P R O J E C T N O U V E A U
Pitch __________
Under the pseudonym Schro would present an article in the Rogue-Prog Gallery fine arts zine, “The Death of Art.” As that title anticipates, the article is a great dressing-down and deconstruction of the culture surrounding Pokémon coordination. Schro attacks the Pokémon League Affiliation and their act of hosting public-entry contests on the Hoenn and Sinnoh continents; in his words: "...the precise undoing of all fundamentals to the coordinating practice... the ultimate show of Pokémon-person affinity reduced to the brutishness of organized battling which the art developed to contend." Of course, this isn't new criticism. Public-entry contests targeted the training demographic with a low bar for entry, a promenade of Pokémon onstage at once. Pop analysts came running to expose the exploitation and vapidity of having Pokémon in funny clothes dance-monkey-dance before a crowd. The arbitrary winner of it all would get a little pocket change before moving on to the next badge. It was so lucratively popular, invading the niche of contest halls with competition so newfound and total, a good amount closed indefinitely. If the PLA wanted to take contests from the public eye, they were doing a thorough job of it. Once-famous coordinators either sold out to Trainer recruitment efforts and corporations or slithered down to the underground with everyone else. Coordination became majorly, socially unaccepted.
Schro concludes, "Modern coordinators pronounce the authority of a toddler throwing a petulant tantrum. That which is bold, that which is spectacle, that which challenges its onlookers, can only be found in the battling sport." The suggestion ignited the contest underground in furor, outrage, and despair, a sprinkling of death threats or two in classic artist melodrama. But in the end, that statement was earnest. Thus came the combined response of the coordinating community: "Something ought to be done about this."
We live in an age where government sterilizes and stomps out personal expression and culture wherever it distracts from the League Challenge. Coordination has come to represent more than it ever has before. Though each region has its own history, there is a unifying drive to see more coordinators succeed. Less cutthroat flagrancy, more troupes popping up to sponsor new talent. A plethora of pocket-lined connoisseurs support the art, not to mention profit and opportunity go hand-in-hand.
It starts in two places. The first is a reality talent show that ran for three seasons on the H-SEN (Hoenn-Sinnoh Entertainment Network) starring Poke-idols competing for a music deal when that market was hot. The second is a coordinating tradition, an “encore” between the Grands Finals winners from throughout the discovered world. Subsidiary to H-SEN, Joji Entertainment (Joji-Ent), recycled the Idol Stars formula and reapplied it to coordinating, an untapped market. Six coordinators from six-ish regions: Tohjo (the combined Kanto-Johto); Hoenn; Sinnoh; Unova; Kalos; Alola. There are nine phases and there are three rounds to each phase as standard. Points accumulated across the several weeks of show-nights will spell a winner — of a million dollars. And a pact with the most affluent, highly-esteemed, and historically-relevant of the coordinating troupes, one know in curt reverence as the Gallery. The show’s pilot was conducted with random applicants, broadcast over radio at first until the final round with Meredith Makepeace and her Milotic squeezing victory free from their rival in almost un-comely fashion. H-SEN executives demanded, in that moment, 'Nouveau' get a real-life, full-cover TV airing — in their words, it was indescribably intense, something the masses needed to see to believe.
Now, with a budget, a fleshed-out cast of performing powerhouses, and a purpose, 'Idol Stars: Nouveau' enters, stage right, ready to send its contestants globe-trotting through nine seminal locations in pursuit of victory. Whether these coordinators are Grand Finalists or among the many niche, slept-on talents fighting for foothold in the underground cacophony, they will represent a revitalization of art and culture and the bond between people and Pokémon. Though that all might be lost on these executives. Perhaps 'Nouveau' is the future, or the final nail in the coffin. Whatever happens next… you’ll have to tune in!
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A Pokémon contest, reality show RP hosted by Karkinos.
. .* ✦✧✦ ✦✧✦ *. Style ✦ Call & Response + PvP Genre ✦ Fandom — Action, Character Drama Size ✦ Small; exactly 6 Content Level ✦ Medium-Low *✧✦ ✦✧* We poffin off, we lit like Flare Blitz |
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FAQ __________
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Expectations __________
Write beautifully! Practice basic roleplaying etiquette, i.e. avoid god-modding and the like. Use consistent English spelling and grammar. Employ some creative-writing skill in your posts so other players have substance to which they can respond.
Have a-cute timing! Get posts up within ten days of each other and event posts (appeals, primaries) within five days of being first asked. You will relinquish control of your character if you don't warn of a longer absence.
Keep it cool! Contribute to a sense of out-of-character community (within your boundaries). Be conscientious if your behavior excludes anyone else or if it is needlessly argumentative. Avoid assuming what the GM wants or talking in her stead. Finally, if you take personal issue with another player, you need to tell the GM through private means.
Tough it out! Even if they do something you disagree with,you have to always incorporate others' ideas. This includes referencing posts before your own and taking the initiative to ask other players if you're confused by something they write.
Follow these clever hints: (A) Read others' sign-ups; (B) Don't copy-paste exact lines of dialogue; (C) Address sensitive topics in a way that respects the tone of the RP; (D) Ensure each post has some new idea or development in it; try to avoid filler.