I'm going to ping you again because you forgot to pick a starting location last time you were in the discord and I don't really feel like waiting on you to show up again, so I'm going to give you the map + glossary here and all you need to do is just tell me here or in discord where Mai and Jake deploy.
Ooh, Ohh, Can I pick for @DarkRecon? If so I would put Maria at C9 and Jake at B10. And If I were just picking out stuff for Maria's assault pack myself, based on the description of the mech, I'd really just load it out with a ton of weapons to choose from. Beam Rifle, Assault Shot Gun, Missile Pods. The mech is optimized to use any sort of standard mech weaponry, so load it up with a weapon rack and send it into battle. lol
Also, I forgot to update my assault pack with a weapon change that I had discussed privately with Ariamis. So my assault pack load out is the boosters, ATS, Shield Pack, and Tidal Surger attachment to the Wave Surger. the omnirifle is still listed in the assault pack, but is not equipped for this mission.
@DarkRecon, @ammokkx, @Ariamis I threw this up in discord as my recommendation for Maria's AP Load out, but moving it over here because it got no notice there, and also expanding on the weapons and such a little better.. So, going with a Multi-Weapon load-out, as mentioned before.
Short Range, heavy impact kinetic rounds. Possible knock-back on heavily armored targets. 8 rounds loaded, additional set of 8 stored on board, requires a round to reload.
Long Range, Energy rounds. Can be used for quick shots doing medium damage, or a charged shot for more damage. One round charge, two rounds cool off.
Small personal shield designed to house the assault shotgun when not in use for easy access. Shield is of Medium Armor Class.
That's the three weapons I would choose. Doing a mimic of Jake's werk with more drones isn't really in the spirit of the mech design for quick/easy deployment, in my personal opinion. So if DarkRecon agrees, these would be my suggestion, assuming boss gives his blessings. There is room for one more weapon/system on the standard load out on assault packs for 4 units, so if Boss says Maria can have the Cruxi sword she used on the space station then I know Dark mentioned wanting to use that.
@DarkRecon, @ammokkx, @Ariamis I threw this up in discord as my recommendation for Maria's AP Load out, but moving it over here because it got no notice there, and also expanding on the weapons and such a little better.. So, going with a Multi-Weapon load-out, as mentioned before.
Short Range, heavy impact kinetic rounds. Possible knock-back on heavily armored targets. 8 rounds loaded, additional set of 8 stored on board, requires a round to reload.
Long Range, Energy rounds. Can be used for quick shots doing medium damage, or a charged shot for more damage. One round charge, two rounds cool off.
Small personal shield designed to house the assault shotgun when not in use for easy access. Shield is of Medium Armor Class.
That's the three weapons I would choose. Doing a mimic of Jake's werk with more drones isn't really in the spirit of the mech design for quick/easy deployment, in my personal opinion. So if DarkRecon agrees, these would be my suggestion, assuming boss gives his blessings. There is room for one more weapon/system on the standard load out on assault packs for 4 units, so if Boss says Maria can have the Cruxi sword she used on the space station then I know Dark mentioned wanting to use that.
quick, disposable weaponry. I like it, but it's darkrecon's and ariamis' calls before it is mine.
Sweet, sounds like Everyone is on board for that, we have final placements. Just waiting for Paladins Assault Pack and I think the Player side will be set.
So in the spirit of being helpful, as well as impatient, and appeasing my joy of mecha design, I have also come up with a suggestion for a load out for Paladin, based on what Apollo has said in discord chat. So, Apollo, feel free to completely disregard and do your own thing, but this is what I think Paladin would like to play with, based on your probably unintentional input.
Long Pole-Arm style of Melee weapon intended to give reach over most melee combatants. Deals Thermal damage. Can be thrown at medium range.
A hand thrown grenade that does no determinable physical damage but does shut down electronic components within a short range (one square outside of the target square in each direction). Paladin will come with a compliment of three grenades. Range limited to Paladin's throwing ability, which is typically Medium.
Additional armor pieces placed strategically around Paladin's frame to add additional armor, as well as additional thrust. These thruster driven armor pieces only add light armor, but they can be deployed by Paladin's stand alone A.I (Pally) to move them off from the frame to intercept incoming attacks. They can be deployed in a short range to even offer blocking for other Werks that are within range. They can be crashed into a target for low-impact damage. While the bits are still attached to the frame, their thrusters add to Paladin's overall maneuverability (someone counteracting their own weight on the system). Being light armor, they do not offer a huge amount of protection, usually only able to sustain one hit per bit. They are small pieces, so depending on the nature of the hit, more than one piece may be effected by an attack. Paladin will be assorted with a compliment of 10 Bits.
A set of ridiculously over-sized thrusters intended for use on spacecraft are haphazardly attached to the Werk's frame. They require so much power that they require a turn to charge up their Ion-Pulse. Once charged they can retain a charge for three turns before they are forced to discharge (You're using it whether you want to or not). Only suitable for straight line maneuvering. Provides a movement of 6, no less. Requires two turns to cool down after use, assuming they didn't tear themselves lose from Paladin's massive weight. The movement is so fast that humans can barely perceive the travel and puts insane levels of physical strain on the pilot.
Automated Targeting System, used for choosing the right weapon for the right target, acquires targets automatically and assists with aiming. Passive System. If equipped, provides the ability to use two weapons in a single turn, or a single weapon after dashing. These weapons can be used on the same target or separate targets.
So to explain some of my thinking here: Apollo said more shields, and thrusters, and a grenade of some sort. The idea of the shields just adds Pally Drone into combat and makes for something other than just another static shield on top of your wall of a shield and your Phalanx energy shield attachment. The grenade being an EMP makes sense as Paladin is all about protection, so throwing a grenade in an urban environment is probably not a great idea with its rather unpredictable damage patterns with shrapnel and such. And the thrusters sounded like they were going to be used for a Reinhardt style of charge attack with a massive shield bash, so what better way then to do it ridiculously over-sized, but nearly impossible to stop when it does happen. The thermal halberd came from me mentioning a laser ax and Apollo and Jason getting excited over it, but the Halberd made more sense with the shield wall, you know, kinda pop up and poke a people from behind the shield sort of thing. The ATS is a fifth item, but you know, paladin is already a super heavy mech, so why not add the ability to do two things at once. Why fire both tungsten plugs at one target, when you could go after two targets?