ɴᴀᴍᴇ
Kim Yong-Sik [Sik for short]
ᴀɢᴇ
31
ɢᴇɴᴅᴇʀ
Male
sᴇxᴜᴀʟ ᴏʀɪᴇɴᴛᴀᴛɪᴏɴ
Heterosexual
ʜᴇɪɢʜᴛ
6'1"
ᴡᴇɪɢʜᴛ
235lbs
ʜᴏᴍᴇ
Sik resides in the lower tier of the City Ring in quite a large apartment. It is within a short walk of Jin's Palace.
ᴏᴄᴄᴜᴘᴀᴛɪᴏɴ
Sik is a debt collector but not in any legal capacity. He collects debts on behalf of Jin and his goons. He is paid handsomely for his work but money isn't everything.
ʀᴇᴀʟ ʟɪғᴇ sᴋɪʟʟs
• Talented in the art of physical violence.
• Naturally high level of stamina.
• Extremely agile for his size.
• Has a good awareness of his surroundings at all times.
• Extremely good cook.
• Naturally high level of stamina.
• Extremely agile for his size.
• Has a good awareness of his surroundings at all times.
• Extremely good cook.
ʟɪᴋᴇs ᴀɴᴅ ᴅɪsʟɪᴋᴇs
✔ Cooking all sorts of meals.
✔ Exercising by whatever means necessary.
✔ Spending time with his nearest and dearest.
✔ Exploring the Sci-Fi areas of The Universe.
✔ Going on Raids with his clan.
✘ His job.
✘ The lack of sunlight.
✘ The scum he has to deal with daily.
✘ Toxic users of the Universe.
✘ The corporations.
✔ Exercising by whatever means necessary.
✔ Spending time with his nearest and dearest.
✔ Exploring the Sci-Fi areas of The Universe.
✔ Going on Raids with his clan.
✘ His job.
✘ The lack of sunlight.
✘ The scum he has to deal with daily.
✘ Toxic users of the Universe.
✘ The corporations.
ɪᴛᴇᴍs
• High end arc system located at his home.
• Pair of knuckle dusters he carries at all times.
• Handgun locked away in a safe at his home.
• A 'Black Watch' which interferes with any CCTV in range to hide his identity.
• Lockbox at home containing mementos of his parents.
• Reinforced front door to his home.
• Robotic home helper called ED.
• Complete kitchen set of everything a master chef would need.
• Mobile phone.
• Pet german shepherd called Rufus.
• Pair of knuckle dusters he carries at all times.
• Handgun locked away in a safe at his home.
• A 'Black Watch' which interferes with any CCTV in range to hide his identity.
• Lockbox at home containing mementos of his parents.
• Reinforced front door to his home.
• Robotic home helper called ED.
• Complete kitchen set of everything a master chef would need.
• Mobile phone.
• Pet german shepherd called Rufus.
ᴘᴇʀsᴏɴᴀʟɪᴛʏ
Sik is the kind of person you could introduce to your grandmother without there ever being a risk of a bad word being said. He is very polite and patient with his closest friends but will often take part in banter. This is the side of Sik that he wished he could live until his dying day. Unfortunately Jin has other ideas which leads to the darker side of Sik coming to the fore whenever it is needed. Ruthlessly efficient is the best way to describe him when he is collecting debt, irrelevant of who the target is. He spends alot of his time convincing himself that it needs to be done and that most of the people are down and outers with no chance of a life. Drug users and their dealers, prostitutes and their pimps. Just because he convinces himself that all his targets are these sorts of people, deep down he knows that they are not. It eats away at him and he wants nothing more than to be able to leave the life behind.
ʙᴀᴄᴋɢʀᴏᴜɴᴅ
Moving to London with his parents as a baby, Sik was initially raised in the Slums. His father worked long hours in the Manufacturing District and after a decade his hard work paid off. Sik's family were moved to the lower tier of the City Ring to coincide with his fathers promotion. While there was more freedom to move around and an improved standard of living, Sik soon found himself falling in with the wrong crowd.
His teenage years were made up of committing petty crimes before eventually reaching the darker acts such as running drugs and committing acts of violence. As he grew older it was like Sik grew a conscience, realising that what he was doing was wrong. He tried to leave 'the game' as it was called but a severely ill mother meant that he couldn't. His father had a decent job but it was nowhere near high paying enough to afford the cost for Sik's mothers care. As a result Sik approached Jin directly, pleading for the money to pay for his mothers care. Jin loved his position, Sik was one of his more useful enforcers and this now meant that he could keep him on a leash for as long as he wanted. Jin gave Sik the money under the rule that he'd work for Jin until the debt was paid off.
Sik's mother recovered within a couple of months and the family continued to live together. That was until one Friday night when Sik's parents were murdered in a botched mugging. Sik hunted for the culprit but couldn't find them anywhere, that was until Jin provided their name. Like a bloodhound Sik tracked the man down and battered him with his fists until the mans final breath left his body. Jin now had Sik in his pocket with a financial debt but also a debt from a favour.
Up until the present day Sik continues to do the work of Jin, even though Jin has now moved up to the middle tier of the City Ring. Jin promises Sik that if he continues to pay his debt then he will find himself in the next tier with him as his right hand man.
His teenage years were made up of committing petty crimes before eventually reaching the darker acts such as running drugs and committing acts of violence. As he grew older it was like Sik grew a conscience, realising that what he was doing was wrong. He tried to leave 'the game' as it was called but a severely ill mother meant that he couldn't. His father had a decent job but it was nowhere near high paying enough to afford the cost for Sik's mothers care. As a result Sik approached Jin directly, pleading for the money to pay for his mothers care. Jin loved his position, Sik was one of his more useful enforcers and this now meant that he could keep him on a leash for as long as he wanted. Jin gave Sik the money under the rule that he'd work for Jin until the debt was paid off.
Sik's mother recovered within a couple of months and the family continued to live together. That was until one Friday night when Sik's parents were murdered in a botched mugging. Sik hunted for the culprit but couldn't find them anywhere, that was until Jin provided their name. Like a bloodhound Sik tracked the man down and battered him with his fists until the mans final breath left his body. Jin now had Sik in his pocket with a financial debt but also a debt from a favour.
Up until the present day Sik continues to do the work of Jin, even though Jin has now moved up to the middle tier of the City Ring. Jin promises Sik that if he continues to pay his debt then he will find himself in the next tier with him as his right hand man.
ᴜsᴇʀɴᴀᴍᴇ
Ataxia
ʜᴏᴍᴇ
Modelled after the home of Admiral Anderson from the Mass Effect series, this is where Ataxia can be found when not out with his clan mates.
ғᴀᴍᴇ ᴛɪᴇʀ
Well Known
sᴘᴇᴄɪᴀʟᴛʏ
Slayer [Specialises at closing the gap and demolishing enemies before they can react]
ғᴇᴀᴛs
• Ancient Rome Gladiatorial Champion 2 Years Running.
• Holds the Mass Effect Reaper Raid speerun record.
• Dance Dance Revolution semi-finalist last year and quarter-finalist the year before.
• Well known through out the game as one of the leading mercenaries for raid assistance.
• Holds the Mass Effect Reaper Raid speerun record.
• Dance Dance Revolution semi-finalist last year and quarter-finalist the year before.
• Well known through out the game as one of the leading mercenaries for raid assistance.
ᴡᴇᴀᴘᴏɴs
• Dual Plasma Cutters
• Gorechild
• Skull Axe
• Rarity: Common
• Appearance: Here
• Functionality: Fires a thin bolt of plasma that can be used to dismember foes. The heads rotate to allow better shot control. Each features three laser dots to allow for better accuracy.
• Appearance: Here
• Functionality: Fires a thin bolt of plasma that can be used to dismember foes. The heads rotate to allow better shot control. Each features three laser dots to allow for better accuracy.
• Gorechild
• Rarity: Rare
• Appearance: Here
• Functionality: A weapon capable of tearing through armour. The weapon is impervious to all damage and due to its size it must wielded two handed.
• Appearance: Here
• Functionality: A weapon capable of tearing through armour. The weapon is impervious to all damage and due to its size it must wielded two handed.
• Skull Axe
• Rarity: Common
• Appearance: Here
• Functionality: A weapon wielded single handedly it. It is made of human bones and jagged pieces of metal. It has a chance to inflict bleed damage on anything it hits.
• Appearance: Here
• Functionality: A weapon wielded single handedly it. It is made of human bones and jagged pieces of metal. It has a chance to inflict bleed damage on anything it hits.
ᴀʀᴍᴏᴜʀ
• Rags of the Wraith
• Rarity: Rare
• Appearance: Here
• Functionality: Replaces the avatars entire appearance and provides a shield that receives a buff against projectiles. The shield provides no protection against fire.
• Appearance: Here
• Functionality: Replaces the avatars entire appearance and provides a shield that receives a buff against projectiles. The shield provides no protection against fire.
ᴜᴛɪʟɪᴛʏ
• Camo Cloak
• Jump Pack
• Thermal Imploder
• Hologram
• Rarity: Common
• Appearance: Here
• Functionality: Appears invisible at distances over twenty five metres.
• Appearance: Here
• Functionality: Appears invisible at distances over twenty five metres.
• Jump Pack
• Rarity: Common
• Appearance: Here
• Functionality: Incapable of sustained pack like a jet pack, the Jump Pack allows its wearer to jump big distances and heights while landing safely.
• Appearance: Here
• Functionality: Incapable of sustained pack like a jet pack, the Jump Pack allows its wearer to jump big distances and heights while landing safely.
• Thermal Imploder
• Rarity: Common
• Appearance: Here
• Functionality: An effective grenade that causes significant damage in it's small blast radius.
• Appearance: Here
• Functionality: An effective grenade that causes significant damage in it's small blast radius.
• Hologram
• Rarity: Common
• Appearance: Here
• Functionality: Thrown like a grenade and spawns an exact hologram of the avatar that moves indepedent of the user. It is incapable of dealing damage but has half the health and protection of the avatar it copies.
• Appearance: Here
• Functionality: Thrown like a grenade and spawns an exact hologram of the avatar that moves indepedent of the user. It is incapable of dealing damage but has half the health and protection of the avatar it copies.
sᴛᴇᴇᴅ
• The Moorwen
• Rarity: Legendary
• Appearance: Here
• Functionality: A quick, stealthy and deadly creature from a movie called Outlander. The Moorwen stands tall above most men and is a truely dangerous creature. It prefers darkness to hunt, teasing potential prey with bioluminescent shows to lure them in. In reality it doesn't need to do such a thing due to it's razor sharp claws and general strength. It is capable of tearing it's way into a tank with ease.
• Appearance: Here
• Functionality: A quick, stealthy and deadly creature from a movie called Outlander. The Moorwen stands tall above most men and is a truely dangerous creature. It prefers darkness to hunt, teasing potential prey with bioluminescent shows to lure them in. In reality it doesn't need to do such a thing due to it's razor sharp claws and general strength. It is capable of tearing it's way into a tank with ease.
ᴀʀᴛɪғᴀᴄᴛ
• Broly's Rage
• Appearance: Here
• Functionality: Transforms the user into the famous anime character Broly. They are granted extreme strength, durability, speed and the ability to fire energy projectiles. The more damage received in this state, the stronger it becomes. As it's strength increases, the less discernable features the player can make out of others. In essence this makes it almost impossible to tell between friend or foe, meaning that allies are as much at risk if they get too close. The power is active for ten minutes and has a cool down of three hours.
• Functionality: Transforms the user into the famous anime character Broly. They are granted extreme strength, durability, speed and the ability to fire energy projectiles. The more damage received in this state, the stronger it becomes. As it's strength increases, the less discernable features the player can make out of others. In essence this makes it almost impossible to tell between friend or foe, meaning that allies are as much at risk if they get too close. The power is active for ten minutes and has a cool down of three hours.