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    1. EuphoricMania 6 yrs ago

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Bio

I'm a domestic goddess, married, living in Tasmania, and currently looking for employment, but I think that's a state affairs many folks are experiencing right now.

I'm a jack of most trades. I have a tiny little "urban homestead", where I cook and bake, preserve foods and make cheese, craft hand made items (yarn craft, soaps and body products, pet treats, etc), create art (I draw- mostly coloring pages, but also whatever takes my fancy), and write (blogs, recipes and fan-fiction mostly, but rolling back into role play to open up that creative outlet again). I'm also an aspiring author, with several works in progress.

I enjoy reading and listening to all kinds of music. I'm also a savage feminist and human rights activist, but you'll rarely see that side of me here lol. When I'm goofing off, I play World of Warcraft, and build things in Minecraft in Creative mode to satisfy my inner designer and storyteller.

As far as role playing goes, I am game to try most things, but figured I'd share what I like and what I don't:

Romance: I don't dig it much, unless another player and their character is willing to make the effort to develop a meaningful character relationship (rare, but it does happen). Then I might consider it. Platonic love, on the other hand, I'm perfectly okay with, as I think that's healthy. The only thing I draw the line at is explicit or weird kinky stuff. I'm a writer- you really don't want to see me go there, and I don't really care to go there with anyone else either lol.

Sci-Fi/Fantasy: General, original sci-fi and fantasy is where I love to exist. Most of the characters I have played in the past were all originals. Nowadays I am really into World of Warcraft, so my characters and their experiences are derived from that universe. My favorite form of role play is taking characters out of other existences and putting them into new ones to experience different things, and as a result I will often cross sci-fi with fantasy. I have dabbled in other universes (Potter, Star Trek, Tolkien) and splashed whole-heartedly into others (CJ Cherryh's Alliance/Union and Foreigner Universes and Stargate.)

Post-apoc: My "new" (since about 2012) favorite genre, the good old fashioned end of the world scenarios. I love them, and will leap at the chance to play them.

Horror: I don't like super gory serial killer, freaky shit horror, so choose not to play it. I figure my nightmares are bad enough already, I don't really need to reinforce it in my writing.

Supernatural/Mythological: I do like supernatural and mythological, especially if it's based in interesting Lore. I've played my fair share of gryphons, dragons, and werebeasts.

Some notes for roleplaying with me:

1. God Mode: Don't do it. I will straight up not play the game if someone thinks they have the right to control my characters actions without my consent (I'm big about consent). If you have a question about an action either character is making, just ask me. I'm cool, or I like to think I am anyway, and will work with you to create something awesome.

2. Story Correction: I'm human. I have ADD (for real). Sometimes I skip, see through or just plain miss details in my excitement, and write a post that's ill fitting to the scene because of detail omission. Sorry ahead of time. Just send me a quickie note saying what's up, and I'll fix it.

3. Writing Style: You've probably noted that I'm not a one liner type of person (that said, if I do post a one liner, maybe check on me- it's an indication that I'm not well, or having a hard time, and sometimes I just need folks to be understanding). I do like to put some thought and effort into my posts, and generally aim for at least two well written paragraphs with complex sentences. Sometimes I write a helluva lot more than that. While I respect other people's writing styles, I do like to see a little effort put into the works of others too. Remember: the more you put into your writing, the better my response can be to it.

4. Post Frequency: That depends on my schedule, but I generally try to check in to places at least once a day. I am flexible, and happy to work with the posting schedules of others.

5. Role play types: Text based only. I don't do voice or video. I prefer forum posting, but have occasionally rp'd in chat rooms as well (usually in very informal settings).

Hm... I think that it's for now. If something changes I'll update things here. :)

Most Recent Posts

She was vaguely amused by the displays of shape-shifting being done. It was not an unknown thing in her world. Many people were capable of changing their forms, but the most famous for it were the druids, and the Kirin Tor mages. Or at least, Khadgar had a penchant for turning into a raven when he had to travel long distances. Even she could metamorphose into a demon in battle, although she wasn't about to demonstrate that here unless she was forced to. She didn't know anyone who was a true polymorph though. The boy seemed to be such, and she was intrigued.

"It's hard to say where or what this place is," Aran said when the general inquiry about their origins was posed. She glanced about at the trees. Even the magic here felt... different. "But I know it's not home. I arrived here more through mishap than intention. So... no. I'm not from around here. You could say I was a very long way from home."

At least she knew there was civilization nearby, or whatever this world's approximation of it was anyway.

"My name is Arancathria," she said then. "But most find it's easier to say Aran."
"Your guess is a good as mine," Aran answered idly. She rubbed her thumb and fingers together. The pins and needles tingling of the portal effect was only just passing. "Perhaps we are all here by accident. Or perhaps some greater power is at work."

If this was some kind of divine intervention, that greater power had a lot of explaining to do.

She remembered the face of the Pandaren merchant who had sold her those faulty portal shards. Had that actually been a look of entrepreneurial smugness... or was it a knowing expression? She struggled to remember the conversation they'd had in the inn. She vaguely recalled saying something to the effect of how weary she was of fighting an endless enemy, and may have suggested she'd prefer to go anywhere but back to another pointless battlefield.

She hadn't been in the best frame of mind at the time. They had just lost Ysera, tragically. She'd felt the blow of the great drakes passing as if she herself had been the one who cast the deathblow. In fact, it was quite possible she had- they'd been fighting for their lives against the corruption they had made of her. When Ysera finally fell, Aran had felt a devastation the like of which had been rivaled only by the loss of her family.

Maybe that merchant knew exactly what he had been selling her after all.
If that's what you call a forty minute lecture, then I question what you consider reading material lol.

I put it in Free, because I figured it'd give people flexibility. Gods forbid people have a little of that when writing.
I posted, hopefully without overstepping. I wonder if there's a way to... I dunno, force Darth back into hiding, so to speak? So that Jyden gets a chance to come out? And so we can move past an endless fight scene. :)
The more she heard these people talk, the more she wondered if insanity was contagious. "He started it" was, indeed, a child's excuse for doing any kind of fighting.

<"What is your reason for fighting demons?"> the voice leered in the back of her mind.

<"The burning legion is intent on destroying all worlds, and is hardly a comparison to a spat in the woods. You also slaughtered my family and destroyed my home. You had it coming,"> she told it without hesitation.

And speaking of the demon within- something about one of the fighters seemed...off. His aura was more complex than the others, seeming jumbled, as if more than one aura were trying to coexist in the same body, but having a fight about it. It would have been unnoticeable to anyone else, but to a demon hunter's spectral vision, it posed an interesting question.

Considering that the possum had just transformed into a young boy a few moments ago, it was already clear that not all was as it seemed.

Was he also a demon? Her vision didn't seem to think it was. Not completely anyway.

<"He isn't one of ours, if that's what you're asking,"> the demon within cackled.

<"You're awfully chatty this evening. Do shut up.">

Aran stepped a little closer, but out of the direct line of fire that that glowing orb of power in the woman's hand presented. She didn't care to be caught in the cross fire that might occur, especially as the slight quaver in her voice and the level of bluster in her tone suggested she was nervous, and apt to do any wild thing. Aran, on the other hand, was feeling the predator within rearing it's head. Aran didn't want a fight tonight but oh... she did kind of want a fight tonight.

Especially if it was demon blood she'd taste.

"Forgive my intrusion," she said smoothly, speaking just loud enough for the group to hear. Her voice, tainted by the fel power that burned in her blood, was deep and alien. "Before you decide to torch the forest, perhaps you should question this creature," and with one, sharp-taloned hand, she gestured elegantly at the one with the confused aura (@Letmehaveone2). "I think you might find he's of... two minds."
Arancathria pulled the cloak tighter around her shoulders as the rain came down harder than ever. The heavy fabric was soaked through and clinging uncomfortably to her leathery wings, and the hood, which she had put up in a vain attempt to keep the rain out of her face, was hooked on her horns and made turning her head impossible. The muddy track splashed under her bare feet as she walked. She detested rain, and the mud that pressed between her toes. All she wanted was to find some shelter where she could dry out and have something hot to eat. As powerful as the fel energies made her, the night elf born demon hunter still liked the creature comforts of any other mortal. Being wet and cold was its own misery, and she hated it.

Dark trees overhung the path, their ancient, quiet life magic pulsing faintly. Wind made their branches quake, which shook showers of water drops upon her as she passed below. Lightning flashed, and thunder banged overhead, deafening. As she rounded a bend she thought she detected the smell of smoke. Where there was smoke, there was usually a fire, and she quickened her steps, hoping for some kind of village inn or tavern. Rounding a bend in the path she came upon a small building, a darkness pressed into the dim reality of her spectral vision. Blurry shapes glowed within it's walls. It was occupied.

It... wasn't a very impressive inn, if that indeed was what it was. It was small and built more like a garden shed than a tavern, but she decided being inside was ultimately better than being outside in this storm. She located the door, grabbed the cold metal latch, and shoved it open. A gust of wind caught her cloak as she stepped inside, the sopping hem flapping around her muddied legs as she pushed the door to, shutting out the weather. Exhausted from her journey, she turned to survey the room, and found herself met with upraised weapons and aggressive postures.

"Whoa!"

She raised her bared hands, weaponless. Belatededly she thought a lesser creature might think her talons a threat, but it was too late for that now. A blood elf hunter, smallish, lightly built and lithe, looking and smelling of the magic particular to his race, stood across the room, arrow nocked and ready- it's enchants glowed ominously in her vision. His pet, a large catlike beast (probably a lynx- they were popular hunter pets), stood growling at his feet, it's ears pinned back aggressively. An orc warrior, his ancestors touched by the fel magic that had altered his race when they came to this world, which still clung to him, stood beside the crackling hearth with his battle axe held at the ready. This one had considerable tusks, if she was determining that accurately by the edge of his aura's profile.

This was just her luck. Manage to find some shelter from the storm, and it's already occupied by the Horde. Exhausted mentally and physically, heart sick and pained, she didn't feel like a fight this night. Having campaigned against armies of demons across the Broken Isle for months, battling fruitlessly with Legion overlords and their foul servants only to lose so many for so little...

Ysera, she thought, and felt the pain of mourning all over again. For all that she had sacrificed to fight the Burning Legion, tonight- just this night- she wanted to not need her blades.

"Be at ease," she said, speaking to the blood elf in his native tongue, and then made a mangled attempt at the same in Orcish. "I will leave. I am too tired to quarrel with anyone tonight."

With a heavy sigh, she turned back to the door, but as she reached for the handle a deep voice spoke up from the corner, speaking in Common. The third aura that she hadn't taken notice of because he was the only one not threatening her.

“Stay. The night is cold. This is no weather to be out in, and we have better manners than to turn away a fellow traveler on this Pilgrim's Feast.”

An enormous bull Tauren rose from his spot, a druid of some sort, she thought, judging by the quality of his magic. His aura glowed strong and hot in her vision- he was a powerful creature, to be sure. Despite the peril he could present, she felt slightly more at ease. She generally liked Taurens; most were decent folks, many quite peaceful, but just as many were powerful, honorable warriors. She had fought alongside them. They had died at her side. It made her heart ache.

Oh, she was soul weary indeed this evening.

The Tauren clearly had some influence over his companions, because they lowered their weapons slowly, regarding her with wary suspicion. As a demon hunter, she was usually considered a monster, a foul abomination. She was shunned among her own people, for sacrificing everything she could have had, choosing instead to take on the powers of demons so she could be powerful enough to fight them. Her eyeless sockets, filled instead with glowing green fel fire, her horns and wings and glowing tattoos, and that spectral sight which made all magics visible to her, made others fear her for what she mostly was: a demon.

She hadn't made the decision lightly. Her choice had been driven by grief and loss, fueled by unending anger. Her actions had driven her away from all she knew, but had given her access to the only thing she really truly cared about anymore: bringing an end to the Burning Legion.

Since no one had offered to begin a fight to the death, Aran carefully and slowly removed her weapons from where they hung at her side, leaning the wicked war glaives against the wall near the door. Her traveling pack was next, followed by the damnable dripping cloak, which she had to fight to untangle from her curling horns and the thumb claw on her left wing. Freed of it finally, she hung it off a rusted nail in one the roof beams. She turned to her uneasy hosts then, and bowed slightly, respectfully.

“Thank you for your hospitality. I assure you, I mean no harm. I merely want to rest for a while.”

“Warm yourself by the fire,” the Tauren said gently, before he began digging through an enormous rucksack that could have fitted an entire squad of dwarves.

Before long, there was a pot of water heating, and honeymint tea to drink. She didn't expect them to want anything to do with her, much less share their own rations, but the Tauren, surprisingly delicate, held out a cup in his large burly hand, and insisted she take it. The tea was sweet and hot, and dispelled the chill inside as she drank, a welcome warmth after a long hard slog. They sat around the fire in silence, sipping their tea, staring at the flames. No one offered any conversation, not even introductions.

Fair enough, she thought, enjoying the warmth of the fire on her face. She was technically an enemy of the Horde, despite the fact that she predated the factional conflict that so plagued the world today. She chose her faction on the day she had stood before Lord Illidan and pledged allegiance to his cause, and had felt the fel magic burn in her blood and the demon mind battle with hers. She had gouged out her eyes in horror at the things she saw, even as it gave her the power to fight it. Even now, she could feel the whispers of the demons in her mind, gnawing at her every thought. Every waking moment was a battle of its own.

She wondered, as the bull finished his cup and set a pan among the red hot coals to heat, if their tolerance for her had something to do with this feasting day, recognized by most of the races in Azeroth as a time for hospitality, generosity and kindness to others. She couldn't remember the last feasting day she had attended, much less been invited to. The presence of a demon hunter tended to make parties awkward.

A delicious smoky smell arose as the Tauren laid a slab of fatty bacon into the pan, greasing the skillet with its savory fat. The earthy smell of potatoes followed as he chopped them up with his knife. They sizzled in the hot fat, and made her mouth water. The others stirred themselves to their own meal prep. The blood elf turned out a loaf of still-fresh spice bread and a little jar of something which smelled strongly of wildflower honey. The orc unwrapped several slabs of gamey meat, which he placed directly on the hot rocks to roast. They sizzled and spat in the heat of the coals, and her stomach growled insistently.

Aran opened her own pack and rummaged through her supplies. There were always several packets of Illidari-style rations ready at hand; they were perfectly wholesome and nourishing, but not exactly thrilling fare. She dug through the somewhat rain-wet contents of her bag and removed several slightly withered apples that she had probably been carrying around a little too long. They were still good though, so she might as well use them. She discovered a packet of spices she had picked up somewhere and, forming an idea of what she wanted to make, rummaged for other ingredients. Some flour, some sugar, some muskenbutter, a splash of water, and a little deft work with her knife, and she fashioned a heap of spiced apple cakes, which she cooked in her own pan with more of the butter, until she had a whole stack of the flat, crispy fritters. She added a sprinkle of more sugar to their tops. She recalled a distant childhood memory of sweet seed cakes topped with sugar. The little crystals made desserts look pretty.

Then, having made far more than she could eat herself, she offered them to her fireside companions. This clearly surprised the orc and the blood elf. There was a hesitation, where they probably took the time to look at her offering with suspicion, but the Tauren accepted an apple cake with a murmured thank you and, after he'd taken a bite out of one, complimented her on the quality of the recipe. Be it shame at their churlishness, or reassurance that the Tauren trusted her cooking, the other two must have decided the cakes were safe. The blood elf accepted one next, with a little nod, and after a moment, the orc lost a little of his hostility and also accepted a cake. She took one for herself, and they ate their cakes as their food cooked, everyone seeming to enjoy the sweet treat. It warmed her heart a little that at least on this one night, she could offer them something other than conflict.

She honestly didn't expect anything else for the rest of the night, but the blood elf sliced off several pieces of bread, smeared them with honey, and then reached across the fire to offer the first slice to her. She smiled, and thanked him in his language, which she had learned from her blood elven comrades among the Illidari. The first bite was fragrant, the bread soft, the honey sweet and delicious. She would have been perfectly happy with her apple cakes and the honeyed bread, but when the Tauren's potatoes and bacon were cooked, he shared them with everyone, savory and rich, the potatoes cooked until golden and crunchy and the bacon crisp at the edges. As she ate, eyes half closed in a dreamy expression, a large piece of meat arrived rather suddenly, speared on the tip of the dagger that had fished it from the coals.

Glancing up, she looked at the orc with a mixture of surprise and some other emotion that rose within her chest, as overwhelming as a high tide.

“The meat is good elk,” he said gruffly, in Common. “It will fill your belly and give you strength.”

She nodded thanks, a lump forming in her throat, and as she ate the rich and succulent meat she had been given, she realized that this was probably the most kindness strangers had ever shown her since she had become a demon hunter.

The night was long and cold, the storm fierce, and the company remained stoically quiet, but the hostility that had been present before was gone. Now they sat in companionable silence, their bellies full of hot food, and their souls nourished by the simple generosity of a shared meal. For a while there were no factions; no Horde, no Alliance, no Demon Hunter.

Just people.
"What is even happening?!" Arancathria shouted at the universe at large. Led astray by yet another faulty portal shard. They were becoming a continuous nightmare for her.

In a fit of temper she flung the entire sack of crystals away from her into the nearby brush, kicked and scuffed about in the grass and dirt for a few minutes as she fumed loudly and angrily, and then sat down on a rock to bury her face in her clawed hands. Took three breaths. Then got up and hunted down the sack she had thrown away, because the reality was that she was hoping somewhere in that bag of lies was a grain of truth- a crystal that wouldn't be faulty, one that would take her back home. She would be happy to go anywhere back home, even if it meant she ended up teleporting straight into the middle of the Ogrimmar guards barracks. It'd be bad news- but mostly for the guards.

She was going to kill that merchant.

Careful to collect every last crystal that had spilled from the bag, she tied it shut firmly and hung it off her belt once more. Then she hefted her rucksack and glaives onto her back, shook her wings and shoulders to settle the straps, and started walking. Somewhere in this Elune forsaken place had to be someone who knew something about... anything. She hoped. A new world, a new place, new people.

"Should have joined us," the demon voices whispered in her mind.

"Shut up," she grumbled savagely. She didn't have the time or patience for the crowd in her head. She squashed them down mentally until they became a low murmur again.

The demon hunter walked until her temper calmed a bit, but just as she was beginning to wonder how far she was from the closest town or village, she came upon a building.

Wait, what? It had just... She shook her horned head. It was as if it had just appeared, as if her thoughts had summoned it. The sign out front of it was even written in enchanted ink, assuring that she could clearly read the words "The Tavern" inscribed upon it.

She could smell food. It smelled delicious. Her stomach growled in approval, so since she had little else to do, she pushed down on the heavy door latch and went inside.

The aura of something large sat in the corner of the entry, and it turned its head toward her as she approached.

"Weapons check, please. House rules."

Aran hesitated, but then relented. It was only a tavern, and there wasn't much that could damage a demon hunter- even a weaponless one- so she handed over her bundled glaives, and received a small metal token in return.

"Enjoy your stay," the guard said casually, settling back into his chair. "They've got roast boar tonight. It's the best I've ever had."

She was greeted promptly by someone she assumed was the tavernkeeper, who showed her to her own table, and left her with a bowl of shelled nuts and dried fruit to snack on while he went to fetch her a drink. At first she was concerned because she hadn't even ordered a drink, but when he returned, she was pleasantly surprised to find a familiar beverage she had had before, arcwine, something she remembered from her campaign through the ruins of Suramar.

She caught the tavernkeepers elbow, and he looked at her quizzically. "Where is this place?" she asked him urgently, and he smiled gently.

"It's wherever you need it to be." And with that puzzling non-answer, he patted her hand, and went off to serve another patron.

Curiosity unsatisfied, and feeling more confused and lost than ever, she sipped at the wine and asked herself how she had gotten where she was in her life right now. The demon voices in her mind laughed and she knew that answer was as simple- and complicated- as ever.
This is the character I wish to explore a bit more. She speaks to me, so I need to do some listening. :)

Name: Arancathria (Aran, for short, formerly Arancathria Moonwhisper)

Title: She has had many titles, including Slayer, Twilight Vanquisher , Tiller, and more, all pertaining to different parts of her life and the adventures she has experienced. She is, at her roots, one of the Illidari.

Species: Night Elf born Demon Hunter (that specification will become clear later in the profile)

Age: She was considered a youngster by night elf standards- about 20ish- during the War of the Ancients which destroyed so much of what she knew. Currently, she is 10K+, most of which was spent imprisoned by the Wardens. Night Elves are an ancient race, and were originally immortal. Due to the destruction of the Well of Eternity, they have lost their immortality- HOWEVER, Arancathria became a Demon Hunter long before that tragedy. She is still, technically, immortal- thanks to her demon soul. She can be killed- it means her demon soul is cast back into the Twisting Nether, and it takes her some time to return to her body, but return she does. (Interestingly, not all Demon Hunters have immortal souls. She is one of the few that do.)

Gender: Female

Appearance: About 7 feet tall, lean and hard muscled. Not much spare to her body. A once gracefully featured face is now marred by scarring and runic tattoos overlying what were once the traditional facial tattoos of a female night elf. Her ears are long and come to elegant points, she has long silky eyebrow tufts, and a heavy pair of gleaming black horns curl out from her skull, similar to that of a mountain ram, but spikier. Her skin is a kind of dark lavender color, her hair a turquoise green and kept in a long plait that trails down her back, and glowing green tattoos cover her body. Small black spikes and scales adorn parts of her body, creating patterns over her arms and legs. A pair of large, leathery bat-like wings with tattered edges sprout from her back, which she uses more for gliding rather than powered flight. Among the other demonic features, her transformation into a demon hunter also sharpened and elongated her teeth and nails, leaving her with fangs and talons. She, like many of her kind, doesn't wear much in the way of clothing, and in fact often goes nearly naked, especially in battle situations. Sometimes she wears a heavy hooded greatcloak, which can cover everything, even her wings, but she dislikes it, and only uses it when she is forced to enter towns or cities where the citizenry are likely to make a scene. Instead of boots and gloves, she wraps her feet, legs, and hands with simple cloth wraps. (Her talons make gloves and boots impractical.) Her most distinctive- and feared- feature is her eyes... or the lack thereof. Her empty eye sockets burn with green fel energy, and unlike other demon hunters who wear blindfolds or veils to hide their disfigurement, she does not. Her preferred weapons are dual wield war glaives, and are carried on her back.

Personality: She is a lonely person as most demon hunters are, often vengeful and bitter, and at her very worst is dangerously schizophrenic and almost suicidal, a condition caused by the fel energy that surges through her body and aggravated by the demon that shares space in her head, whispering to her in her unguarded moments as it tries to talk her into joining the Burning Legion and becoming a full demon herself. Her life was built on a savagely violent past, her actions fueled by heart breaking losses, terrible sacrifice, and her endless drive for revenge, and yet she still (on the very odd occasion) displays a surprising gentleness and compassion, for a creature that has suffered so much. However, beneath the anger, ferocity and air of aggression, there lies a deep tiredness, not physical, but of the mind and what is left of her night elven soul. She has a strong sense of justice (what else could fuel a body for ten thousand years), even if her sense of right and wrong is a little blurry sometimes- she will very much do whatever it takes to solve a problem, even if that means doing things that are morally questionable in the eyes of others. She does not suffer fools, but will never hurt anyone who doesn't deserve it.

Traits: Apart from her distinctive physical features, she is a powerful magic user as well. She uses fel energy (a type of chaos magic), kept partly in check by the arcane runes tattooed into her very flesh, and partly through sheer mental will power, which helps to restrain her from becoming a full demon. She has well honed battle skills that focus on agility, speed and ambush, and she can deal shocking amounts of damage in a fight. Her most noteworthy ability is her spectral sight. This is the ability that replaced her mundane eyesight when she gouged her own eyes out during the throes of her initiation. Spectral sight allows her to see all forms of magic, be it in a creature or object. While it is not hindered by intervening objects or blind folds (allowing her to see a being on the other side of a wall, for example), it does make “seeing” difficult- impossible, even- in other ways. She can no longer see a person for who they are physically (their facial expressions, what they wear, etc) and can only “see” the largest of basic body language movements. All of the usual face to face communication that normally sighted creatures use is lost to her (as a result, this can cause misunderstandings in communication). Mundane objects are a continuous nightmare. She can't even read simple penned messages, unless an enchanted ink is used. While people, animals and specific magical objects are bright in her vision, everything else recedes into a murky gray darkness. Trees and plants are only slightly brighter than rocks and soil, since the oldest and most basic types of nature magic flow through them, and it's the only reason why she isn't constantly running into things in the landscape. She has, however, stumbled over far too many tavern chairs in her time, much to her frustration and chagrine.

Family: She had a mother (Sephala), a father (Malador) and an older brother (Verendis). They all belonged to the small, closely related Moonwhisper clan. All are deceased. Her family, her clan, everyone she knew in her previous life, were murdered by the Burning Legion. They are the reason why she has made the sacrifices she has to end up where she is.

Known History: Before the War of the Ancients, she had been an apprentice mage, studying the magics of the Well of Eternity. At this time, there were two factions of night elves: those who reveled in and were often even addicted to the power of the Well, and those who foresaw it leading them to ruin and who warned against over exposure and over use, some even going so far as to say that they should stop using it entirely. It wasn't until the Well's powers drew the attention of the greedy and savage titan god Sargeras, that they realized just how true the warnings were. Sargeras, hungry for the power source the Well promised and assisted by the evil Queen Azshara, traveled across the void with his legion of demons, and sent them through the Well and into the world of Azeroth to wreak havoc, destruction and death. Arancathria's family, among countless other living beings, were slaughtered like beasts, and Arancathria herself wounded so badly it was a wonder she had even survived. Left for dead, the Burning Legion passed on, and were finally defeated. Arancathria, now alone, was saved by a healer picking over the wreckage of their home.

When she had regained her health and strength, spurred on by grief and anger, Aran sought out the only creature that she thought could help- Illidan Stormrage, the first demon hunter. The ritual was complex, but basically amounted to her killing a demon, ripping out it's heart and eating it, then drinking it's blood, in order to gain the powers of her enemy. The demons essence flooded her body, and its soul filled her mind with images of horrifying graphic death and destruction, of the Burning Legion as it slaughtered its way across the universe. The images were so awful that in her desperation to make them stop she gouged out her own eyes, and then fell into a coma. Only about 1 in 5 demon hunters survives the initiation, and she was one of the ones who did. She woke a changed creature, completely blind at first, but over the following weeks her spectral sight set in and allowed her “see” again, and she trained and fought, and slaughtered demons to take on more power with which she could bolster her own strength. She was in the Battle for the Black Temple, when Illidan sent her and the others away to fight elsewhere. That was when Illidan, considered an abomination and a monster despite all he had done to fight the Legion and protect Azeroth- was defeated and imprisoned by the Wardens. Aran and her other demon hunters were captured upon their return as well, and were caged, immobile and semi-conscious, in the prison pit of the tower, for ten thousand years. When the Legion returned for a fresh assault upon their world, the Wardens freed them, and released them into the world to fight once more.

Anything Else: Arancathria is a character I play on World of Warcraft, so her photos aren't perfectly how I'd want her to look for a role play, but they are close. There is so much I could say, as the Lore behind her race, her class, and the world she comes from is heavy and in-depth stuff, but I'll just leave that to come out in bits as I go. I will leave you with this video to watch to get an idea of what a demon hunter is though:

youtube.com/watch?v=YRNBtaHPkZU

Character Images:
Without wings:










With wings:
i.imgur.com/4r9SeVf.png
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The basic idea behind the tavern setting is to help you examine your characters background, thought processes, emotional range, etc. It's like a test drive, and is especially good for folks working out the kinks of a new character, or who just want to take the time to muse on the developments of an old character.

Interaction (between players, or between player and an npc) is encouraged. The barkeepers, tavernkeeper, and door guard are deliberately left ambiguous, so you can make of them what you will. All genres are welcome, so it doesn't matter if you're a space alien or a giant whatever, come on in.

Fighting is discouraged inside the Tavern, hence the weapons check. The odd bar fight happens, and is promptly escorted to the yard outside, where you can duke it out all you want without breaking any of the glasses or knocking over furniture.

Time and space is fluid inside the tavern, so you can play with the surroundings, the npcs, and where your character is while you're in there, but if you do decide the leave the tavern, a simple note on your last post stating "XXX has left the Tavern" would be appreciated, so that no one winds up talking to thin air with no hope of a response. :)

Post the profile of the character(s) you wish to play in The Tavern, and I'll give you the thumbs up. It's mostly to ensure that folks read what it's about here. If you like, you can post here about what you're hoping to gain with your characters time spent in the Tavern.

Happy role playing. :)
There is a place which- through some mysterious magic or mind boggling science- exists for every universe, every world, everyone who might need it. Through some feat of travel, emotional or physical (the arguments about how one gets there have been going on for generations) a person can find themselves upon the door step with very little effort. Considering all the different things that may affect someone, it's no small wonder then that this place is a tavern- what problems aren't frequently solved, soothed or drowned completely with food or drink or good company?

Above the door hangs a placard, a metal plate shaped like a round, gleaming portal, the name of the place in bold lettering naming it only as "The Tavern". It glowed blue, faintly so. The odd crackle of electricity bounced from the sign to a lit lamp beside the door, drawing your attention to a second sign beneath the lamp. It stated, simply, "All Travelers Welcome."

As you enter the tavern through the front door, you find yourself in a round entry hall. There is a small desk to one side, with a bored looking, burly guard sitting beside it. As you approach, the guard looks you over and says, gruffly but politely: "Weapons check, please. House rules." On the wall behind him is a sign: "Please check all weapons to ensure the safety and comfort of other patrons." There is a board full of hooks with hanging silver tags beneath it. You check any weapons you have on your person, and are handed a number before you pass into the main hall.

This place is large, and yet, still comfortable. A fire burns in a large circular hearth in the center. Chairs, benches and cushions surround it, occupied by various relaxing patrons, many with drinks in their hands. To the rear of the building is a long bar, lined with tall stools, and behind it, a wall of every possible drink imaginable, and maybe a few outside the imagination to boot, bottles lined up in neat, colorful rows. It is clear that the tavern keepers wish to provide liquid comfort to whomever may show up on their door step. The air is filled with the smells of delicious food. Servers are carrying plates and trays of meals to the diners arrayed across the motley collection of tables and chairs surrounding the central area. Some are playing games. Many tables are adorned with packs of well used cards, and cups filled with dice. There are even a few board games. In the corner, there is a somewhat noisy group of folks who, upon a closer look, prove to be taking turns in an arm wrestling match. Their laughter and friendly jibes adds a cheerful air to the atmosphere. Some folks sit alone, silently brooding.

The Tavernkeeper greets you. "Welcome," he says warmly. "Please, make yourself comfortable, and order whatever takes your fancy."
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