Ethnicity 🎐 New Zealand (Mother: European New Zealander / Father: Asian New Zealander)
Nationality 🎐 New Zealand
Detailed Information
Appearance 🎐 Astra is precisely 5 feet long and she weighs 110 pounds. Her build is medium slim but not scrawny - while she isn't toned, she does have a bit of muscle. Her eyes are large and dark, but when light hits them, it's like staring into the night sky. Astra gets sometimes mistaken for a boy because of her short, soot coloured hair that got cut when during a mission she was shot with a blast of very sticky goo that wouldn't get off her hair. The girl's eyebrows are bushy, her nose is round, and her lips are plump. In addition to a myriad of freckles dotting across her face, Astra has very prominent dimples that come out whenever she smiles or frowns.
Hero Appearance 🎐 Astra's hero suit is rather plain in terms of shape. She designed the outfit with practicality in mind. The form-fitting clothes are designed to both massage Astra's pressure points and to prevent blood clots she might get from overusing her power. She wears a light, long-sleeved turtleneck and dark gray leggings that loop under the soles of her feet. The material resembles that of a yoga fabric. In addition she has a general yellow backpack she uses to store equipment. For colder environments, Astra has a puffy overcoat in the colours of an ugly 80's wind jacket and gloves that leave the fingertips open for her power to work.
Personality 🎐 Astra is pretty often found in a good mood. That's because even though she wouldn't describe herself as an optimist, she always finds a way to trick herself to feel positive. Astra loves messing around, and you might find she doesn't seem to take many things that seriously. At least she doesn't take herself all that seriously, and she tries to spread that mentality to the more uptight people of the academy. Astra isn't seen all that interested in being famous. She simply enjoys helping people and maybe occassionally showing off, but big crowds have never been her thing. You shouldn't mistake Astra for an extraordinarily kind person, however. She values honesty over tactfulness and sometimes trips and falls into the trap of hiding behind "just being honest" when really she is being a little unnecessarily mean. One of Astra's many shortcomings is her poor cooperativeness. You'd think with an ability like hers, she'd love to work with people. And she does - so long as they follow her plan. Astra is often reluctant or uninterested in following someone else's instructions, often doing so only after some wasted time used trying to convince her. She isn't one of the Venture students who brag about their awesome ability aloud, but Astra is clearly confident in herself. Sometimes she tries pushing too far, however, and ends up having to take the consequences of her reckless behaviour.
Notable Relations 🎐 Her parents. They exchange letters regularly, although nowadays Astra tends to forget to write with all the training and missions she does.
Fighting Style 🎐 Astra relies on strategy and wits rather than brute force. She prefers teaming up with people she can utilize well with her power. Her fighting style involves a lot of careful calculating of distances and taking advantage of her surroundings, because her energy goes only so far before she runs herself to the ground. The forementioned is also the reason Astra's fighting style could be described as very rythmical. Her power is medium-range, so both long-range and close combat are out of the question for her.
Strengths 🎐 Creative solutions to problems, unpredictability 🎐 Adapting and utilizing the environment available
Weaknesses 🎐 Astra's power might seem too unpredictable at first, but it's flaws and limitations show themselves pretty early on. Besides the fact that Astras ability can only work when physical touch is made, she becomes vulnerable after every transition as there is a brief charge period after every relocation. 🎐 Astra isn't good at weapon combat, especially close combat. 🎐 Astra isn't a physical fighter, and the only solo offensive move she can perform is teleporting someone (or a heavy object) into the air and relying on gravity to do the rest.
Equipment 🎐 A set of weights, rope, first-aid kit, swiss army knife
Power
Blinking
Strengths 🎐 Astra's power is reality warping by type. She is able to - for the lack of a better word - teleport things by touching them, even herself. The teleportation happens in the blink of an eye, hence the name for her power.
Weaknesses/Limitations 🎐 Astra cannot relocate people or objects out of her field of vision (this includes blind spots such as behind herself). Generally she relocates on a three dimensional cone-like radius, her safe reach being approx. 95ft (abt. 30 meters) horizontally and 30ft (abt. 10 meters) vertically*. The distance varies greatly on the weight of the teleported. *The estimates are based on Astra's own body weight. 🎐 The heavier the target, the less distance and times Astra can relocate them, as it takes more strength. 🎐 She is unable to relocate multiple people at the same time. This includes relocating herself and another person/object. 🎐 If someone living is relocated, be it Astra herself or another person, they will suffer from light-headedness or nausea. This effect is almost nonexistent at first, but if Astra keeps relocating herself, she becomes increasingly dizzy. 🎐 If used too many times consecutively, Astra becomes too exhausted to move, as every blink can be counted as a shortcut for the energy it takes to move around. If she continues to relocate after becoming too weak to move, Astra starts vomiting from the dizziness and nausea she is experiencing, unable to maintain balance.
Cosmetics
🎐 Astra has stars in her eyes, quite literally. Or at least it's an illusion that resembles a starry sky whenever light hits her eyes the right way. This is how she got her name.
Extra
🎐 Astra has over-bending joints. Bending her fingers beyond what's considered normal is her favourite gross party trick. 🎐 Astra listens to music almost constantly.
Hello. 😁 Dropping in from the discord, got a question about a character concept after reading through the rules more thoroughly. Shoot me a pm when you get the chance.
At five foot eight, Gabrielle’s pretty tall for her age. It was pretty much inevitable to be honest - both Mom and Dad were skyscrapers. She’s cool with her height, albeit a bit lanky and awkward. But given that she’s so close to being taller than her brother Quinn, she can’t help but rub it in every chance she gets. So that makes things a bit better.
Unlike her brothers who are both quite dark, Gabrielle took her mother’s light skin as well as the smattering of freckles across her cheeks and nose. Outside of a bit of acne on her forehead, her skin’s pretty much clear. Lucky girl.
Gabrielle doesn’t often wear her hair up, so it tends to fall in tight curls down to about her shoulders. Her brows are kept neat, though she is a bit gun shy about plucking towards the inner end. As for makeup, she doesn’t tend to use it often. And when she does, it’s little more than mascara and lipstick. It’s not that she doesn’t feel like she needs it - god, she has suitcases under her eyes! - but more that it’s too much of a pain in the ass.
And let’s be honest, she spends most of her time stopping assholes from doing terrible things. Who is she trying to impress? Some criminal scum? No thanks. One of New York’s finest? Unless the NYPD has started some sort of junior division, any dude with them that’s into her is probably going to end up behind bars anyway.
Clothing wise, Gabrielle’s something of a happy medium between her brothers. She’s not into the cutting edge of fashion, but she does at least put a little more thought into it than just whatever she touches first in the closet. Granted, it’s mainly graphic tees, band shirts, and distressed jeans, so it’s not A LOT of thought. But she may wear a dress or skirt in the spring or summer. Maybe. If she’s feeling it. Who knows? Don’t hold your breath.
Hero Appearance
Gabrielle actually based her costume design completely off her brother Eli’s. Her’s is also a black jumpsuit with white gloves, boots, and center strip. The difference, however, is that she has a large, bright orange heart front and center of her costume. And while she’s also opted for no cape, she did decide to grab a bright orange domino mask to match the heart.
Personality
Persistence personified. That’s Gabrielle Stone. It doesn’t matter what that girl is doing, she just doesn’t give up. That’s a source of pride for her. She’s a hardworking, diligent girl with goals she’s gonna achieve. And that’s that, really.
Now all things considered, Gabrielle’s a pretty laid-back girl. Unless it’s important to her, she’s not going to get worked up over something. The little things just aren’t a big deal. That’s why they’re called little things. Duh.
That being said...she’s got a super competitive side to her. Sports. Fights. Games. It doesn’t matter. The girl just likes to win. She wants to be number one. Can you really blame her? She’s not one to get super salty if she loses, but she won’t be happy. Mainly with herself. Don’t just let her win though. If there’s one thing she hates more than losing, it’s being looked down upon.
She’s a bit stubborn, but...that’s just kinda par for the course with the Stone/Pierce kids.
Gabrielle’s one of those people that can really just talk to anybody. And does. It’s an easy way to make friends or learn interesting things.
Notable Relations
Emmanuel Stone - Father - alive Andrea Pierce-Stone - Mother - alive Isaiah Pierce - Half-brother - alive Elijah Stone - Half-brother - alive
Everyday Skills Even without cheating with her powers, Gabrielle’s pretty good at basketball, and any chance she gets, she plays.
While she’s not exactly super into video games, Gabrielle’s got a soft spot for Pokemon and Mario games. It’s not really something she advertises. Not that there’s anything wrong with that it’s just...not really something she cares for other people to know.
As of last year, Gabrielle is officially CPR certified. And she knows her way around first aid. Honestly, she’s considering a career in Medicine. It’s not officially THE PLAN yet, but it’s likely.
Combat
Fighting Style
Stoneheart is most comfortable fighting in the mid-to-long ranges, where she can lob projectiles, assault the enemy with guided strikes, and generally harass and wear down her foe. In a team setting, she offers control: limiting the enemies movements and options and setting her allies up for delivering harder hitting blows.
Strengths
The ability to fly and to directly interact with objects despite maintaining quite some distance means that Stoneheart is fairly safe in combat. Typically, she can outrange most opponents or even subdue them before they know what hit them. In less ideal situations, her less than direct method of fighting still gives her options to overcome a more powerful enemy.
She’s at her strongest in an environment with plenty of small, heavy or sharp objects. Think a knife store or a gym.
Weaknesses
As Stoneheart relies entirely on her abilities to fight, she’s at a huge disadvantage if forced into hand-to-hand combat. And with her reliance on sight for her ability, anything that hinders her ability to see weakens her in turn, i.e., fighting at night, blinding her, or invisible/camouflaged enemies.
She’s at her weakest in an environment clear of clutter. Think the open desert or an empty warehouse. If she doesn’t have access to things to throw, her options become quite limited. Stoneheart just doesn’t have the heart to do something drastic like choke someone. She's more likely to flee than fight in that situation.
Equipment
n/a
Power
Telekinesis
Strengths
Essentially, Gabrielle can move things with her mind. While she can only really budge or push super large objects, smaller ones she has no trouble lifting, tossing, catching, and manipulating with just a thought. She’s even capable of flight, although she’s still not exactly the most graceful thing in the air.
While her strength could be better and is definitely something she needs to work on, her precision with her ability is spot on. The girl’s a helluva shot. Don’t play her in basketball - she’ll win.
Weaknesses/Limitations
As mentioned earlier, Gabrielle’s a little on the weaker side when it comes to just how much she can lift when compared to others with her ability. She could, at max, lift herself and one other, should they be of average height and weight and holding onto her. Theoretically, she should be able to lift say three hundred pounds of weight plates. But as the object gets larger, it’s harder for Gabrielle to actually lift, even if it does fit into her theoretical weight limit. Take a trampoline for example. Unassembled and in the box, Gabrielle can lift it no problem. Put that sucker together though, and at best she can tip it over. Maybe slide it across the ground. Size and shape really play more of a factor than weight, to be honest.
It may be something she could overcome given time and experience, but for right now, it’s a bit of wall.
She also requires a direct line of sight with whatever she’s influencing. At least to begin with. She’s got enough spatial awareness to say, have an object orbit her, but just blindly reaching out and grabbing an object in a room if she doesn’t already know where it is? Not possible.
Never a hair out of place, never an outfit unmatched, Quinn’s a man who understands the importance of first impressions and looking one’s best. He’s a stylish kid, with a wardrobe only filled with the latest trends. It’s an expensive and flashy aesthetic to be sure, but in a way it’s to offset his less-than-flashy power. See, at five foot nine and a buck sixty soaking wet, Quinn’s not this pinnacle of human physique like his brother. He’s just like any other seventeen-year old. And since he, like most, can’t control his genetics, he’s gotta make the most of what he’s got.
That’s not to say he’s not an attractive guy. He’s in great shape despite not being the biggest guy around. His dark hair is thick and full, with not a gray hair to be found. The fade stays fresh. Not exactly blessed with the best beard genetics, Quinn keeps his chin clean shaven. Kid’s got good teeth though. Not too large, not too small. Sparkling white and straight. The lack of any noticeable acne can be chalked up to a proper skin care routine because ain’t nothing wrong with taking care of yourself.
Pretty much the only consistent staples of Quinn’s outfit are his sunglasses and his smartwatch. More on those later though. Everything else depends on season, occasion, current trends. So it’s difficult to narrow down.
Hero Appearance
It’s not exactly common for Quinn to personally be in harm’s way whilst on assignment and the whole concept of a “supersuit” is a bit too off-brand for Q. However, the academy does have its rules. Q's hit a sort of happy medium, he feels. His designs for a suit were based off an outfit be particularly liked - white tee, with this snazzy baby blue button-up with a pink and purple pattern on the underside. Classy jeans. Colorful high tops. The clothes were reinforced with a lightweight yet durable material, similar to the suit his brother uses. It’s definitely not a super effective getup for combat, nor is it really intended to be. Its primary function is to offer some token protection in the case of ambush or stray fire. Ideal situation, Q will never be in the line of fire to begin with.
Personality
There are two versions of Quinton Pierce: Quinn and Q.
Quinn’s a good kid. A little full of himself, but he’s got a good heart. He’s a true extrovert - loves being around people and ain’t ever met a stranger. But he’s got a helluva mouth on him and bless his heart, he can’t help but run it. And that tends to get him in trouble from time to time. To his credit, he can take a joke, but he can sometimes take things too far. He knows that though, so he’s not likely to hold a grudge. But good luck trying to get him to admit when he’s fucked up.
That all being said, Quinn loves fun. He’s not out here trying to pick fights and start shit. That just happens. He’d much rather everybody just be chill and have a good time. And if someone isn’t, he’ll try his damnedest to make sure they do.
Q, on the other hand, he ain’t so good. Q’s like all of the negatives of Quinn dialed up to eleven. He portrays this larger than life persona - a living ego, really. He brags, he boasts, and he roasts. He’s the sort of hero that the media just loves because whatever bullshit he’s spewing is almost guaranteed to get attention. See, to Q, it don’t matter whether people love him or hate him - as long as they’re talking about him he’s getting his name out there. Notoriety sells. And judging by how his multiple business ventures are thriving, notoriety sells well. This whole hero thing is a game. And Q intends to win.
It isn’t easy to keep his personal and professional lives separate, and Quinn’s made more than a few enemies due to the Q persona. So he’s pretty light on close friends, and while he’d never admit it, it does bother him. But that’s what money is for. It’s not exactly a healthy thing to surround oneself with leeches, but it beats being alone. Right?
Notable Relations
Andrea Stone - Mother - alive Jerome Pierce - Father - alive / no contact Emmanuel Stone - Stepfather - alive Elijah Stone - Stepbrother - alive Gabrielle Stone - Half-sister - alive
Everyday Skills
Quinn’s got a strong affinity for STEM subjects: Mathematics, engineering (electrical and mechanical), programming, etc. His particular field of interest, however, would be robotics and artificial intelligence. He’s managed some truly impressive breakthroughs in the field and plans to pivot his focus entirely on his research once he retires from the hero gig.
Outside of that, Quinn doesn’t exactly have a ton of time for hobbies. He dabbled with music for awhile but that was just a travesty. The kid may be a genius, but he ain’t an artist. He just signs ‘em.
He’s pretty handy with tools. And very good with money.
Combat
Fighting Style Quinn’s more quarterback than lineman. Brains over brawn and all that fun jazz. He takes a support position in combat away from the front lines, relying on his gadgets and more importantly, his robots to do the fighting for him.
He coordinates a team of five drones in combat. While these drones are equipped with A.I. that allow them to fight on their own, it’s not unusual for Quinn to make adjustments on the fly or even take manual control should the situation require it.
Strengths
Awareness. Via video and audio feed from his drones, Quinn essentially has eyes and ears potentially anywhere on a battlefield. Able to quickly and efficiently gather information from multiple angles makes it easy for Quinn to get a grasp on a situation and come up with a plan.
This can prove invaluable when working in a group, allowing Quinn to easily relay information to his allies and coordinate their efforts.
The nature of Quinn’s style lends itself to a certain amount of adaptability and versatility. While it’s impossible to have a tool for every situation, given enough information and time Quinn can usually come up with something. His drones are designed to be easily re-equipped, either to cover for a weakness in an ally or exploit one in an enemy.
However, that’s not always possible when in the heat of battle, so the biggest advantage Quinn has is that his drones are expendable. As long as he can get away, he can always rebuild and fight another day. That’s not a luxury most heroes have.
Weaknesses
Take out the head and the body will die.
The most glaring weakness Quinn has is...well...himself. Sure, he might be able to handle himself in some schoolyard scrap but at the end of the day, he’s not suited for actual combat. He’s not super strong. His skin can’t stop a bullet. He can’t move things with his mind or shoot fire from his hands. Hell, he’s not even a good shot with a gun. If someone who really wants to hurt him gets past the drones and finds him? Well...that’s all she wrote. And without Quinn calling the shots, the drones are little more than scrap metal.
Furthermore, Quinn is entirely reliant on technology to be relevant. There do exist those capable of nullifying or even manipulating tech, and Q just doesn’t really have an answer for that.
Equipment
Q lives and dies by his equipment.
The most essential pieces of which would be his sunglasses and smartwatch.
The sunglasses, aside from being stylish as fuck, serve as a convenient, non-intrusive heads-up display for Quinn. They are capable of projecting a sort of AR interface with which Quinn can interact. It’s easier than lugging around a laptop all the time. Less conspicuous too. Through these, Quinn is able to monitor the camera feeds from all of his drones simultaneously in real time. Super handy.
The real heavy weight, however, would be the smartwatch that Quinn is never seen without. It’s a custom bit of hardware, running a custom OS. It’s more or less a fully functioning computer on the boy’s wrist. It’s through this handy device that Quinn commands his drone squadron. It wirelessly connects with the robots and allows for remote operation, editing of their programming, along with a slew of other functions. It also acts as Q’s skeleton key - a way for him to connect to other devices or networks. For those...more covert missions.
Now, onto the drones.
There are, for all intents and purposes, three types of drones that Q utilizes: slave drones, HERO drones, and experimental drones.
These drones are primarily used to gather information. They are not equipped for combat and are considered the most expendable of the lot. As such, they typically are not equipped with any sort of A.I.
Of these, there are two models which Q frequently uses: Spyders and Flyers.
Good for infiltrating buildings or quiet scouting, these mechanical arachnids are equipped with equally tiny, yet fragile, cameras and mics. They also come equipped with a USB connector (three headed, for A, B, or C) which, if connected to another device, can give Quinn remote access.
Equipped with a much longer range camera and thrusters which allow for flight, these funky looking bots are Q’s go-to when it comes to scouting. They’re quick and quiet, ideal for watching people Q would rather not know they were being watched. They also serve as the primary way of transporting Spyders to their destinations. Their cute little arms allow for some manipulation, but they’re not the most dexterous. Mainly useful for prying off grates or lifting windows.
These drones are those designed specifically for combat, search & rescue, and other heroic duties. Quinn has made a number of these since joining the academy, but his most commonly used would have to be Q-bot series. They’re among the first designs he ever made, but they were a hit with the kids. So much so that there’s even a children’s television program based on them. They have their own toy line and everything, so even if he wanted to replace them, he kinda can’t. A redesign, however, may be in the works…
These drones are equipped with highly advanced A.I., capable of making decisions within perimeters set by Quinn. He doesn’t have to manually control each little movement of the drones, just issue commands and make adjustments as needed. Unfortunately, we’re not exactly to the point of fully automated heroes just yet. But he’s working on it. He is capable of manually overriding controls of each drone if need be.
Just for fun (mainly to help boost merch sales), the drones even have their own distinctive “personalities” based on their characters within the show.
Along with the specifics mentioned below, all Q-bots are equipped with audio-visual hardware allowing for high quality video and audio to be captured and streamed back to Quinn, or for Quinn to broadcast a message from their onboard speakers. Unless specified otherwise, Q-bots are also equipped with foot and back mounted thrusters, allowing for low-altitude flight and high speed movement.
Portrayed as a bit of a hothead, RED is the de facto leader of the Q-bots. It stands at about four and half feet tall. At the end of its arms, RED is equipped with a pair of retractable “hands” that can be used to mimic a sort of jackhammer. They can also be extended and used as a pair of whips, should the range be required.
BLUE is the responsible second-in-command of the Q-bots, urging caution where RED lacks it completely. This somewhat high-strung robot looks after the others as if they were its children. Also standing at about four and a half feet, it’s equipped with a riot shield and a nightstick for subduing criminals who won’t comply. Alternatively, it has two shoulder mounted “cannons” that are capable of firing rubber bullets. The original design had a gun, but well...guns and children’s television don’t exactly mix nowadays.
The Eeyore of the Q-bots, GREEN is everybody’s favorite pessimistic, likely clinically depressed robot. It’s relatable or something. It is definitely the tallest of the Q-bots, standing at about five foot even. As its design might hint, GREEN primarily attacks through kicks with its oversized, heavily armored legs. It is also capable of rotating its upper torso 360 degrees. Not always useful, but it comes in handy in niche situations. A much more useful and handy ability, however, is its enhanced jumping. Its legs are based somewhat on a frog’s, and perform a similar role. They’re very springy. GREEN can tighten these then release them suddenly to propel itself high into the air.
A true hero, YELLOW is the polar opposite of GREEN: painfully optimistic, eager and willing to go above and beyond, and ever vigilant of the forces of EVIL! Honestly, this bot’s a bit much. It was made to be a bit more clumsy in the show. Obviously, that’s a bit harder to portray in real life without compromising the mission. So any and all clumsy YELLOW bits are pretty much all staged and manually performed by Quinn for the cameras.
It’s also four and a half feet tall. As for combat, YELLOW is the most heavily armored of the Q-bots and likely the first one into the fray. It relies on punching and bashing to solve most problems.
Let’s be clear: PINK wasn’t intentionally designed to be “the girl robot.” But the showrunners thought it was too good an opportunity to pass up. They insisted on making some changes to the design to better fit their idea. They weren’t really a dealbreaker, and Quinn even copied them over to the real life equivalent. Essentially, he just slimmed the bot down overall. Its got the lightest armoring out of all the Q-bots, but it also has the lightest equipment. This translates to PINK being the most agile of the five. It is equipped with a telescopic stun baton, the idea being that while the others distract an enemy, PINK could slip behind and stun them.
Like most of the others in the series, PINK is about four foot six.
These drones don’t exactly fit into the other two categories. Typically, these drones are never seen or heard about. They are primarily used by Quinn to test new functionalities or for research. Of these, only two are of any note: Brobot and WHITE.
Brobot is...an interesting creation. It was originally designed as part of a series of prototype next generation Q-bots. Of the series, only Brobot was created before Quinn scrapped the project. Not wanting his work to go totally to waste, however, Quinn decided to use the chassis to host a new AI he was working on. A social AI, capable of having unscripted, dynamic conversations with a human partner. And it was successful. The data Quinn gathered from this little experiment led to the “personalities” in the current Q-bots.
Rather than just scrap the bot after the experiment, Quinn modified Brobot’s AI. It now serves as a personal assistant and bodyguard. Brobot’s got little to no combat applications, and as such, will not be deployed on missions. It’s sole purpose is to make Quinn’s life at the academy a bit easier.
Brobot wears clothes. Quinn’s not sure why or when that happened, but it happened.
6’0, black base paint, white armoring on torso, legs, and helm.
Everyone’s done things they’re not proud of or that they don’t want to do. For Quinn, that something was creating WHITE. See, WHITE represents a dark truth. That sometimes, there are some really bad people who do some really bad things. And the only way to stop these bad people are for the good guys to do some bad things too. WHITE wasn’t designed to subdue a criminal or rescue a civilian in trouble. WHITE was designed to kill.
Quinn hasn’t had to use WHITE yet. And he dreads the day that may change. So it waits, in some dank, cramped storage locker by the waterfront in Brooklyn.
Power
Enhanced Intelligence
Strengths
Quinn’s brain is essentially a supercomputer. He’s able to perform incredibly complex calculations at staggering speeds. His memory is near flawless. His capacity for perception, analysis, and deduction are far beyond those of an average person’s. In combat, he’s able to split his focus across five separate drone feeds without missing a beat.
Weaknesses/Limitations
While Quinn is incredibly smart, he’s not all-knowing. He may be one of the foremost experts on the topics of Robotics and Artificial Intelligence, but he knows little of physics or the intricacies of medicine. And while sure, he may be able to sit down and learn about these other fields, just knowing about something doesn’t mean one knows how to implement said knowledge. Such things require experience and practice. He’s got that in his field, but it’d take years for him to gain that in another.
And let’s be real: being a nerd isn’t going to win him any fights. Without his robotic tools to help him out, Quinn might as well be powerless.
Standing at six foot eight and built like a brick shithouse, it’s not hard to pick Eli out of a crowd - the man’s a giant. Literally. Eli’s hulking stature is only about a third of his actual size (a staggering twenty-one feet - and growing!!), but thanks to a device created by his stepbrother, Eli is able to maintain a somewhat normal size. The “Anchor” as it’s so lovingly called, is clamped onto Eli’s back and resembles a sort of small leaf rake, with the main piece fanning out at the base of the neck, centered between the shoulders and a tail of sorts running partially along his spine to about mid back.
Now, at a glance, one would be forgiven for thinking Eli to be much, much older than he actually his. His skin is rough, with deep wrinkles around his mouth and across his forehead. The bags under his eyes are deep and dark. Scars zig and zag across his shaved scalp, face, and neck. His goatee has a noticeable number of gray hairs in it. Why, he looks more of a man pushing fifty than twenty. But his tired eyes still show a youthful optimism and his smile still shines.
As for clothing...well...when your Eli big, it’s not easy to find things that fit. Fashion’s not for giants. So, typically, the big guy keeps things simple. Plain tees most days, but maybe sweaters if it’s cold. Jeans most days, but sweats or shorts if he’s expecting to have to move. He does have one tailored suit for church service for those rare times he can actually attend.
Hero Appearance
Eli’s not exactly a flashy guy. He likes to keep things simple. And this really reflects in his super suit. It's just a plain black, skintight jumpsuit with a white strip running down the middle. The gloves and boots are both also white. No mask. No cape.
Honestly, he'd much rather go without a suit - it still feels a bit silly to him - but rules are rules. And considering the suit is able to expand should he release the anchor, it DOES have its uses. It's made of a lightweight, yet durable material that is capable of rapidly growing or expanding. The protection it offers is token at best, but anything beats slugging it out with a giant robot in the nude.
Again.
Personality
Patient. Gentle. Kind. Humble.
There’s a sort of calmness that radiates from Eli. It’s a sort of zen-like peace, really. The man keeps a level head and a cool mind no matter what comes his way. He keeps his emotions in check, so even if he is distressed, he doesn’t wear it on his face like some are prone to do. It’s a blessing in some ways.
Eli is a pious man. So showing kindness to others is what he’s all about. It doesn’t matter who someone is or what they might have done, if they need help, he’s gonna help. No one’s beyond redemption, after all. Even the worst villain deserves mercy. It’s not Eli’s place to judge them - only to stop them.
He's got a bit of a stubborn streak to him. He’s very set in his ways and isn’t super open to change or new ideas and concepts. He’s uncompromising in his values and will not budge if those values are challenged. But confrontational, Eli is not. Should things seem like they might get heated or blow up into an argument, Eli’s more likely to simply walk away than get pulled into a shouting match.
Overall, Eli is a happy man. He’s a bit of an optimist, maybe even to a naive degree. But he remains grounded. He’ll maybe crack a joke or two on his own free time, but when things are serious, so is he. Reliable to a fault, when you need something done, you ask Eli.
Notable Relations
Jesus Christ - Lord and Savior Emmanuel Stone - Father - alive Mariah Stone - Mother - deceased Andrea Stone - Stepmother - alive Isaiah Pierce - Stepbrother - alive Gabrielle Stone - Half-sister - alive
Everyday Skills
Eli’s pretty athletic, so pretty much any chance he gets, he’s outside. Sports, hiking, climbing. But his main hobby is lifting. The heavier the better.
Eli’s also got a knack for animals. Were he not a hero, Eli likely would have become a farmer. Or an actual preacher. Maybe both.
Combat
Fighting Style
A classic brawler, Eli relies on sheer might to overwhelm his foes. That means up close and personal, throwing hands. Or cars. Or a bus. A pure close range fighter, Eli’s got a solid boxing background meaning he can hold his own on the rare occasion he encounters someone that can match his brute strength.
Strengths
Resistant enough to get in the thick of things and strong enough to cause some serious damage while he’s there.
Weaknesses
Lacks options engaging medium to long range enemies. Relies completely on being able to punch his way to a solution.
Equipment
The Anchor - the spinal mounted device that regulates Eli’s size. Can be disabled to allow Eli to grow to his true size, or activated to bring him back down to “normal.” Disabling the Anchor will grow Eli rapidly, but shrinking back down takes a few minutes. The process is rather exhausting, meaning that it’s not viable for Eli to grow and shrink multiple times in combat.
SuperStretch™ Clothing - Many of Eli’s clothes have been woven with SuperStretch™ material that allow them to grow and shrink to extreme proportions.
Power
Giant Physiology
Strengths
In his unanchored form, Eli is a massive twenty-one feet tall and is constantly growing even larger. He’s ridiculously strong - able to lift and throw a full-sized bus, albeit that little feat took quite a bit out of him. In addition to his strength, Eli is super durable. At full size, bullets pretty much bounce off the guy. They still hurt a bit, mind you, and enough gunfire is still going to leave a mark, but unless it’s directed at the giant’s eyes, it’s pretty much a waste of time.
When anchored, Eli is less strong, but could still toss a midsize car with little issue. Let’s just say a punch from this guy isn’t going to be fun at any size. His resistances at this size also go down a bit. A bullet still probably won’t pierce his skin, but it’ll leave a helluva bruise. And if it strikes a joint, it’ll probably break a bone. Armor piercing rounds, however, will tear through him no problem.
Weaknesses/Limitations
Eli may seem like a walking tank - and to a degree, he is - but he’s got a massive target on his back that just gets bigger along with him. The anchor isn’t heavily armored or anything. It can be destroyed, same as any other piece of hardware. More easily done by electric based abilities or even some sort of EMP or other tech-frying phenomena. And while yes, the loss of his size regulator would suck, there’s a worse consequence there.
See, it’s not common knowledge, but the Anchor is directly connected with Eli’s spine. It’s basically one giant lightning rod that would direct all charge right into Eli’s central nervous system. It should go without saying that that would not be a good thing. The Anchor’s design isn’t perfect, and Quinton is desperately working on a new one, but it works for now.
Furthermore, the giant’s size is definitely taking a toll on the poor guy. Even spending most of his time compressed, or perhaps because of that, Eli’s body is without a doubt aging quicker than normal. The most recent prognosis gave him a couple more years at best. All things considered, he’s taken the news pretty well.
Cosmetics
B I G B O I
Extra
Eli has to consume a staggering amount of food per day.
Oh yeah! Roommates. Forgot about those lol. Well, if Cio's making Astra's roommate, then I reckon Quinn and Eli are sharing a room and Gabby's on her own for now, although Zoldyck mentioned to me that he's in the process of writing up a sheet. So if he ever finishes that up and it gets accepted, I reckon Gabby and his charrie can room up?
-edit-
My yeehaw ass just used reckon twice in consecutive sentences. Somebody fetch me my spurs and cowboy hat - I've earned them.
@Ogobrogo Tbh I dont think I'll make the character, so Gabby could share with Astra. I don't have the time for another character right now and Astra would love a roommate I think xD
I’ve been trying to get back into roleplaying and this seems like just the right fit! I’ll start thinking up a character. Looking forward to joining you guys! :D
Got something up, but I ran out of time. I desperately need to get some sleep haha. I'll work on Gabrielle's and Quinn's parts after I get off work in the morning. Should end up with Gabrielle with the food peeps and Quinn blowing off some steam either in a training area or out and about in the city. If anybody wants or needs an interaction, just lemme know!
Appearance 🍉 Al stands at 5'11, with lean, well defined muscle formation. He looks like a bit of a beanpole at first glance, but a closer look will reveal an extremely toned form. He intentionally keeps himself thin to stay quick and flexible, but don't let that fool you. When he isn't using his powers, his hair is a bold, almost bloody red with bangs that fall as low as his shoulders. He takes the colorful punk-aesthetic in stride, and pulls it off pretty well (if you ask him). When he gets fired up and kickin' his hair goes ghost white. Thanks to his well-played off Albinism, his eyes are a bright red that almost match his hair, and his skin is as pale as you'd expect. He's got a handful of tattoos thrown across his body with no rhyme or reason, and if you ask him what meaning they have he'll call you a dumbass, because none of them mean anything.
Hero Appearance
🍉 Alec's suit is his casual wear. A White jacket with blue trim, a torn to shit black V-neck tank-top, a necklace with a vampire fang pendant, dark blue skinny jeans and black combat boots that are permanently untied, and a blue mask with a red X over his eyes. However, thanks to the fellows at Venture, all of his clothing has some pretty sweet modifications. His jacket and tank top are both made from an ultra-light, ultra-durable Kevlar that prevents puncture wounds from sharp objects or bullets, and both are fitted with dozens, and I mean dozens, of throwing-knife holsters and retractable cabling with enough tensile strength that when combined with his powers can be used as grapples. His jeans and boots are made from similar materials, and both have additional hidden knife-holsters. His boots were specially made for shock absorption, allowing him to stick landings from greater heights than the average person. His mask and necklace however, are just that. A mask and a Necklace.
Personality 🍉 Alec only believes in what he can stab, see, and kill. He's got a grim perspective on life and death, and a my way or the highway attitude that makes him difficult to get along with, and nearly impossible to work with. More than anything he considers himself a survivor, and since doing his own thing has got him this far, why the hell should he change? If it ain't broke, don't fix it, right? He's notoriously difficult when it comes to cooperation, and hot-headed enough to fight anybody that tries asserting dominance or authority over him. He's too stupid to know when he needs help, and too stubborn to ask for it even if he does, and thanks to his attitude he's stuck doing low-level missions that don't require more than a single hero, despite how skilled of a combatant he is.
He's never been one to trust, and the only people he's ever gotten close to getting along with are those too afraid or too submissive to defy or challenge him. However, as long as you don't try and oppose him directly, he'll let any sort of behavior or activity slide.
Notable Relations 🍉 Himself That's it. No, Really. That's it.
Everyday Skills 🍉 Alec can fix anything, cars, bikes, broken bones, doesn't matter. If it can break, he can find a way to jury-rig it back together. He's got a knack for repairs, and he's a master when it comes to first-aid.
🍉 Alec is a skilled survivalist, drop him in the desert with nothing but the clothes on his back and he'll find water in a day, food in three, and a place to sleep near both in a week. It doesn't matter what environment you place him in, he'll figure out what can and can't be eaten, what animals are worth hunting, and how to sustain himself indefinitely. Not that the Academy would ever get so sick of him they'd dump him in the middle of nowhere for a wild goose-chase of a mission, but if something like that came up, the powers that be know who to assign.
Combat
Fighting Style 🍉 Alec is a master of mixed martial arts, hand to hand combat, the works, and if he can't take you down by stabbing you with his knifes or pummeling you with his limbs, he'll use those handy retractable cables of his to hog-tie you faster than you can blink.
Strengths 🍉 Any situation in which Alec doesn't have to use teamwork is his play-zone. Thanks to his powers and equipment he's got impressive close to mid-range combat skills, and his maneuverability makes it easy for him to reach those distant targets pretty quickly.
🍉 Thanks to his training Alec is extremely flexible, and can dodge duck and weave with the best of them. That combined with how quickly he can jump, flip, and slide around make him a tough target to get a bead on.
Weaknesses 🍉 Alec doesn't play well with others, and improvises his every move. So he's a serious flight risk in any mission involving teamwork or careful planning and tactics.
🍉 Alec doesn't have any heightened physical abilities along the lines of strength, speed, or durability. He's tough as nails, but a punch from somebody with super-strength or just getting shot can put him down for the count if he's not careful. He may be a bad-ass with an iron will, but a broken leg or a punctured lung will hurt him just as much as anyone else.
Equipment 🍉 Knives, knives, and more knives. Want to make somebody stop running? A throwing knife does the trick. Want to pull somebody nice and close? That's what hook-knives and retractable cabling is for. Want to get on a roof and don't feel like using the Elevator? His Grappling blades got it covered. This guy has more blades and knives on him then a sporting goods store.
Power
Strengths 🍉 Perfect Projectiles Alec is able to curve anything he throws, any way he wants, Knives just happen to be his favorite thing to throw. He can hit a target 30 yards away, or hit every corner in a room from behind a cracked door. As long as he knows where he's throwing, he can hit it.
Weaknesses/Limitations 🍉 Physics exist, so he cant make something he throws ascend after it hits it's peak height. He can't makes something fly forever into the distance, and he can't hit something a mile south in a cave.
🍉 Alec has to either see the path he's throwing a knife, or know the area he's throwing. While he can throw a knife that'll do a full circle around his bedroom and land between someone's fingers with his eyes closed, he doesn't have the same type of accuracy in an unfamiliar environment.
🍉 Alec Does not have an enhanced ability to throw, he can throw harder and farther than most because of years of grueling training and practice, but his ability to throw is by no means a power, and things like distance and flight-time are definetely restricted to what would be expected of a powerless individual. His only power is the ability to have thrown objects follow the path of his choosing to a super-human extent. (For reference, the world's current records for farthest accurate knife throw is 101 feet)
Cosmetics
🍉 His hair changes from Red to White when he is in active combat/on mission. Because why the hell not.
Hero Name (She's still working out what she wants to be known as, so hasn't stuck on a 'hero name' just yet)
Age 18
Gender Female
Ethnicity Northwest United States
Nationality US citizen
Detailed Information
Appearance Kat is tall, standing at 5' 10"(177 cm) and powerfully built, with broad shoulders and well-muscled limbs. Her hair is a dark red, and waves and curls down to her upper back. Her eyes glow faintly and are a brilliant purple color. Her face is faintly dotted with freckles. Her skin is pale.
Hero Appearance
Personality Kat is bright and full of life, and usually carries a winning smile on her face. She knows the world isn't perfect, but with a bit of work, she can make it better. And in the end, that's what matters. She earnestly believes that people are generally good and don't turn to a life of crime without reason and that it is her responsibility to learn and help as best she can. She works hard to be the best she can be, whether that's in the gym, on the field, or in the classroom. Some might see her as Naive or an unrealistic idealist, but she carries herself with confidence and remains a bright spot in the world nonetheless. One could accurately say that she holds herself to the highest standards of heroism, striving always to do what is right, even if that has put her at odds with rules in the past.
Notable Relations Adoptive mother, Quark.
Everyday Skills Basic first aid training, including CPR Has taken up photography Makes a mean smoked salmon(but is constantly annoyed with the taste as atlantic salmon just doesn't taste right to her) learning welding(you know, if the whole hero thing doesn't pan out, at least she'll have a useful skill that she can apply with her power!)
Combat
Fighting Style Kat is very straightforward in her approach to fighting, aiming to incapacitate quickly with immense bursts of power and physicality. Able and willing to take full advantage of 3D space when fighting, Kat is able to strike blows from unusual angles, and additionally move and dodge quickly with her abilities.
Strengths Speed and power are the name of the game for Kat, and she excels at close range combat, using her abilities to get and keep herself close to her opponent, or able to quickly disengage when needed.
Weaknesses Long fights will wear on Kat and opponents able to keep her at a distance will find she has little to offer at range.
Equipment Handcuffs
Power
Strengths Plasma Jet- Kat can emit a high power burst of plasma from any part of her body. These 'jets' enable her to enhance the strength of blows, assist in dodging attacks, and even enable flight. On a smaller scale, they allow her to weld items together or set things aflame. In close combat can be used directly on opponents, though this is something Kat is averse to doing. She additionally is resistant to high temperatures and pressure and through use of the jets, can be considered to have higher strength, agility, and speed.
Weaknesses/Limitations Although allowing flight, Kat can't go too fast unless wearing something covering her eyes. A bug to the eyeball at high speed is not a fun time and before learning this did once lead to a few broken bones upon crash landing. Kat's jets also can't reach out beyond a foot and a half from her body. (She's theorized she might be able to increase the range with time and practice, but hasn't made any headway in that regard.) Her jets take a lot of energy to maintain, so excessive use will leave her drained.
Cosmetics
The energy that powers her jets shows itself in her eyes, which glow faintly purple and will become brighter or dimmer accordingly to her use of her power.