Hidden 5 yrs ago Post by Necroes
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This is awesome, I imagine the rig is either on the side of his house or perhaps around back where no one can see it easily?...

All that being said, if you have a specific idea for your house - for example, maybe @Necroes wants his house to back out on a small hill - just let me know and I'll whack it on the map.


Given what I now know of the map; Chances are his house would be a hut built into the side of a hill, located deep in the southern swamp/marsh. If you go into his hut, and go all the way through a very long tunnel-the entrance is hidden behind a liquor cabinet-you'll be lead to where the river opens up into the marsh.

Clean, fresh, running water is essential for making good grain alcohol. His rig is hidden there, in a shady grove hidden under a big willow tree. I imagine the river running into one side of the tree, and out through and between its roots flows the water that enters the marsh and makes it wet.

He probably gets most of his supplies for making the brew from around the marsh. You can find all kinds of wild grains in a marsh! Mix in the right herbs for aromatics and flavor, and you've got everything you need for some high-ABV moonshine liquor! Just don't ask where anyone in a shit-hole town like Swampmuck got ten year aged whiskey. They can probably guess where the everclear is coming from.
Hidden 5 yrs ago Post by Mae
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<Snipped quote by Mae>

Given what I now know of the map; Chances are his house would be a hut built into the side of a hill, located deep in the southern swamp/marsh. If you go into his hut, and go all the way through a very long tunnel-the entrance is hidden behind a liquor cabinet-you'll be lead to where the river opens up into the marsh.

Clean, fresh, running water is essential for making good grain alcohol. His rig is hidden there, in a shady grove hidden under a big willow tree. I imagine the river running into one side of the tree, and out through and between its roots flows the water that enters the marsh and makes it wet.

He probably gets most of his supplies for making the brew from around the marsh. You can find all kinds of wild grains in a marsh! Mix in the right herbs for aromatics and flavor, and you've got everything you need for some high-ABV moonshine liquor! Just don't ask where anyone in a shit-hole town like Swampmuck got ten year aged whiskey. They can probably guess where the everclear is coming from.


It's like you've seen the first draft of the map. There IS a big ol' willow tree in a grove near the village already o_o *plops a hill down in between*

I think marsh grains and berries and herbs into alchohol probably means Swampmuck drinks better then most small middle-of-nowhere type villages actually. I imagine the local tavern/drinking spot really apprecitiates Einkil's contributions
Hidden 5 yrs ago Post by Necroes
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Yea. I imagine he's probably fairly well liked around the town. Spending his free time roaming the town with a big ceramic jar with four X's on the side. Taking long pulls (I made int. his low stat because I figure he's at least a little drunk 24/7 XD), offering it to others. Passing out samples of his newest concoctions to see how people like it, then goes home and plans a full shipment of whatever's most popular to sell through the taverns. Probably keeps a few barrels hidden in his secret tunnel where he lets the good stuff age. Slip a few bottles of that stuff to whatever passes for law enforcement in Swampmuck and that probably keeps him in the clear legally.

As for his adventures; Well, I'm looking forward to having a drunk dwarf wander into town to pawn off his latest 'paint thinner' batch-an extra sheet or two to the wind from 'sampling' it-and going all in on the guy offering coin to wave some stick around!
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Hidden 5 yrs ago Post by Cao the Exiled
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Yes reads! I'll look into some character concepts!
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Hidden 5 yrs ago Post by Lugia
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@Mae Changed up the CS, and I suppose I'll explain a little bit more about the place. It's one floor, and it's so cramped that he has a bed behind the counter, where he sleeps. He makes just about anything iron that he thinks he can potentially sell. He's not always right about whether or not they'll sell, so he has things like ball bearings on the shelf, and some poor-quality half plate that only gives about 10 AC. The stuff he makes AND sells tends to be of, well, average quality, and obviously made of iron... things like weapons, armor, and nails... lots and lots of nails. The actual forge is outside, and thankfully, said building is made up of non-flammable stones, otherwise it would go up in flames.
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Hidden 5 yrs ago 5 yrs ago Post by rush99999
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Bartholomew Strongheart

Hopefully I did this right.
Hidden 5 yrs ago 5 yrs ago Post by Necroes
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@rush99999Looks to me like you're missing a +2 in your stats.

Assuming you're using the alt. human traits to get the feat, you'd have a +2 in two different stats of your choice. If you've got an 8 in int., one of your base stats should be a 12. Which means you should have three stats that are base 12, or one stat that's base twelve and one stat that is base 14. (base being before your feat)
Hidden 5 yrs ago Post by Mae
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Yea. I imagine he's probably fairly well liked around the town. Spending his free time roaming the town with a big ceramic jar with four X's on the side. Taking long pulls (I made int. his low stat because I figure he's at least a little drunk 24/7 XD), offering it to others. Passing out samples of his newest concoctions to see how people like it, then goes home and plans a full shipment of whatever's most popular to sell through the taverns. Probably keeps a few barrels hidden in his secret tunnel where he lets the good stuff age. Slip a few bottles of that stuff to whatever passes for law enforcement in Swampmuck and that probably keeps him in the clear legally.

As for his adventures; Well, I'm looking forward to having a drunk dwarf wander into town to pawn off his latest 'paint thinner' batch-an extra sheet or two to the wind from 'sampling' it-and going all in on the guy offering coin to wave some stick around!


that's hilarious xD Didn't even make the connection about the int stat thing and being drunk... lol

Slip a few bottles of that stuff to whatever passes for law enforcement in Swampmuck and that probably keeps him in the clear legally.


That's a good point. Probably veteran One Eyed Billy and his brother One Legged Joe and their two sons. I imagine that's all Swampmuck got going for them. I bet the only reason that Swampmuck hasn't been totally overrun by lizardfolk is that maybe Einkil sometimes leaves a little booze out in the swamp as offering. Or maybe they're just really glad to be free of poor Jhank and don't want to be anywhere near him. He's the fleshies problem now.

@Cao the Exiled Looking forward to it!

@rush99999 Accepted, looks good to me. Add 'em up! Variant human is probably my most played race, I love it so much. Thinking about it I think last time I ran 300 wands I let everyone take a feat. Maybe I'll let people take one at Commoner lvl. 3 for funsies.

Also I really love the picture you found for him xD His head just makes it...

I'm really liking this cast of characters so far. I' almost feel bad that it's all going to descend into chaos for them. almost.
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Hidden 5 yrs ago Post by Mae
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@Necroes@rush99999

Just saw what Necroes said about stats, he's got a point. Might just be too tired tonight:

Stats at
10 10 10 10 10 10
Commoner stats get applied first
12 10 10 8 10 10
then racials
13 10 11 8 10 10
then your bonus from feat
13 10 12 8 10 10

and now I've managed to confuse myself. So, I think it's fine, actually? Need a second pair of eyes on this
Hidden 5 yrs ago Post by Necroes
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@Mae No, you're right. Checked my book. I was thinking humans are Way better than they are. I'm just a poptart XD

Though, for the life of me, I can't figure out where that +2 initiative is coming from
Hidden 5 yrs ago Post by Mae
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@Necroes Good shout, nice catch!

@rush99999 still accepted, add em up to the CS tab, I'll look over it again in the morning when I'm hopefully a bit more cognisant. As Necroes says, can you point out where the initiative modifier comes from? My assumption would be you origionally buffed Dex and changed your mind but let me know if you have a feature

Also have a think about how the Adamant Tankard is laid out and what's inside, like @Lugia did, since I was imagining his forge alot bigger for example (and couldn't have predicted the copious amount of ball bearings and nails, it's a snazzy touch) just makes it all the more real and interesting.
Hidden 5 yrs ago Post by rush99999
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@Mae

Variant human grants an extra proficiency. DiceCloud lets you take initiative as a proficiency. I chose initiative as my extra proficiency.

As for the Tankard, is there anything you'd like to know about it? I'm usually better at writing descriptions if there are specific questions I have to answer.
Hidden 5 yrs ago Post by Necroes
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@rush99999 My questions are; What kind of booze do you sell? Is Einkel your provider, or your competition?
Hidden 5 yrs ago Post by Mae
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@rush99999 Ah cool! I was pretty sleepy last night and didn't connect the dots on the skill choice.

I'd like to know:
-How many rooms and floors the tavern has, and it's rough layout (e.g, kitchen behind the bar, pantry or cellar, stairs up to rooms, swampy beergarden, ect)
- A couple of things you sell, doesn't have to be a full list
- Anything unusual you might find inside, e.g. a deer head on the wall or a cozy fireplace, or maybe a collection of fancy tankards ect.
- Whether you pass the inn off to someone when you potentially go adventuring (e.g. a barmaid you trust with the keys)


should of asked @Lugia the same question actually - do you close up the forge when you head out or do you have an NPC take care of it for you?

Trying to get a working map together today, folks. Let's see if I get distracted ;p
Hidden 5 yrs ago Post by Necroes
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@Mae Been meaning to ask; I've played 5e. before, but I've never done a 300 wands thing. So, how is that going to work, exactly? 'Cause, as far as I'm aware, most wands don't really have lasting effects. So, should we be expecting these wands to just cause lots of collateral damage, or are these not those kinds of wands?
Hidden 5 yrs ago 5 yrs ago Post by Mae
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@Necroes So, you get 300 wands of magic missile you need to test. Each wand has a unique quirk. Kind of like wild magic. There's not much I want to say on it just yet, but suffice to say it's pretty random what can happen.

EDIT: removed things I want to see how you work out IC ;P
Hidden 5 yrs ago Post by rush99999
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@Necroes

What kind of moonshine does Einkel make exactly? Is it of a good quality? Is it safe to drink? How exactly does its production and sales make him a criminal in a land where prohibition isn't a thing?
Hidden 5 yrs ago 5 yrs ago Post by Mae
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Wellp folks, we have our first iteration of the map. I'm still prettying things up, adding labels and adjusting scale ect. but this should be a good reference for the area we'll be playing in:



Please note the map is indicative. I'll be updating it for you as you discover various locations, although my expectation is things going off the rails pretty quickly.
Hidden 5 yrs ago Post by Cao the Exiled
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Did you make this on Inkarnate?
Hidden 5 yrs ago Post by Mae
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@Cao the Exiled I used Wonderdraft, which I find a little easier to use then Inkarnate.
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