How many weeks, how many months, since you've awoken into a darkness warmer than a mother's womb?
They all melt together now, a stream of memories replacing the ones you lacked when you first came to this land.
Once, all you had was a name. Now, what more did you have?
Skills. Friends. Connections. Weapons. A metal tag around your neck.
But, as the night grows long, as you sink into the shadows of the dreamscape, you recall again.
The weight of oblivion, the meaninglessness of a life dedicated to the slaughter and the hunt.
The phantoms of the comrades you've left behind.
Urging you, again and again, to...
“Arise.”
Altera ; Of the Destitute and the Destined
Three generations have passed since the destruction of the King of Corpses by the prophesized hero, and yet, the continent of Altera had not yet been claimed by the Jeaulian Empire. Fractured as they are, the demihumans that once banded under the Corpse King’s banner have stayed strong in their respective territories, pushing back all attempts of liberation to this date. Of humanity’s many conquests, only the Seaside Fortress-City of Andeave remains stalwart against the monstrous nations, a frontier town guarded by thousands, housing those drunk on imperial propaganda, those holding delusions of grandeur, those without a home on the fatherland.
But this is not a story about the patriots, the fortune seekers, the outcasts.
This is about those without pasts, without memories, without families, without friends. Those who awoken in the catacombs of an abandoned church, who, with no futures to work towards, were conscripted into the Volunteer Army and tasked with the slaughter, the pillaging of the inhuman.
None of them are heroes, and this is not a fantasy.
But each of them had survived for so long, already. Some adapted. Others broke to bits. They've all crawled, they've all struggled. And, every night, they all do their best to believe.
That this has purpose. That this has meaning. That they are destined for greatness.
For if they are not, then they are naught but a destitute, discarded and neglected by fate.
Whether it be hope or fear that drives them, however, one truth remains.
Life goes on.
They must live on.
Feel free to format the CS however you wish. As a note, characters should be young ones. Parts that are denoted with an asterisk should be PMed to me, rather than posted in the Int Chek. In general, I prefer to have all sheets made and players accepted before launching the OOC.
Moniker: What you would like to be called? Does NOT have to be the name that you recall. Gender: Male or Female? Based off genitalia, not what they identify as. Countenance: If you opt to use an anime picture, slap it on the top of your sheet. Include all easily spottable outward details. Include height and weight. *Stigmas: Physical marks upon their body that may be hidden by clothing or makeup, blemishes that may have stories or significance attached. Tattoos, scars, birthmarks, etc. Facade: One paragraph minimum. Your character's outward attitude towards others. *Depths: Their inner selves, the part that shows when they crack under pressure, when they scream internally. *Philosophy: The principles they hold close to their heart, the lines they draw that they are unwilling to cross. *Vestiges: Their past. The less you write here, the more pleasant the surprises will be in the future. A common factor in every character's history should be 'unhappiness'.
Competence These serve as general 'stats' for your characters. Assign each stat with a letter grade from A to E, with A being 'excellent' and E being 'incompetent'. Add + or - as you wish. There is no limit to how awesome or terrible your character is. Be my guest if you want to have a character who has A+ in everything. You'll be judged by the rest of the players.
Vibrance – The brilliance of the soul. Courage and nobility that shines through in the darkest times. Gestalt – Fragments of otherworldly knowledge guide your hand, even though you know not how it comes about. Conformity – Adapt and consume. The ability to grow accustom to the horrors and irrationalities that plague this realm. Physique – The might of meat. Strength, dexterity, and fortitude, united in a single body. Composure – Poise and confidence. A steady, focused mind, so that one can act with alacrity even under the gaze of a King.
The Divinity of Mankind Ain-Mala, The Woman Within the Gourd
The goddess of the harvest, of festivity, of fertility, of beauty, Ain-Mala is the most beloved of all, and warriors especially toast to her on a nightly basis for being able to enjoy her gifts once more. However, there are no shrines built for her, and she is a goddess without priests. Her worship is found in honest, physical work.
Alri-Qua, Keeper of the Sun
The god who exercises his power the most upon these realms, Alri-Qua's symbol is that of a sun-shaped hexagram, and he shares his powers of life-giving light to all those who offer their prayers to him. It was by his influence that the King of Corpses fell at the hands of the prophesized hero, and for that, many banquets are toasted to his name.
Kur-Inuus, The Jaws of the Eternal Cycle
The beast-god who presides over the cycles of nature, whether it be life and death, drought and flood, feast or famine, and the elusive patron of those who devout themselves to the wilderness. Kur-Inuus's servants take the form of silver wolves, mysterious reapers who punish those who do not properly respect the bounties of the land.
Vyr-Nilil, Lawmaker and Ringholder
A nebulous god-child born when civilization was created, Vyr-Nilil is the watcher of those who tread the gray spaces of the law, whether it be thieves or businessmen. Their symbol is that of balanced scales, and those who wish to avoid karmic retribution will do well to ensure those scales remain balanced.
The Seaside Fortress of Andeave
The central plaza of Andeave is ringed with many shops that are meant to appeal to Silver Moon soldiers, from smiths to grocers to travelling supplies. Many important facilities are also present here, and owing to the amount of high-value buildings, the Central District is the most well-guarded.
Silver Moon Recruiting Office - The general office for the Silver Moon Corps. A two story building with one of the front walls plastered with flyers of monster bounties. The Imperial Academy of Practical Wizardry - A grand building carved of marble, that's perhaps a bit too spacious for the amount of furniture and decorations present within. Silver Moon soldiers usually take Combat Magic classes, skipping over the basic lessons that are taught to children.
Andeave's port. Overlooks a coastal inlet and has a pleasantly sandy beach. Fishermen can often be seen off the side of the piers. Many warehouses for storing goods are also present here.
A high-end residential area, home to manors and guild houses. Many more well-known Silver Moon soldiers live here, and associations affiliated with the Church of the First Light can be found as well. Generally the only place that aristocracy from the fatherland would reside in.
Order of the Silver Light - A bold building with a coat-of-arms painted over its grand oaken gates. Houses the warrior-priests who have took up iron weapons to defend the faithful. Their motto is 'Salutis Ad Lucem', and their heraldry is decorated with lances, unicorns, crescent moons, stars, and a silver-and-blue theme.
A sheer clifface that serves as a natural defence for the northern side of Andeave. The Church of the First Light is built inside the mountain, halls carved in. The climb up to the Church is steep and painful, but the sight on top, when first light breaks onto a new day, is breath-taking.
The Church of the First Light - A massive set of stone doors leads to large carved caverns filled with wooden pews. Painted murals featuring six gods, all connected to a single, abstract creature, is illuminated by flames burning in black iron stands. At the pulpit, a large sun-shaped hexagon stands, emananting with a strange, white light.
The Northwestern District is populated by butchers' shops and the like, a community of meat-producers supported by hunters who travel out to the forests of the mountain range to bring back game meat. Due to proximity of the Western District, many quieter restaurants are located here as well.
Ranger's Guild - A non-descript mud hut helmed by a taciturn man. Serves as a general meeting point for rangers, rather than an actual base where anything happens.
The Western District is home to Andeave's main gate to the rest of Altera's monster-infested wilderness. It's also the liveliest district within the city, home to various taverns, restaurants, and muscians, as well as the Warrior's Guild. The theory is that any enemy from the west will have to go through the thickest concentration of warriors.
Roselia's - A higher-end bar helmed by many pretty waitresses and a muscular bartender. Delicate timberwork makes the place look more spacious than it actually is, and colorful flowers hang from the rafters.
The pleasure district that doubles as the slums. Brothels, cheap alcohol, gambling dens, and all the other stuff associated with seedy subjects can be found here. Drunks from the Western District inevitably find themselves here, ready to lose even more of their money. The Thieves' Guild cracks down on the greatest offenders, however, and their justice is swift and brutal.
Thieves' Guild - An unmarked, inconspicuous building. Most likely not even the real Thieves' Guild.
A district devoted to those with odder faiths, abnormal beliefs, or eccentric interpretations of the gods. Filled to the brim with strange shops advertising less-than-reliable occult-ish items. The Temples of the Fiend Knights can be found here, as well as a smattering of other warrior-centric Guilds.
Bladedancer's Academy - Located high up on the rooftops are the acrobatic Bladedancers, who are generally nuisances to everyone down below. Their gold-and-red banner billows dramatically from the penthouse they rent.
An extension of the shipping docks that line the coast. More warehouses can be found here, and many sweaty men are always working here. Some small houses have been built to accomodate merchants from the fatherland while they sell their supplies to the locals in Andeave.
I'm looking for a group of a maximum of seven, who will be playing the role of amnesiac monster slayers in the frontier town, at the behest of an empire they'll likely never be citizens of. Putting it very simply, it's an isekai fantasy except life sucks because you don't have cheat skills, there is no big tiddy goddess guiding you, and you aren't guaranteed victory just because you tried your best or whatever. The theme of this RP will something along the lines of...finding hope within the dread of not knowing who you are and where you're going. This isn't a happy, relaxed slice-of-life, but I don't intend on making it all pure grimdark either.
Melancholy, broken by moments of reprieve, may be the proper atmosphere for this. The world is unkind, but the characters don't have to be. That's more or less it.
Inquire freely. I like questions. And before filling out a sheet, go describe to me your basic character idea, so I know what to touch up on before you commit too much. Also, y'all need to be able to post at least once a week, and be communicative in the OOC or Discord or whatever. God, that's so important.
@Rondo of BloodFeel free to toss it at me whenever then. I actually have a whole buncha information that's only valuable till after I get a character concept from people, so yah. Stuff in the int chek's only the tip of the iceberg.
So after talking a bit with ERode, I think I've got a concept in mind for my character. I'm considering having all my stats be middling for now just so I can be average enough to be okay at anything general, but I am pretty interested in the order of the Fiend Knights after having that explained to me. As far as characterization goes, so far I'm still considering what themes I want to go for. I'm mostly just curious on what everyone else has planned, just so I don't tread on anyone else's territory.
As far as characterization goes, so far I'm still considering what themes I want to go for. I'm mostly just curious on what everyone else has planned, just so I don't tread on anyone else's territory.
I'm runnin' good boy mage. The nicest possible dude. Vanilla in every respect.
Countenance: At 5'11" with an okay physical build, Renauld is nothing special. While blessed with good health, no amount of effort has been done to hone his gifts. He has a fairly soft appearance; not a single trace of ruggedness is found in his face or body. His hair is similar. Like a fine silk, light brown hair messily sits atop his head and is styled with only simple brushing. His eyes are brown and uninteresting, but still hold a sense of brightness only held by optimists.
Facade: Renauld is polite. He speaks to others with as much respect as he can muster and is very mindful of what he says in that regard. Rarely does he ever explicitly state something that could possibly offend; in that regard, one could call him spineless. He actively avoids conflict between people, agreeing with both sides instead of trying to mediate or find a solution. He's often seen as 'out there,' appearing as apathetic to most causes. He pays attention to his relationships with people, though. Often a great listener, he talks about problems and issues with people.
Competence Vibrance – B+ Gestalt – C Conformity – D Physique – C Composure – C-
Class: Mage Abilities:
Magic Missile - A ball of light about the size of a fist that bursts from the end of the caster's staff to hit someone.
Icicle Spear - The caster creates a spear out of ice and shoots it in the direction the caster is pointing. It freezes what it comes in contact with.
Breath of Blizzard - A frigid cone extends from the caster, blasting out cold winds accompanied by frost and hail.
Ice Wall - The caster erect a wall of ice anywhere where they can clearly see. Once destroyed, ice instantly vaporizes.
Frost Shackles - The caster targets an area which they can clearly see. After a moment, the area will freeze over, locking down the feet of any within the area.
Equipment:
Undamaged Wooden Staff - Given to all initiates in the mage guild. It's a simple stick, but miraculously has not been so much as scratched during its tenure.
Simple Mage Guild Cloak - Given to all initiates in the mage guild. Simple off-white cloth cloak with a triangular pattern dyed with the colour of the guild on the hood.
Winter Gear - Basic clothing for keeping one's body warm during the winter. Linen undergarments with wool layers over top and an unpadded coif.
Simple Boots - Often forgotten, foot care is important for wet environments. Good quality, but nothing special.
Moniker: Siwon Gender: Male Countenance: Height - 163 cm. / Weight - 64 kg. Probably wears eyeliner. Facade: An arrogant nihilist who pities those who stubbornly cling onto life, Siwon seems to lack any appreciation for the beauties and splendors of the world. This stems from the fact that he quite literally worships "death", preaching that there is no point in enjoying anything in life if The Jaws would bring it all to end. Despite this, Siwon has focused his devotion into bringing death to the vast monstrosities that plague the land and threaten his people. Stoically, he charges towards the darkness, seemingly unafraid of what lies within its deepest bowels.
Competence
Vibrance – E
Gestalt – C
Conformity – A
Physique – C+
Composure – B-
Class: Fiend Knight
Skills
Demon Pact[13 Kills] Demon will occasionally warn you of an incoming attack if it feels like it. Demon will occasionally attempt to distract an enemy if it feels like it.
Vainglory Unleash a sudden burst of speed and close in on a preoccupied enemy, striking them from behind.
Reject Leap backwards with all your might while your upper body remains stable, momentarily creating an afterimage.
Unholy Resonance - "Echo into the black-fanged void, bells that herald the advent of the Jaws of Death! Unhoriiii Resunansuuuuuuuuuu!" Smear the blood of the target onto the center of your weapon, before performing the incantation and striking the ground. A sharp, ringing sound will reverberate through their minds, which will be annoying or painful or wholly ineffective, depending on what the demon feels like.
Equipment
Boar Spear A 180cm length of wood with a sharp, pointed metal head. At the base of the spearhead are two wings meant to stop whatever is impaled by the weapon from charging down the shaft. The preferred weapon of Siwon, both due to its length as well as its defensive capabilities.
Ritual Dagger A short, ornate blade- that is, an average hunting knife with the symbol of Kur-Inuus attached to its pommel- meant to be utilized in the grim rituals of death performed by the Fiend Knights. Can also be used as a weapon in case an adversary gets too close for comfort.
Worn Chain Shirt Armor made of interlocking chains meant to protect the wearer's torso. Has seen better days and is most likely a hand-me-down. Siwon wears this over a suit of black leather armor for added protection.
Black Coat Who didn't expect this? A black long coat made with treated leather meant for travel. It is big enough to be worn over one's armor to protect it from the elements. Emblazoned on the back is the insignia of the order of the Fiend Knights. Chique.
Countenance: Argen stands at 6 ft, weighs 195 pounds, a tan complexion, deep black curly hair being cut to about an inch long, bright silver eyes (Which is where he got his name), a medium build, and a thin bit of facial hair beginning to grow. He is rugged from the wear and tear from not only training, but from battles won and lost.
Façade: Argen is always keeping people at a distance as he knows people die when they are around him, and will feel even lonelier as if he tried to make 'friends' he'll just lose them again. So he keeps things to a professional level and normally stay at that level. He is not a kill joy though as he knows good times are always needed to keep the spirits up or there is nothing to tell the difference between a good hug or a shitty strangling. He tries to stay stoic as if he needs to make it seem as if the world will not phase him. However he doesn't do it for those around him, he does it for himself. Most people just see it as apathy or a form of his PTSD which follows him into every hunt.
Class: Phalanx
Abilities: Unnatural Immunity [Novice] - Slight resistance to infection and disease. Focus Up - Utilize special breathing techniques to bolster stamina and mental faculties temporarily Core Up - Flex all the muscles in your body and lock your joints, improving stability and ability to absorb impacts Spike Down- Switch weapon grip to overhand, before rearing arm back and swinging down in a powerful, penetrating arc
Vibrance: D Gestalt: D+ Conformity: C- Physique: A- Composure: B-
Equipment: Black metal helmet- This black helm looks strange for such new adventurers, as it seemed to be made of some black metal and decently crafted yet dented and scratched, and slightly uncomfortable to Argen's head.
Bracers- A simple pair of black leather bracers. Some simple protection to the forearms made with supple leather for comfort of use. Not too well off, as it seems to be held together with stiches and patches here and there.
Chain body armor- A set of chain armor that covers the torso the arms down to the elbows, and the side of his thighs. Kept well enough to function and clean enough to be cleared of blood.
Spear- A simple spear with a sharp point that is only really good for piercing. The shaft has meet it's fair share of hits, but was left only nicked and scratched.
Targe- A black leather covered round shield with center metal spike and covered in bear claw marks.
He has fair colored skin, short black hair, and is due for a shave considering the thick stubble he has on his face. He stands around 178 cm tall and weighs around 77 kg. His eyes are a darker shade of brown and he tends to wear his hunting attire majority of the time. He has a wide brimmed hat that he likes very much.
FACADE:
Oscar is a hard working and dedicated worker. That given, he does his 100% in whatever task he is doing. He is also not the type of person to leave things unfinished or half-assed. As compared to the other rangers that he is allied with, he tends to be more chatty and friendlier in general. A rather odd trait he has considering the sullen and dull environment he surrounded by. Like many other rangers, he is taught to revere and respect nature and dares not take more from nature than what is needed.
==Competence==
VIBRANCE: C
GESTALT: B-
CONFORMITY: B
PHYSIQUE: B+
COMPOSURE: A-
==Skills==
Hunter's Rush - Using self-hypnosis techniques, forcibly increase the flow of adrenaline through your body, momentarily enabling increased speed and improved reflexes.
Diving Rat - Leap into cover before transitioning into a tumble that brings you a fair distance away. Will always end up on your feet at the end of the maneveur.