"To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature—could one dream of anything more?"
'Mankind was never satisfied with what it had.' Those were the words that stood out to many. On the day the first shuttles went on sale, the world was forever changed. The revolutionary investment into Ethanoral technology led to the expansion of traversing the stars, unleashing the potential to forever jump from system to system. Life had begun being explored in all quadrants of the Milky Way's charted stars. For the next 63 years, humanity thrived outside of their Solar System, and forged colonies across a linked network of inhabited planetary civilisations. Millions who'd only dreamed of cosmological transportation had now been granted that very gift in their daily lives. It was commonplace to frequently converse between societies across the maps, and soon enough the discovery of cooperative species came into light; namely, the intelligent Rateia, the synthetic Utarah and the mystical Lorin. Another century of small wars, diplomatic engagements and eventual peace resulted in the creation of the United Galactic Coalition, or the U.G.C. And so, the Milky Way opened up to become a plain of existence thriving with life, activity and civilisation. Life was amongst the stars, no longer confined to its atmospheres. Barriers of nature were deconstructed. Lines were crossed between the boundaries of the possible and impossible. And through all of this, the stakes would only soar higher and higher, reaching their most ambitious objective in the eyes of humanity and its fellow species' of the U.G.C: Andromeda.
Breaching the boundaries of the milky way was never going to be fully explored, but as the aforementioned dictated, humanity was never truly satisfied with what it had. Forever, it yearned to know more about what it could have. Ethanoral technology was by far the strongest benefactor to the galaxy's awakening. With enough stockpiled, a one-way trip to Andromeda could be achieved. Being the nearest galaxy to their own, the endeavour was the only option that the U.G.C had to choose from. And so, following the ten years of preparation, the Atlas was forged from the depths of precursor technology, creating the finest hub world for outer-galactic traversal. The days began to tick down and the final volunteers prepared to start a new life beyond the starts they'd explored for generations before. Everyone knew the potential risks. No one was going to come home, not in a lifetime. Millions would find a new home, new worlds, new life and new mysteries across the uncharted emptiness of space beyond their own galaxy. Once the driver cores were prepped, and the destinations set, those aboard the Atlas were placed into cryogenic sleep, leaving the next 700 years to the whim of artificial intelligence. The years counted down, and the day finally came for rewawakening.
It's been about two years now, and the process of colonisation hasn't exactly gone smoothly. The Atlas has awoken, and the people are beginning to exit cryogenic stasis, yet no planets have been successfully encountered. Drifting alone in space, with supplies only down to the necessities brought, a plan needs to be set up. Under the orders of the Atlas' Chief Operations Executive, several qualified members of the slumbering passengers are awoken and recruited into the mission of a lifetime. And this, this is where you are, Traveller.
As the crew of the URV Monolith, lead your own destiny as you scout the stars, discover planets, uncover mysterious secrets of the universe and fend of deadly foes. Out here in Andromeda, everything is at risk. And with the Travellers moving to secure a bright and prosperous future for their people back on the Atlas, it only becomes a matter of time before the true nature, intentions and beliefs of the group will reveal themselves. This is Andromeda, and the Atlas wishes you luck, Traveller.
Welcome, ladies and gentlemen, to Andromeda: Know No Bounds, a science fiction expansive roleplay set around character interaction, choices and mystery. Inspired by the Mass Effect series, we'll see some similarities to said universe but everything else is entirely independent and detached from third party established settings. Here, I am hoping to create a fun and engaging long-term RP based around the characters of the URV Monolith, a reconnaissance vessel tasked with securing a better future for the United Galactic Coalition's expedition beyond the reaches of the Milky Way. To keep things brief to those making sure, this roleplay will be character focused, and will hopefully be primarily about their journeys throughout the stars together. Love may bloom, or no-strings attached flings. Rivalries and utter hatreds could form in the bleakness of a situation. Or even simpler, you might have a character who just hates an entire race. Who doesn't love xenophobes?
This roleplay, I will state now, will be open constantly. Whilst there will be a starting cast based upon who joined before the first IC post, applications are going to be open for anyone interested in joining throughout. I do not want to discourage people who may still be interested after the roleplay has begun, or when things are starting to enter full swing. As it progresses, I will try to accommodate for every person who wants to join, as well as throwing in scenarios that could introduce new characters all the time. And if that sounds complicated, you could end up just being the crewman on the ship who didn't speak much before. It's a experience I want to share with people, not lock away from others. Thus, Andromeda is here! Whilst I have already mentioned that this is a character 'focused' roleplay scenario, I do want to let you know that there are many planned plot lines that you can explore freely whenever we want. There may be consequences for the timing or only focusing on certain plots, but that's a small addition to the upcoming swing of things.
On the theme of characters, I do not have a limit on characters that you create. As long as you don't spam them out and give the ones you make at least a decent amount of attention in your writing, then by all means create them. Ideally, making one main character and having secondary characters follow on is the best option but if you want multiple main characters, then by all means go for it champ! Below this introduction here is an index of information worth looking into, including the races that are available for play, information about the UGC, smaller groups of interest and key components of the roleplay entirely. Whilst my rules aren't solidified or huge in numbers, I do want to preface that overly-absurd characters will likely not be acceptable. I'm not trying to limit creativity but as long as the character makes sense in the context of things then it should be good to go from there. Actions in the roleplay will have weight at certain critical points and potential consequences placed onto characters may come around in the future.
Now, for the stuff that people want to know! Index stuff will be listed first before I show the character sheet, and then from there all things should be good to go. Most of what you want to know can be easily answered either here in the OOC or on our Discord OOC for players who are confirmed to be in the roleplay. Usually I throw huge amounts of information into the first OOC post but it isn't too necessary now when all the questions can be answered. Either way, all I end up doing here is introducing you lovely people to the roleplay! Now for the index...
I will admit, that took bloody way longer than it should have to write and my fingers hurt. But now, the Character sheet! Just a few reminders on the rules for characters: keep them within the realm of possibility and reason. There is an expectation for characters to make sense in the confines of the scenario. Yes, personalities are encouraged to be vastly different, if sometimes unprofessional and bashful, to add flavour to the roleplay. However, making someone overly powerful or overtly great/prodigal beyond the need of blending with our characters can discourage people to have a great dynamic. Again, powerful characters can be accepted if within the realm of reason, but we want to ensure we have a decent cast that dynamically bounce off one another in positive and negative ways. You are allowed several characters, do not worry. Feel free to edit and customise your Character Sheet to your heart's content, as long as the necessary information is there. If you wish to add extra categories, go for it!
I think it's a good place to wrap that all up! For those who may still be interested who haven't joined, there are positions available almost all the time. Just let us know here and you can be invited to the discord channel if you're accepted! For those who are in, I hope you are all as excited as I am in this scenario, and let's take this story out beyond the stars!