Hidden 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

It's just a question of maths, really.

Humans are 7 billion (7,000,000,000) people.

Half of them are women. (3,500,000,000)

Approximatedly 1 in each 100,000 shows the genetic markers to become a Witch and manipulate arcane powers that defy comprehension (35,000)

Add that the ratio of arcane powers between women and men is 1000:1 (35,035)

This is a world where 90% of the wealth is accumulated on 10% of the people.

When these Witches awoke, be it because solar activity, climate change, pollution or cosmic alignments, how many of these were born in the 90% of the world who struggled to make a living?(31,532)

And... how many of those, having gained reality bending powers overnight, sought to overturn their situation?

The world as we knew... was torn aside in what we know as the Great Awakening, the Walpurgisnacht.

- Extract from the handwritten notes of a scientist found in Geneva, Switzerland


Witch Hunter - Apocalyse, as its name indicates, will be about hunting witches. But it will also be set in a world that is very much like our own, except it was turned upside down by the surgence of the supernatural, long thought to be just an old wives' tale.

As a result of a lot of people (the eponymous Witches, often women, but very rarely men) gaining game-changing power overnight, Governments collapsed, and the world was turned around in a state of disrepair and anarchy, where Witches like ages old warlords, or in this case warladies compete fiercely for resources and thralls, much like the ones before them. With this surgence of magic unto the world, creatures of myth that were thought to not have existed (what we will be calling supernals for the sake of simplicity, even if it's an eclectic group that includes from unicorns to undead) have returned.

However, not everything was destroyed. The embers of civilization still are lit, in the form of the Global Response Anti Magic troops, or GRAM troopers for short, who defend the very last stronghold of the old world order against the descent into anarchy and chaos.

You will be one of them.

You will hunt witches.











Besides that, the world is pretty open ended, so don't hesitate to put forward ideas as long as they make sense. Other than that, i will push this rp forward if there's enough interest.
1x Like Like
Hidden 6 yrs ago Post by YeetMeister
Raw
Avatar of YeetMeister

YeetMeister Capitalism Enthusiast

Member Seen 5 yrs ago

Interested.
Hidden 6 yrs ago Post by Prosecco
Raw
Avatar of Prosecco

Prosecco Appreciator of seemingly small things

Member Seen 5 yrs ago

Hey there, just passing by to say that I find this idea remarkably interesting and will be 100% on board if you manage to make it work.
I kind of originally planned to wait till there was some interest to voice my own, but since no one seems to have noticed this in spite of it being one of the few genuinely interesting interest checks in the thread at the moment, I felt I should say something if only to assure you that it is a fairly good (though somehow unpolished) idea and you shouldn't get demotivated by the lack of interest. :)
Hidden 6 yrs ago Post by Halvtand
Raw
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 9 mos ago

I think this looks really interesting, getting some nice F.E.A.R-vibes from this.
I also enjoy that it is not simply a good vs evil-thing, order vs chaos is a lot more interesting and it really helps the setting that we have magic users in the GRAM and the mention of witches out in the world having established societies.

However, magic is described as extremely powerful, a basic "do anything"-ability but with the fickle-rule applied to it. So I am wondering about exactly what a trooper (non-magic user) can do against a witch?
Hidden 6 yrs ago 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

I think this looks really interesting, getting some nice F.E.A.R-vibes from this.
I also enjoy that it is not simply a good vs evil-thing, order vs chaos is a lot more interesting and it really helps the setting that we have magic users in the GRAM and the mention of witches out in the world having established societies.

However, magic is described as extremely powerful, a basic "do anything"-ability but with the fickle-rule applied to it. So I am wondering about exactly what a trooper (non-magic user) can do against a witch?


Well, it is theoretically do anything... so it basically boils down to three factors that can affect a witch powers: talent, discipline and experience. You can cross the discipline bit, they are an anarchic lot. Talent is an even spread: there are monsters but the vast majority is middling. And experience, only few have enough of it.

The reason they ruined the world was less of the sheer firepower and more of the world descending into chaos all at once.

A normal GRAM trooper has discipline, teamwork, intel and material weapons at their disposal. It's safe to assume that a team can dispose without much problem of the average run-of-the mill witch as long as they are sensible and aren't caught on their back foot.

(I will allow PC troopers to be better than average. After all, they should be a viable choice.)

GRAM have also sorceresses and enchanted armaments if the target is tough enough.
Hidden 6 yrs ago Post by Halvtand
Raw
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 9 mos ago

@AtomicNut Thank you for the clarification. I guess I read a bit too much into the whole "you can do basically anything"-bit.
Hidden 6 yrs ago Post by Lugubrious
Raw
Avatar of Lugubrious

Lugubrious Player on the other side

Member Seen 30 min ago

This seems interesting. A lot of potential for creativity.
Hidden 6 yrs ago Post by stoneString
Raw

stoneString

Member Seen 11 days ago

Showing interest.
Hidden 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

Good, good. I will start posting the meat of the Rp soon.
Hidden 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

I have to apologize but I have hit a bit of creative drought with this, so it qill take a little more than expected. Stay tuned, though.
Hidden 6 yrs ago Post by Helexa
Raw
Avatar of Helexa

Helexa The Nocturnal Witch

Member Seen 27 days ago

Super interested.
Hidden 6 yrs ago Post by Dumb1And1Lazy
Raw
Avatar of Dumb1And1Lazy

Dumb1And1Lazy

Member Seen 5 yrs ago

Also interested but I'd just like to ask at what level the technology is. Like apparently society collapsed so how much did technology devolve? Is there magictech? How common are enchanted weapons and is there the possibility that they could appear out of normal weapons after the witches woke? Like a normal ancient weapon turning into a magical one a few years after magic started happening. What about vehicles? Does GRAM have any interesting ones or just like HMMVEEs? Do they still have Tanks and Strykers? Is it even worst and now they only have guntrucks?
Hidden 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

To answer your question: I am too lazy to go into further details. Tech hasn't devolved as GRAM has been concerned (but they live in perpetual martial law). The rest of the world is a Mad Max funhouse where you're lucky if you have AKs and factories. Magical gears are crafted. The ones dones by witches and supernals have better enchantments but are quite old-fashioned. Weapons don't turn magical, they're made.

GRAM's enchantments are usually more limited due to both lack of magical users and magical resources, but they're high tech.
Hidden 6 yrs ago Post by AtomicNut
Raw
OP
Avatar of AtomicNut

AtomicNut Abusive Contractor

Member Seen 15 hrs ago

Sorry for the double-post but the RP is live!
↑ Top
© 2007-2024
BBCode Cheatsheet