Hidden 6 yrs ago 6 yrs ago Post by Bork Lazer
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@The Bork LazerI like the raskaal a lot so far! Like you said, they need a little polishing, but I didn't catch anything too incompatible with the world. I like the idea of them being one of the most technologically-advanced races--feels unique. The only place I questioned was the skills--can they climb due to hooked claws? By "supernatural" senses is "highly-refined" intended? Or are their keen senses magically-based? That's it. Also, I now really want to read "The Mouse and the Org," haha.


Yes, to the first one and no, to the second one. Their senses are a mixture of magical and highly-refined due to the events that were involved in their evolution. Some members can taste the type of flour and water that went into bread, some raskaal can hear a fart one kilometer away and etc.
Hidden 6 yrs ago 6 yrs ago Post by Admythaus
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Tada! ^_^


Very nice. It's all looking pretty good; there are just a few areas I'd like to question, if I may? First off, the Quirk description is spot-on, however, the marospire is a species of creature in and of itself, meaning they don't typically start out as people. Although, if that is a feature you'd like to introduce (as an anomaly or otherwise) we surely could do that. It's an interesting backstory, after all. What do you think?

(Also, where is Dax stowing their bodies and what biome was Anacosta in? Is Dax still nearby the destroyed town? Need to know so I can place them on the map, a map which I have posted under a new "Exploration" tab under Gameplay Mechanics.)

Secondly, this is my fault, I'm sure, the actual Temperament Traits to pick from are under the whitegray bolded labels. For instance: "Free-thinking" is an Open-minded trait under the Intellect category. I'll need to reword my instructions in the post.(I think I changed things to be clearer.) There should be thirty total traits to pick from. And lastly, each character just starting out has a limit of 2 skills. "Possession" is fine, of course, because that's a natural ability, but you'll need to pick two out of the four others ("Hand to hand. Slight of hand. Stealth. Detection."). After that's all done feel free to consider the character accepted.
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@The Bork LazerAh, got it. Alright, sounds good to me!
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Hidden 6 yrs ago Post by SilverPaw
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On the subject of species potentially starting out as people - I'm assuming both mormagi and sympi do? (I've been meaning to create an occ, but I've suddenly got an idea for a mormagi, though I'm not yet quite sure which I'll end up committing to).
Hidden 6 yrs ago 6 yrs ago Post by Admythaus
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@SilverPawYes, those are "races" that typically begin as either stodmen or ennen. I'm not against the concept of the diseases learning to species-hop, though. This is yet another tab I should probably add. The sympi disease, synthruus, spreads via fluids (saliva, blood, bad water). The mormagi virus, skalgwordh, typically hangs out on ripe corpses in places with little oxygen, and also spreads via contact. But, of course, have fun with it all. :)
Hidden 6 yrs ago Post by Mae
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Mae Crayola

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Sorry for the wait on my sheet. I'll likely have something up by the weekend at the latest.
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Hidden 6 yrs ago Post by Coltshan
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Hello, I posted a character sheet.
Hidden 6 yrs ago Post by AXIS
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AXIS Murderer of darkest light

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@Admythaus I gotta edit those fixes i already got them figured out. I didn't really realize they w were their own entity but I would like to introduce it as an abnormality if you can that backstory took two days to perfect ^_^. But I will insert the changes. But just so you don't have to go back and re read I will put them here. Anacosta is in the mountains. That is where he/they typically reside due to its gloomy nature. The body's are stored there in three standing coffins. I chose stealth and detection and I will be sure to properly look into the temperament traits
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Hidden 6 yrs ago Post by AXIS
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@Coltshan supposed to post CS in OOC until accepted by GM
Hidden 6 yrs ago Post by Coltshan
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sorry. I thought i just put it there and then wait for his approval, if somethings wrong then i would just need to edit the sheet.
Hidden 6 yrs ago Post by AXIS
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@Coltshan it's ok ^_^ these things happen. It's really up to the GM but typically character page is for approved characters already set in the game
Hidden 6 yrs ago Post by Coltshan
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thank you for your understanding. It's been extremely difficult to find new rp partners andrarely get to do group rp. I am ecstatically enamored by this rp world and lore.
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Hidden 6 yrs ago 6 yrs ago Post by Blueflame
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Blueflame Shade Weaver

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@Admythaus here he is
Name: Blu
Race or Species: N/A
Sex: Male
Appearance: sentient blue flame whose color can Change depending on his emotions normally stays in a very small state (just big enough to be seen and to converse) but can vary in size at will but the bigger he is the more volatile he becomes. Has no mouth but two circle eyes (I have pictures but I'd be very interested on seeing your take)
Age: N/A
Voice: normally cheerful almost childlike but can take more serious tone and at times even devilish
Clothes: N/A
Quirks: being fire water harms him greatly but won't kill him only makes him an unconscious ember destroying the ember destroys him.
Interests: combustibles
Disgusts: water/any liquid that isn't flamable
History: Rumor states that once there was a powerful alchemist who once lived in the old tower ruins deep in the twisting jungles, hiding away as he practiced the craft. But a he was researching a spark unlike any other, the spark of life. Many say he failed and the reaction caused the ashen ruins you can find today. But few, very few know he succeeded. Though no one knows for certain, the few who know say the king keeps him as a pet locked away deep inside the royal home.
Temperament Traits: free thinking,visionary,reliable,sympathetic, frivolous yet volatile at times.
Attachment Style: (optional)
Trade: N/A
Skills: can choose what he consumes to use as fuel, can control his own size, and can consume other fire
Pet(s): (optional)
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Hidden 6 yrs ago Post by AXIS
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@Blueflame I think that's pretty cool. Hope they like it ^_^
Hidden 6 yrs ago Post by Bork Lazer
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Hidden 6 yrs ago 6 yrs ago Post by Admythaus
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@BlueflameI am imagining a blue Calcifer. xD


I love him. Accepted! Were you wanting me to paint a portrait for him? Also, is he actually located in the palace of a king? The king of Heil and Gillsommr?
(I'm dismissing his "skills" as natural abilities, btw; therefore, does he have any learned skills?)
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@ColtshanThank you for wanting to join! AXIS is right, but that's okay, you didn't know. Overall, Auctamos looks pretty good, fleshed out (I like his first two quirks, especially); I just have a few questions, if that's alright? I'll order them for convenience's sake.

1) This is about the history: Did Auctamos attack his lord? Is that why the lord "ran him through" then sold his niece and nephew into slavery? And I'm assuming he was left for dead? Asking because Auctamos likely would have been tried as a criminal sooner than being killed if he simply renounced his loyalty (unless his lord was off his rocker). But if Auctamos attacked first and was left for dead, and his "death" left the children without guardian, the conclusion as written could be more likely.

2) History again: Is Auctamos still in Gillsommr?

3) One more about history: How did Auctamos become a mercenary and acquire his animals?

4) Is Auctamos primarily a swordfighter or magic-user?

5) Spells: I like Umerkydin; it fits miribilia magic perfectly (though by dialect do you mean language?). "Yovingaern," on the other hand, sounds like atermagia magic the way it siphons youth. Are you okay with me categorizing it as such? That would mean he cannot use it as efficiently. If you'd rather both spells be miribilia then you can modify it, of course. You can think of miribilia as "miracles;" things that we wish would happen but would be shocking if they did.

6) Finally, his equipment: is any of it enchanted?

Once we get these sorted out then he should be good to go.
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@The Bork LazerHahaha, that character is great! It's like Ratatouille and Gordan Ramsey had a baby. Great history, too. Accepted!
Hidden 6 yrs ago Post by Admythaus
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@AXISAwesome. Looks good. Accepted!
Hidden 6 yrs ago Post by AXIS
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@Admythaus shweet
Hidden 6 yrs ago Post by Blueflame
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@Admythausyup but with out a mouth and yup he is in the palace of the King , it would take a clever theif to. Get him out and ummm technically lock picking but I don't know if melting down the lock from the inside would count. And yes I wanna see you draw him
Hidden 6 yrs ago Post by Coltshan
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Auctamos was in the battlefield and was ran through by the enemy lord. His overlord lost the battle and his niece and nephew were enslaved by the invading force while they didn't bother with tending to an already wounded combatant and left him to die. Auctamos currently works out of Gilsommr, but frequents neighboring land due to work.

While working contracts, Auctamos become more isolated, seeing no goodness could come from forming bonds with his fellow Stodmen. Thus along the way he bought or rescued his pets from injury or dangerous situations. They have been his main source of companionship.Rescued by a roaming band of sellswords, they tended to his injuries and which he repayed by being apart of their band for a few years. At the beginning of the rp he is newly freed of his debt to his saviors.
Auctamos was mainly a mage, who grew to fear death after his near death experience, and so his time as a sellsword was expended in trying to keep his age and youth from declining, despite being in prime health and condition. Thus anything to keep him living on will be sought by him above most everything else.

Umerkydin is for language, but can also interpret body language, animal noises, etc. Am i able to learn Atermagia when I level up, if so I can deal with the inefficiency for one level.

His equipment is fashionable but otherwise ordinary. His unique items are mainly sentimental. The old sword is capable of being reforged into a greater blade as it is an family heirloom from a time when his family were wanderers, each generation becoming anything from knights, wisemen, farmers, and even petty nobles. Illaren is an ancient family that has been seemingly everywhere over its long and forgotten history.
Hidden 6 yrs ago Post by SilverPaw
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@The Bork Lazer So, I finally took the time to read the history of your character (excellent work, btw), and the line "venture out into the seas to new promised lands" to me equals pirate Raskaal XD. As impressive as the Kriegers are, I'm just really fond of the idea of a group of these beings operating a ship and wreaking havoc! I bet there are some like that out there somewhere, hah.
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