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Zeroth Post
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Zeroth
There is a place which- through some mysterious magic or mind boggling science- exists for every universe, every world, everyone who might need it. Through some feat of travel, emotional or physical (the arguments about how one gets there have been going on for generations) a person can find themselves upon the door step with very little effort. Considering all the different things that may affect someone, it's no small wonder then that this place is a tavern- what problems aren't frequently solved, soothed or drowned completely with food or drink or good company?

Above the door hangs a placard, a metal plate shaped like a round, gleaming portal, the name of the place in bold lettering naming it only as "The Tavern". It glowed blue, faintly so. The odd crackle of electricity bounced from the sign to a lit lamp beside the door, drawing your attention to a second sign beneath the lamp. It stated, simply, "All Travelers Welcome."

As you enter the tavern through the front door, you find yourself in a round entry hall. There is a small desk to one side, with a bored looking, burly guard sitting beside it. As you approach, the guard looks you over and says, gruffly but politely: "Weapons check, please. House rules." On the wall behind him is a sign: "Please check all weapons to ensure the safety and comfort of other patrons." There is a board full of hooks with hanging silver tags beneath it. You check any weapons you have on your person, and are handed a number before you pass into the main hall.

This place is large, and yet, still comfortable. A fire burns in a large circular hearth in the center. Chairs, benches and cushions surround it, occupied by various relaxing patrons, many with drinks in their hands. To the rear of the building is a long bar, lined with tall stools, and behind it, a wall of every possible drink imaginable, and maybe a few outside the imagination to boot, bottles lined up in neat, colorful rows. It is clear that the tavern keepers wish to provide liquid comfort to whomever may show up on their door step. The air is filled with the smells of delicious food. Servers are carrying plates and trays of meals to the diners arrayed across the motley collection of tables and chairs surrounding the central area. Some are playing games. Many tables are adorned with packs of well used cards, and cups filled with dice. There are even a few board games. In the corner, there is a somewhat noisy group of folks who, upon a closer look, prove to be taking turns in an arm wrestling match. Their laughter and friendly jibes adds a cheerful air to the atmosphere. Some folks sit alone, silently brooding.

The Tavernkeeper greets you. "Welcome," he says warmly. "Please, make yourself comfortable, and order whatever takes your fancy."
Hidden 6 yrs ago 6 yrs ago Post by EuphoricMania
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EuphoricMania Illidari

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((Welcome to The Tavern. All Travelers Welcome. Please check your weapons at the door. Interact with other characters, brood upon your own, or whatever else takes your fancy. Enjoy your stay in The Tavern At The Edge Of Everywhere.))
Hidden 6 yrs ago Post by EuphoricMania
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"What is even happening?!" Arancathria shouted at the universe at large. Led astray by yet another faulty portal shard. They were becoming a continuous nightmare for her.

In a fit of temper she flung the entire sack of crystals away from her into the nearby brush, kicked and scuffed about in the grass and dirt for a few minutes as she fumed loudly and angrily, and then sat down on a rock to bury her face in her clawed hands. Took three breaths. Then got up and hunted down the sack she had thrown away, because the reality was that she was hoping somewhere in that bag of lies was a grain of truth- a crystal that wouldn't be faulty, one that would take her back home. She would be happy to go anywhere back home, even if it meant she ended up teleporting straight into the middle of the Ogrimmar guards barracks. It'd be bad news- but mostly for the guards.

She was going to kill that merchant.

Careful to collect every last crystal that had spilled from the bag, she tied it shut firmly and hung it off her belt once more. Then she hefted her rucksack and glaives onto her back, shook her wings and shoulders to settle the straps, and started walking. Somewhere in this Elune forsaken place had to be someone who knew something about... anything. She hoped. A new world, a new place, new people.

"Should have joined us," the demon voices whispered in her mind.

"Shut up," she grumbled savagely. She didn't have the time or patience for the crowd in her head. She squashed them down mentally until they became a low murmur again.

The demon hunter walked until her temper calmed a bit, but just as she was beginning to wonder how far she was from the closest town or village, she came upon a building.

Wait, what? It had just... She shook her horned head. It was as if it had just appeared, as if her thoughts had summoned it. The sign out front of it was even written in enchanted ink, assuring that she could clearly read the words "The Tavern" inscribed upon it.

She could smell food. It smelled delicious. Her stomach growled in approval, so since she had little else to do, she pushed down on the heavy door latch and went inside.

The aura of something large sat in the corner of the entry, and it turned its head toward her as she approached.

"Weapons check, please. House rules."

Aran hesitated, but then relented. It was only a tavern, and there wasn't much that could damage a demon hunter- even a weaponless one- so she handed over her bundled glaives, and received a small metal token in return.

"Enjoy your stay," the guard said casually, settling back into his chair. "They've got roast boar tonight. It's the best I've ever had."

She was greeted promptly by someone she assumed was the tavernkeeper, who showed her to her own table, and left her with a bowl of shelled nuts and dried fruit to snack on while he went to fetch her a drink. At first she was concerned because she hadn't even ordered a drink, but when he returned, she was pleasantly surprised to find a familiar beverage she had had before, arcwine, something she remembered from her campaign through the ruins of Suramar.

She caught the tavernkeepers elbow, and he looked at her quizzically. "Where is this place?" she asked him urgently, and he smiled gently.

"It's wherever you need it to be." And with that puzzling non-answer, he patted her hand, and went off to serve another patron.

Curiosity unsatisfied, and feeling more confused and lost than ever, she sipped at the wine and asked herself how she had gotten where she was in her life right now. The demon voices in her mind laughed and she knew that answer was as simple- and complicated- as ever.
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