Character Directory
Team Saber:
Servant: The Hound of Ulster Master: The Jersey... who?
Team Lancer:
Servant: The Demon Lord of Čachtice Master: The Second Chance for Sohonnai
Team Archer:
Servant: The Immortal Archer of the Shahnameh Master: The Peerless Name of Habsburg
Team Rider:
Servant: The Empress of Golden Russia Master: The Protector of Boston
Team Caster:
Servant: The Living Sun of Cusco Master: The Seeker From New York
Team Berserker:
Servant: Valhalla's Greatest King of Zealand Master: The Rose Witch at Hearthstone
NPC Directory
Mister Crowley
Witness of Aiwass
Age: ?
Elemental Affinity: Wind
Alignment: Chaotic Neutral
True Will: Transgression
Magic Circuits
Number: C
Quality: B
A sense of the number and quality of magical circuits possessed by this person can be difficult to obtain. While active, their magic circuits suggest an above average aptitude for Magecraft and they are a mechanically gifted practitioner of basic arts. Problematically, the magical effects rendered by this individual most often occur without any activation of their own magic circuits, only disturbances in the surrounding magical energy. The fact that they are undoubtedly a Magus is cause for some concern, as the have escaped cataloguing by the Association and yet come from no known lineage of Magi. A heretic, and a most deviant heretic at that.
Magick:
Incitement
At first glance a basic form of hypnosis known to most western Magi, only weaker in its execution in that it seems to target the drive of the target to complete a task that they already desired to accomplish... Witting or not. It compels a degree of focus that can be used to camouflage the presence of the caster, such as directing rescue workers to focus their efforts without regard to orders coming from above, or the presence of strangers.
Background:
The author of a mysterious letter and sponsor of an unsanctioned Grail War taking place in the United States' City of Boston, a heretic magus of the highest class that has (or so they claim) replicated a ritual thought lost to the folly of a previous generation. Either a looter of materials commonly believed to be destroyed or a crafting savant that somehow matched the efforts of three Magus families in a few short years, heads are scratched as to which explanation is less impossible. Highly contrary to the aims of the Association, all details of his existence remained unknown until he decided to intervene on the behalf of the Grail War's participants. While assuredly not a Master, cannot enjoy the results of his Grail War's completion if it were say, interrupted by the wailing of an angry government following an enormous breach of secrecy.
Custodial Ghost Liner
Guider
Alignment: Lawful Neutral
Background:
Adorned in what is obviously a uniform... only lacking any obvious markings. Free of branding, free of identification, they have an unnaturally nonthreatening aura to them; the aura of an older sister that invites bored old people to follow them and strangers to spare a moment of listening to the inane and intense love they hold for enlightening others. There's not even so much as a name tag to follow them with, though they'd insist that you call them whatever you need to.
Tangible sightings of the creature are almost a matter of myth, although a few bystanders would recognize the attire and manner of speech if pressed to play witness. All point towards a definite origin, all accounts occurring after a certain mid-June date.
???
Master of Assassin
Age: 18
Elemental Affinity: None
Alignment: True Neutral
Origin: ???
Magic Circuits
Number: E
Quality: A
A sense of the number and quality of magical circuits possessed by this person is easily perceptible. Their body is not that of a magus, and the number of cultivated circuits is exceedingly low to the point of near non-existence. Despite this the barest potential for Magecraft remains, unawakened, as the result of either good breeding or a fluke of genetic assignment. These miraculous, albeit dormant circuits are of exceptional quality, comparable to the purpose built circuits of a homunculus.
Background:
Stated name Luna Harsyke. An unknown daughter of a lesser lineage, there is more to say of the Harsyke than of this seemingly estranged daughter of theirs. A family without a name in the world of Magecraft but of moderate repute in financial circles, the Harsyke brand boasts industrial and transportation holdings both in the United States and abroad. More publicly known in their home state of New York, Luna is best described as out of place. No record attests to their residency in the state, little more than a birth certificate ratifies their very existence, but they are most certainly extant. The young money has recently made showings in the area, alone, and leveraging a name more than anything else to rub shoulders with the rich and famous. Notorious for a spitfire attitude and winning only begrudging acknowledgment from the family back home, her aims and character are nigh indiscernible from a distance.
???
Assassin
Parameters:
Strength: E
Endurance: B
Agility: A+
Magical Energy: E
Luck: A
Alignment: Chaotic Good
Class Skills:
Independent Action: A
Assassin is capable of acting for extended periods of time without a direct link to her master, and by extent surviving without a master for up to ten days if she does conserve her magical energy for all but the most vital of functions. It is in her nature to act alone, even being in her homeland has no sustaining effect for her because she lived as a stranger within her own country. Her high rank in Independent Action is derived not only from her chosen form's life of self reliance but also from her generally low mana consumption. She lacks magecraft to employ, and even her Noble Phantasm costs relatively little energy to deploy.
Presence Concealment: -
While a candidate for the skill Presence Concealment, Assassin does not manifest with it because of their use of Espionage.
Personal Skills:
Charisma: D
Assassin is a representative of Liberty itself. However, it was not her but the aspirations of the people around her that compelled the events of her legend. Regardless of her actual fame and the obscure status of the form she has adopted, as a symbol of revolution and icon of liberty, she has a natural ability to compel others in battles against tyranny and enslavement. Her ability to lead is sufficient, having stood at the side of revolutions and resistances in her time, but as someone who was looked to as a symbol more than as a commander her authority does not supersede the ideals that people have chosen to see in her.
Espionage: C
An experienced and natural infiltrator, saboteur, and guerrilla, in the form of an Assassin the wraith possesses the credentials for Presence Concealment but is better served by their rank in Espionage. Assassin is able to blend her presence seamlessly with those surrounding her. In a crowd she is nearly indiscernible from ordinary humans around her, far less noticeable than any Magus. Even on an empty street, if one were not already suspicious of her personage she would be no more than a wandering girl. She can carry small weapons while utilizing this effect, as long as they do not protrude from her clothing. Use of her Noble Phantasm or any of her weapons breaks the effect immediately, and she is unable to re-disguise herself while within the sight of any pursuers.
Eye of Mind (True): B
Assassin is an observant soldier capable of assessing her situation and predicting an opponent's actions with a great degree of clarity and speed. She is able to disguise her weakness with versatility, and her mind's eye is capable of discerning all the courses of action available with her many tools. As this ability is reliant on knowledge, it is far less effective against concepts and techniques she has no understanding of. As a Servant, Assassin benefits from the combat experiences of all citizens and soldiers who have died in the just defense of her homeland, as living embodiments of her legend. She gains the greatest amount of knowledge from the form she currently inhabits. As a result, she is a hardened veteran of small scale, clandestine warfare, not unlike the Grail War she has been called upon to participate in.
[Ender]: C
In all wars there are those who are willing to fight 'until the end.' This extreme dedication to the fatherland manifests in Assassin's case not only in her significant endurance rank, both for an Assassin and a girl of her figure, but in her ability to prolong and endure warfare through wit and determination. =ß9uwh her boª‘ ma+ Zßôt !nd »hdt¬Dr arÃ}nd D*r, C÷, XinÜ éil³ ™o• falLera U4tˆl RhĞ ëhysicªlÐy can·«t Pct, Ó²l w'#l %o” sociu„b tg ŠatiguI or pa%n. ³ÍŽpe ek• Äows noB wEssÑsi °hV eiÛ˜ûoÖdinry ¿egeneNQŒiv| kbi=iÞeŸ of a œerÕŒ©t w;th ñ¸Ddïö CÄnt¯@;at¡#n oÅ ¤/me‚gIýÍ, she is simiIórly ]ëlè tÈ aäseond c‘o· ܡڐn—TrEós w²z] a Kt¾â¢( of tXôt(cz for TTa_Äàv [uª KatclMs R!% egc±9òng in¶Ý }C€ sja¼owWC
[Citizen of Death's Grey Land]: A
Since its birth men and women have died for the fatherland. In its defense, at its hands, at times with little distinction between the two. Those nameless, numberless martyrs lost to conflict are the ones who paid every price imaginable for the martial knowledge that defends the nation in modernity, and that which echoes in the iron minds of those yet fighting for Liberty within the Throne of Heroes. Efsa‚sin ifhewiJs +roÑ her Xçn Зif# an¥ Vll ¡h$sÍ dÖd_2it©ì 8o heøà r/\o½e F$ything ‚se and bêter NYl is "oìÀà Žhà ÄÆ a —ol‘]ü¡Ž ShÐ píseŠBev .hÏ abYlÿt, t¿ øii]d ùnÈ weapån ”r Çœchniqà? e_—r ’mpäo£eJ Ó t¼e +efenÎâ h… Ieà Aome"«np. ‰s D ô—saÈÿ—n‡ ühe ò\ an $_terò Ž¼Ôhle/s killer, _„ofäP# no 0räe or Cla2 thñouL; …M' ¥£²V²n£ 2Ò%eåte2 t. Ïuþt hr pU”pos. „i¹i¿¢ö, blŠdô¢ wWaponY! F—aps, УxlÔo~ÿvßà ÛnÎ eveK €a’Êȹl aÉts 0õõ used in £µr fiKnæiÃg ¬LbÜ« tÔ orc¢estraä« a ¡Ú2opš„n o/ viƒlen\e ô\st aËlouã no 5e/Â;½÷? 7Y camp1ñc§AcÛ.
Noble Phantasm:
[The Song of Revolution]
[Never-ending Armament Orchestra]
E~B++
Anti-Unit Class
[Never-ending Armament Orchestra]
E~B++
Anti-Unit Class
Description:
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