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Hidden 6 yrs ago Post by Thinslayer
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Thinslayer

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I edited the OP to show the current date: 6/21/3150.
Hidden 6 yrs ago 6 yrs ago Post by Thinslayer
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Thinslayer

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Also is anybody playing the princess?

I am. Princess Primrose will not be able to join the party until she is rescued, which makes her awkward for a player-character.

You may not be a dragon. You may be a human at first, and a monster later on as we enter those regions. Monster choices are elf, dwarf, and orc. Halflings are acceptable as dwarves, and dark elves are acceptable as elves.
Hidden 6 yrs ago Post by unicorgi
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unicorgi I don’t have discord

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Awwwwww :(
Ok then
Hidden 6 yrs ago 6 yrs ago Post by Celsius
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Celsius Clueless Potato

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WIP
Hope I didn't go overboard with the equipment and skills

Hidden 6 yrs ago Post by Thinslayer
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@Celsius I think you didn't go overboard enough. Thus far, she's just a better-than-average knight; she's gotta be one of the best to tangle with a dragon and his minions. I really like what you've done with her so far, and can't wait to see the finished character! :D
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Hidden 6 yrs ago Post by Lumiere
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Lumiere Sur les yeux

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Hidden 6 yrs ago Post by Darkwatck01
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Darkwatck01 The Last Transcendent

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@Lumiere

That armor looks nice.

Also I will have my character sheet up soon. Still working on somethings with him, mainly his weapon/equipment.
Hidden 6 yrs ago 6 yrs ago Post by Darkwatck01
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Darkwatck01 The Last Transcendent

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Hidden 6 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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Hi everyone, was wondering if you have another spot in this roleplay, curious to see if I be able to get a spot if it is open!
Hidden 6 yrs ago Post by Thinslayer
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@Pie Flavor
Sure! What character do you have in mind?

Please be male...
Hidden 6 yrs ago Post by Rhiven Knight
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Looking forward to feedback let me know if anything needs to be changed or tuned.
Hidden 6 yrs ago Post by Thinslayer
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After holding the weapons together hilts touching perfectly the two weapons can also be transformed into a double ended weapon, a blade spear with a short spear blade to balance the weight at the opposite end. This form is unique as it allows Rhayven to channel energy into it and trace runes in mid air and channel energy into them much like a wand or spell stylus.

Jaw drops
Why didn't I think of that? This is awesome! I'mma steal this.

Blade Enhance: Rhayven focuses magical energy into his right hand focusing on one of the basic elements or force. He then draws his fingers caressing down the length of the blade, infusing that energy into the blade temporarily. Rhayven can maintain this enchantment by holding the charge in his off hand but this prevents him from using his other techniques.

I can just see it now: he holds the blade before his face, point to the earth, and draws two fingers down the length of the flat, infusing it with power.

Diggin' it.

Mystic Strike: Rhayven draws energy into his hand and channels it through the sword as he attacks with either a slash or thrust, at which point he creates a projectile of raw magic which carries the intent of the attack a short distance, creating a glowing slash or shimmering thrust which transverses the air.

I would modify this. "Raw magic" is just mana, which has no physical presence in the world (at least by conventional understanding). Mana serves mainly as a bridge between the spiritual realm and the physical world, allowing thoughts to manifest as reality. The nearest equivalent to what you're looking for is the direct conversion of mana to force. An attack whose "hitbox" is bigger than the weapon's dimensions thus requires a bit of telekinesis.

Hidden Knife Parry: If Rhayven is in a defensive stance he can block with a reverse grip swing of his sword a single strike, before following through by stepping in and stabbing with a spear like it was a knife hidden in his sleeve, using the moment the blades are tied to take his opponent unawares.

I'm a little unclear on how the spear figures into this. Does the spear come out of his sleeve, or is thrust out *like* it came out of his sleeve? The former definitely requires magic, and the latter wouldn't make sense - the larger weapon is better used for the initial parry, and the shorter weapon is better used for the follow-up. Either way, this skill may need more work.

Healing Aura: An aura of beneficial magic which requires several interlocking runes to create it is much to complex to be used in combat and often drains all of Rhayven’s remaining magic. It creates a fifteen foot aura of minor healing, that can close minor cuts or cure minor bruises and jump start healing on more severe injuries. This runic circle can not be overcharged, but it can be held, each minute this is held more and more of an injury is healed, though the cost for Rhayven is dire often resulting in spell burn or spell feedback which causes him an injury which heals over time, normally days and prevents him from casting until it has healed, the severity of the injury is akin to a curse and depends on how long he holds the spell past his limits, which is normally two minutes, enough to reset broken bones or stitch together severe lacerations.

I know you're trying to keep its power within reasonable levels, but if it can't be used in combat, a healing spell this weak isn't useful. On the other hand, if it were usable in combat, or if its healing effect were more potent, I'd have to make you ditch your combat abilities, because the healing arts are a whole other field in their own right. I recommend leaving healing to the dedicated healers.

Blurb: Rhayven is a flashy character in combat, but also a unique character out of combat, in addition to a strong affinity for his knightly duties and combat arts, he has an irrepressible sense of curiosity when it comes to magic, which he inherited from his mom, and he cant help but always try to blend the two. I find the balance of both sides of the character terribly entertaining, and I think he will at times serve as both the serious logical type, but also the groups source of comedic blunders, which comes with perpetually experimenting with magic.

I'm imagining him being popular with the ladies, and perhaps a little overconfient. Sounds like fun. :3

Your thoughts?
Hidden 6 yrs ago Post by Rhiven Knight
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Modifying the mystic strike to be a discharge of force is fine its mostly about flavor, imagining it a blue green energy attack versus an invisible one. In either case, I dont see an issue with this.

Hidden strike parry: The spear in its shortened state is the same length as the blade, and this would basically be the spear held at the balance point, so shorter than the blade, flat against the inside of his harm. So when he blocks the strike with the blade he steps in shortening the combat range and stabbing with the spear stiffened against his arm, besides the spear is easier to thrust naturally.

Dropping healing aura is fine by me.

Ill make the updates and repost it.
Hidden 6 yrs ago Post by Rhiven Knight
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Changes Made, let me know if you need anything else altered.
Hidden 6 yrs ago 6 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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@Thinslayer
Just at a quick glance without looking at all the sheets in depth, I'll toss a male archer/rouge character to the party if that sounds fine to you as a navigator/scout/spy type of character. (Or if we need it, a pure tank character)
Hidden 6 yrs ago 6 yrs ago Post by Lumiere
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Lumiere Sur les yeux

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New people!
Much excite! ^^

Edit: I was under the impression magic was off the table. I would've made my character maybe a little more powerful than 'is strong and good with swords'.
Eh, I'm sure it'll be fine.
Hidden 6 yrs ago Post by Rhiven Knight
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@Lumiere I asked first, to make sure cause it seemed to be sort of an uncommon thing, but even as a swordsman a high caliber knight could have several martial techniques that to the uneducated seem to be supernatural. If you feel like your profile was underwhelming or under tier, maybe see if you can edit it to bring it in line with what was intended. This felt like you were supposed to be, better than the average knight who is better than the average city guard. so I figured mid tier, table top equivalent of like seven to 11 maybe, and sorta aimed for something in that range, that could be played flexibly up or down depending on how things go.
Hidden 6 yrs ago 6 yrs ago Post by Celsius
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Celsius Clueless Potato

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WIP
Hope I didn't go overboard with the equipment and skills



One rebel kid of a Lord Knight up for review~
I kinda hammed her entire skill set to bring it up to class
Please tell me if I went overboard
Hidden 6 yrs ago 6 yrs ago Post by Lumiere
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Lumiere Sur les yeux

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@Rhiven Knight
To be honest, thats kinda what I was aiming for. For all of the flair that is supposed to come with the character's concept that I had in mind, they're really nothing wondrous. A solid fighter is a good enough role to fill. I just didn't expect to see that much magic. ^^;

EDIT: I have more concrete goals in mind for character development than doing damage.
Hidden 6 yrs ago Post by Rhiven Knight
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@Lumiere I wasnt expecting no magic, but I was expecting practioners to be fairly uncommon, but magic items, like weapons with enchanted magic skills to equip and enhance your combat forte, and similar things. A unique enough set of skills could be coupled with a melee character just by equipping them with the right magic skill enchanted jewels. If playing a spell caster wasnt feasible, the implication seemed to be that you could customize your character in that way to make them novel and unique.
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