Citizens of the Great Alliance of nations! Your governments, your gods, and your good countrymen need YOU! The forces of chaos and destruction arise in the Easterlands, an unrelenting horde of gibbering shadows and demons has arisen in the snowy wastes, and everyone is called upon to do their part to resist the encroaching darkness! From the great city streets to the far green countrysides, every mage and rifleman is needed to protect our way of life. Will you stand with shoulder to shoulder with your fellows, or will you shirk your duty and leave yourself and your neighbors exposed to the horrid menace of the Shadowlanders?
ENLIST TODAY!
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Hello, and welcome to a project I had in mind called A Jolly Good War. This project is aimed to focus on military (rather than political) writing, though there will be space for politics if one so chooses to pursue that route.
The basis for this project is one part World War One, and one part Warhammer Fantasy/Warcraft Two. Essentially, a Generic Fantasy World (TM) is being confronted with a Sauron-like dark lord in the east, but rather than being a strictly medieval society, this universe has gone through the Steampunk phase and is firmly on the way to dieselpunk, but magic still abounds. As this unrelenting wave of destructive armies have washed over one of the larger nations of the world and forced them into servitude within the Dark Lord's armies, the remaining societies have banded together to create a unified front to resist the tide and hopefully take the fight to a rumored Dark Citadel in the east.
The war proper has been going on for about 3 months when the game will begin, and the battle will take place in a region along a wide front (I'm touching up on an INkarnate map regularly as this idea has been generating interest in my head, and I hope to post it if enough interest is shown).
Players will command the army of their home region, contributed to the Grand Alliance and I, as GM, will throw curveballs at you guys to see how things play out.
Part of the conflict will be military, but another conflict source will be supplies. If someone wants to exploit any openings, you'll be drawing on a shared pool of "Allied Supplies" to do so. Supplies will regenerate at a fixed rate (depending on interest shown in this scenario) so it won't be finite. This might encourage conflict among your top brass but would also present a great opening for interpersonal writing and clashing combat styles.
A stat system will be used to help determine conflict outcomes and your army's abilities.
So. Any thoughts, suggestion, or interest?
ENLIST TODAY!
---------------------------------------------------------
Hello, and welcome to a project I had in mind called A Jolly Good War. This project is aimed to focus on military (rather than political) writing, though there will be space for politics if one so chooses to pursue that route.
The basis for this project is one part World War One, and one part Warhammer Fantasy/Warcraft Two. Essentially, a Generic Fantasy World (TM) is being confronted with a Sauron-like dark lord in the east, but rather than being a strictly medieval society, this universe has gone through the Steampunk phase and is firmly on the way to dieselpunk, but magic still abounds. As this unrelenting wave of destructive armies have washed over one of the larger nations of the world and forced them into servitude within the Dark Lord's armies, the remaining societies have banded together to create a unified front to resist the tide and hopefully take the fight to a rumored Dark Citadel in the east.
The war proper has been going on for about 3 months when the game will begin, and the battle will take place in a region along a wide front (I'm touching up on an INkarnate map regularly as this idea has been generating interest in my head, and I hope to post it if enough interest is shown).
Players will command the army of their home region, contributed to the Grand Alliance and I, as GM, will throw curveballs at you guys to see how things play out.
Part of the conflict will be military, but another conflict source will be supplies. If someone wants to exploit any openings, you'll be drawing on a shared pool of "Allied Supplies" to do so. Supplies will regenerate at a fixed rate (depending on interest shown in this scenario) so it won't be finite. This might encourage conflict among your top brass but would also present a great opening for interpersonal writing and clashing combat styles.
A stat system will be used to help determine conflict outcomes and your army's abilities.
So. Any thoughts, suggestion, or interest?