Hidden 5 yrs ago 5 yrs ago Post by Mae
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@DuthguyYou ask your companions what they know...





@Shovel
Buford approaches the guards and informs them of his interest. One of them heads off through a nearby door, and shortly after you are standing before a middle-aged gentleman. he is just over 6", with muddy green eyes, an aquiline nose and salt-and pepper hair combed neatly foreward. He regards you for a moment.

"Well, state your name and purpose then. You don't look like one of my men. Why are you here?"





@CollectorofMyst Dylan Whitewing becomes a Mage, and receives the Title: Seer.






@rush99999 Henry becomes an Assasin, and receives the Title: Thug.



Hidden 5 yrs ago 5 yrs ago Post by Mae
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@Lugia I can make that work for you. Has your character already turned into a kobold by the time they leave the cave? That would be the easiest way to go for me behind the scenes-wise if you're willing.
Hidden 5 yrs ago Post by CollectorOfMyst
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@Mae

>Who the hell is Dylan? Certainly not Dyan. There's an imposter about...

>Dyan accepts the stats and proficiencies.

>Dyan's spell signature... could I have some examples?
Hidden 5 yrs ago Post by rush99999
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>Reroll Stats
>[No], [Do Not Accept] Default Assassin Proficiencies.
Hidden 5 yrs ago Post by Duthguy
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@Mae
>> Daniel gestured at Irene and Smit to be quiet, because making a scene wouldn't help them at all and did his best to remember everything he learned as it could all be useful. He headed in the same direction as Buford, wanting to speak to the commander as well.


Hidden 5 yrs ago Post by Lugia
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@Lugia I can make that work for you. Has your character already turned into a kobold by the time they leave the cave? That would be the easiest way to go for me behind the scenes-wise if you're willing.


Yes, in fact, they would have changed before the events started, and certainly by the time they left the cave.
Hidden 5 yrs ago Post by Lugia
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>>Name [Farmer] [Cynthia]
>>I am a [22] year old [Mage]. My birthday is [Day 7] of [month 8].
>> I am [short] and look [like a female kobold], with [no] hair and [red, reptilian] eyes. My expression is usually [tired.]
>> It's my dream to [find out about the arcane arts and perhaps reverse the curse that was cast on her.]


again, unsure about this... but let's just see, lol.
Hidden 5 yrs ago Post by Mae
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@CollectorOfMyst You chase the changeling out of town (woops! How'd he get there?!)
Choose one:
+ Gain 40 XP for Dyan
+ Gain 10 XP for each of Dyan's first group of henchmen


A Necromancer may have a Death themed spell signature:
A magic Missile made of shards of bone
A sleep spell that sends the targets into hellish nightmares
A lightning bolt of sickly green-black energy


A druid may have a Nature themed spell signature:
A green magic missile that looks like spirals of leaves
A sleep spell that sends the target into gentle slumber with dreams of nature
A Wall of Smoke spell that looks like shadowy forest trees in the distance


A divine spellcaster may have a Holy themed spell signature
A golden white magic missile that chimes like church bells
A sleep well that envelops the target in a safe, warm dreamless sleep
A lightning bolt of golden-white light


But while it may show a particular interest in a school of magic, it may also just reflect something your character really loves. A spellcaster who used to work with jewels may have gem themed magic, or a young wizard who has an interest in music or the arts would have a signature that reflects that.

>Pick Signature [Theme]. [Inclue Signature information... can be visual/audio/tactile sensations]






@rush99999 New stats are: 12, 10, 10, 12, 9, 15

>[Accept] or [reroll one final time]?

Pick one of the following Proficiencies for your Class Proficiencies:
>Pick [Proficiency]





@Duthguy@Shovel Irene and Old Man Smith seem agitated that their argument wasn't resolved.
The commander looks between the two groups, eyebrow raised. "Well? Spit it out then. What can I help you both with?"




@Lugia If you end up disliking playing her you can always make a new character fairly quickly. Her inventory will be more kobold-themed, but let me know if you want something more akin to the default mage inventory.

Cynthia the Farmer becomes a Mage, and gains the Title: Seer

Hidden 5 yrs ago Post by rush99999
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>[Accept]
>Pick [Weapon Focus (Bows and Crossbows)]
Hidden 5 yrs ago Post by CollectorOfMyst
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@Mae Hmm... 40 XP for Dyan sounds nice.

>Pick Signature [Starlight]. [His magic is often dark blue tinged with spots of white. The sleep spell sends them to a world of stars. A magic missile would look like a rushing comet]

That sound okay?
Hidden 5 yrs ago Post by Lugia
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>Use Advanced Stats


>[Yes], [Accept] Default Mage Proficiencies

>Pick signature [Dragonfire]. Owing to her dragon's blood, her spells are often made with draconic imagery, and fiery reds and oranges, if not outright fire being a part of the spell. For instance, a sleep spell might seem to put the sleeper near a large bonfire in what would seem like an otherwise cold night, and a magic missile might look like a dragon's head being shot from her hands. If a 'summon elemental' spell is ever learned, they would likely end up SHAPED like dragons, with no real changes to their stats, obviously.

If that's acceptable, of course, and don't worry, I'm likely going to be okay with this.
Hidden 5 yrs ago 5 yrs ago Post by Shovel
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>With caution, Buford introduced himself and his teammates as he did with the female commander, "Sir, we are the villagers from the nearby village. My name is Buford and this is Daniel." He said, pointing to Daniel before continuing. "We have come to ask why our village no longer receive the protection it deserved? It has been days if not weeks since the guards came, and... we were wondering if we did something wrong that upset you."
@Mae@Duthguy
Hidden 5 yrs ago 5 yrs ago Post by Mae
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@rush99999 Henry gains the proficiency [Weapon Focus (Bows and Crossbows)] and gains a Crossbow to his inventory with a set of bolts.

Henry's stats are: 12, 10, 10, 12, 9, 15. Would you like to accept these stats and automatically have them applied or use the advanced template?

>Accept Stats
or
>Use Advanced Stats


Please select a General Proficiency for your Proficiency Slot:
>Pick [Proficiency]





@CollectorOfMyst [That's so frickin cool, I love it!]

Dyan will gain 10% bonus experience due to having a high primary stat (intelligence).

As Dyan the Seer has a high Intelligence, he gains a new spell, and may also pick an additional General Proficiency.
His spellbook includes the spell: Wall of Smoke
>Pick [General Proficiency]



Dyan the Seer looks around him. Now that he is an Adventurer, he can have up to 4 henchman himself. The numbers have dwindled significantly with the recruitment from earlier today. There may be more people to recruit in other locations, though over time the village will repopulate as well.

Dyan's Choice of Henchman


Gregor the Lumberjack

Gregor is 36 and has worked up at the Lumbermill, though it's getting a little dangerous for his liking. He's since been milling around the village when he's been too superstitious to go up there. It's clear he's getting a bit antsy and wants to get out of dodge. In his adolescent years he toyed with the idea of being an adventurer himself, and it looks like he's interested in fulfilling that dream now.


In exchange for being your Henchman, he wants 15% of the treasure.
>Recruit Gregor the Lumberjack?



Old Sailor Asgor

Asgor is 54 and used to serve on various ships coming out of Porttown back in his youth. He helps around the village with odd jobs these days, but he's never forgotten how to navigate. Mostly, you've seen him hanging around the inn a fair bit, but few people travel through the Village to play cards with him these days.


In exchange for being your Henchman, he wants 10% of the treasure. It's hard to say why Asgor wishes to travel with you, but he's probably just bored.

>Recruit Old Sailor Asgor?




Clint the Burly

Clint is 40, with plenty of musculature though a bit of a belly developing. He used to adventure but left it all behind for a mining contract that went sour. These days he works the lumbermill, but he's no good at it.


In exchange for being your Henchman, he wants 15% of the treasure travelling with you. He's hoping to get ahold of his own mine one day and covets a good chance to prove his worth. He looks at you hopefully.

>Recruit Clint the Burly?

>[Accept | Decline] Henchman's Wish: Help Clint get his own mine one day.









@Lugia Cynthia will gain 10% bonus experience due to having a high primary stat (intelligence). Please note: As Cynthia is a Monster Class and a Caster, her needed experience to get to Monster Class 2 is significantly higher.

Experience Amounts:
Thieves have the lowest threshhold to get to level 2.
Bards have the second lowest threshhold to get to level 2, followed shortly by Clerics.
Assassins have a low threshhold to get to level 2.
Explorers and Fighters have a moderate threshold to reach level 2.
Mages have a high threshold to reach level 2.
Monster classes have a high threshold to advance, with a higher threshold for caster monsters.

As Cynthia has a high Intelligence, she gains a new spell, and may also pick an additional General Proficiency.
Her spellbook includes the spell: Spider Climb

>Pick [General Proficiency]





@Shovel@Duthguy Ulrand looks back and forwards between you both, looking somewhat relaxed. "There are a majority of reasons for that. Upset does not come into it, and I have no dislike of the village peoples, but I must distribute my forces optimally given the current threats we face. I was required to re-deploy a number of my men to the front lines some time ago. We have not been able to attend to all our duties since. I am in the process of recruiting adventurers for help in defending the local peoples, but it is a slow process. Too few travel through this sector and fewer still take the work on offer."
Hidden 5 yrs ago Post by rush99999
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>Use Advanced Stats
>STR: 15
>DEX: 12
>CON: 12
>INT: 9
>WIS: 10
>CHA: 10
>Pick [Animal Training (Hounds)]
Hidden 5 yrs ago Post by Mae
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@rush99999 Harry the Thug will gain +5% XP due to his aptitude as an Assassin from his Prime stats.

He gains the Proficiency [Animal Training (Dogs)]

A few notes about assassins:
•Harry can wear any armour, but when wearing leather armor or lighter garb, he may move silently, hide in shadows, and backstab as a thief of the same level.
•Harry the Thug can backstab for 2x damage.


Harry the Thug watches as Dyan picks his companions and considers his options. Cynthia will be picking her hirelings next, and by then it will be unlikely there will be many people left in the village to pick from today. Harry knows two other village adventurers headed northeast to Old Fort earlier on. There may be more Hirelings available in Old Fort, but they will be less likely to lower their prices for you unlike your friends in the village. Sooner or later more people will turn up in the Village, but that's weeks away.

Set off to Old Fort or wait your turn to pick hirelings (or do something else)?
Hidden 5 yrs ago Post by CollectorOfMyst
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@Mae

>Dyan is proficient in Naturalism. Best know the herbs you use to heal, right?

>Dyan recruits Gregor and Clint. He will help Clint get his own mine if he can.
Hidden 5 yrs ago Post by Duthguy
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@Mae
>>"Well since there seems to be no trouble near the village at the moment I at least would be willing to help with a minor things but most of my party are all beginners." Sure Daniel could lie and brag about their skill to impress the commander but it would be stupid to get assigned missions way out of his group's league


Hidden 5 yrs ago Post by Lugia
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>Pick [General Proficiency Alchemy]

And, as a note, it's likely that Cynthia will just tag along with whatever group is still at the village by the time I'm done making my character, lol.
Hidden 5 yrs ago Post by CollectorOfMyst
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@Lugia Double mage team up?
Hidden 5 yrs ago Post by Lugia
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That's what I was thinking, lol.
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