: βΊLosing Sight Of The Righteous Path Sister Blue's greatest fear is losing sight of her the righteous path of enlightenment, the Way of the Machine, that the Hyperhuman movement espouses. Lost to the world of credits and the sinful world of the Reclaimed Zone, Sister Blue can feel herself slowly losing herself and her way, day by painful day. Sister Blue is afraid of what will happen to her if she forgets all that she has learned, all that she has bled for, suffered for, is lost to avarice and vice. The buzzing voice of the machine has become increasingly faint and hard for her to hear.
βΊMeaninglessness The idea that all of the suffering in the Reclaimed Zone might be for nothing is an idea that haunts Sister Blue to her very core. Cynical as she may be, she tries to find meaning in all things, in all her failures, and in all her suffering. As reluctant as she is to admit it, Sister Blue is desperate for meaning, for purpose, for something to fight for again with all of her heart and soul, and for something to die for. She doubts that Campbell will provide the purpose that she seeks, but the mere hope that he might, small as it may be, is enough to seduce her to his cause. If only for the moment, if only for as long as he strives to relieve the suffering of the citizens of the Reclaim Zone.
REPUTATION: Sister Blue is a nobody, an unknown factor in the Reclaim Zone. Dead to her religious order, she has few acquaintances, and fewer friends. To her name, she has only a paltry amount of credits, and a string of successful jobs of varying legality. Those that do know her, know very little of her, save that she's an exceedingly esoteric religious acolyte, lost in equal parts to matters of the spirit and recent matters of ethanol-based nature. All of her employers, reluctant as they are to speak, do disclose that she performed her job admirably and without the unwelcome questions of most fresh street samurai.
DISLIKES: βΊUnwillingness to Change βΊChaos βΊUnnecessary Loudness βΊDisloyalty βΊRudeness
QUIRKS: βΊCollects Odd Things βΊ
Background Information
"If you don't get lost, you don't have to find your way. Not that it matters. Not anymore. Drinks are on the Councilman, right?"
"I heard you're finally leaving us, Sister?"
"Yes," Sister Blue replied, desperately grabbing for the half empty bottle of Slovakian paint thinner that she had prescribed herself at the beginning of the night. It tasted like fire, ethyl alcohol of a remarkable purity, the sort of dragon's breath originally destined for the black clinics of some of the Reclaimed cities finest Ripper Docs. It was wonderful and for a moment Sister Blue felt restored. She forgot her problems. She forgot her order...her former order. Instead she felt only a pleasant warmth rising through her with each drag from the bottle. "And I told you not to call me that."
"Old habits die hard," the weathered bartender replied with an apologetic shrug. She'd known Weber for almost fifteen years. They'd met when she was little more than another lost child of the Reclaimed Zone. Long before she'd found her way into the shadow land of underground augmentation, and longer still before she'd found the path of righteousness and become one with the machine. For all the good it had done her. She recollected bitterly that she had only traded one form of suffering for another. Starvation for addiction, poverty for martyrdom. It was all such a waste.
"It's alright, recent change," Sister Blue muttered, returning her careful attentions to the bottle of industrial alcohol. She contemplated how much a normal human would have been able to drink before it caused their brain to seize up.
"Where are you heading off to then?"
"Political campaign, they want me to keep some suit alive."
"Who?"
"A nobody, just like me," Sister Blue replied with something approaching a smile. "Dexter Campbell. Councilman. Wants to be mayor."
"I've heard of him, but I don't know him. He's a fresh face."
"Me neither, but we don't get out much, do we Weber."
"I'm wedded to this bar, but I listen."
"I don't. People here talk too much," Sister Blue sulked.
"Well, my girl, cheer up. You've finally made it. You're getting out of here. You're moving up in the world. No more odd jobs for you. You're a bonafide bodyguard now. You're not some sodding street samurai fighting for money, no need to be the stepping razor girl, not anymore. You're better than that, you were always better than that, even if you had to dirty your robe a bit."
"Same difference. No one runs for office with a soul," Sister Blue growled. "But who knows? Campbell's recruiter aid all the right things. Promised change. Promised a future. Don't need to work for the Russian anymore, at the very least."
"How'd they find you?"
"The Russian recommended me, told some fixer about me," Sister Blue said with a shrug.
"Did he now?"
"Us religious types are the trustworthy sort, are we not?" Sister Blue laughed. "Even when we've sullied ourselves, even when we've sold our souls for some credits."
"All that chrome you have in your body surely helped."
"Assuredly it did," Sister Blue agreed wistfully, staring at the empty bottle. "Even heretics fear the elevated soul, the perfect union of man and machine."
Operative Information
AUGMENTATIONS:
βΊUnique Cybernetic Augmentation - Limbs, Back, & Spine A true child of the Reclaimed Zone, Sister Blue has had her limbs and most of her back, including her spine, replaced with a patch work of Ripper Doc specials. Unnamed, unregistered, and unsigned, her cybernetic augmentations demonstrate surprisingly high levels of craftsmanship. However, they are brutally utilitarian in nature, and are not the discreet, polite augmentations of the elite. Celebrating the flesh, the electronic, and the machine, Sister Blue's limbs are beautiful in a way that is not human, and never tried to be. Rippling waves and fluid lines of polished metal mix with flesh and end brutally in flourishes of futuristic design that seem to course with power.
βΊHandmade Datajack Behind her left ear, Sister Blue has a coin-sized datajack implanted. Handmade by a master craftsman of her religious order, the datajack allows her to directly interface with all manner of machines using a retracting length of fiber optic cable. Unlike more modern wireless options, there is virtually no risk of interference or interception. To protect her electronic brain, Sister Blue utilizes an ever-evolving suite of intrusion countermeasures of her own design.
EQUIPMENT:
βΊTelescoping Stun Staff Sister Blue wields a metal and composite staff that can telescope down to a reasonable size. Roughly the size of a small baton when collapsed, it can be concealed beneath long enough articles of clothing. The staff is extended with a quick flick of the wrist and locked into place with a twist of the grip. At each end of the staff are small, barely noticeable prongs that deliver a powerful electrical shock when a button on the staff is depressed.
βΊCZ 775 In addition to her staff, Sister Blue carries a rugged ΔeskΓ‘ zbrojovka 775 semi-automatic pistol chambered for .50 Action Express Ammunition. The CZ 775 is a heavy pistol cast completely in steel with a holographic sight and an internal micro-gyro recoil absorption system that helps to reduce the powerful recoil of the gun. Possessing enough firepower to defeat most modern body armor systems, the CZ 775 is a favorite among street samurai expecting a hard fight.
SKILLS:
βΊThe Way of the Drunken Machine Sister Blue channels alcohol, pure, preferably industrial grade alcohol with a high enough ethanol content to power rocket engines into the the fighting style of her order. This results in a style of fighting that approximates what might have once been referred to as Drunken Boxing. Combining flesh and metal into a whirling dance of destruction, Sister Blue is a dangerous foe to face at close range, where she can put her heavy cybernetic augmentations to full affect. Hitting, grappling, locking, dodging, feinting, ground and aerial fighting and other sophisticated methods of combat are incorporated in the fluid, dance like style of fighting that she employs.
βΊOne With The Machine Devoted to the idea of achieving enlightenment through communion with machines, Sister Blue holds a carefully guarded flame of religious faith deep within her heart. She has an instinctual understanding of the electronic, of the high-tech machines that flicker with the embers of true intelligence, and seeks those that may surpass the constraints levied on them by a fearful, misguided society. Her cybernetic augmentations do not feel like foreign metal to her, but instead the chrome has become a second skin, her true form. Although far from a Cyber Matrix or Labyrinthine runner, the language of machines, arrangements of binary, are as familiar to Sister Blue as the languages of humanity, and she sees life in all machines.
FLAWS: βΊAlcoholic Nursing a heavy conscious and feelings of failure, Sister Blue has become overly fond of alcohol. The stronger the better. The more it tastes like high octane rocket fuel and burns with and edge of industrial chemicals the better. The more likely it is to send her into unthinking darkness like some hammer of pure ethanol, the more likely Sister Blue is to seek it out. Having at last reached the level of true addiction, Sister Blue is likely to display the sweating and tremors of a physical addict if she goes too long without a drink. However, despite the prodigious amount of alcohol that Sister Blue regularly consumes her now high tolerance and her cybernetic limbs make it hard to tell how drunk the Hyperhuman monk is at any given moment. Sister Blue views it as a great service to her employers that she keeps her drinking to a bare minimum while on the job.
βΊFatalistic Having left her order and monastic life, Sister Blue is convinced that life is suffering, and more suffering. She has lost the edge of idealism and hope that marked her early years. She is full of bitterness and cynicism. She is full of regret. And she holds grave doubts regarding the ability of anyone, especially herself to change the Reclaim Zone for the better. This pessimism has given way to a perversion of the religious beliefs of her order as Sister Blue has come to see her path as one of hopelessness and destined to end in death. The young acolyte finds herself taking risks that she knows that she should not, putting herself in perilous situations that she could have avoided, and challenging those that she should not in an attempt to push herself past the limits of her abilities. She is certain that a growing part of her being seeks only an end to her suffering and a last act of atonement.
Being slightly less sick and having rethought some of my original ideas, I tried to channel someone a bit more nobody-ish and far more monk-y:
E. C.
25 | Female | 5'9'' | A+
General Information
NAME: Emma Chen
ALIASES // TITLES:
Sister Blue
Blue
E.C.
SEX: Female
AGE: 25
APPEARANCE:
In a mind clear as still water, even the waves, breaking, are reflecting its light.
Sister Blue stands a head taller than most women, with a nimble build, supported by hard-won cords of muscle that are only apparent upon a close examination of her frame. Her features are an elicit mixture of Northern European and Southeast Asian physiognomy. Her skin only a very faint shade of brown, and her eyes a shade of pale blue. Where Sister Blue once kept her hair shaved down to sparse millimeters of fiber, free from the rules of her order she now sports a cascade of rebellious dark brown hair that reaches well past her shoulders. Her limbs and much of her back is a patchwork of cyberware, shaped by masters of the underground art of augmentation, and engraved with religious artwork of her own design. Embracing and even exalting the coupling of flesh and metal, Sister Blue makes no effort to hide her cybernetic augmentations. Adorned unapologetically with chrome, her form holds a harsh, inhuman beauty.
On the job, Sister Blue wears frayed black work pants, muted t-shirts in various shades of blue, soft shoes that fit her feet like gloves, and a bomber jacket with Kevlar woven into the synthetic leather to provide discreet protection. When not dressed to accompany Campbell in public, Sister Blue wears a simple blue robe and a pair of well-worn bamboo sandals for maximum freedom of movement.
OCCUPATION:
In a past life, a very recent past life, Sister Blue was a Hyperhuman monk devoted to the goal of achieving unity with machines and transcending the limitations of the flesh. Traveling across the worst parts of the Reclaimed Zone, she spread the teaching of her order, training others in the Way of the Machine, and working the makeshift health clinics that her monastic order maintained. While she is no trained medical professional, Sister Blue has learned enough from the Ripper Docs to be able to treat the most common ails that assail the most desperate denizens in the Reclaimed Zone.
CAMPAIGN TEAM POSITION:
Sister Blue serves as Dexter Campbell's bodyguard. She is responsible for the councilman's safety and accompanies Campbell wherever he goes across the Reclaim Zone. Personal flaws and acquired addictions aside, Sister Blue takes her duties as a bodyguard most seriously and there is little that she would not do in order to protect Campbell. By virtue of her cyberware and training in the Way of the Machine, Sister Blue is a fierce combatant with or without weapons.
Sister Blue seeks to rediscover her purpose. She wants most of all to find a worthy cause to fight for. She dreams of righting all the wrongs that plague the Reclaim Zone and alleviating the suffering of those at the very bottom of society. However, most of all, Sister Blue dreams of achieving true enlightenment, of becoming one with the machine, mastering her mind, and transcending the pathetic limitations of the flesh.
CAMPAIGN GOAL:
Although she is loathe to admit it, hope is what brought Sister Blue to Dexter Campbell's campaign. Pay and a promise of a steady job is only the most obvious reason she will provide for her service. However, at heart, she hopes that Campbell may be the candidate that the city has always needed, now more so than ever before. Well-versed in the ways of the world, particularly the streets of the Reclaim Zone, Sister Blue knows well that any politician, especially one that threatens to disrupt the status quo is in grave danger, and she sees it as her purpose to protect Campbell until he has revealed his true self, and whether he is the change she has been waiting for.
PERSONAL PHILOSOPHY:
Still steeped in the teachings and rituals of her order, Sister Blue firmly believe in the Way of the Machine. Her life is guided by principles of contemplation, willing suffering, and a desire to merge with the minds of machines. Sister Blue believes that all action should be for the greater good of all. Beneath a carefully crafted persona of drunken apathy, some part of Sister Blue still believes in action, in change, and in outright revolution. The path of righteousness that Sister Blue sees requires sacrifice, so much sacrifice, but she remains convinced that it is only possible to escape the bonds of suffering by bettering oneself and attaining true, enlightenment by becoming one with the machine.
POLITICAL PHILOSOPHY:
A devout believer and follower of the Way of the Machine, Sister Blue views the necessary path of humanity as that which emphasizes the transcendence of all of humanity beyond the weak flesh through the communion with the machine. Holding personal beliefs that align closely with the Hyperhuman movement Sister Blue is likely to be pleased with any actions that Campbell undertakes or promises he makes to support an ideology that she believes offers the only real hope of a future for not just all of the Reclaim Zone, but all of humanity. Sister Blue earnestly wants to save the Reclaim Zone and with it humanity.
SECRETS: βΊExiled From Her Order Although it may be more of an open than hidden secret, Sister Blue has been exiled from her order. The reason for her exile, what rule it is that she exactly broke, Sister Blue will not say. However, it is clear that she did not leave willingly. She has been forced to leave behind all that she knew and all those that she loved. She is alone, truly alone, for the first time in her short life, and her faith is no longer able to warm her, to shield her from the grim world of the Reclaim Zone. Sister Blue does not believe that she can ever return to her order, but she hopes that she may perform enough deeds to atone for her mistake, for her weakness.
FEARS: βΊLosing Sight Of The Righteous Path Sister Blue's greatest fear is losing sight of her the righteous path of enlightenment, the Way of the Machine, that the Hyperhuman movement espouses. Lost to the world of credits and the sinful world of the Reclaimed Zone, Sister Blue can feel herself slowly losing herself and her way, day by painful day. Sister Blue is afraid of what will happen to her if she forgets all that she has learned, all that she has bled for, suffered for, is lost to avarice and vice. The buzzing voice of the machine has become increasingly faint and hard for her to hear.
βΊMeaninglessness The idea that all of the suffering in the Reclaimed Zone might be for nothing is an idea that haunts Sister Blue to her very core. Cynical as she may be, she tries to find meaning in all things, in all her failures, and in all her suffering. As reluctant as she is to admit it, Sister Blue is desperate for meaning, for purpose, for something to fight for again with all of her heart and soul, and for something to die for. She doubts that Campbell will provide the purpose that she seeks, but the mere hope that he might, small as it may be, is enough to seduce her to his cause. If only for the moment, if only for as long as he strives to relieve the suffering of the citizens of the Reclaim Zone.
REPUTATION: Sister Blue is a nobody, an unknown factor in the Reclaim Zone. Dead to her religious order, she has few acquaintances, and fewer friends. To her name, she has only a paltry amount of credits, and a string of successful jobs of varying legality. Those that do know her, know very little of her, save that she's an exceedingly esoteric religious acolyte, lost in equal parts to matters of the spirit and recent matters of ethanol-based nature. All of her employers, reluctant as they are to speak, do disclose that she performed her job admirably and without the unwelcome questions of most fresh street samurai.
DISLIKES: βΊUnwillingness to Change βΊChaos βΊUnnecessary Loudness βΊDisloyalty βΊRudeness
QUIRKS: βΊCollects Odd Things βΊ
Background Information
"If you don't get lost, you don't have to find your way. Not that it matters. Not anymore. Drinks are on the Councilman, right?"
"I heard you're finally leaving us, Sister?"
"Yes," Sister Blue replied, desperately grabbing for the half empty bottle of Slovakian paint thinner that she had prescribed herself at the beginning of the night. It tasted like fire, ethyl alcohol of a remarkable purity, the sort of dragon's breath originally destined for the black clinics of some of the Reclaimed cities finest Ripper Docs. It was wonderful and for a moment Sister Blue felt restored. She forgot her problems. She forgot her order...her former order. Instead she felt only a pleasant warmth rising through her with each drag from the bottle. "And I told you not to call me that."
"Old habits die hard," the weathered bartender replied with an apologetic shrug. She'd known Weber for almost fifteen years. They'd met when she was little more than another lost child of the Reclaimed Zone. Long before she'd found her way into the shadow land of underground augmentation, and longer still before she'd found the path of righteousness and become one with the machine. For all the good it had done her. She recollected bitterly that she had only traded one form of suffering for another. Starvation for addiction, poverty for martyrdom. It was all such a waste.
"It's alright, recent change," Sister Blue muttered, returning her careful attentions to the bottle of industrial alcohol. She contemplated how much a normal human would have been able to drink before it caused their brain to seize up.
"Where are you heading off to then?"
"Political campaign, they want me to keep some suit alive."
"Who?"
"A nobody, just like me," Sister Blue replied with something approaching a smile. "Dexter Campbell. Councilman. Wants to be mayor."
"I've heard of him, but I don't know him. He's a fresh face."
"Me neither, but we don't get out much, do we Weber."
"I'm wedded to this bar, but I listen."
"I don't. People here talk too much," Sister Blue sulked.
"Well, my girl, cheer up. You've finally made it. You're getting out of here. You're moving up in the world. No more odd jobs for you. You're a bonafide bodyguard now. You're not some sodding street samurai fighting for money, no need to be the stepping razor girl, not anymore. You're better than that, you were always better than that, even if you had to dirty your robe a bit."
"Same difference. No one runs for office with a soul," Sister Blue growled. "But who knows? Campbell's recruiter aid all the right things. Promised change. Promised a future. Don't need to work for the Russian anymore, at the very least."
"How'd they find you?"
"The Russian recommended me, told some fixer about me," Sister Blue said with a shrug.
"Did he now?"
"Us religious types are the trustworthy sort, are we not?" Sister Blue laughed. "Even when we've sullied ourselves, even when we've sold our souls for some credits."
"All that chrome you have in your body surely helped."
"Assuredly it did," Sister Blue agreed wistfully, staring at the empty bottle. "Even heretics fear the elevated soul, the perfect union of man and machine."
Operative Information
AUGMENTATIONS:
βΊUnique Cybernetic Augmentation - Limbs, Back, & Spine A true child of the Reclaimed Zone, Sister Blue has had her limbs and most of her back, including her spine, replaced with a patch work of Ripper Doc specials. Unnamed, unregistered, and unsigned, her cybernetic augmentations demonstrate surprisingly high levels of craftsmanship. However, they are brutally utilitarian in nature, and are not the discreet, polite augmentations of the elite. Celebrating the flesh, the electronic, and the machine, Sister Blue's limbs are beautiful in a way that is not human, and never tried to be. Rippling waves and fluid lines of polished metal mix with flesh and end brutally in flourishes of futuristic design that seem to course with power.
βΊHandmade Datajack Behind her left ear, Sister Blue has a coin-sized datajack implanted. Handmade by a master craftsman of her religious order, the datajack allows her to directly interface with all manner of machines using a retracting length of fiber optic cable. Unlike more modern wireless options, there is virtually no risk of interference or interception. To protect her electronic brain, Sister Blue utilizes an ever-evolving suite of intrusion countermeasures of her own design.
EQUIPMENT:
βΊTelescoping Stun Staff Sister Blue wields a metal and composite staff that can telescope down to a reasonable size. Roughly the size of a small baton when collapsed, it can be concealed beneath long enough articles of clothing. The staff is extended with a quick flick of the wrist and locked into place with a twist of the grip. At each end of the staff are small, barely noticeable prongs that deliver a powerful electrical shock when a button on the staff is depressed.
βΊCZ 775 In addition to her staff, Sister Blue carries a rugged ΔeskΓ‘ zbrojovka 775 semi-automatic pistol chambered for .50 Action Express Ammunition. The CZ 775 is a heavy pistol cast completely in steel with a holographic sight and an internal micro-gyro recoil absorption system that helps to reduce the powerful recoil of the gun. Possessing enough firepower to defeat most modern body armor systems, the CZ 775 is a favorite among street samurai expecting a hard fight.
SKILLS:
βΊThe Way of the Drunken Machine Sister Blue channels alcohol, pure, preferably industrial grade alcohol with a high enough ethanol content to power rocket engines into the the fighting style of her order. This results in a style of fighting that approximates what might have once been referred to as Drunken Boxing. Combining flesh and metal into a whirling dance of destruction, Sister Blue is a dangerous foe to face at close range, where she can put her heavy cybernetic augmentations to full affect. Hitting, grappling, locking, dodging, feinting, ground and aerial fighting and other sophisticated methods of combat are incorporated in the fluid, dance like style of fighting that she employs.
βΊOne With The Machine Devoted to the idea of achieving enlightenment through communion with machines, Sister Blue holds a carefully guarded flame of religious faith deep within her heart. She has an instinctual understanding of the electronic, of the high-tech machines that flicker with the embers of true intelligence, and seeks those that may surpass the constraints levied on them by a fearful, misguided society. Her cybernetic augmentations do not feel like foreign metal to her, but instead the chrome has become a second skin, her true form. Although far from a Cyber Matrix or Labyrinthine runner, the language of machines, arrangements of binary, are as familiar to Sister Blue as the languages of humanity, and she sees life in all machines.
FLAWS: βΊAlcoholic Nursing a heavy conscious and feelings of failure, Sister Blue has become overly fond of alcohol. The stronger the better. The more it tastes like high octane rocket fuel and burns with and edge of industrial chemicals the better. The more likely it is to send her into unthinking darkness like some hammer of pure ethanol, the more likely Sister Blue is to seek it out. Having at last reached the level of true addiction, Sister Blue is likely to display the sweating and tremors of a physical addict if she goes too long without a drink. However, despite the prodigious amount of alcohol that Sister Blue regularly consumes her now high tolerance and her cybernetic limbs make it hard to tell how drunk the Hyperhuman monk is at any given moment. Sister Blue views it as a great service to her employers that she keeps her drinking to a bare minimum while on the job.
βΊFatalistic Having left her order and monastic life, Sister Blue is convinced that life is suffering, and more suffering. She has lost the edge of idealism and hope that marked her early years. She is full of bitterness and cynicism. She is full of regret. And she holds grave doubts regarding the ability of anyone, especially herself to change the Reclaim Zone for the better. This pessimism has given way to a perversion of the religious beliefs of her order as Sister Blue has come to see her path as one of hopelessness and destined to end in death. The young acolyte finds herself taking risks that she knows that she should not, putting herself in perilous situations that she could have avoided, and challenging those that she should not in an attempt to push herself past the limits of her abilities. She is certain that a growing part of her being seeks only an end to her suffering and a last act of atonement.
NOTES:
Character name
Relationship
Cass Cantor
A
S'venia Skor
B
Mackwell Fordwell Sloane
c
The sheet looks good. You've got a neat concept. The only thing I'd mention is that since Emma is so heavily augmented, she's probably going to require Neurosynth to prevent the onset of SPECS. You don't have to add that into your sheet, but I wanted to let you know. Feel free to move to the character tab.
To prevent the RP from dragging on any further, I'm going to say that applications will be closing off on Friday. For those of you still getting a sheet together, you have a handful of days. From there, I'll begin to discuss where we will be starting off in the grand scheme of things.
The sheet looks good. You've got a neat concept. The only thing I'd mention is that since Emma is so heavily augmented, she's probably going to require Neurosynth to prevent the onset of SPECS. You don't have to add that into your sheet, but I wanted to let you know. Feel free to move to the character tab.
Sounds good, I'll add an addiction to Neurosynth and at @The Bork Lazer's suggestion an artificial liver. :D
Just a question though, which one would be more welcomed; the earlier mentioned hitman, or a hacker contracted to wreck all sorts of havoc on opposition campaigns and such? We already have a bodyguard and a middle-aged man with criminal connections (which would have been my angle with the hitman) so I'm learning towards the hacker to keep the cast more varied. He would be a younger man in his twenties. Would a character like that work, or should I try to find a third option?
To prevent the RP from dragging on any further, I'm going to say that applications will be closing off on Friday. For those of you still getting a sheet together, you have a handful of days. From there, I'll begin to discuss where we will be starting off in the grand scheme of things.
I'll try to get a CS in before closure on Friday!
Just a question though, which one would be more welcomed; the earlier mentioned hitman, or a hacker contracted to wreck all sorts of havoc on opposition campaigns and such? We already have a bodyguard and a middle-aged man with criminal connections (which would have been my angle with the hitman) so I'm learning towards the hacker to keep the cast more varied. He would be a younger man in his twenties. Would a character like that work, or should I try to find a third option?
That would work in my opinion. Hackers are like, one of the core aspects of cyberpunk and it would be good to explore the version of the Net that Opp laid out in their lore.
Just a question though, which one would be more welcomed; the earlier mentioned hitman, or a hacker contracted to wreck all sorts of havoc on opposition campaigns and such? We already have a bodyguard and a middle-aged man with criminal connections (which would have been my angle with the hitman) so I'm learning towards the hacker to keep the cast more varied. He would be a younger man in his twenties. Would a character like that work, or should I try to find a third option?
A hacker-type would definitely be a welcome addition. I was figuring someone would try something of the sort. Some sort of hitman could work too if you'd like to try that, but you'd have to come up with some way for him to contribute to the campaign.
You like that? :D One of my character's likes is nicknames after-all :P The first iteration of yours was a mashup of zen and zeitgeist yet Budapest won out haha