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Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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@Sierra Told him to check with Oz about the Blink Drive (he was rather adamant about not using FTL in gravity wells), otherwise good job.
Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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He is currently asleep as well, we'll see his response in several hours.
Hidden 5 yrs ago Post by Ozerath
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More sheets to look at >.< I'm still catching up on the ones I let Siggy approve so I know what's actually going on around here.

Alright I'll poke my nose into this Blink Drive thingy.
Hidden 5 yrs ago Post by Sierra
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Sierra The Dark Lord

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If we take the gravity well definition to its absolute conclusion then you'd never be able to use FTL if you're within 100AU of any star.

I've been operating under the loose assumptions that:
  • orbital space gets increasingly cluttered stretching from geostationary all the way down to the karman line and relativistic collisions become increasingly likely ...
  • subspace becomes increasingly turbulent as you get closer to a large mass object, becoming dangerous to traverse ...
  • The Ashtar fortress a Agdemnar is throwing off heavier subspace disturbances than usual, increasing the hazard zone on that hemisphere.


It thus becomes a bad idea to jump inside of geostationary for any developed world (without going through space traffic control), and basically impossible to jump in closer than ~4-5 planetary radii (unless the goal is to smack into the planet and be annihilated, or be uncontrollably slingshotted halfway across the star system).

I'm also playing a bit fast & loose with it because in-system warp is technically slower than light, due to the primary FTL system I wrote being hard stopped all the way out at termination shock.
Hidden 5 yrs ago 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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@Sierra All solid assumptions and conclusions, but we have to play the game that Oz wants us to play: he stated quite clearly that in-system warps and especially in-combat warps are a no-go. Unless Oz feels like making an exception (like he did with my wormhole travel gates, to some degree), then we can only assume that in-system FTL drives and more commonly referred "jump drives" that can allow scenarios like aforementioned "in-combat warps" and "in-system FTL" is a negatory to delve on.

We can naturally take these statements and logically conclude why that would happen, and how it can be mitigated, but that would also mean that we're willingly jumping through loopholes in the original desired scenario (thusly ignoring the specifics of the rules that Oz crafted).

Then naturally, we can also extrapolate from there, that should others acquire the same technology, the rule itself can be easily ignored given enough time development and technological sharing/scavenging and retro-engineering.
Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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It seems Ozerath feels like he was a bit vague with the rules, he should be making a statement in the following so I'll let him tell us what he is okay with.
Hidden 5 yrs ago Post by Ozerath
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Blink drive is pretty much fine, just will also need to respect the newly specified 1 light-minute interdiction zone around all planets and stars.
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Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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For clarity, that interdiction zone does not discriminate between FTL (he said this in the discord in a discussion with myself about the topic).
Hidden 5 yrs ago 9 mos ago Post by null123
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null123

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.
Hidden 5 yrs ago Post by KaiserElectric
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So before I get started on making a CS, what's the state of the story thus far? Any issues or events I should be caught up on?
Hidden 5 yrs ago 5 yrs ago Post by Archetype Zero
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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@KaiserElectric So far, the biggest incidents are a summit that is about to occur within Rolvius-space. In addition, warfare abound on Agdemnar, as well as a mysterious signal and object (mine) in the process of entering and (crash)landing within Ashtari (worshipers of the Ashtar) territory.

In addition, there're numerous movements all over Agdemnar, as well as political discourse and interaction between the more prominent political entities on the galactic scene.

So, basically, political movements left and right, all about the disappearance of the Ashtar and the attempts to acquire their mandate and technology.
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Hidden 5 yrs ago Post by DX3214
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Also, a lot of people are just ditching the Detente Treaty
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Hidden 5 yrs ago Post by Sierra
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[recinded]
Hidden 5 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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@Archetype Zero@DX3214 Thank you, I'll make sure to bring that up when writing out my aliens. :D
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Archetype Zero π•Ώπ–π–Š π•Ύπ–π–†π–™π–™π–Šπ–—π–Šπ–‰ π•Ίπ–“π–Š

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@KaiserElectric No problem.
Hidden 5 yrs ago Post by DX3214
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@KaiserElectric You're welcome
Hidden 5 yrs ago Post by Predawnia
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Predawnia Prolific caster of "Pot of Retcon"

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@Sierra

Thanks for the feedback, I'll see what parts of it I can adapt into my nation sheet.

I'd also like to ask: Is some sort of standardised galactic calendar to track the passage of time in the RP or does everyone just sort of use the disappearance of the Ashtar/end of the Great War as a reference point? (Handwaving the fact that y'know, every planet takes a different amount of time to circle around their star leading to a large variance in what constitutes a 'year')
Hidden 5 yrs ago Post by Sierra
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I'll just contextualize the "1 light-minute" distance for everyone: ~18 million km. The extent of the gravity well for 1 Earth gravity: 1.5 million km ... or about 1/12th of that. Carrying that through to its logical conclusion has some pretty disastrous consequences for narrative & gameplay.

That number seems just a few orders of magnitude more severe than intended (which is why I used planetary radii earlier).
Hidden 5 yrs ago Post by Predawnia
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Predawnia Prolific caster of "Pot of Retcon"

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NS is practically finished. Pending a few more pictures of ships.
Hidden 5 yrs ago Post by Ozerath
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I'll just contextualize the "1 light-minute" distance for everyone: ~18 million km. The extent of the gravity well for 1 Earth gravity: 1.5 million km ... or about 1/12th of that. Carrying that through to its logical conclusion has some pretty disastrous consequences for narrative & gameplay.

That number seems just a few orders of magnitude more severe than intended (which is why I used planetary radii earlier).


Meh, there's no specific numbers on anybody's sublight speed or weapon ranges so it doesn't particularly matter in my mind. It's a completely arbitrary number and it makes no sense for it to be the same size for every celestial body, but I don't especially care.

For narrative purposes, everyone needs 'a good chunk of minutes' to approach or depart a planet. No jump in, deploy drop pods, jump out.

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