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Hidden 6 yrs ago 6 yrs ago Post by Innue
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Innue Sheep God

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We decided to relaunch a thread we've worked off and on for the last 15 year with a number of playthroughs. We recently reworked some of hte outdated material and decided it was a good time to release it again. General premise is it is a unique take on the creature capture concept of Pokemon, but in an entirely different type of world. We have 70-100 unique creatures designed for the thread for players to encounter. I've snipped a bit of the description from the main thread below.



Hi there, and welcome to Natrelmon! Natrelmon is a thread that takes the primary mechanic of pokemon--that is, creature capturing and battling--and applies it to an entirely new world with a rich history, a fully fledged magic system, and a plot all its own. Natrelmon is comprised of a lot of information, which can be very difficult for new players to get into without being overwhelmed, so we'll do our best to give you the information in bits and pieces as and when it becomes pertinent to you!

For now, let's focus on the basics:

You are the equivalent of a "trainer", undergoing a journey known as the "Rites" (as described in the introduction)! This is a journey that mimics that of the heroes of the past and is meant to be taken as part of coming of age. In increasingly modern times it is done less and less, but the central government has recently made an incentive to send people on their Rites--and that's where your story begins!

You can check out the thread at (which has more narrative material) - Natrelmon: Reckoning
Hidden 6 yrs ago Post by Innue
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Innue Sheep God

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If you have any questions you can ask on here, or on the main thread.
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Still open.
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