Anyway yeah poast so we can get on with our lives.
Yoooo @Unknown100 looks like you've set up some fun stuff, hope you don't mind if I throw my guy in so you're not playing it off solo.
For your consideration...Basic Information
Superhero/Villain NameN/A
Civilian NameSunny Wilder (Wukong)
Origin City/PlanetNew York City, New York
Age24
Date of BirthMarch 27Appearance & Personality
SexMale
RaceHalf Demon
Height | Weight6' | 175lbs
Civilian AppearanceSunny dresses casually most of the time. If he is trying to blend in, you'll also see him wearing sunglasses to help conceal his particularly unusual looking eyes. His upper lip has an indentation similar to a hairlip but with more of a simian look to it. He also has a prehensile tail that he usually keeps hidden within his clothing.
His skin is naturally tan and his hair is a very pale blond. His feet, knuckles and arms are always are also unusually hairy. His eyes are golden.
He is fairly lean and has an odd sort of walk to him, the rhythm of which is slightly off beat compared to anyone else roaming the sidewalks.
Costumed AppearanceSunny interacts with everyone as himself. He is his own most powerful weapon, so there is no need for holsters or body armor of any type. He also is relatively new to his identity and this world, so he has yet to make any efforts to hide who he is.
Costumed PersonalityWhen Sunny is 'on the clock' and looking to aid someone or bring about vengeance upon an enemy, he is extremely excited and jovial to the point of being blatantly silly. He loves fighting and even likes losing, the latter of which just excites him more and makes he want to do better.
You will hardly ever see Sunny get angry unless he is faced with tragedy or failure that results in good people getting hurt. Despite outward appearances, he takes the role of Protector quite seriously.
Civilian PersonalitySunny, when 'off the clock' and just roaming about is an extremely curious and fun loving individual. He has no fear of anything so his curiousity often leads to him getting in trouble or committing some faux pas. He loves animals and the wilderness and finds technology to be wondrous, but ultimately pointless.
Civilian OccupationVagrantAbilities
Skills
- Martial arts master
- Extremely capable with a bo staff
- Very keen animal-like senses. Can smell, see and hear things better than humans.
- Rediculously agile and acrobatic
Powers
- Super Strength: The upper limits of Sunny's strength is unknown. It's a power that seems to scale with his will. In its most common state, Sunny would be quite capable of flipping a car on its side. With a great deal of effort and willpower, this ability can be magnified. This ability also aids in his agility. He can leap twenty feet into the air in most instances and is quite gifted at climbing.
- Durability: Sunny's origin has gifted him with being a very tough customer. While he can be broken, it would take Herculean effort to do so. If he were to be hit by a speeding car, he would very likely walk away from the incident with minor abrasions at worst.
- Accelerated Healing: If you manage to break him, he will not heal instantly. However, what might take a human months to heal from would take him days at most.
- Magic Awareness: Sunny has magic coursing through his veins, but he is no mage. He is all fighter. That said, the magic within him grants him a few passive advantages. He can sense Magic around him as well as other being of magic or demonic descent. He also has a resistance to magic that is used against him (Read: Resistance, not immunity). While it is not his strength, Sunny can effectively enact spells in dire times of need, but he has none memorized. Much like Shazam, most of his innate magic passively amplifies his strength, durability and survival.
- Immortality: Passed to him from his maker, Sunny is effectively immortal and will never die of old age.
WeaponsSunny's only weapon is his jingu bang. An artifact passed to him with magical properties of its own, the staff has the ability to change size and length at Sunny's command. It is usually shrunk down to the size of a toothpick and kept tucked up in Sunny's ear.Biography
Character History/OriginSunny is his father's son and his father is one of many demonic lords of chaos. A Junior to his Senior, Sunny shares a lot of the traits of his father, though he is not nearly as powerful. Sunny's father is a shapeshifting god of mischief and power. In one of his many self indulgent adventures, he came to Earth Prime to witness the spectacle of super human beings. While there, he also found lust in the form of a very wealthy human woman named Victoria Wilder. Having had his fun, Sunny's father left, leaving Victoria pregnant with his demonic offspring.
The birthing process was alarming and quite dangerous. Victoria barely survived during the 3 month incubation process before Sunny finally breached and came into the world. The doctors were baffled to find a baby with simian features including a tail. When they asked Victoria if they should remove it, she was overcome with grief, the realization that her baby was something strange and foreign had set in, triggering a sense of depression. Ultimately, she left the tail alone and tried to raise the boy as best she could, under the circumstances.
Though Sunny has never met his patriarch, on his 16th birthday a package had arrived. The box was no bigger than an earring case with a note that said "From me to you. -SW" Within was what appeared to be a red and gold toothpick. When Sunny lifted it out of the case, it immediately sprouted out to an appropriate size to act as a bo staff. When he handed it to his mother for inspection, she immediately dropped it, the staff being far too heavy for her to weld.
As time went on, Sunny's mother continued to try and hide him from the world. All of his schooling was private and they almost never left the manor grounds. It became incredibly alarming, then, when Victoria found out she had cancer that was projected to take her life within months. Once it finally happened, Sunny was 23 years old. He took no comfort in her passing, not even when her lawyer, Gordon, informed him that she left all her wealth and assets solely to him to help keep him in his safe little bubble.
Sunny wanted no part of it. He left his life behind to set out on his own. Preferring the freedom of living outdoors and anywhere he wanted, Sunny began treating every day like a new adventure. Though he has not touched a cent of his inheritance, Victoria's lawyer set the money aside in an account that only Sunny can access should he ever have a change of heart. Like a guardian angel, Gordon continued to check on the young man but knew that there was no containing him anymore. Sunny was too in love with the world to ever close it off again.
Alternatively, for your consideration...
Superhero/Villain NameBloody Marrok
Civilian NameMarrok Scott Rouge
Origin City/PlanetSan Antonio, Texas
Age213 (Appears about 30)
Date of BirthOctober 2, 1806Appearance & Personality
SexMale
RaceVampire
Height | Weight6'3" | 190lbs
Civilian AppearanceMarrok has some difficulty when it comes to changing with the times. He still dresses the same he did when he fought in the Texas Revolution. Typically adorned in a long sleeves shirt, a vest, twin holsters and a black duster coat. He also fancies his leather cowboy hat a great deal, one of the few things he owns that has endured the years along with him. Dark leather boots and blue jeans are also a frequent favorite.
He has long dark hair that fall just shy of his shoulders and a goatee that stretches out into a full beard. He's extremely physically fit. His fangs are a little more accented than a humans, but subtle enough that people don't typically raise an eyebrow right off the bat. His eyes are vibrantly hazel, as if someone were shining a flashlight out from behind them given them a sort of natural gleam.
Costumed AppearanceLike outlaws of old, Marrok conceals his appearance with a red bandanna over his face. Being immortal and a vampire, it's imperative that no one discovers his identity as it would threaten his survival.
Costumed PersonalityWhen in a confrontational situation, Marrok is straight to business. No quips, no jovial torture of his enemies. There is just the job. He moves silently, letting the shadows aid in their concealment of his approach, and he strikes. A job done quietly is a job well done.
Civilian PersonalityWhen he's not trying to commit genocide against his own kind, he's indulging in life's pleasures. Drinking, smoking, fornicating... There are some pleasures in life that he refused to give up. When he's not trying to make his day as exciting as possible, he works as a bounty hunter searching for criminals that are normal and super-powered alike.
Civilian OccupationBounty HunterAbilities
Skills
- Expert Marksman
- Adept at riding horses, motorcycles and most any land vehicles.
- Has a particular knack for playing cards, Texas Hold 'Em being his game of choice.
- Able to perform rudimentary first aid, a skill he learned as a solder.
Powers*
- Super Strength: Marrok's strength is supernaturally advanced due to the his infection with vampirism. He is several times stronger than that of a normal human, but his strength has its limits.
- Superhuman Stamina: So long as he continues to consume human blood, Marrok can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
- Regeneration: In addition to being virtually indestructible, whatever damage Marrok does in fact suffer can be healed through the consumption of human blood.
- Transformation: Though some vampires in the DC Universe, such as Andrew Bennett, can take on a variety of forms, Marrok has only mastered that of the Bat and the Wolf. When attempting to transform into a wolf he is able to halt the transformation halway, becoming what many would picture as a werewolf with both humanoid and canine characteristics.
- Immortality: So long as Marrok continue to consume blood, he will not age beyond the physical state he was in when he first became a vampire.
- Enhances Senses: Marrok's vision, hearing and smell are amplified and mastered in a manner many times greater than a Human's.
- Hypnosis: Marrok is able to influence the minds of the weak willed to some degree. While he can't control someone like a puppet, he can make them consider certain actions with an extra bit of psychic persuasion.
Weaknesses
- Sunlight:The sun becomes very corrosive and painful when it directly hits Marrok's skin. Too much exposure will trigger a sort of spontaneous combustion that will ultimately end his existence.
- Wooden Stake: Having his heart impaled by a wooden stake is the traditional and fool proof way to kill him.
- Garlic: Garlic causes a more mild corrosive effect, less severe than sunlight but still uncomfortable.
- Religious Symbols: Religion has its own power and Marrok's cursed eyes have the ability to see those sorts of powerful auras that surround significant artifacts. THat being the case, if you shoved a crucifix in his face, it would be light hitting him with a flash bang. The more faith you have, the more blinding the artifact becomes. Simply viewing an artifact will not caught physical damage but if the wielder is very devout and touches Marrok with the symbol of their faith, it may burn his skin on contact.
- Bloodlust: As much as Marrok strives to leave the world better than he found it, he still has to quench that thirst. A lust for blood is ever present and grows exponentially hour by hour. He needs to have a healthy feast at least once a week to maintain control of his facilities before the bloodlust and the demon within take over.
WeaponsMarrok carries four weapons with him at all times. A stake that is coated in silver with an exposed wooden tip that he always keeps sharp. Twin six shooters that have been blessed by a priest. He can only hold onto these guns with gloves or else he experiences discomfort. He had his guns blessed so that he could use them as weapons against the undead. Where once a blood sucker could take a bullet and keep on coming, now they feel God's wrath with every shot. And finally a bowie knife, the steel of which was laced when silver metal when it was forged, adding a potentially supernatural sting to his stabs.Biography
Character History/OriginMarrok was about 30 years old when he fought in the Texas Revolutionary War. It was on the field of battle where he met his end and new beginning. Seeing the insurmountable odds ahead, Col. James Fannin organized a task force that was built to play dirty. They secret team was tasked to operate at night and stay out of sight. On their premiere mission to infiltrate Santa Anna's forces, most of Marrok's troupe fell to one individual in particular: Antonio Vega.
Despite how many bullets and knives they put into the man, Antonio simply would not go down. His eyes flashed like a demon's as the campfire reflected within them, dancing in his pupils. Marrok was the last man standing as crimson mouthed Antonio looked upon him and laughed. Marrok refused to go down easily, though. As they tussled, Marrok stabbed him several times in the ribs and even bit off one of his ears, refusing to surrender to fear at the beast before him. Impressed with his courage and tenacity, Antonio decided not to kill him after all, but to curse him. He made him his own undead enforcer and protector.
Marrok was reluctantly let into the fold of the Mexican army at Antonio's insistence. Whether or not Antonio's countrymen knew what he was, they at least knew he was not to be trifled with. For several weeks, Antonio introduced Marrok to his new life what the gifts that came with it. Marrok proved to be a very fast learner but where he and his mentor differed was with whom to feed upon.
Antonio was a fan of the weak, the manipulated, the easily dealt with. Marrok insisted that they fight their urge and make the best of a bad situation; If they had to feed, let them feed on evil.
Then came the Battle of Coleto Creek. Col. James Fannin's forces were overrun by the Mexican army. James Fannin and 344 of his men were then executed at Goliad, Texas under Santa Anna's orders, his preferred way of dealing with rebels. When Marrok found out, he became infuriated. He lashed out at his mentor and fled the barracks becoming a deserter and a shadow.
From then on, Marrok followed his original creed. There was nothing he could do about the monster he'd become, but he could still control his actions. He would feed on evil and bring down those who wished to prey on the innocent, including his own kind.
* Powers taken from the DC Lore surrounding Andrew Bennett and the I, Vampire series
@RedVIII would suggest playing whichever one you think will give you the chance to RP with more people!
Feel like I've written myself into a really boring corner with Zeka. It's also worth noting that he doesn't actually constantly exude dangerous radiation, he just has a passive amount of low-level radiation. No worse than you'd get from being a plant worker.