There were clangs, scraping whines, and occasional booms as Glough’s inspectors sifted through the crates of salvaged machinery and took an inventory. Most tools of value had been evacuated from the Red January in parachute crates prior to its martyrdom at the hands of the party’s enemies. In the days since, recovering those tools had been a high priority, and by now the gnomes were confident that they’d recovered most of what had survived. All of this would come in handy, but of course many of these tools were as useless as a cave-dwelling troglodyte without the proper fuel.
The gnomes had an advanced understanding of chemics, as evidenced by their knowledge of blasting powder and their ability to harness lightning in their weaponry. But such methods of storing potential energy were considered volatile and inefficient; it was for that reason that the gnomes preferred pneumatic rifles to blasting-powder based ones, for instance. Well, that and because the recoil from a high muzzle-velocity chemic-based-explosion-driven projectile of significant mass was hard for the small gnomes for withstand.
From a pocket, Glough produced an energy crystal. The sparkling thing was a wonder of gnomish chemics and technology; they produced such crystals from a complicated procedure that involved processing semi-rare minerals. For that reason their current supply was limited and rather precious, but Glough would hear nothing of it. He inserted the gem into the slot of a jackhammer, but in a rare show of restraint, deemed such a thing excessive. Or perhaps he just decided that it was the wrong tool for the job; jackhammers were powered tools for breaking stone, and jackaxes were better for chopping wood and butchering enemies of the state.
He removed the power source from the jackhammer and then ordered an assistant to bring him one such jackaxe, then activated it and adjusted the setting to full force. Laughing as the axe-head automatically whipped back and forth at a blurring speed, he brought the tool upon the trunk of one great tree and felled the stupid thing with ease. Baby birds chirped in terror as their nest in the upper boughs came crashing down. Glough looked at the pathetic survivors with contempt, then crushed them beneath his boot. Finding a gummy mixture of blood and feathers annoying stuck to the bottom, he used attachment number 23 from his multipurpose Gnomish Army knife to flick the remnants out from the treads of his shoe. Let none say that the Director asked of his gnomes anything that he would not do himself!
“Delfus, I believe that this tree might provide sufficient timber to silence Treecog’s whining for the time being,” he did declare. He casually tossed the deactivated jackaxe to a waiting technician so that the felled tree could be debarked and cut into planks and small pieces.
“Yes, that is very well Director, but should we really use our resources so frivolously?” the official stammered.
“A display of force and power is necessary! Do not question party doctrine!”
Even as he chastised his old friend, Glough twirled his mustache in contemplation. “But I see your point,” he admitted. “Very well, now that we’ve salvaged and recovered all of the tools-“
“Well, there were a few pneumatic rifles unaccounted for...” Delfus tried to interrupt, only to be spoken over the whole time.
“...recall the teams and have then search the mountains to the south. Look for any passes through the range, and prospect the area using powered drills and jackhammers and jackshovels. We should have sufficient power crystals in storage for them to do some probing.”
“Yes, Director! A very logical move!” That had gone better than Delfus had expected, so he tapped his red cap in salute and prepared to make a hasty exit before Glough could change his mind.
But then the dwarves came. Glough’s reasonable and good mood went up in smoke at the sight of those uncouth barbarians outside his camp. Speaking of cave-dwelling troglodytes...
“How did those hideous things get into our land unseen?!” Glough demanded to one of his following sycophants. While the party officer tried to find an explanation, Glough was simmering.
“This will not do! Find me a trained animal handler! Or ten!”
“Those things might not quite be animals, Director,” Delfus turned to protest. “Observe their small stature and metal arms, the details of that one’s textiles-“
“Bah! Then find a psychologist too, and have him administer the Zekel-Voight-Greasegear Analysis of Intelligence! I would know just how sapient those foolish looking creatures are before I decide what to do with them. Have the animal handlers on standby in order to tranquilize or slay the beasts if they try anything untoward, or...or if they turn out to be the masterminds behind the evil birds of this land!”
He was confident that the Zekel-Voight-Greasegear Analysis, with its empirically-derived formula to determine levels of sapience from such observations as height, cranial volume, and political alignment would be able to provide a good guideline on just how to proceed.
By now the gnomes have recovered most tools and things of value from the wreckage of the Red January, but there’s still lots of metal etc. left.
Glough personally chops down a tree to kill some birds and get Treecog a bit of quality timber at the same time!
Action E/G: Some gnomes are sent into the mountains to explore and prospect.
In response to the arrival of the dwarves, Glough doesn’t immediately show himself. He orders animal handlers on standby while a psychologist administers the Zekel-Voight-Greasegear Analysis to determine if these dwarves are sapient by gnomish standards. If they are just animals, Glough intends to tranquilize and keep them. But if they’re too smart, he suspects they might be behind the birds’ recent attack on the Red January...
Stepping into the corridor Peidro Callibiano remarked on the top his father took him to see the Monks of Vaquizialle decades ago, before the war started and when he was but a boy. The trip was to, in his father's words: to make him a man. The walk through the red valley had filled him with a daunting dread as the uneven and misshapen rocks loomed overhead. The sunlight that streamed in from the narrow crevasse of a roof of the valley filtered a blood red. He had gone there to be plunged into darkness and into water, to be isolated from humanity and so all he could confront was himself. For three days and four nights he was left adrift in a shallow pool in a closed tomb feeling the madness of hunger creep in on him and until he could confront himself with the sword of his mind.
And now bathed in the citrine glow of the painted halls of the Caramellion Company he was again off to confront a challenge of the mind. Though he no longer was to fight himself, and that which he came to confront was by no means an enemy. It was just simply what was to be laid out for him that was to be his new challenge in life. His hand went to the hem of his cloak as he approached a door, and he bowed to the guard there. The door was opened to him.
When Peidro had gone to the Monks of Vaquizialle, his last meal was of bread and simple water, as all the monks ate, and he was soon ushered after into his darkened tomb as the abbot stood above him reciting his prayer, “For life is as a flower, to die in one season and bloom again. Our seeds on the wind is our mind and our sword” and the lid was shut. For a time that felt like an eternity he felt he had urinated in the dark water, and for a century after it began to no longer matter. His first experience was that of reaching and groping around the tomb to find an exit, or a hole, or some sort of escape. But alas, it was sealed against his escape and from light. Even sound was muted to him and all he could hear was his sloshing about, the ripples of the water magnified by a force of a thousand in sound sensitive ears that held him away for millennia. The creeping dementia of madness later coming to him as his partner and offering up his phantoms and his futures with soft whispered words.
Beyond the door the citric light of the stained glass was broken as the room opened up ahead of him onto a wide rich balcony with flowing vines wrapped around the columns and railings in marital veils of scarlet and pink. Beyond which in its frame was the city of Compa Deál Sal and its ancient planned promenades and its brick apartments and colorful merchant and guild halls. Above which was the towering caps of the Temple of the Lady Merciful.
“Don DeMolle.” a rustic voice said from the far corner of the room. Seated in a reclining coach lay the figure of the Sub-Admiral of the Company, Sesta Cómplainoma Ille Monte. A richly deviled man with a lion's mane of a beard whose eyes shone sharp even in the subdued light, “Thank you for coming.”
“Don Monte.” Peidro answered him with a bow. He approached the couch nearest him and took a seat.
“Please, make yourself comfortable.” the admiral beckoned with a gentle wave of his hand, “I don't want my guests uncomfortable.” as Peidro right himself Sesta continued, “You have made it this far, so I imagine you have the request in consideration?”
“I have your honor. But it's a matter of question right now. You see; I don't entirely understand what is going on?”
“It's easy to understand, so I felt- but it's unusual for our history. But the kingdom needs its jails emptied. And our honored king – his name, may it be blessed for all time for surely he is good and we shall not speak ill – wishes for us to expedite the problem. He at the court as we have too at the company heard, there is some strange new land far out to sea never before known by any sailor since. There have been movements towards claiming pieces of it and we would rather not be left or, or rather I should say this brings us a great advantage. As our king is merciful - his name, may it be blessed for all time for surely he is good and we shall not speak ill – and instead of simply executing the lot wants them to start over again and prove their piety and virtue. Such and such as I wrote down when I sent my dispatch. Surely you understand this?”
Peidro nodded.
“Well excellent. In any case we have outfitted enough ships to take across the sea and establish territory where you land, organize, house, and maintain your charges for the duration of their services. Administer punishments and parole for their behavior and all together see to it that their virtue and loyalty is proved. After which, they can return at the earlier convenience and have what bit of their land or titles are owed to be returned to them, or they can stay in the new world and reforge those same legacies as they have had here in their home countries in a new land and be entirely new men.
“The prisoners are not your only charge. Taking on this command you shall be offered the obligatory companies of marines to help keep order or to defend the expedition; however you may wish to use them. As well, a number of already free peasants and free men have volunteered themselves to be fed to this new world. These last people, they are fortunate. You have mostly nobles and their men at arms at your disposal and various other criminals. I don't think their skills would be all that great to you, if they have any. Many are fighting men, not farmers or craftsmen. And besides the sailors you'll need all the trained hands and men at your disposal as you see fit. And it'll be good to dispose of the excess population, frees up space for the rest of us. Less beggars on the street. Filthy animals. They'll be domesticated well in the new world.”
“I know that.” Peidro said. “But what I really would like to know is how I'm supposed to do this?”
The admiral raised his head and nodded. He sat up, “Care for a walk?” he invited, holding out a hand. Peidro took it and the two strolled to the balcony.
“This contract is a peculiar request and will be an adventure of the highest order.” Sesta went on, “We need creative geniuses and you have been everything beyond a creative genius, from the handling of the company merchant marine and our various other demands. Your life, both in up bringing and in profession is admirable and respected. Further: you have the attention of the king – may his name and so forth and so forth – you have a war record, and when we submitted our proposal to he and the court you were chief in our highest rated candidates on our front. The faith invested in you comes not from me or the Admiral-Magistrate of the company but from the Crown itself. A crown which is willing to place upon you the full title to the territory should you see it through its development. It's a charge of land that will be passed down from you to your children as titled house of not just your filial land but of a whole brave new world. Dynasty: and nothing less. The embarkment to be at the forefront of an empire that shall not know a day without the sun. For-
“Humanity is a flower and its seed is the word and the sword. I know.” Peidro finished for Sesta.
“I was going to say for all life. But the gist is all there. I wish I had some wine, this would make the occasion much better. But I don't.”
“I feel as though the idea would be intoxicating enough.”
“A grand and glorious dream!”
“I still do not understand, is there anything to be expected from this?”
“That is up to you. For now, it is for us to deal with prisoners and rebels in a way that benefits the Court and nothing less. We are being given their coin to see this carried out with honor and trust. And the Admiral-Magistrate is expecting results, however they might best come about.”
A ship is only a coffin with sails. As worms pry between the boards so too does the water leak through. A slimy mold and tar covers the walls to seal it, but only so well as the waves splash against it. And level on level the galleys of the ship are laid atop one another like a tomb. The air is musky and full of piss and shit, a yellow melange is not see but is felt in the air and the breath of the living cargo who spends their time sitting over buckets or wandering the decks in a choleric haze. Every so often one of the bodies dies, and passes into a second death. The death is too repulsive for the ship. The soldiers and ship hands move to drag it out of the holds and giving it simple rights toss it into the swirling green sea. A line of sharks follows the lumbering and towering four-masted carracks. Their hulls are as black as a hearse wagons, covered so thick in the pummeling of the sargassum of the sea and for their thick pine and coal tar sealant packed tight into the heavy oak boards.
Impregnated by the winds, the red and orange sails of the prison fleet are full on the mast. Every sheet is down. The canvas is full and lively. Everywhere in the rigging is a sailor, either resting as he plays watch, or at work with the ship's maintenance. Every so often on the breeze shouting is heard between the ships as conversations are made at the height of roaring shouts or the learned whistles of the mountain people, their conversations go further and cut deeper through the sound of the crashing waves.
Days out, perhaps a week from leaving harbor with their hulls full up of excommunicated and dishonored nobles and their retinues a storm struck the fleet and nearly crippled a ship as a wave broke over the decks and flooded into the holds, endangering the stocks of powder and food underneath. Ropes were snapped and the taught lines nearly cut the sails as they were sprung loose. When the day cleared the fleet moved on slow as the dingheys moved between the boats carrying the officers as they went to council to decide on what to do with the injured ship. In the end, solidarity was decided and the fleet moved slower through the deep dark sea and its abysmal black waters as the crews toiled to set the ship right and salvage its stores.
And the people died on the voyage. Disease was rampant. Rats had brought fleas. An entire ship needed to be quarantined for fear of an epidemic and the transfer of supplies was done so with such choreographed caution it seemed to pass that nothing could ever be moved out of fear of the ship's plague. The bodies aboard this ship rained out from over the rails. They began to no longer wrap the bodies and simply plunged them into the sea, their skin a vibrant yellow-green. The sharks became so excited that the bodies would hit the water and explode in blood and viscera. But as its body count climbed, so did the number of deaths and eventually the great flaring diseases subsided and its inferno passed.
But even as the passengers died, and death followed the fleet close behind, so did the mid-wife of life. In the putrid and claustrophobia of the ships the secrets of love were still managed and women gave birth or showed sign of pregnancy. On one, ten newborns entered the world and midwives from one ship had to be ushered onto the one, both because the ladies refused to see the surgeon, or he could not see to all of them. And among these peasants, the seed of life was passed.
“Arcadio, it grows.” says a middle-aged woman, as she reveals a lump of clay she had hidden in the pocket sewn onto her blouse. In her hand a dark clump of earth and clay sat shaped in gentle careful hands. Growing from it, a hardy sapling grew, its few twisted purple leaves as misshapen and crushed as they were bearing the sign of life.
Arcadio, a younger man with a rough face looked down at it. The emptiness of his expression filled as he saw the tree in the woman's hands. “It does. How have you managed it?” he asked.
The aging woman smiled a croaked smile. She was a peasant's wife, who never once given birth. For it she had been expelled from her family and her village when her husband took a much younger girl as a wife and had eight children by her in the span of fourteen years. But she: she had not sired one human child. She had however brought many a tree to life.
“Madre Arquistra, her energy and stubbornness knows no bound or limit.” she said in a soothed voice. She held the sapling in its clod of dirt with the gentleness often afforded only to infants, “I have watered it from the mildew that seeps through the boards. Through the blood from my own fingers. I keep it close to my heart, so it can feel the warmth of my breast.” she said, holding a hand to a spot over a secret pocket in her shirt that only she knew about, “The ship is horrible, but not so much to kill it. As long as it lives most of us shall live, and as long as it lives, so to shall the children here live.”
“Does it know how long we have until we land?” asked Arcadio.
The woman smiled, “It doesn't speak to me. But I see in its life that it knows we will make it. Perhaps soon, it is alive after all. It has the secret hope that Arquistra provides. It refuses to succumb, as weaker men have. We need only persist.”
Don Acorianado had been a knight once. At the height of his prominence he had lead into battle five hundred men and commanded an estate with two hundred servants and peasants tied to him. But when he rode into battle against the king he had been struck from his horse with a mace to the face. His helmet saved his life even as it caved into him and sent him tumbling to the ground. The high ostrich feathers that crowned his opulent armor were stolen by a passing by men at arms as he lay bleeding and unconscious in the mud of the battle field and ever hand that passed him took from his person a trophy: his sword, his feathers, his sash, pieces of his armor. He had been found later by the priests who dragged his naked body to the pyre to be burned, believing he had been dead. But the spark of heat that lit the fire awakened the spark of life in his chest and he burst from the fire like a desert flower after the rain and darted to and fro in a confused daze before being captured. Interrogated, he gave his name in confusion as he thought he was with friends and dully arrested and imprisoned. Fighting infection in prison and the delirium of losing his honor he fell into a dark rhapsody of melancholic mourning wishing only for his own annihilation. But when the Virtuous Mother failed to give to him death he finally surrendered to circumstance, not even the gallows or the ax came to save him and he boarded the ship a husk of a man.
Once handsome he had commanded a head of the finest golden blonde hair which fell out with lice and illness and he was bald all over his body. His nose was once finely chiseled and remarked upon as being the finest sigh of classical beauty, but the mace that had broken his face had shattered that and now it was broken and flattened awkwardly against his face. His cheek bones were uneven, and one eye had been swollen and lost to infection. He was a one-eyed creature of disillusionment and an ogre to behold. Aboard the ship when a part of his humanity returned he fully realized the hideousness of his face and covered it with a shroud and became like one of the desert folk of the far south but pale and ivory like a ghost. He refused contact with many of his shipments, especially those he considered too beautiful for himself which were many. He secluded himself in the hold, rarely emerging to eat and acquired the associated identity of a rat eater, to the relief of those youths already so low; because they could come into the light.
By the time the ships found shore, the sunlight blinded his one good eye and he shrank back in the row boat against the shoulders of his fellow prisoners.
“Stay calm, brother.” advised a former knight such himself, taking pity on him, “It is only the light of the merciful sun.
“By the damned gods it is too bright!” moaned Don Acorianado as his hand twisted infront of his face, “Damn it, put a shade on it!”
The boat laughed as it pushed off from the galleon and drifted out towards the shore. With time his eyes adjusted and Acordianado could look out at the world around him. The boat was adrift on sapphire blue waters towards an island so packed with trees the forest at the shoreline formed what looked to be an impenetrable wall as daunting as any castle wall he had stood before with canon and sword. He was amazed by it, by the mountains beyond and a sky filled with only nature and the birds. They seemed to be the only ships on the waters, the only life on a vast continent. What was a man like him supposed to do with a wilderness so untamed? Where were the finely nurtured orchards, of forests so well tamed a man could walk unblocked from one end to another like he was on the road? He first thought it was a land too wonderful for a ghoul such as him, but then as they came closer and he could see the darkness of the forest that it was exactly the catacombs for a ghoul like him and he was just deeper in his prison; all of the sunlight and open air could not hide this fact.
He looked abroad and saw in one boat the gilded flags and glistening armor and spears and muskets of the fleet's admiral. Of Peidro Callibiano deMolle and he recognized him at once as the bastard noble that had stolen away his estate and absorbed his last charge in that fateful battle with the mace and he grew angry, for what little he could feeling the overburdening despair at this new land. What bastard like him with his full armor, his crimson cloak, and fully crested helmet had any right to be here: with him. Why couldn't there be a lesser noble, some exceptional peasant even who rose through the ranks of the company? The ex-knight felt immediately cursed, insulted at by the gods as he looked upon Peidro with his strong round chin, eloquently small nose, bright green eyes, and sagely autumnal beard. His host on his boat enhancing an imperial image and prestige as it made landfall and they stepped out for immediate inspection. There was a map, a chart. A plan perhaps and as they came up just behind the ordained task was realized immediately: they were work crew.
Peidro did not speak to anyone, but turned to look at them with a passing glance over all their heads and with a nod surrendered it over to an underling. A captain with a large black beard and whose face was obscured by the shade cast by the brim of his helmet, “Pull the boats on shore, make way for the rest. Pull out the axes and hatchets and clear out the brush! Prepare to lay out for the tents!”
Said and done, the scouts venture north to try to find out more about the ruins without actually entering it. The terrain was rough to traverse with overgrown vegetation and rubble dotting the landscape. What first seemed to have been boulders the first time around, the scout now realized they were pieces of the fortress or surrounding architecture. ”This is it.” said Gorkun, standing before the ruined entrance with his fellow orcs. The “magic-belchers” as they called themselves had joined the scouting party by order of their chieftain of course. They were primitive mages wielding slight arcane talents and as such were able to perform simple scrying rituals and other things Gorkun had no idea of what they meant. In his mind, they came along only out of formality. He didn’t expect them to actually accomplish something, seeing as the strength of the Mustaqilun was their forging – not their magic. Nonetheless, the chieftain ordered they tag along so there wasn’t much Gorkun could do about it.
Sleg, the most senior magic-belcher among those accompanying the party, gave the ruined entrance a sour look. He tapped it with his staff, and brushed some dead leaves off of a rectangular stone lying on the ground. It revealed some sort of runescript etched into the surface. ”Wouldn’t surprise me if some orcs lived here once.” he stated after inspecting the runes. ”What makes you say that?” Gorkun asked, raising a brow. ”Look at this rune. Is it not familiar?” Gorkun squinted his eyes. Out of the dozens of runes, one did indeed seem familiar. He had seen the smiths back home mark some of the weapons with that exact rune long ago. ”So what? It’s just one rune. The dozens of others are foreign to me.” Gorkun said. Sleg scoffed, shook his head and poked Gorkun with his staff in the gut. ”Shape up, lead scout. You’ve seen this rune before, yes? It’s what the best blacksmiths before our exile would mark the highest quality weapons with. It’s the rune of—“ ”Fire. I know.” Gorkun cut him off, shoving the staff away. ”Get to your point.” Once again the lead magic-belcher shook his head in disappointment. ”I see your knowledge of old runecraft ends there. Very well, I will explain. I cannot make out the meaning of these runes, but I recognize some of them as orcish and others as dwarven.” he says. Gorkun gives him a questioning look. ”Dwarven? Well who lived here then, dwarves or orcs?” ”Maybe both?” Sleg shrugged. ”Or maybe neither. Or maybe some orc clan conquered the dwarves and took their home as their own. Either way, they’re all gone now. These stones are ancient, and the runes have lost most meaning to me.”
And with that, the magic-belcher turned to inspect other parts of the stone. Gorkun remained in front of the ruined gate. Senile old wrinkle… he thought to himself as he shifted his gaze up to the boulders that blocked their entry into the fortress. They had orders not to enter, but it wasn’t as if they could even if they wanted to. The gatehouse was completely blocked. Gorkun signalled to his fellow scouts with a fist in the air. ”We’ll set up camp and rest here for the night. Kargh, you’re on first watch.” The shadow of the mountain loomed over them. Dusk came earlier here, Gorkun noted. As if the mountain was so tall as to blot out the sun for miles around. He could rest for now, this place was secluded enough. No predators would find them here without them noticing. Taking a seat upon a rock, Gorkun leaned backwards onto the mountain wall. His cloak served as his blanket, and he closed his eyes to try and get some sleep, but as soon as he did, he heard a faint, low cracking noise. Opening one of his eyes, he looked around. Was it a pebble? It sure sounded like it. The sound of a loose pebble rolling down the mountain… But it sounded like it came from… Within? As Gorkun stood up, he leaned towards the stone wall behind him, and suddenly he felt his hand give way. The stone itself gave way! A hidden door flung open, as large as half an orc, and Gorkun was unlucky enough to fall straight into it. It led downwards, and the slippery smooth tunnel he fell into made him powerless to slow his descent. He slid helplessly downwards into complete darkness before finally the tunnel levelled itself out and his slid slowly came to a halt. ”Kargh? Gorek!” he shouted up the way he came. No response came back but the echo of his own voice within the cave. Judging from the sound his yell had made, he probably found himself in a very large open space beneath the ground. Was this some hidden entrance made by dwarves? Or a trap door made by orcs to catch sneaking enemy spies? Either way, Gorkun thought himself lucky that he had not been impaled upon spikes…
Suddenly, a light flickered in the distance. Not the orange, warm light of a torch, but rather the gleam of moonlight reflecting off a pond of water. As his eyes adjusted, he could barely make out the walls of the cave. It was wide enough for four orcs to walk shoulder-to-shoulder, and twice as tall as himself. It wasn’t excavated out of the rock, but rather seemed to be a natural formation with stalagmites and stalactites dotting the way. There it was again, the flickering light…
Later, on the surface, the scouts had noticed their leader missing. They searched for him, but found only his hide cloak upon the rock he had rested on earlier. There was no sign of him or the trap door he had fallen though… What will they do?
A) Return home and report their findings to the chieftain.
B) Remain in the area and search/wait for Gorkun. Also continue inspecting the ruins.
C) Split the party. The magic-belchers want to remain here, but the scouts want to search for Gorkun.
X) Other.
Meanwhile, back home in Riverforge work on the outer wall had begun. The quality and quantity of lumber provided by the lumber yard was enough to see to the construction of several longhouses as well. The overseer of the wall-project reports the wall will be fully erected and enclosing around the settlement in [2 turns] time. The housebuilders report that they will have finished their task much sooner. They boasted, ”We’ll have a longhouse done every week!”. As time went, it became clear their bragging wasn’t at least all talk. They efficiently erected building after building, although speed did take a toll on qualitative details such as the doors on some of the houses being a bit unevenly set in place. It was all mild inconveniences, though.
As the chieftain inspected the work of his builders, a lumberjack ran up to him. He recognized the orc as Guntag, one of those assigned to oversee the lumber production. His brow was covered in sweat and the orc’s skin was pale, speaking of bad news. ”Chief! Come quick, there’s some sort of creature hindering us from our work!” Rukdug gritted his teeth and gathered a few warriors with him and hastily marched over to the lumber yard. There, on forest’s edge, a creature made of wood and bone stood. It’s head and body was that of a stag fused with a man, but skeletal. It’s head was a skull, the eyesockets black, mighty large horns stretching outward so far that Rukdug wondered how on earth that creature walked through the forest without getting stuck everywhere. Furthermore, it had the upper body of a man, with long limbs that could reach all the way down to the forest floor. The lower body was that of a stag, with skeletal cloven hooves below. Most lumberworkers were frightened beyond belief at the ghastly creature. It was covered in moss of sickly green hues, and the texture of the skeletal body reminded of rotting bark or molding fungi. It was probably twelve feet tall from what Rukdug could make out from a distance.
As if that wasn’t enough, the hideous creature was accompanied by a pack of wolves, equally sickly and covered in mold and moss. They seemed alive still, but bound to the will of their master. There were at least a dozen of them, but more could be hiding further in. As Rukdug looked up, he realized the evening was turning into night fast. Clouds gathered and the sun seemed to retreat faster and faster. As shade fell over the grounds, an earie teal glow overtook the silhouette of the creature and its companions. Still, it did nothing, said nothing. It stood only along the border of the forest, were thick forest met stumps and felled timber. What will Rukdug and his orcs do?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1082 Livestock: - Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources:
Lumber
Wealth: - Trade: - Growth: +4% Base: 3%. +1% from race traits. +-0% from morale. +-0% from food level. Morale: 95% -5% from events. Foreign relations: You have not met any other civilizations yet.
The Wanderers Tribe
@CleanBreeze Has dropped out! :( Will be replaced by new player starting this turn.
Hunters stalked the forests, hunting prey to feed the tribe. For now, they could make do, but still before they began raising crops they would just have to stick to a diet of foraging and hunting. However it was clear that they weren’t the only ones hunting the wildlife in the area. The deeper the hunters ventured into the western forest, the more they could hear the howls of wolves at night.
”Uh… Pathfinder?” a young huntress came up to Nexonia. ”We’ve begun noticing the forest grow darker. Only this week I’ve come across several dead trees, and entire grove of overgrown white moss across dead trees and trunks.” she said nervously, uncertain of how to address the leader of her tribe. Indeed, Nexonia already knew of this. She had seen it herself when she was out in the wilds… But more and more hunters had started to report this to her. It seemed they all shared a concern that the forest is unwell… Nexonia blinked, seeing the look of the huntress. ”What else?” Nexonia asked, seeing the reluctance in her eyes. The huntress cleared her throat. ”I was curious, so I entered the grove… I found this.” she said, holding up a flower. It was a single picked stalk of a thick green, ragged and torn petals spiralling outwards in blue and white. It smelled gentle and sweet and moved only slightly in the breeze.
”I couldn’t resist picking it.” she huntress continued. ”I’m no druid, but I can tell there’s something special about this flower. I’ve never seen anything like it before.” She handed the flower over to Nexonia, who gently held it in her hands. To her, it seemed to glisten and glow and glitter and sparkle. It was an inspiring sight, filling her with love and hope for the future. Obviously it had some sort of properties… Magical perhaps? She couldn’t tell, but she agreed there was something special about it. ”It was good of you to bring this to me. I will ask the druids at once.” she said, nodding to the huntress.
Once at the tent that served as the druid’s spirit lodge, Nexonia didn’t bother with curtesy such as announcing her presence before entering or indeed even asking permission. She stepped into the tent, absentmindedly moving the cloth of the opening aside. Looking around the abode, the tent was quite large on the inside, with a few of the druids sitting in the middle, discussing something. They were mostly facing away from the entrance, and as such didn’t notice the Pathfinder as she came in. She overheard their discussion. ”Well what about it? It’s a new land, surely it will take some time.” said one of them. ”We have tried, and weeks ago we performed our most powerful ritual of communion – the land does not answer. There’s something wrong, it must be.” said another. A third intervened, leaning forward as he sat. ”Are you certain you didn’t just perform it wrong? I’m not questioning your knowledge of our rites of course, but surely there must have been a mistake. The ritual of communion has never been unheeded before.” he said. The second scoffed. ”Of course I performed it right. You may not question my knowledge but nonetheless you offend me.” The fourth and final druid, the eldest among them, cleared his throat in an angry manner. The rest fell silent. ”Swallow your pride. You said it yourself, the ritual did not work. Something must be missing. But we can discuss it later, we have a visitor…” said the elder, looking at Nexonia, standing near the opening of the tent. The others turned their heads to look at her. ”How can we help you, Pathfinder?” said the eldest. ”One of the huntresses found this while exploring the woods to the west.” she said simply, holding the flower in her hand. As she beheld it, she could almost hear a pleasant hum in her head, as if the flower was singing. The druids stared at the flower, seemingly surprised. Nexonia stepped forward and sat down among them, giving them a closer look. None of them said anything. They did not touch it either, they only observed it with curiosity and perhaps a bit of awe. Could they hear the hum too? ”This is… Where was this found?” said the elder. ”In a forlorn grove, deep in the woods. My huntress said the trees around the grove were dead or dying, covered in moss but still the thicket let not a single ray of light through.
The flower has some sort of magical property, that is for sure. The druids think they can use it to establish a bond with the lands here, seeing as their efforts thus far has been for naught. As they continue their work, you may name the flower as you wish.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1133 Livestock: - Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +3% Base: 3%. +-0% from morale. +-0% from food level. Morale: 100% Foreign relations: You have not met any other civilizations yet.
With calm, slow movements and gestures, Guthug managed to keep the bearmen at bay. They lowered their weapons and exchanged glances, before the black-furred leader of the group stepped forward. They had been observing and listening to Guthug as he tried to plea his case. The blackfur grunted at his companions, who turned around and left, back into the shrubbery from where they came. The blackfur remained, however. He stretched out a closed hand towards Guthug. So massive was the bearman that his paw was easily the size of Guthug’s chest. Guthug extended his hand, and the blackfur dropped a small pouch in his hand. Confused, he blinked and managed to incline his head. ”Thank you.” said Guthug. The bearman inclined his head back, and muttered ”Akrosh.”. He pointed towards where the stag had escaped, then left. Guthug inspected the small pouch he had been given, and opened it. Inside was the tip of a stag’s antler, the claw of a bear, the fang of a wolf and the feather of a hawk. Additionally, a small carved wooden idol lay in the pouch. It had the resemblance of a bearman, but was crudely made.
Guthug continued his journey. He followed the tracks the stag had made, and eventually managed to find the herd. Over a ridge in a clearing, they stood grazing in the sun. As the wind caught the leaves, the sun’s rays threw glittering shapes of shadow on the edges of the clearing. Then, as Guthug was figuring out which beast to fell and how to do it, the lord of the herd emerged. It was the largest stag he had ever seen, with white fur so bright and clean it almost seemed to glitter like diamonds in the sun. Huge antlers stretched like an oak crown upon the creature’s head, and Guthug new instantly this was not just any common beast. This must be one of Akrosh’s servants. This must be the creature his God intended for him to hunt. The White Stag was his prize, and by claiming it’s life, Guthug would ensure prosperity for his people and glory for himself. Overtaken by extasy, Guthug charged from his hiding-spot. With spear in hand, the herd parted in fear as he charged towards the White Stag. In a split second, the creature looked at him, and Guthug almost felt like time slowed down for that one moment.
Then his spear hit true.
As he fell to the ground with the stag, the herd scattered in every direction and the winds began to sing among the leaves. Alone in the middle of the clearing, Guthug stood above his prize. He drew heavy breaths, for he was excited beyond exaltment. Before his eyes, the White Stag turned to wind and evaporated, turning into a spirit and joining Akrosh in the realms of the ancestors. Guthug fell to his knees and opened his hands toward the sky. ”Akrosh!” he called out. ”I claim my prize! I have ventured alone and taken the rite of the stag! Grant me my just blessing!” The winds grew fierce, swirling around the clearing as if it was in the eye of a storm. The clouds above parted, and a bright light emerged. The White Stag emerged in spirit-form, and descended onto the ground before Guthug. It bowed it’s head low, and in that instant Guthug was filled with strength. He knew then, Akrosh had given him his blessing. The Spirit of the Stag was now bound to Guthug and his tribe for as long as he live.
-
Back home in Bukradul, the orcs were faring fine without their chieftain. With every day with him gone however, the orcs grew restless, but still they had faith in their leader. With plenty of lumber to be harvested from the forest, the orcs set about erecting a wall to enclose their settlement. With the steep cliffs to their east, they needed only half a circle around their home. Each entrance was carefully planned out so that they weren’t put in a vulnerable position, and constructed in such a way that they could add some sort of gate or portcullis later. For now, the entrances were just open, with some fortifications out of timber in case of war. The workers gave it their all. Each orc had their family in mind, and so building this wall to protect them was a strong goal. It would still take some time to finish the wall, but just as they had come halfway, they spotted a figure in the distance, emerging from the treeline. It was Guthug, wearing the pelt of a white stag, wearing it’s crown as his own. The people rejoiced the return of their chieftain, and the blessing of the stag attained.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1082 Livestock: – Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +4% Base: 3%. +1% from race traits. +-0% from morale. +-0% from food level. Morale: 105% +5% bonus for 5 turns. Foreign relations:
Rog-mohog needed a hut. A house. A mansion! A worthy dwelling of a chieftain. A warboss. An overlord! He gathered his “builders” and his enforcers and addressed them. ”Roight you sorry gits. I’ve been tryin’a get sumone t’make me a hut. NO ONE HAS!! Can you believe it? A boss without a HUT?” The crowd murmured. ”Yeah that does seem bad…” someone said. ”Ya damn roight it is! So! I’m gunna make ya an offa’. Whoeva’ manages to make me th’ biggest, bestest, bossiest hut will be promoted to… Uh… Head builda!” Rog-mohog announced, pleased with his choice of title. The crowd wasn’t as impressed. ”But we buildin’ huts, not heads…” said one particularly idiotic ogre. ”Fine… Ya’ll be promoted to… Buildin’ Ogre numba wun!” Rog-mohog tried again. He didn’t really give a damn about the title, he just wanted a hut. Once more however, the crowd was unimpressed. ”Ah can’t even count! Which numba is wun?” said another especially dumb ogre. ”FINE, fine ya greedy sods… Whoeva builds me the bestest hut will be promoted ta… Errrr.. MASTA BUILDA! Ya, masta builda o’ da Hogtusks! How about that, ey?” The ogres cheered and applauded. ”YAA, MASTA BUILDA!” they shouted. ”Oooh we is buildin’! Now I gets it!” said the particularly idiotic ogre. ”Whot? Wha’ about us?” said the enforcers. ”We wants a title too!” Rog-mohog covered his face with his palm. ”Your job is to make sure the builders keep buildin’! And not slack off! Ya reward is the opportunity ta beat sum ‘eads without those ‘eads beatin’ back, ya get?” Rog-mohog explained. ”Aye, aye, but we wants a title too! Bestest beater gets title!” the enforcers demanded. ”Argh, fine! Bestest beater gets Masta Beata title!” Rog-mohog yelled. The crowd fell silent. They looked at each other and whispered a bit. The enforcers seemed to deliberate among themselves, much to the surprise and utter confusion of Rog-mohog. ”Come t’think ovit boss, we don’t wants a title after alls.” said the enforcers. Then everyone just went about their business. The builders went around gathering stuff for their hut-building and the enforcers followed close behind with their sticks and clubs to make sure no one wasn’t doing their job. Rog-mohog scratched his head confused, but thought it best not to think too much about it. He had managed to solve not only the issue of him not having a lordly hut, but also the fact that many ogres don’t have huts. They would build a dozen huts, he’d take the best one, and the others would serve as huts for families and storage. All without too much motivation. Truly, Rog-mohog was a master of speechcraft among ogrekind.
Meanwhile, the raiding party had already managed to scrape together 50 brutes and run off quite a distance westward. It took them a few days, but they managed to find the debris again. And as if that wasn’t enough, they had heard what sounded like a lightning strike off in the distance, followed by a small pillar of smoke. It would take them several more days to get there, but the raiding party was happy to finally have something to raid. While walking among the debris trail, Snaglag the ogress noticed something on the ground. ”Whas-this?” she said to herself, picking it up. It was soft and squishy, not at all like the metal and wood that littered the ground. Funniest thing, when squishing it in her hand it made a groaning sound! Wait… This isn’t a thing! It’s a LIVE thing! ”YEEK!” she yelped, jerking her hand back and dropping the groaning creature. The small, human-looking thing seemed hurt and bruised. It’s breathing was laboured and wearing fancy, albeit burned, clothing. It had a mustasche that seemed to go in all directions, and a red hat with the top burned off. ”Oi! Boys!” Snaglag shouted to the others, who were already making their way over to her after she had yelped. ”Look! I found a thing! Is alive!” she said, pointing a large chubby finger at the tiny creature. ”Issit human?” one brute said. ”Is too small!” said another. ”Oi, make way.” said Crunch, shoving the ogres aside. ”Looks like a small ‘umie to me.” he said, squatting down. As he did, the gnome opened his eyes. He gasped as he realized what was before him. ”Yaagh! Ogres!” he let out, but then groaned and clutched his ribs in pain. ”Oi, small ‘umie, don’t yell at me.” said Crunch, frowning so hard his two brows became one. ”Human?! I’m not human you giant degenerate! I’m a gnome! And if you don’t leave me alone my comrades will surely avenge me! If… They’re alive! the gnome exclaimed, although that last part slightly quieter.
The ogres looked at each other and grinned. ”Comrades, huh?” said Crunch. ”Oh no…” said the gnome.
(Do what you want with the gnome.)
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 955 Livestock: 42 pigs, 27 goats 21 cows (1 bull). Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +3% Base: 3%. +-0% from morale. +-0% from food level. Morale: 101% +1% from raiding party Foreign relations:
”Here’s your timber.” said Bronzeburn, annoyed, and gestured with his hand toward the felled tree. ”What? This is just a felled tree! Yes it’s timber, but where’s the quality?!” Treecog exclaimed. Bronzeburn’s cheeks grew as red as his hat. ”The director himself felled this tree! If you ask for timber and get timber – what is the problem?!” Treecog covered his face with his palm. ”Look. This is a great tree. The greatest, I’m sure. And I appreciate the director’s … Hand’s on approach.” he started. ”But I need something … Else. Something stronger. Something more flexible. I’m asking you to not just get me timber – I’m asking you to find the best timber. You talk of your project as if it is the greatest task of gnomekind ever undertaken – then I assume you need nothing but the best.” Bronzeburn narrowed his eyes. Treecog was right. His expertise was nowhere near Treecog’s, so he assumed it was like… Iron. The better refined iron, the better quality steel. And he was damn right that Bronzeburn’s task was perhaps the most important task ever. ”Fine. What do you propose?” Bronzeburn gave in. ”This log will do fine for housing, but not for us. I heard of a great forest to the far north-west. One of the lookouts said he saw it stretch across the horizon as we made our way inland. I was too busy with repairs, I don’t even know the color of the sky around that time, but I do believe the lookouts. In a vast, boundless forest, surely there must be at least one tree that meet our standards, yes?” Treecog said, something calming himself as he spoke. ”So you propose an expedition, then. To find… A tree.” ”Not just any tree! It would be like finding the best goldmine, the greatest gem in a mountain, the most fertile valley to plant crops in… Why does everyone just think of trees as JUST TREES?”
Eventually, the two ranted on and on, and not much work was made that day. However, both agreed finally that for the greatest of projects – the greatest of materials was needed. In the meantime, Bronzeburn was searching the camp for junk or scrap to find fragments of destroyed fuel-crystals.
The white-bearded dwarves waited patiently by the entrance to the camp. The speaker, nobly dressed and decorated with fancy braid-holders in his beard, carefully stroked his long beard and rubbed his fingers together as he waited to be addressed. They seemed to be in no hurry. From underneath the thick helmets of the escorting warriors, dark brows and vigilant eyes watched the gnomes’ every move. After a while, the only surviving psychologist of the great exile stumbled out of his hut, having hastily put together his tools and instruments and papers to administer the exam. He is a ragged gnome, hunched and aged and with three pairs of glasses either upon his brow, hanging from his neck or dangling from his shirt collar. ”Ah, err, ouf… Hold on.” he said to the dwarf as he made his way down the very-not-steep-at-all steps the short way from the camp entrance to where the dwarves were standing. The envoy seemed unimpressed. ”Are you the leader of this… Encampment?” said the dwarf. ”Who, me? Oh, cogs no! I’m Rufflebrow, psychologist of the party. I’m here to administer the Zekel-Voight-Greasegear analysis.” he responded, adjusting his glasses and squinting his eyes. ”The what?” said the envoy. ”The Zekel-Voight—“ ”YES, yes, I heard ye the first time. What in tarnation does it mean?” ”Well, if you permit, I will ask you some questions and examine your head circumference among other things to determine your intelligence on a scale of 0 to gnome.” said Rufflebrow, rather bluntly. ”This must be some idea of a joke.” said the envoy, exchanging glances with his fellow clansmen, who shrugged. ”Pffth!” sputtered Rufflebrow, sending droplets of spit in many directions. ”The Zekel-Voight-Greasegear exam is by no means a joke, stranger! Besides where I’m from it is customary to introduce oneself before so utterly insulting one’s profession!” The envoy stuttered in response, seemingly taken quite by surprise. ”Why of course, do forgive my impudence, Mr. Rufflebrow. I am Gadrik and I speak for King Yaron the third of the Whitebeard Clan, Lord of the Marble and Silver Mountains.” Rufflebrow simply listened, and did not respond. He seemed rather aloof at all the words being thrown around. The second dwarven envoy, equally glamorously dressed but with an extravagantly twirled mustasche, had to step in and clear his throat to snap Rufflebrow back into reality. ”What? Oh, yes. Of course. King Yaron you say? Right. White beards indeed.” Rufflebrow said, nodding and stroking his own scraggly beard, equally white as the dwarves’. ”Well, if you don’t mind, I will now administer the test.” The two envoys looked at each other, astounded. Then they shrugged, faced Rufflebrow again and nodded. ”Fine.”
An hour later, the psychologist was done with his examination of all twelve dwarves. The warriors had refused to remove their helmets however, and so Rufflebrow’s idea of their intellect was limited. ”Very well. I shall go talk to the director of the party and, hopefully, he will come to address you soon.” said Rufflebrow, turned slowly and made his way back up the very-not-steep-at-all steps. The dwarves were simply rubbing their eyes in annoyance and boredom, but probably confusion as well.
When finally Rufflebrow found Glough, he was observing the dwarves from afar. ”Well?” he demanded. ”What of the exam?” Rufflebrow adjusted his glasses and shuffled his papers. ”Well, according to my calculations and experience, I’d say these ‘dwarves’ are about a 0,3 on the Zekel-Voight-Greasegear scale of intelligence. The one with the twirly mustasche seemed slightly less inclined to quick problem-solving than the Gadrik fellow, and as for the warriors they refused to remove their helmets so I can only estimate them to be about around the same. If these specimens are an accurate median of their race however, I cannot say.” Rufflebrow presented his verdict, quite coherently and without pause for once. Would the director welcome the new arrivals or would he send them away?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 516 Livestock: - Military: No standing military. Militia able to be conscripted up to 10% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +2% Base: 2%. +-0% from morale. +-0% from food level. Morale: 75% Foreign relations:
The people of Brightland are no strangers to hard times, rough tides and farming. By sheer force of will and hard work, foraging the surrounding area would not be an issue for now. Hunters could feed the population and the workers while they readied the grounds surrounding their settlement into fields to be farmed. Despite the feeling of Aureth’s absence, the men and women of Brightwater worked hard and worked together. They would overcome this hardship. Work on the channels and irrigation of the lands surrounding the river was to be done in time, and the overseer reported that he figured they could begin planting crops very soon.
[Farming operations begin yielding results in 2 turns.]
Mostly, the hunters steered clear of the lions to the south and instead hunted the game north of the river, seeing as they hadn’t yet found any larger predators in the area. They didn’t want to come between a lioness and her prey. Though the game north of the river quickly began to steer clear of the settlement, and thus with every passing week the hunters would have to travel further and further into the wilderness to find animals to hunt. Before long, they realized they had no choice but to hunt both sides of the river. Why the game to the north had begun to elude them, they did not know.
Tanis, a young hunter with lacklustre experience but decent skill, was out with his party to search the savannah for suitable prey. The others were older and more experienced, and Tanis had only just become a man grown. He was eager to prove himself and show that he was more than capable of pulling his own weight. Indeed, no one questioned him, but it was the pride of youth and pressure of adulthood that forced many young men and women to push their limits to prove not only to their people that they were worthy of respect, but perhaps also to themselves. There! A gazelle. A lone female, munching on some particularly juicy bit of vegetation, it would seem, for she saw not Tanis as he crept in the tall grass. Closer and closer he came to come within confident distance to fell the female with an arrow. Suddenly, the gazelle looked up, jerking it’s ears. Tanis sat still, quiet as the wind. He heard nothing but the chirping of insects and buzzing of flies. The gazelle looked off in the distance, not even remotely close to Tanis’ location. This was his chance. He nocked an arrow, drew the bowstring and… An arrow hit the gazelle straight to the heart. It stumbled and fell, dead within a blink. Tanis blinked as well. His arrow was still drawn on his unloosed bowstring. Panicked, he ducked down and retracted his arrow. He looked around. Which of his comrades had stolen his kill? He couldn’t see anyone. Furious, he realized they must be playing a trick on him, hiding on the other side of the gazelle or something. He stood up, and walked with heavy steps toward the felled animal. As he got closer and closer, the arrow the stuck out of the gazelle was… Different. He didn’t recognize it as any that he or his comrades would use. The feathers were blue and red. Suddenly realizing his folly, he spun around. Of course – his comrades hadn’t played a trick on him, there were other hunters out here as well!
He heard the footsteps before he saw who approached. He spun around once more. A large humanoid creature stood before him, towering over him by at least two feet. Tanis himself was almost six feet tall, so squinting to get a look of the creature, he readied himself for a struggle. Before him stood the creature with the look of a lion. A large cat-like furred face with whiskers and a flowing mane sat upon an upright body walking on two legs, clad in light leather armour and armed with bow, quiver and axe. Tanis blinked, staggering backwards in fear and surprise. How had this towering creature snuck up on him?! How could he let his emotions get the better of him – this situation was the worst!
”I hope you don’t intend to steal my prey, manling.” said the lion-man. Tanis blinked once more. ”I… Was just about to fire my arrow when you felled it.” Tanis explained, utterly confused. ”Well, that doesn’t really address my concern, does it?” said the lion-man, walking past Tanis to gather his kill. ”But I don’t think you would. You seem to be a noble lad.” he continued and flung the gazelle over his shoulder as easy as a shoulder-bag. ”I am Ghaston.” He offered a clawed hand to Tanis, who hesitated at first but took the hand of the lion-man. ”I am Tanis, son of Taran. And I did not think to steal your kill, Ghaston.” Tanis said, as politely as he could. He couldn’t help but feel some sort of respect for this stoic creature. It carried itself with confident, integrity and nobility.
Tanis ended up following Ghaston for a while as the two conversed, speaking of their people. It turns out Ghaston is one of the Leonar, a race of lion-like beastmen that have recently arrived on the continent much like Tanis and his people. The Leonar have settled near the river west of here, between the coast and a set of smaller mountains. They aren’t numerous, but Ghaston speaks of some sort of code of honour among them that Tanis fail to completely understand. In turn, Tanis tells Ghaston of Brightwater without really contemplating the fact that any stranger could be deceiving him. Such it is that his young mind came to trust this creature. Indeed, Ghaston seemed trustworthy enough. He promised he would petition his leader to allow him to visit Brightwater, to perhaps establish formal relations with the humans, or “manlings” as the Leonar called them.
It was dusk when Tanis returned home to his comrades, who had been worried about him. They say they lost him when he rushed off to find his own prey too far from camp. He tells them of his experience with Ghaston and the gazelle, and the hunters rush home to tell their leader about it. Forthwine was conversing with Thatlas about plans for the settlement when the senior hunter came to his lodging with Tanis. Tanis explained all to Forthwine, and that the Leonar would come visit them with friendly intentions within a fortnight. He was a naïve young lad, but nonetheless he was certain that the Leonar could be stoic allies in this new lands.
You are human. Humans have no subraces but are instead the most diverse of creatures upon the civilized world. Your long voyage has tired you out, and you feel as if your energies are sapped from you. Perhaps you are almost out of Aureth’s reach here? Perhaps her grace has not touched this land. Perhaps she has intended for you to be her heralds in these unexplored realms. As a bonus action, you may attempt to re-establish your connection to your goddess. Once you do, your people will be re-invigorated with the blessing of the Lady of Light.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1030 Livestock: - Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: 3% Base: 3%. +-0% from morale. +-0% from food level. Morale: 90% Foreign relations:
The surrounding lands were bleak thanks to heavy clouds gathering above the elves. They set out with what weapons they had and spirits were lifted at the thrill and enthusiasm of a hunt. They started their journey east along the coast. The grasslands offered little in terms of worthy prey, so instead the party neared the edge of the forest. Deer and elk could prove to be worthy prey if nothing else could be found, but Vas-Ramman had his eyes set on larger prices. Whichever creature left the large footprints would be his prey.
While his retainers and followers had managed to stalk and fell a deer or two during their journey, Vas-Ramman continued to push forward empty handed. A set of tracks had been discovered leading further east, and they curled both into the forest and out towards the grasslands. So fresh were the tracks and so determined was Vas-Ramman that they followed the path left by the beast for days. Before long, they found themselves upon the foothills of the mountains where the tracks disappeared. Rain had washed them away, the pathfinders said. Vas-Ramman was furious. Silently he vowed that the beast would not elude him, and as he did his gaze fell upon the mountains. They were black and jagged, sharp as knives. They stretched tall into the skies and little vegetation seemed to follow them further than the very base. The first thought that came to mind was that these black rocks would be impossible to traverse, but then Vas-Ramman’s eyes managed to catch the glimpse of a small natural pathway that snaked through the rocks.
”Master…” another young servant kneeled before him. Annoyed, Vas-Ramman answered while still locking his gaze towards the mountains. ”What is it?” ”Look what we found.” the servant said, a tone of awe in his voice. Vas-Ramman finally snapped and angry look at the servant. There, gleaming in the servant’s outstretched hands lay a small clear stone of red hue. An uncut, raw ruby. ”We found it next to a small stream coming down the mountain.” the servant said, still holding the ruby as an offering to his master, his gaze averted downwards as to not make eye-contact. Vas-Ramman took the ruby in his hand and held it up to the sky. It was very small, but the hue and clarity was unlike anything he had ever seen. This mountain could be rich beyond compare!
Movement among the rocks forced the elf to come to his senses. There, far up in the mountains on the path he had spotted earlier, walked a huge feline creature. It was white as snow with dark stripes, and it dwarved the size of any other tiger Vas-Ramman had ever seen. The distance was far, but he could see the white tiger stop and look straight toward him before continuing on and disappearing among the rocks. So this is the beast I have sought. Vas-Ramman thought to himself. This journey was only getting better and better…
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 714
Slaves: 51
Livestock: - Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +2% Base: 2%. +-0% from morale. +-0% from food level. Morale: 100% Foreign relations: You have not met any other civilizations yet.
"W-We should go back, tell the boss that Gorkun is-"
"Oh shut the hell up you cowardly grot!" was the answer that cut off the smaller, somewhat skittish looking scout, coupled with a meaty smack as he was roughly smacked over the back of the head hard enough to actually knock him face first into the ground by Shugath, one of the larger of the magic-belchers, but far from the eldest one there. "The idiot can't have gone far, there isn't any magic in the air and there's no sign of a struggle so if you're that worried about him, put those bleeding tracking skills you all boost so much about to some zogging use and figure out where he's gone!"
Split the party. The magic-belchers want to remain here, but the scouts want to search for Gorkun... after being reminded that they're trained trackers and that they literally have the skills to find him if they stopped and thought about it for a zogging second instead of running around like a human with their hand cut off.
For what had to be the first time in his life, Rukdug regretted his decision to send the magic-blechers to make themselves useful to the scouting party near those ruins. Granted, he wasn't quite sure they would have known what the deal with the stag skulked creature in front of him or the sickly looking wolves at its side... but this seemed like the exact kind of unknown problem where throwing the magical buggers at it seemed like the right solution.
Whatever it was, its presence went a long way towards answering his questions about why there were no other settlements here... or at least offered a reasonable theory. It wasn't hostile... at least, not yet. It wasn't here to scout or spy because it had clearly exposed itself; It wasn't exactly trying to be subtle or cunning. So it was either here to talk... or it had come to attack but the speed of reinforcements arriving had caught it off guard so it was trying to stall for more of its wolf 'pets' to come.
Showing fear wasn't an option. He was the Warchief damn it and he would not undermine himself by bulking in the face of this unknown freak of nature.
Rukdug stepped forward before calling out "This ends in one of three ways. The first is that you say that you've come here to say. The second is that you turn around, take your pets with you and never return. The last... don't want to spoil the story, but the ending is me pissing on the ashes of the corpses of both yourself and your 'pets'. The choice is yours!"
I) Take diplomatic action The deer man has been given the chance to pick between speaking, leaving or fighting. What happens next is on it.
"He said WHAT?!" Glough screamed as he grabbed Bronzeburn by the collar. Between the flying spittle and violent shaking back and forth, it was like the poor engineer was being swept away in a hurricane. The proverbial tempest was so mighty that it knocked off the engineer's hat.
Glough finally released Bronzeburn, and the terrified (and embarrassed) gnome scurried down onto the ground to reclaim his precious red cap. All the while, the Director was now turning towards his lieutenant to scream, "My pen, paper, and portable writing desk! NOW! I have a proclamation and a sentencing to make! This absurdity will end here! And have the fool dragged before me!"
Delfus and the Director's other assistants hurriedly complied with their orders while the Director raved on and on in one of his fits. Finally, an excruciating 53 seconds later, they had unfolded a table and presented him with the pen and paper. As if time itself had slowed, Delfus saw his party leader scribble gigantic letters 'H...I...G...H' and immediately, almost precognitively, such was the power of his superior gnomish brain, realized what was to come. "Wait!" Delfus cried out.
The red-faced Glough dropped the pen and turned to eye Delfus diabolically, twirling his mustache in icy anger. "You can't mean to have Treecog indicted for high treason and executed! All he did was-"
"Blatantly disobey the orders of my appointed officer and refuse to work, all over some petty qualm about quality control!"
"But that's not high treason! He didn't betray us to the birds or any of our other enemies!"
With a scoff, Glough turned back to his paper and crossed out the word he'd written. "HIGH LOW TREASON" the top of it now read. He began scrawling a summary of Treecog's crimes, for posterity and party records, before finally writing the declared punishment at the bottom of the paper. His arm moved like a whirlwind, and the entire thing was done by the time Treecog was finally dragged before them all by two burly gnomes that were formerly Royal Infantry.
The nearby procession of dwarves might have watched some of these proceedings in confusion, but the trained animal handlers diligently tried to distract them and herd them a fair distance away.
"Treecog!" the Director spun around and declared, facing the terrified prisoner with a devilish grin. "for dereliction of duty and low treason, your party membership is revoked! You are hereby exiled! Enjoy living off the land and among all the nasty wildlife and local animals, you sub-gnomish cretin!" Glough let out a satisfied sigh as the bewildered (and weeping) Treecog was prodded along and led away from the base camp.
"Now that that's been dealt with..." the Director said, wiping some imagined grime off his hands, "Delfus, I've arrived at a decision regarding these so-called 'dwarves'!"
Delfus internally sighed, expecting that he'd be told to convey orders to vivisect them so as to ensure the accuracy of the estimated Zekel-Voight-Greasegear rating. Or maybe to just have them killed.
But Glough was anything if not predictable. "With a rating of only 0.3 on the logarithmic scale, I find it unlikely that they could be capable of manipulating and controlling the birds. If anything, it seems likely that they might be manipulated by those evil birds that attacked the Red January. Time and further study will be needed to determine what to do with these dwarves. If they scored in the vicinity of a 0.15 the obvious conclusion would be that the animal trainers should try domesticating them as draft animals, any gnomish infant could see that. But here? I will not pretend to know what niche they should be put into! Let the animal handlers do as they see fit."
The disheveled Bronzeburn still hadn't left, though. Delfus saw the timid gnome and asked, "Director, what is he to do now that you've exiled the supplier for his project?"
"He can find a new one! Or hope that the expedition sent into the mountains finds something usable. I still expect results! We need more weapons!"
Still awaiting news on the expedition sent into the mountains last turn.
Glough hears about Treecog's demand that they go into the forest to find quality wood, and promptly declares him to be committing low treason for not utilizing the wood that was given. Treecog is exiled, so for his weapon-making project, Bronzeburn is left trying to either find another supplier or to make use of whatever the mountain expedition brings back.
Rog-mohog gave his hut a proud, fatherly pat. Even though he hadn’t built it, his authority had directly caused its inception and creation. He never planted the seed, but this tree stood because of him, and he wondered for a moment why his thoughts had drifted to trees. Trees… Leaves… Branches… Branches are made of wood… Wood is a building material… Ogres use wood to make stuff; ‘stuff’ is part of a category of words that describe unspecified items generalised into a single group… Within this group is furniture.
Rog-mohog peeked in through the tent flaps. It was empty, save for a boring mat of goat fur. He hummed. A proper chief needed a fancy chair - one like the Ancestor Spirits described and constantly, smugly teased him for not having. Even now, Rog-mohog could hear the distant snickers of his father Mohog mocking him for not owning a fancy chair.
This would end today.
“MASTA BUILDAS!” he thundered. Nothing happened. He groaned and boomed again, “MASTA BUILDAS!”
A familiar collection of shabby workers wielding rocks for tools slumped up to the chief’s tent. The leader of the workforce, the esteemed Slamjam, snorted out a booger the size of a pebble and grunted. “Wossit, boss?”
Rog-mohog pulled aside the tent flap and pointed inside. “Wot you see in there?”
The master builders crowded the entrance as they looked inside. Polite hums buzzed between them as they tried to think of the answer. “Boss’s sleepin’ furs?”
“Besides that.”
“Oh, uh… Noffin’.”
“Da’s roight, ye gits. Wot kinda chief got noffin’ inside his hut?”
“Well, plenty, actually. Up-slup da Big was known for ‘avin’--”
Rog-mohog sent the protestor flying down the hill. The other builders gulped. “Up-slup was a bloomin’ git! Ancestor spirit says that daily!”
There came nods of agreement. “So, wot you want us buildin’, boss?”
“Build me a fancy chair. A real fancy one - none’a that not-fancy-chair-business.”
The builders huddled together and whispered in the way one does when one wants to be very obvious about laying a plan. After thirty seconds, they broke apart again and Slamjam nodded at the chief. “Roight, boss. We got it. Gunna makes you a fancy chair.”
“Very good,” Rog-mohog praised and waved them off. As the builders slumped back down the hill and collected their companion along the way, the tribe shaman Wololo peeked out from behind the tent with the quickness of pitch.
“Boss, ‘ave you got a moment?”
Rog-mohog grunted. “Aye, wot you needin’, Wololo?”
“‘S about time to read the five spirits again.”
Rog-mohog groaned. “Wot, again? Didn’t we just do it?”
“Is a yearly fhing, boss. Been ‘xactly one year.”
“Issat so? Well, noffin’ to do but do it, then. Wot we needin’?”
“The usual - a boar bone plate, a dog toof, an owl feavva’, the foot o’va dead ogre ‘n some fresh moss.”
“It gotta be fresh? There isn’t any moss around ‘ere,” Rog-mohog complained.
“Gotta be fresh,” Wololo insisted. “Try checkin’ around Big Rock. Might be a cave or somethin’ with some shade ‘n moss.”
Rog-mohog frowned in a surly manner before eventually nodding. “Roight, got it. It’ll be ready by tomorrow.”
“Readin’ the spirits is important for knowin’ what comes, chief. This’ll be good for us.”
“Mhm.”
Somewhere far to the west…
"So, whoss we gonna do with this'un?" Crunch mumbled out loud as he dangled the gnome by the collar. "Y'fhink it's tasty?"
"Not as tasty as a slice'a bacon roight about now," Snaglag muttered as she picked her teeth with a stray metal pipe.
"Oi, don'chu like mutton better than pork? Ye call yeself a goatie?"
"Who you callin' a goatie?!" Snaglag spat back and shook her fist menacingly. Crunch frowned curiously back.
"You're not a goatie?"
"'Course I not! I'm a ogre!" She stomped off angrily.
Crunch's mouth flattened out until it had about the same appearance as his bushy unibrow and his eyes shifted back to the gnome in his hands. "We're surrounded by gits, isn't we, lil' gnome?"
"Surrounded by what now?" the gnome choked out despite his collar being accidentally clenched so tight that he could barely breathe. "I demand that you release me at once!"
Crunch gave him a hard, pensive stare. "You sure talk a bunch fo' such a lil' fhingy. Is you some kind'a dog, per'aps?"
The gnome's face was turning about as red as that funny cap on his head, and not just from embarrassment at the conundrum he found himself in--oxygen deprivation seemed to be an equally important factor. His tiny hand tried in vain to wrap around two of the ogre's fat, sausage-like fingers to pry them off.
Not understanding the very evident biological signals portrayed by the gnome, Crunch gave the futile effort a confused frown. "Oh, lil' gnome, didn' ye parunts ever teach ya that big boys make short work'a small boys, 'n that it don't work the ovva' way?" He suddenly got a thousand yard stare. "Mine did... Mine sure did... That bloomin' git Nathan in the neighbour hut nevah left me alone... Oi, why's you coughin'? Is you sick?"
"Can't...breath!"
"Wot ye mean 'can't brief'? You insultin' my skill at shortenin' stories for the sake of convenience and understandin'?"
The gnome went limp and further responses were not forthcoming.
"Huh. 'S wot I thought." Crunch dropped the gnome to the ground (where it promptly crumpled and stayed) and began poking about in a nearby junkpile. "You don't just say mean fhings like that 'n don't expect anyfhin' to come back at ya. If ye can't accept tha', then I'mma just smoosh ya."
The lack of response from the gnome caused the ogre to look over his shoulder again. "Wot, ye sleepin' now? Oi, don't you ignore me. Wot do you even know about me, huh?"
Nothing, saith the body. Crunch scoffed.
"Bet you was jus' a small humie after all." He plucked a sharp iron rod from the scrap pile. "Oi, Snaglag!"
A moment passed before the ogress peeked over from behind a wrecked balloon frame. "Yeah?"
"'Ave the gits grab as much'a this..." He slammed the iron rod against a nearby rock with enough strength to dent and bent it - however, to his surprise, it didn't break. "... This 'ard sticks as they can."
Snaglag uncovered her ears reluctantly. "Wot was that?"
"'Ave the gits grab sticks like this'un. Owl Spirit's telling ol' Crunchy that this'll be a nice fhingy to shank with."
Snaglag pursed her lips and furrowed her unibrow. "... Issat so..." She pulled a crooked iron pipe out of the wreckage and pressed it against her palm. It drew a few droplets of blood and she sucked in a pained breath. "Owie! Crunch, I cut myself!"
Crunch frowned back in concern. "You ever wonder if ogres was meant to survive past teenhood?"
"Wossat?"
"Noffin'. Let's get to it."
A moment later, the ogres had grabbed whatever iron splints, rods and pipes they could and hoarded them in sacks fashioned from ripped balloon hides. Gathering up curious stragglers, the ogres eventually began to make their way homewards. However, Crunch was stopped in his tracks by one of his fellow Boar Clan ogres. He drew a long sigh.
"Wot is it, Digganob?"
"Boss, is just, uh... Didn't that gnome say there was more of 'em about?"
Crunch eyed the gnome carcass in his hand. His intention was to bring it home and give it to his kids, but the thought of bringing back even more tickled his fancy quite seductively. "Aye, he did say that... Oi, Digganob, you got kids?"
"Sure do, boss."
"Uh-huh, uh-huh. Woss their names?"
"Gob, Rob, Nob 'n Elizabeff, 'course."
Crunch nodded. "Wot would you say to bringin' home one'a these for 'em to play with?" He shook the gnome corpse teasingly until it started making broken bone sounds. Digganob clapped excitedly.
"Oh, that'd make 'um really happy, boss! But, where'll I find 'um?"
Crunch sniffed and looked around. "Uh... Try stayin' in the ruins. Take about, uh, half of us 'n just see wot you can find. Just remember not to snack on 'em."
"They any tasty?"
Crunch shrugged. Digganob hummed pensively.
"I will--"
"Don't try it."
"--not eat any."
Crunch nodded again - approvingly, this time. "Good. Bring 'em home - alive, if ye can. Kids love it when their toys move on their own."
Digganob saluted clumsily. "Roight, boss," he said and strolled off, herding together about half of the war party. Crunch, Snaglag and the rest strolled on back towards the camp, happily carrying lots of iron, some balloon hides and one very brutalised gnome.
They walked back through a forest that seemed conspicuously lacking in birds, with the few ones around seeming skittish and shy about singing their songs. Indeed, Glough's war upon them was already starting to have some noticeable effects. The ogres tromped along in a generally westward direction, oblivious to the warning signs and telltale demonstrations of gnomish might. There were no more of the tiny creatures to be seen, even past the wreckage where they'd salvaged the iron rods, and they started to grow bored and disappointed. But then, just as some were beginning to contemplate turning around or having their thoughts stray to dinner, they heard a strange sound--it was some sort of high-pitched wailing, coming from a copse of trees up ahead. Digganob gave the trees a suspicious glare, his lazy eye dangling in his left socket.
"Oi, Brutus, check that out." A massive hunk of ogre lumbered its way past Digganob, an oak sapling in his hand. His torso caused windshear as it swung from side to side with every earth-shaking step. He squinted, and his miniscule eyes tried their best to see past a small forest of eyebrows onto whatever was hiding in the trees.
There was a small splotch of red visible through the leaves, its stark contrast letting it stand out even to the beady eyes of the ogre as he stomped forward.
"WHHHHYYYYYYYYYYYYYYYY?!" Treecog shrieked out to the bristly pine in front of him, the only thing that would listen. He was so consumed by grief at his having been exiled a few hours ago that he didn't even notice Brutus until the ogre came close enough for him to smell (which was admittedly still a decent ways away, such was his reek!) at which point he turned about and started. With a yelp, the gnome instinctively ducked around to the other side of the tree to hide.
Brutus' nose was in contrast much more accustomed to the indescribable stench of its owner - learning through abuse was a tried and tested ogre strategy, after all. As such, it effortlessly picked up that something was not quite right - or rather, it was right in the sense that it picked up the scent of the exact creature they were after. The faint cologne of mustache wax was unmistakable, mostly because it was utterly foreign to him, like any other cosmetic or hygienic ointment. With limbs like logs, he reached around the poor pine and mumbled, "Oi, I smell you, y'li'uhl..."
As the great, thundering beast approached, a thousand things went through Treecog's genius mind. There was the Director's words, the fate he'd been sentenced, "Enjoy living off the land and among all the nasty wildlife and local animals, you sub-gnomish cretin!" Indeed, a small part of his mind considered the idea of trying not to resort to flight or flight when confronted by these beasts, but to attempt to set them at ease and live among them, making of his life the new goal of domesticating, training, and ultimately dominating the giants through sheer wits and gnomish ingenuity. These creatures were huge, so it was obvious that they were score quite lowly on the Zekel-Voight-Greasegear; they were probably somewhere between a small dog and a crafty kobold in terms of intelligence...
But they were huge! And smelly! And scary! Those smaller, woolly creatures that had marched into the Crash Site seemed much likelier candidates for cohabitation, and honestly, he'd already come to the half-baked idea of looping around the Crash Site so as to find those so-called 'dwarves' on their way back to wherever they came from...assuming that Glough and the animal trainers even allowed those dwarves to leave on their own.
In the end, shot nerves won out over the appeal of surrender, or of a challenge, or whatever madness whispered for him to do anything save run or hide. The inventor still had a sharp wit about him! He reached up, feeling at the stupid red hat on his head. He was surprised that they hadn't confiscated that upon revoking his party membership, but then again, that wasn't really a symbol of authority or belonging. It was just extremely fashionable. But what had fashion ever done for him? And what had the Red Cap Party done either, for that matter? The hat meant nothing! He tore it off his head and placed it atop a gnarled root sticking out of the ground a few feet away, then scrambled into a nearby pile of pine needles. By the time that Brutus' hands came groping around the other side of the tree, Treecog was already hidden. At least, he hoped so.
Eventually, Brutus' bratwurst fingers felt something soft. With a dumb smile, the fingers clasped around the item - only to find disappointedly that there was no sensation of breaking bones or dying squeals. He pulled the cloth shrapnel to his beaten nose and took a deep wiff, sucking in a number of red scraps. His nose wrinkled as if he was about to sneeze, but he was left grimacing. With a hum that sent tremors through the ground, he turned. This piece of filt had indeed expelled the scent he had picked up before, and no one would willingly tear up such a fancy hat just to run away - of course not. It was a really fancy hat - like, really fancy. He eyed the remains in his hand with pursed, pensive lips. Half of it was salvageable, so he put it on the small vulcano of black hair erupting from his shrunken skull. He didn't have a lake to mirror himself in, but he was certain he looked swell. He spun on his heel, leaving a small crater, and lumbered back to the group.
As he heard the ogre go stomping back the other way, Treecog let out a barely audible sigh of relief. He'd been holding his breath that whole time! But then cold panic crept into his veins--would the beast have heard him?! Hopefully the cracking twigs and pine needles beneath its feet, combined with its laborious breathing, overpowered the sound of his exhalation. The fading sounds of minor earthquakes hinted that the ogre was either too deaf or too simple to have made the connection between a distant gasp and the fact that someone may have been hiding.
Brutus returned to the other ogres, a grin still about his face on account of the hat. Digganob eyed him curiously. "Oi, Brutus, did you find anyfhin'?"
Brutus put two colossal hands over his head. "... No." Digganob's eyes hardened.
"So there really was noffin', huh?"
"No."
"Noffin' at all."
"Nuh-uh."
"No birds?"
"Nah."
"No pigs?"
"Nope."
"No gnomes."
"Noffin'."
Digganob muttered to himself. Another voice came up behind him. "Oi, wossat you coverin' on your head, Brutus?!"
"Is noffin," Brutus mumbled back.
"You hidin' somefhin'?"
"No."
"Boss, he's hidin' somefhin'," said the ogre and stomped over to remove Brutus' hands from his head. Before anyone could stop him, Brutus had already removed one hand, fastened it around the assailant's neck and tossed him to the ground. Digganob frowned.
Treecog, meanwhile, had been listening in silence. So the monsters were going to stay for the entire night, which meant that he too would have to stay for the entire night beneath a pile of itchy pine needles, lest he risk getting caught if he tried to break a run for it. The realization was degrading and humiliating, but not so much as what would happen if they found him and tried to use him as some sort of chew toy...
D) Rog-mohog has the master builders make him a fancy chair because he is boss. F) Half of the exploring ogres are bringing back iron pipes and leather from the balloon crash site. X) The ogres are starting to prepare for the yearly Spirit Reading event... X) The other half of the exploring ogres keeps exploring...
Akrosh had truly blessed these people, the white stag being a boon that their choice to settle into this land, albeit harsh, was the right move for these orcs. Guthug knew this, and for the blessing of Akrosh and his mighty stag behind him, he would be eternally grateful even into his death. The thing that made him happier was his people jubilant over his success, now being able to tame animals of their own knowing that their gods were watching them. Even as he settled some stones at the base of what was to develop into his home, he would see people place their balled fist over their hearts as a sign of faith.
However, as he set stone after stone into place, the thought of those bearmen and how they had given them an idol and the symbols of various animals that Akrosh had trained. Guthug paused in his building as he took the pouch off of his waist, opening it to examine the crudely made idol only for the vivid memory of that event to play within his mind. When he felt a ginger hand touch his shoulder, he almost jumped as he believed that one of the bearmen had come towards him, but when he looked to see who it was, he saw that it was his wife.
Technically, however, she was not his wife, but they were betrothed, only unable to marry in this new land for there was no ground that had been consecrated for such an occasion.
“Yutol…” Guthug said softly, a smile coming across his face as his hand went to touch hers.
Yutol, a large and imposing figure compared to most other females of tribe, let out a laugh at Guthug’s jump as she sat next to him. As she moved her body closer to his, she could not help but spy the pouch that had been gifted to him. “What is that?” she asked, inquisitive.
“A pouch gifted to me by bearmen I met on my trial. They gave it to me after I mentioned Akrosh,” Guthug stated, holding the contents of the pouch up for Yutol to see.
“That was nice of them,” Yutol said simply as she looked at the items before she looked back at Guthug, “Perhaps you should seek them out to give them a gift for such a successful trial.” She twirled a finger around the dreads of his hair before leaning her head upon his shoulder.
“A fine idea, but we have nothing that would make a good gift just yet,” Guthug said, his eyes moving to the ground as he shut his hand around the gift. He knew he would have to look for something, knowing that the kindness that had been bestowed onto him must be reciprocated lest there be a breach in the kindness that the stag stood for. Guthug knew that he would have to search the nearby lands for anything that may make for a fine gift.
“What of our wedding, Guthug?” Yotul asked.
“We must wait, the shamans have yet to consecrate any ground.”
“And when will they?”
“When they have attuned to the land,” Guthug answered with a huff.
Yotul let out a sigh, clearly displeased with such an answer but unmoving from her position next to Guthug. The two had not been able to marry in their past land due to the circumstances of war and the divide in faith, but now they found themselves hampered by the will of the shamans while all they could do is be patient or go against what was sacred once more. Nobody wanted to experience a second conflict after being forced to flee.
“I will talk to them once I have finished our home, if they have not by then. For the time being, I only ask for patience,” Guthug said as he moved to stand.
Yotul looked at him with an indifferent expression before speaking, “If that is how you feel.”
As Guthug walked off, he looked to the unfinished wall, seeing many people working to erect it so that those wolves would not be so bold in their attempt to steal what food they had. He approached some who were taking a break from the tedious building and motioned for them to follow. They obeyed their chief without question.
“We will roam our territory for things that would make for fine gifts,” Guthug said simply as the group grew, men eagerly wanting to serve their chief even if it were for a simple task. By the time they left the camp, they had grown to fifty men, all ready to dig or craft with what they find in their new lands.
G) Prospect the land: Guthug prospects the land to find anything that may prove to be a gift for the bearmen’s generosity.
The Ogre raiding party grew ever closer to the gnomish crashsite, guided by the debris that littered the ground and the faint trail of smoke coming out from the mountain. As the party grew closer, they worked themselves up into a frenzy. They hadn’t clubbed or killed anything sentient for so long they just… couldn’t… contain themselves!! As soon as the settlement came into view, the ogres let loose a mighty “WAAAAAAGH!” and stormed up the slopes. A dwarven scout had spotted them earlier and had already warned the settlement, and the dwarven envoys had slipped away into some unseen tunnel into their mountain. The gnomes however… Were quite unprepared.
As the settlement got news of approaching enemies, the gnomes scurried to warn their kin who hadn’t yet heard the news and gather what weapons they could and strengthen their fortifications. The overall taskmaster role was of course left to Director Glough. What would he do to ensure the safety of his people?
After hours of discussion and search, the scouts and magic-belchers reconvene. Still, their head scout is missing and still, they know not much of this ruined old fortress. Underground right below their feet, Gorkun’s journey through the deeps continued. His eyes had adjusted enough that he could make out rough shapes, but still his surroundings were pitch black. He walked slowly over the rocks, the cold and stiff air lacking in oxygen. With each step, he could feel how weak he was becoming. After an hour, Gorkun sat down. He hadn’t made it far, but he couldn’t take another step. He rested on a boulder and contemplated his situation. There was nowhere to go but forward, but it seemed to only take him deeper into the mountain. Suddenly, he heard the sound of shuffling behind him. He stood up and spun, but slipped and fell back down on the ground. As his face struck the ground, he could feel a sharp edge of the rock had cut into his skin. He felt warm blood trickle down his forehead and cheek. The shuffling sound came closer. ”Who goes there?” said the gentle voice of a woman. When Gorkun looked up, his eyes were assaulted by the sudden flicker of light from a torch. Before him stood a figure of… questionable origin. As Gorkun’s eyes struggled to see through the pain and blood, he could only see a humanoid shape. Perhaps it was a human woman? It’s hair was long and blonde, and she was dressed only in a white robe or dress. Her feet were bare and her skin almost as pale as her dress. Gorkun only managed to grunt and groan in response, a sudden lash of pain in his head forcing him to close his eyes and bring a hand to his wound. ”Oh my, you are injured…” said the voice. ”Let me help you.” She walked closer with gentle steps, as light as feathers. Through the pain Gorkun managed to catch a glimpse of her as she approached, and it looked almost as if she levitated. ”Stay away..!” Gorkun managed to say, and even got up to a knee. ”You are struggling.” said the woman. ”Let me help you. I insist.” As she came within arm’s length, Gorkun tried to fend her off by flailing aggressively with his arm. She gripped his wrist and held it tight. Either Gorkun’s wound was making him so weak that he could not move, or this creature was unbelievably strong. She put down the torch on the ground and, will still gripping Gorkun’s wrist, used her newly freed hand to place it upon his wound. Within seconds, the pain subsided and the orc was filled with a peaceful sensation. He blinked, looked up and ceased struggling with his gripped wrist. The creature before him was indeed a human woman, with no unusual features of any kind other than her mere presence here being a mystery. With her touch, the cave lit up. As if the rock itself was glowing in pale light, Gorkun could see his surroundings clearly for the first time in hours.
On the other side of the massive cavern was the remains of an ancient statue, clad with a blue gem socketed into the stone. That’s when Gorkun noticed, the woman before him also had a small blue gem seemingly socketed into her skin, in the middle of her forehead. ”I do not often get visitors. Are you lost?” asked the human. Gorkun could only stare back at her in awe and confusion. ”Ah… Not an unusual reaction I suppose.” she continued, filling in the silence. Her voice was so gentle that it barely echoed against the rocky walls. ”Who… are you?” Gorkun asked her finally. The woman merely smiled. ”Why, I am the rock upon which you tread. I am the stone that surround us. I am the earth beneath us and above us. I am the mountain.” She picked the torch back up and handed it to Gorkun. To his surprise, it was a regular torch with no magic properties of any kind. At least what he could tell. ”You are lost, aren’t you?” she asked after handing Gorkun the torch. ”Yes… I must return to the surface. Can you help me?” ”A shame you must leave so soon, but of course. I can help you. Please, follow me.” The woman turned around and walked deeper into the cavern, towards the massive head of the statue resting in the cavern. Gorkun followed obediently, as confused as he was frightened. As he looked up at the statue, it seemed to be depicting a sleeping woman. As they walked, it almost looked like the blue gem on the statue’s forehead could see and was following them with it’s gaze. ”Are you truly.. The mountain itself? I…” Gorkun began. The woman only tossed him a gentle smile. ”You don’t believe me. That’s alright, mortals rarely believe. You have strange eyes. You cannot see the incorporeal. You cannot trust what you yourself see.” ”I don’t… understand. You appear as a human to me.” The woman did not answer. She merely shot Gorkun the same smile once more, and continued on her way.
On the outside, the magic-belchers and scouts were wildly discussing their next course of action. They simply could not come to an agreement. ”We have searched everywhere, Gorkun must have wandered off somewhere on his own!” said one scout. ”Fool, why would our expedition leader just wander off on his own?” retorted one of the magic-belchers. ”Are you challenging me, wretch?” the scout said, buffing up his chest angrily. The magic-belcher did not answer. In fact, every magic-belcher suddenly went quiet and averted their eyes towards the ruined gates leading into the mountains. ”What, nothing to say now?” said the scout. ”Shut your mouth, idiot. Something is coming, something of immense magical power.” responded the magic-belcher. The orcs quickly took up position near a few boulders, hiding and waiting to see what was coming their way. To their surprise, through a small hole in the side of the cliff came an orc. From a distance it was hard to tell, but he seemed to look back into the opening from where he came, say something, and then descend the slopes. When he had made his way down, he was close enough for the sharpest eyes of the scouts to realize, it was Gorkun. ”There he is! It’s Gorkun!” said one of them, and they collectively dropped their guard and came out from behind the boulders to greet him. As they all stood before the ruined gates, Gorkun retold his tale of how he suddenly had fallen down into some secret tunnel and had wandered below ground for hours until the mysterious woman showed up, claiming to be the mountain itself, and helping him out. To Gorkun’s amazement, his wound on his head had already healed and turned into a scar.
The expedition left, going back south to tell the tribe of their findings. As they came further and further away, Gorkun threw a last glance toward the ruined entrance. He thought he could see her, the woman, among the cliffs, looking at them as they left… But as he blinked she was gone. [Gorkun and the expedition return from their excursion. The Magic-Belchers had merely figured out the ancient fortress could have been built by dwarves, later inhabited by orcs and was now completely abandoned. They theorized that the woman Gorkun had encountered may be some sort of wizard or sorceress, as they had felt her magic as she returned Gorkun to the group.]
Before they return home however, Rukdug had a problem to solve. Would this ghastly creature from the forest (and it’s minions) attack or would it leave? "This ends in one of three ways. The first is that you say that you've come here to say. The second is that you turn around, take your pets with you and never return. The last... don't want to spoil the story, but the ending is me pissing on the ashes of the corpses of both yourself and your 'pets'. The choice is yours!" The creature said nothing. Stood motionless. It didn’t seem impressed, but neither did it seem angered. After a long while of uneasy silence, the creature took a few steps forward. The orcs braced themselves for what may come next… The creature raised it’s arms, seemed to take a deep breath, and let loose a shriek so loud most orcs had to cover their ears. Even Rukdug stumbled from the sudden assault upon his senses. As the creature continued screaming, the whole forest seemed to radiate with the sickly glow that it and it’s minions had. More sickly creatures stepped into the clearing of felled timber and stumps. Not only wolves but also bears, stags, and weird tree-men about half the size of an orc. The shriek finally ended, and the creature extended one of it’s deathly limbs towards Rukdug. A horrible voice echoed in his mind. ”I am the lord of the forest.” it said. ”Fell another of my sacred trees and you will feel my wrath. Each and every creature answers my call, alive or otherwise. Cease your incursion upon my lands and head west, for if you continue your course east in your arrogant clambering for resources I will end your miserable existence rightly.”
The Lord of the Forest and his creatures outnumbered the orcs several times over. Perhaps they could kill most of them seeing as they were just sickly animals and walking twigs but who knows how many more hid behind the trees? Who knows how strong this ‘Lord’ was? Perhaps it wielded mighty magics. Rukdug looked at his warriors and they looked back. They were ready for battle and would follow him to death if need be… But could they win?
Then, the last light of dusk returned to the sky and ground alike. As the creatures’ sickly green hues dissipated, they slunk back into the dark corners of the forest from where they came. It seems, they had only come with a show of might… And a warning. As Rukdug pondered the events, a familiar scout came up to him. (This is when he learns of the events to the north.)
[Walls added to settlement infrastructure]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1125 Livestock: - Military: No standing military. Militia able to be conscripted up to 60% of adult population. Infrastructure: Walls around settlement. 3 entrances/exits. Made of timber. Food level: Average Resources:
Lumber
Wealth: - Trade: - Growth: +4% Base: 3%. +1% from race traits. +-0% from morale. +-0% from food level. Morale: 93% -7% from events. Foreign relations: You have not met any other civilizations yet.
All around the settlement, there was either rock or tree. Along the cliff wall that ran down the coast, there seemed to be an area of ‘no-man’s-land’ of flat dark earth and grass before the massive forests began stretching ever westward. Finding worthy gifts here would prove to be difficult.
Frelt liked a challange. He was a massive orc, scarred from tip to toe from countless battles and duels. Most weren’t made by other orcs, no, these were clawmarks, bitewounds, cuts and slices. Frelt was known as a wrestler of beasts, a true embodiment of his brownskinned heritage. The scouts and excavators were quite surprised when Frelt said he wanted to join them in searching for gifts for the bearfolk. Perhaps he saw them as yet another foe to best, or perhaps he wanted to fell mighty beasts to harvest their trophies to present to them, but either way the scouts were happy to have such an esteemed and powerful warrior and hunter with them. Guthug himself told them of how to find the glade in the forests to the west where he first met the bearmen, and instructed them of how to act if they came upon them. As for instructions of what actual gifts would be worthy, he didn’t give much description.
”These are tracks of wolves.” said one of the scouts. She and Frelt was hunched over a patch of undisturbed dirt on their journey southward. ”Quite large ones, too. I can’t even count how many…” Frelt grimaced and rubbed his massive scarred chin. ”A dozen at least. Then another six came through this area later, perhaps from another pack or the same ones retracing their path.” he concluded after intricate inspection. The scout raised his brows and gave the tracks another look. ”You’re right.” she concluded. Gureth was quite impressed with Frelt, not only for his honored statues in the tribe but also his wit. He wasn’t just a brute who revel in hunts, he was smart too. Frelt had many suitors and would turn all of them down without as much as a thought, and Gureth had to shake herself out of her infatuation. She knew she had no chance. ”Are you coming or what?” Frelt said, already having taken three long strides onwards. ”Yes!” she responded nervously. The rest of the party was further ahead, picking among the rocks. After many hours of travelling and no sight of either wolves, bearmen or anything other than the regular critters and animals that walked the lands, Gureth caught glimpse of a silhouette in the distance, standing on a rock. ”What is… What is that?” she said quietly to herself and squinted her eyes. She heard Frelt grunt somewhere off to her left, for he had caught sight of the strange silhouette as well. The lead scout ordered the group to lay low, hunker down and quietly move forward. After a few agonizingly long moments of crawling towards whatever creature made the silhouette, the lead scout called to a full stop and took Frelt with him to alone continue closer. Gureth felt a wrench in her gut of anticipation… She wanted to see the creature, too! She bit down on her lip and muttered a curse, wincing at the thought of laying in the mud for hours while those two slowly crept forward. To her astonishment however, she saw Frelt’s head stick up from the tall grass ahead. He looked straight at her and gave her a small nod to the side with his head. He wants me to come with them! she realized, and hurriedly crept forward to catch up, careful not to make any noise. The excitement was almost too much for her. Judging from the silhouette she had seen, this creature would be huge! Perhaps winged too, for it had strange portrutions from it’s back…
As the trio finally crept close enough to make out details of the figure, they gaped in awe of what they saw. Even Frelt had to blink twice to confirm he wasn’t dreaming. It was a creature none of them had seen before. It had black fur or feathers and four limbs with a mighty spiked tail, and what seemed to be bat-like ears. It was almost feline or canine in appearance, but had thick scales on its bottom half. The forelimbs indeed had wings, but quite small ones so presumably this creature didn’t fly but rather glide or use it to run and jump. It looked ferocious and was eating some sort of prey that was by now just a pile of flesh and bones.
”By Akrosh, what is that?” Gureth hissed at Frelt, who was equally in awe. ”I don’t know.” Frelt said slowly. ”I have not heard of this creature from the shamans recounting Akrosh’s conquests.” The lead scout too was awe-struck but said nothing, lost for words as he was. Gureth looked at him. ”What do we do, lead scout?” she asked of him. He decided to…
A) Go around the creature. Our mission stands, so we should go elsewhere as long as this possibly territorial beast blocks are way. (Head west instead of south). B) Wait and observe the creature. Perhaps we can find out more about it, and wait here until we can continue. (Wait before heading further south). C) Call for a hunt! The creature seems ferocious and conquering it would be a mighty victory and honor for them. Besides, they had Frelt with them, who is said to fell any beast he hunts. We cannot fail! X) Something else… The lead scout has a better idea. Perhaps attempting to tame it, or find more of it’s kind around here?
While the orcs decided what to do, the creature saw upon its cliff overlooking the sea, munching away at its meal.
Back home, construction of the settlement’s walls had finally finished the last few touchups and was now considered fully operational. [Walls added to settlement infrastructure]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1125 Livestock: – Military: No standing military. Militia able to be conscripted up to 60% of adult population. Infrastructure: Walls around settlement. 5 entrances/exits. Made of timber. Food level: Average Resources: - Wealth: - Trade: - Growth: +4% Base: 3%. +1% from race traits. +-0% from morale. +-0% from food level. Morale: 100% +5% bonus for 4 turns.(Morale cannot go above 100%) Foreign relations:
A ‘chair’ worthy of a boss… The builders had a plan, but would they see it through the way Rog-Mohog wanted it? When bored of watching them work and his tummy starting to growl, the chieftain made his way down to the pastures to find something to roast and eat… but what’s this? ”You good f’nuffin’ git..!” said Gork. ”You one ta talk, you’s fatter than ya pigs!” said Torog. Rog-mohog had just walked into an argument between one of the Boar clan and one of the Ox clan. Behind the ogres were a herd of their respective chosen animal, with the exception of one of each animal apparently having switched place with one of the other side. That is to say, a pig was stuck in the ox-pasture and a cow was stuck in the pigden… Only the pig seems to be dead. ”You’s stolen me price cow!” said Gork. ”NU-HUH! YOU’S stolen me price sow!” retorted Torog. ”Oi, boss!” said Gork, having noticed Rog-mohog’s arrival. It seems he couldn’t slip out of this one. ”Torog’s stupid pig died o’ somethin’ so he tossed it in me pasture, then he stole my cow as ‘payment’!” Gork was visably angered. Torog stepped in, not one to be blamed unrightfully. ”Das a lie! Gork killed me pig cuz he wanted bacon, he said so himselfs!” Torog spat out a handful of saliva with each consonant spoken. ”So I took’s’stupid cow as reparar.. reper… as payment! But now you’s ‘ere, you can punish’im for his crimes!” Torog seemed pleased with his case. Gork’s face turned red in fury. ”WHEN DID I EVA SAY I KILLED YA PIG FOR BACON?!” he howled, shoving Torog. ”YESTADAY, I ‘ERD YA SPEAKIN’ TO YASELF WHEN EYEIN’ ME SOW!” Torog shouted back, shoving Gork in return. ”ENOUGH ye idiots!” Rog-mohog said, shoving both of them away from each other. ”One of ye’s lyin’, other one’s lyin’ more!” he schooled the ogres. ”’ere’s wha’ we’ll do…”
A) Let Gork keep Torog’s cow as payment. Obviously, the pig didn’t die of disease since there’s a big bruise on top of it’s head. It must’ve been clubbed and dragged off. B) Force Gork to return Torog’s cow. His pig obviously died of disease, those bruises aren’t made from clubbin’, they’re made from inner bleeding! … or something. C) Rog-mohog takes both the pig and the cow to teach the fools to bicker. He needed lunch anyway, and this will teach them to blame others without proof. X) Rog-mohog has a better idea …
After that ordeal was settled, Rog-mohog got his lunch one way or another. As he sat down munching on his meal, one of the builders came up to him. ”’ey boss.” he said. It was the smallest ogre Rog-mohog had ever seen… Was this one of his? ”We done wit’ya chair.” the small ogre stated bluntly, not as much as a muscle moving on his face. Then he just left. Rog-mohog was left chewing his food. He had plenty of dim-witted ogres in his united clans, but this one was just… weird. Oh well. Finishing the last of his lunch, Rog-mohog made his way back up to his lordly tent, and to his amazement, the builders had done a very good job. On the far end of the interior, elevated two steps, was a massive throne made from wood, bone and iron scrap. It wasn’t the prettiest, but neither was it crude.
Even some of the scavenged iron and leather that the raiders had brought back had found it’s way incorporated into the throne in some way. The only problem was… Not enough skulls. Ah well, it’d be decorated soon enough.
To see how it goes for the rest of your raiders, read the very top of the post! (You prepare for the spirit-reading. What this means is beyond me, so go ahead with whatever you want to do!)
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 984 Livestock: 44 pigs, 28 goats 21 cows (2 bull). Military: No standing military. Militia able to be conscripted up to 40% of adult population. Infrastructure: Throne-Hut (Chieftain’s hut, on a perch overlooking the settlement) Food level: Average Resources:
Furs
Leather
Wealth: - Trade: - Growth: +3% Base: 3%. +-0% from morale. +-0% from food level. Morale: 100% +2% from raiding party (Can’t go above 100%) Foreign relations:
”Ah, wonderful!” said Springfoot. ”Look, Keylock! This crate is intact and has the fuel-crystal symbol on it!” The bookish gnome known as Keylock made his way over to the crate and adjusted his slightly cracked spectacles. ”Indeed.” he said after a few agonizingly long seconds. ”I’ll have it opened. Step back, in case it explodes.” He didn’t need to say that last part, Springfoot was already hopping away to take cover. Springfoot was lead scout and was in charge of leading this small group of salvagers that Glough had sent up the mountains after the wreckage of the Red October. They were nowhere near the crash-site yet, but they had found plenty of debris strewn across their path. Keylock was a middle-aged scholar, an expert of locks, keys, clockwork and other things Springfoot frankly had only basic understanding of. He watched as Keylock shuffled through his many pouches, trying different odd tools to attempt to open the crate in a careful manner, until finally growing impatient. ”Blastfog!” he half-shouted over his shoulder. ”Bring the crowbar!” The small errant gnome known as Blastfog came running from his hiding-place with a crowbar. As soon as Keylock had grabbed it, Blastfog scurried back to take cover. With a few hefty puffs, the lid of the crate cracked open. Keylock adjusted his spectacles once more and peeked inside. ”Ah! We’re in luck! The director will be very glad to hear his special red fuel-crystals are intact. All five of them.” said Keylock triumphantly. The entire party rejoiced, they wouldn’t risk the wrath of the director this day! ”What’s so special about red crystals, Keylock?” Blastfog asked as he struggled to carry all of Keylock’s baggade that he insisted he must bring to this salvage-run. ”They have the highest concentration of crystalized fuels within them. The more pure the crystal, the stronger the color. White crystals are for machinery such as the engines that run, err, ran, the red october, while blue crystals are for weapons like the lightning-canons. Depending on the purity of the crystal, the hue is more or less blue… Except for these ones we found.” Keylock explained, nodding to himself. Blastfog nodded too just because monkey see, monkey do. ”You see, sometimes the purification process may turn volatile. So to stabilize the fuels, our engineers added a liquid solution whose formula I will not recite now lest we all fall asleep… But it turns the crystal red. The fuel-cells merge together at unpresedented efficiency, turning the concentration so high we get red, smaller crystals. These are rare, powerful and very expensive.” Keylock finished. Blastfog blinked. ”If they’re so powerful… Why don’t we always use the liquid solution thing all the time?” he asked. ”Because it only works when the sample has already turned volatile and critical. I have no idea why, that’s just how the chemistry works I suppose. Besides, it’s not my field of --” Keylock was cut off by a sudden yell from up front, making him almost bump into Springfoot who halted in his tracks in front of him. ”Who dares venture up the King’s mountain uninvited?!” said a sturdy voice from up ahead. Keylock adjusted his spectacles once again to see what was ahead. Further up on the path, perhaps 30 feet, stood a dwarf clad in armor and wielding a halberd. He had a long white beard hanging down from under his helmet.
Will Springfoot, Keylock, Blastfog and the rest of the gnomes explain their case and hope that the being of lesser intellect will understand them and let them through? [Open choice.]
Back home in the charmingly named settlement of ‘Crash Site’, the ‘trained animal-handlers’ had finally woken up and joined Rufflebrow, the psychologist, as he had just explained the situation of the dwarves to director Glough. After a short scolding rightfully dealt to them by their leader, the gnomes made their way down the slope to talk to the dwarves. A 0.3 in the Zekel-Voight-Greasegear exam was… average… but perhaps they could be reasoned with, seeing as they at least possessed the intelligence to clothe themselves and speak. Just as the gnomes came down the slopes however, a previously unseen dwarf popped up from behind a few rocks and shouted at his kinsmen in what the gnomes assumed was the dwarves’ own language. To their surprise, they could understand a word or two, but only ones that were similar to the gnomes’ own vocabulary. One was “Brute” and another was “Ambush”... Whatever could this mean? Not long could the gnomes contemplate the linguistics before the dwarven group quickly made their way into the rocks. They assumed some strange square-like formation and seemed to hurry off. Before they were out of sight however, the dwarven envoy shouted to the gnomes: ”Take cover! Our scouts spotted Ogres heading this way!”. Then they disappeared as suddenly as they had arrived. ”Ogres?!” the animal-handlers were left exclaiming, scurrying back into the settlement to tell the director.
To find out what happens next, read the very top of the post!
As for Bronzeburn… Well… He decides to start on another end of his task. If he can’t have an expert woodworker at hand for now, then perhaps he can work something out on his own. After many hours, late nights and much, MUCH annoyance at his failed tests, Bronzeburn reaches a conclusion. Using a few iron scraps he had around, he smelts it down into a small circular panel and works it into something not too unlike a pocket-watch. Being well-versed with engineering crafts, clockwork and machinery Bronzeburn soon has a working pocket-watch… However, it is so much more than that. Having managed to find a small grain-shard of a fuel crystal salvaged from another of his failed experimental machines, and inserted it into his newly crafted special watch. Normally, a pocket-watch has between one to three buttons to count the time, stop the clock or reset it… But this… It has so many buttons, surely not even Bronzeburn himself knows what it’s for. ”Alas…” he sighed once he was finished. ”If only I had a stronger shard. I could work wonders with a red fuel-crystal…” Tinkering with it some more, the engineer managed to ‘program’ a few of the buttons to react, or prompt reaction, in other pieces of machinery. ”I HAVE DONE IT!” he said, bursting out his front door to rejoin the outside world. ”I HAVE MADE ENERGY-TRANSFER… Non-requi--... What the…” Outside, his fellow gnomes were running all over the place. ”Ogres are coming!” some were shouting. ”Oh drat… not now..” said Bronzeburn.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 526 Livestock: - Military: No standing military. Militia able to be conscripted up to 10% of adult population. Infrastructure: Makeshift palisades, made of timber. Food level: Average Resources: - Wealth: - Trade: - Growth: +2% Base: 2%. +-0% from morale. +-0% from food level. Morale: 75% Foreign relations:
Whitebeard Dwarves – Indifferent
Kingdom of Brightland
@Schylerwalker No post found. Post this turn or you’re automatically dropped!
The people of Brightland are no strangers to hard times, rough tides and farming. By sheer force of will and hard work, foraging the surrounding area would not be an issue for now. Hunters could feed the population and the workers while they readied the grounds surrounding their settlement into fields to be farmed. Despite the feeling of Aureth’s absence, the men and women of Brightwater worked hard and worked together. They would overcome this hardship. Work on the channels and irrigation of the lands surrounding the river was to be done in time, and the overseer reported that he figured they could begin planting crops very soon.
[Farming operations begin yielding results in 2 turns.]
Mostly, the hunters steered clear of the lions to the south and instead hunted the game north of the river, seeing as they hadn’t yet found any larger predators in the area. They didn’t want to come between a lioness and her prey. Though the game north of the river quickly began to steer clear of the settlement, and thus with every passing week the hunters would have to travel further and further into the wilderness to find animals to hunt. Before long, they realized they had no choice but to hunt both sides of the river. Why the game to the north had begun to elude them, they did not know.
Tanis, a young hunter with lacklustre experience but decent skill, was out with his party to search the savannah for suitable prey. The others were older and more experienced, and Tanis had only just become a man grown. He was eager to prove himself and show that he was more than capable of pulling his own weight. Indeed, no one questioned him, but it was the pride of youth and pressure of adulthood that forced many young men and women to push their limits to prove not only to their people that they were worthy of respect, but perhaps also to themselves. There! A gazelle. A lone female, munching on some particularly juicy bit of vegetation, it would seem, for she saw not Tanis as he crept in the tall grass. Closer and closer he came to come within confident distance to fell the female with an arrow. Suddenly, the gazelle looked up, jerking it’s ears. Tanis sat still, quiet as the wind. He heard nothing but the chirping of insects and buzzing of flies. The gazelle looked off in the distance, not even remotely close to Tanis’ location. This was his chance. He nocked an arrow, drew the bowstring and… An arrow hit the gazelle straight to the heart. It stumbled and fell, dead within a blink. Tanis blinked as well. His arrow was still drawn on his unloosed bowstring. Panicked, he ducked down and retracted his arrow. He looked around. Which of his comrades had stolen his kill? He couldn’t see anyone. Furious, he realized they must be playing a trick on him, hiding on the other side of the gazelle or something. He stood up, and walked with heavy steps toward the felled animal. As he got closer and closer, the arrow the stuck out of the gazelle was… Different. He didn’t recognize it as any that he or his comrades would use. The feathers were blue and red. Suddenly realizing his folly, he spun around. Of course – his comrades hadn’t played a trick on him, there were other hunters out here as well!
He heard the footsteps before he saw who approached. He spun around once more. A large humanoid creature stood before him, towering over him by at least two feet. Tanis himself was almost six feet tall, so squinting to get a look of the creature, he readied himself for a struggle. Before him stood the creature with the look of a lion. A large cat-like furred face with whiskers and a flowing mane sat upon an upright body walking on two legs, clad in light leather armour and armed with bow, quiver and axe. Tanis blinked, staggering backwards in fear and surprise. How had this towering creature snuck up on him?! How could he let his emotions get the better of him – this situation was the worst!
”I hope you don’t intend to steal my prey, manling.” said the lion-man. Tanis blinked once more. ”I… Was just about to fire my arrow when you felled it.” Tanis explained, utterly confused. ”Well, that doesn’t really address my concern, does it?” said the lion-man, walking past Tanis to gather his kill. ”But I don’t think you would. You seem to be a noble lad.” he continued and flung the gazelle over his shoulder as easy as a shoulder-bag. ”I am Ghaston.” He offered a clawed hand to Tanis, who hesitated at first but took the hand of the lion-man. ”I am Tanis, son of Taran. And I did not think to steal your kill, Ghaston.” Tanis said, as politely as he could. He couldn’t help but feel some sort of respect for this stoic creature. It carried itself with confident, integrity and nobility.
Tanis ended up following Ghaston for a while as the two conversed, speaking of their people. It turns out Ghaston is one of the Leonar, a race of lion-like beastmen that have recently arrived on the continent much like Tanis and his people. The Leonar have settled near the river west of here, between the coast and a set of smaller mountains. They aren’t numerous, but Ghaston speaks of some sort of code of honour among them that Tanis fail to completely understand. In turn, Tanis tells Ghaston of Brightwater without really contemplating the fact that any stranger could be deceiving him. Such it is that his young mind came to trust this creature. Indeed, Ghaston seemed trustworthy enough. He promised he would petition his leader to allow him to visit Brightwater, to perhaps establish formal relations with the humans, or “manlings” as the Leonar called them.
It was dusk when Tanis returned home to his comrades, who had been worried about him. They say they lost him when he rushed off to find his own prey too far from camp. He tells them of his experience with Ghaston and the gazelle, and the hunters rush home to tell their leader about it. Forthwine was conversing with Thatlas about plans for the settlement when the senior hunter came to his lodging with Tanis. Tanis explained all to Forthwine, and that the Leonar would come visit them with friendly intentions within a fortnight. He was a naïve young lad, but nonetheless he was certain that the Leonar could be stoic allies in this new lands.
You are human. Humans have no subraces but are instead the most diverse of creatures upon the civilized world. Your long voyage has tired you out, and you feel as if your energies are sapped from you. Perhaps you are almost out of Aureth’s reach here? Perhaps her grace has not touched this land. Perhaps she has intended for you to be her heralds in these unexplored realms. As a bonus action, you may attempt to re-establish your connection to your goddess. Once you do, your people will be re-invigorated with the blessing of the Lady of Light.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 1030 Livestock: - Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: 3% Base: 3%. +-0% from morale. +-0% from food level. Morale: 90% Foreign relations:
The Leonar – Indifferent
The Southern Expedition
@Pirate No post found. Post this turn or you’re automatically dropped!
The surrounding lands were bleak thanks to heavy clouds gathering above the elves. They set out with what weapons they had and spirits were lifted at the thrill and enthusiasm of a hunt. They started their journey east along the coast. The grasslands offered little in terms of worthy prey, so instead the party neared the edge of the forest. Deer and elk could prove to be worthy prey if nothing else could be found, but Vas-Ramman had his eyes set on larger prices. Whichever creature left the large footprints would be his prey.
While his retainers and followers had managed to stalk and fell a deer or two during their journey, Vas-Ramman continued to push forward empty handed. A set of tracks had been discovered leading further east, and they curled both into the forest and out towards the grasslands. So fresh were the tracks and so determined was Vas-Ramman that they followed the path left by the beast for days. Before long, they found themselves upon the foothills of the mountains where the tracks disappeared. Rain had washed them away, the pathfinders said. Vas-Ramman was furious. Silently he vowed that the beast would not elude him, and as he did his gaze fell upon the mountains. They were black and jagged, sharp as knives. They stretched tall into the skies and little vegetation seemed to follow them further than the very base. The first thought that came to mind was that these black rocks would be impossible to traverse, but then Vas-Ramman’s eyes managed to catch the glimpse of a small natural pathway that snaked through the rocks.
”Master…” another young servant kneeled before him. Annoyed, Vas-Ramman answered while still locking his gaze towards the mountains. ”What is it?” ”Look what we found.” the servant said, a tone of awe in his voice. Vas-Ramman finally snapped and angry look at the servant. There, gleaming in the servant’s outstretched hands lay a small clear stone of red hue. An uncut, raw ruby. ”We found it next to a small stream coming down the mountain.” the servant said, still holding the ruby as an offering to his master, his gaze averted downwards as to not make eye-contact. Vas-Ramman took the ruby in his hand and held it up to the sky. It was very small, but the hue and clarity was unlike anything he had ever seen. This mountain could be rich beyond compare!
Movement among the rocks forced the elf to come to his senses. There, far up in the mountains on the path he had spotted earlier, walked a huge feline creature. It was white as snow with dark stripes, and it dwarved the size of any other tiger Vas-Ramman had ever seen. The distance was far, but he could see the white tiger stop and look straight toward him before continuing on and disappearing among the rocks. So this is the beast I have sought. Vas-Ramman thought to himself. This journey was only getting better and better…
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 714
Slaves: 51
Livestock: - Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Average Resources: - Wealth: - Trade: - Growth: +2% Base: 2%. +-0% from morale. +-0% from food level. Morale: 100% Foreign relations: You have not met any other civilizations yet.
As Rukdug stared into the fire he was seated in front of, he watched the shadows it cast dance as his mind pondered the information he had received and witnessed first hand.
It had been mere hours since sundown and the 'Lord of the Forest' withdrawing into the forest after its show of force. Rukdug had summoned a war council of his captains with haste to bring them up to date on the situation... before dismissing them after the briefing so that they could have a few hours before the war council started properly in order to think about the situation at hand. The Hunter knew well the feeling of blood boiling in ones veins in rage after a threat had been given... and even more so the frustration that lingered afterwards from not being able to strike then and there. But such feelings, while powerful, tended to be impulsive and reckless; Traits they couldn't go into a war against an unknown foe that knows the terrain of battle so well with.
So he had informed his captains of the situation and gave them time to think and have a meal so that the initial surge of fury and desire for blood would have a chance to cool and they would start to put those brains to use instead. It also gave him the chance to do the same, since the desire to smash the skull of the so called 'Forest Lord' with his bare hands was a strong impulse and he couldn't let it effect his judgement... if he wanted to make this nature lover truly suffer, he was going to was going to have to consider it with care.
By comparison, the incident at the mountain was an simple affair to deal with. After the scouts and magic-belchers had a chance to enjoy a night in the relative safety of the walls of Riverforge, he was going to send the scouts and some (but not all) of the magic-belchers back to the mountain ruins with tools to open the door up to start exploring inside the mountain. He did not know this human witch who claimed to be the mountain or what her goals were, nor did he trust her in the slightest. But the belchers were insistent that she was powerful in magic and had chosen to aid one of his people rather then kill them on the spot. He was willing to be diplomatic, if only to figure out how much of a threat she was and if her personal desires would put her at odds with the desires and ambitions of his own people.
Currently she was a mystery, and Rukdug didn't like mysteries. Mysteries got you killed.
As the warchief watched the dancing flame and shadow, an plan started to develop in his mind.
While he had never seen the political gatherings of other races or witnessed the political courts of monarchy himself, Rukdug suspected that at the heart of all political organizations it was just like being apart of an orcish war council, but with pointless restrictions, laws and different weapons. All orcs with the skill and ambition to attain the rank of Captain had an ego to them, though it had to be said that it was bigger in some then others. Most were either self important busy bodies who only wanted to be captain for the perks or narcissists on an ego trip from the power the position offered over their fellow orcs... and the number of captains that he knew had been content with this level of power could be counted on one hand without risk of needing additional fingers.
The Mustaqilun Tribe's own war council of captains wasn't much better, but Rukdug had at least made sure that his captains had earned their rank through talent as well as loyalty to him. If they didn't like or get along with each other sometimes as acceptable as long as things didn't spill over into a body count and they could work together like professionals when the need arose. Thankfully, having some strange and unknown outside force making a show of force and threatening them and their people to deny them anything, let alone a resource was a hell of a rallying cry.
For a time, Rukdug listened to the ideas of his captains. None of them by themselves were better by their own, but elements of them could be used to enhance the scheme that was brewing in his mind as the warchief finally raised a hand to silence his captains to speak. "Having listened to your suggestions, I believe we have a solid plan to work with going forward. I fully intend to do what most of you suggested and and increase the number of patrols along our western, north western and south western boarders, as well as booby trap the hell out of them to ensure that any incursion is going to suffer heavy losses. The lumber mill will remain where it is, but for the time being we won't be drawing wood from the western forest."
Before any of the Captains had a chance to speak up about what seemed like weakness like their leader, Rukdug firmly hammered his point home "As far as I am concerned, we are now at war with this upstart forest lord and his walking fur pile he calls an army. We were at war the moment he threatened our people and mobilized against us. However, our enemy in his arrogance has allowed us the opportunity to make the opening move because he believes we cannot hurt him." The smile that grew on Rukdug's face was a wicked thing indeed.
"He is going to learn otherwise. Once the traps have been set, I fully intend for a fire break to be built to shield us from the western side of Riverforge... and once we're stockpiled enough lumber that we can afford to lose the current lumber mill in the event of an attack, with a little extra potencey and resilience from the magic-belchers, that forest is going to burn." There was a moment of silence before Rukdug continued. "I doubt that even with the magical assistance of the belchers that the whole western forest will burn completely. Either it will burn itself out or the upstart will manage to stop it before it completely consumes his so called 'sacred forest'-" there was a small scoff from the Warchief as he shook his head "- but I believe that is a suitable way to start the war properly, don't you think?"
For the time being, tree cutting efforts will be focused eastward and cease in the western forest, through the lumber mill will still be used for it's intended purpose in its current location.
Along the western boarder of Riverforge (including north and south west), patrols will be increased to keep an eye out for further incursions by the forest lord or his forces, as well as traps to be set on mass in these areas to blunt any assault that comes apart from a few key paths that will be watched and guarded.
Plans to build a fire break to the west of Riverforge, as well as spells and rituals to create a magically empowered forest fire to consume the western forest are underway, but are expected to take some time to develop properly without drawing notice from the forest prematurely.
The scouting party, as well as the younger and weaker magic-belchers, are being sent back to the mountain ruins to open them up and explore... as well as to be diplomatic to the human claiming to by the mountain to figure out what she wants, if her desires go against Riverforge and how much of a threat she would pose if it turns out the answer is yes.
A flustered Keylock took off his spectacles and began rubbing them in a bid to stall for time, his near-blind eyes looking at the blurry outline of the dwarf (which now, to him, rather resembled a lumpy boulder) and betraying a hint at the incredulous attitude that came about when anybody questioned one going about party business. Fortunately, a smooth talker was on hand to defuse the confrontation.
Steelwin, a gentlemanly lad raised as the third son in an old-money aristocratic family back in the Kingdom, had made of himself a fairly successful paralegal. In time he expected to move up a few notches in the Red Cap Party’s bureaucratic totem pole, so to speak, especially with his uncle Delfus there to oil the gears. But for now, his youth and inexperience had held him from attaining any senior position. He was left to do the dirty work, like oversee expeditions out in the savage mountains and negotiate impromptu right-of-passage agreements with the local barbarians...
“Ho there, and good morning,” he called out to the guard as he walked a little ways up the path so as to be able to maintain a conversation without the barbarian being made to shout through his beard. “Be at ease, my good fellow, for we come not as intruders but as friends. You see, I have yet to make the acquaintance of this king, but you may rest assured that the various debris and rubbish scattered across this mountaintop was our property. Not to be troublesome, our Director has generously sent us to pick through what is left. We’ll salvage what’s to salvage and dispose of the rest; you may think of us as a clean-up crew. So come along now, surely your king and kith would not object to us sorting out this here mess? I should hope that this friendly encounter doesn’t need to turn into a prolonged litigation, but if it need be, I assure you that my knowledge concerning property rights is-“
There was a faint clink as Keylock started tossing the first of the red crystals into a small sack, taking care to add plenty of other stuff to pad it before he tried to cram in the rest...Upon feeling the stares of those around, he offered a sheepish grin and claimed, “Figured your talking was nice and all, Steelwin, but isn’t it about time we got back to work?”
I)Take diplomatic action
The gnomish explorers in the mountain let a paralegal do most of the talking. He tries to brush aside the dwarf guard through a strange concoction of disarming friendliness, deceptive claims of their presence being there in the capacity as a “cleanup crew”, dismissiveness, and finally an allusion to the threat of legal action should the party’s property rights be disrespected. Hopefully one of those arguments appeals to the dwarf and makes him bugger off while the gnomes run off with theirbrocket-fuel grade crystallized Kook-Aid.
“I’ve made my decision, ye gits,” Rog-mohog said proudly. For once, Torog and Gork stopped bickering and turned to the chief expectantly. Gork flashed Torog a smug smile and whispered, “I bet he’s gunna see it my way.”
“None’a you are tellin’ the troof, so I’m takin’ the pig ‘n the cow,” the chief declared. Both the others’ jaws dropped to the ground.
Gork raised his hand in protest. “Wot?! That wasn’t even an option, chief, ‘n--!”
“It wos, ye git. I’m the chief!”
“Buh-but…” Torog was at a loss. “Nuh, this ain’t roight. My sow was snatched roight unjustly, she wos. I demand recompun… Recompo… Recompusishun.”
“Recompensation?”
“Thassit.”
“Well, you ain’t gettin’ it. That’s wot you get for lyin’ to your boss,” Rog-mohog declared and began tugging the cow along by the horn and the dead pig by the leg.
“B-buh… I didn’t lie!”
“Neither did I!” Gork added.
Rog-mohog groaned. “See, now one of yous is lyin’! Let this be a lesson for ye - lyin’ to the chief is never good.”
Gork and Torog stood dumbstruck as Rog-mohog walked off with his prizes. The chieftain heard them begin to argue again when he had gotten some distance away. To think, not only had he gotten himself some lunch, but he’d also fetched himself a cow ripe for breeding. He’d have to bring it over to Lop’s ranch later so he could get it bred. For now, though, he’d bring it to his own hut.
The chief pulled his new property up the hill to his tent at the ankle of Big Rock. He gave his throne by the edge of the cliff a proud look and started lighting himself a fire. However, before he could get a spark going, he heard footsteps behind him. The unmistakable stench and mouthbreathing told him that it could only be one ogre on the planet:
His wife, Porky.
“Wot you eatin’, luv?” came a happy voice.
Rog-mohog frowned. “Pork, as usual.”
Porky plopped her behind on the grass and stared curiously at her husband making the fire. Her eyes flickered between the wood and her increasingly surly man.
“Wot you want?” Rog-mohog eventually muttered. Porky clapped her hands excitedly.
“Oh, you asked!”
“Wish I hadn’t.”
“Nuh, nuh, you gunna like this.” Seemingly out of nowhere, Porky produced a fistful of grasses and herbs. Rog-mohog looked unimpressed.
“You picked some weeds. Good girl.”
Porky frowned. “Nooooo! Smell them!” She shoved them in Rog-mohog’s face, nearly causing him to light the dry grass on fire. He tried to push her away, but Porky was strong - very strong. A few reluctant whiffs later, Rog-mohog actually found the smell to be alright - almost pleasant.
“Wot issat?”
“Herbs, luv. Found ‘em by the stream round the Rock.”
“Wait, wait… Stream round the--... Oh, croikey! I was supposed to get stuff for the readin’!”
“The spirit readin’? That’s tomorrow, innit?”
“How do ye remember such things?” Rog-mohog looked at his wife in disbelief. Porky grinned and poked her temple.
“‘S cuz I’m real smart.” She wasn’t, really - not even for an ogre. However, in this short moment, Rog-mohog found himself agreeing just a little. He eyed the herbs in her hand again. “Wot were these herbs for anyway?”
Porky blinked. “Oh, roight!” She reached into the sow’s open belly, grabbed the intestines and pulled some out. With well-placed bites, she cut out a section, blew the contents out and sat squeezing out the rests. Rog-mohog looked on in disgust and morbid curiosity.
“Wot you doin’, lady? We use the guts for rope, not eatin’!”
“It makes for weak rope,” Porky replied, “But this, this was somethin’ Wololo made up in a dream.”
“Was he smokin’ too much again?”
“Y’know how it is, luv,” she said with a degree of pity. “Anyway, see, wot y’do is… Hang on, gotta chew somma this… (smacksmack) Mmm… Thash real good, MM! Now somma theshe herbsh... Roigh, now y’jush… Spi’ i’ roigh’ in ‘n… (ptew!) … ‘N there! A sosig!”
Rog-mohog stared uncertainly and with some concern at the length of intestine, tied shut on one end and open on the other, into which had been deposited a mouthful of half-chewed herbs and pork meat, and which now looked like a stuffed sock.
“Wot issat?”
“A sosig!”
“Wot’s a sosig?”
“Pork meat in pork guts! See now, see now.” She held it over the fire for a while until the outside was charred and crisp. Then she handed it to her husband, who gave it a sniff. After a skeptical moment, he took a bite. The sosig tasted better than unseasoned pork, but only marginally. The herbs were interesting, but it couldn’t really compare with a thick slab of bacon. Still, it would be a nice way of using up those scraps nobody wanted.
“How is it?” Porky asked. Rog-mohog swallowed and hummed.
“Is a’roight. Wololo came up with this, y’say?”
“He says all kinds’a rubbish. Last week, he was sayin’ we’ll ‘ave self-walkin’ cows, but these ‘ave wheels and we can ride ‘em. He calls ‘em ‘cars’.”
Rog-mohog shook his head. “He needs to smoke less of that burnin’ bush.” He took another moment to ponder before clapping his hands together. “Roight! Proppa lunch time. Uh, Porky! Don’t mind if you make more sosiges, but I’ve got a job for you!”
“Oh!” Porky perked up. “Wot kind, wot kind?!”
“I need you to find me a dog’s toof, an owl feavvah, fresh moss and a dead ogre foot.”
Porky’s expression lessed in enthusiasm. “You mean do your job for ya?”
Rog-mohog shook his head. “No, no, see - I’ve found a boar bone plate.” He patted the boar carcass next to him. “Practically dun half the job myself.”
Porky took a moment to think about this. “Huh… S’pose you ‘ave. Fine! I’ll be right back, then! Love ya!”
“Oh, uh. Same, I guess,” Rog-mohog responded absent-mindedly as he flipped the porkchop he held in his hand to get a nice char on the other side.
Torog ‘n Gork - The Foightenin’ C) Rog takes both the cow and the sow like a boss.
Uffairz ov Stayte: X) Rog-mohog sends his wife Porky to get the rest of the materials after he himself acquires a boar bone plate. A+D) Sosiges are added to the ogre food pantry, starting a revolution in culinary culture! X) The spirit reading’s preparations are made… Tune in for the results next turn!
“We cannot hunt the beast! Think of how it might be able to guard us! Our mothers and children will not need to worry about some unknown threat breaching our walls,” Frelt pleaded, kneeling in front of his chieftain, who was sharpening the head of a spear. He looked up to meet Guthug’s gaze, merely looking down upon the orc with a judging look before he threw the spear into the ground in front of Frelt.
“And think if it were to turn upon us! We may have Akrosh’s blessing for the time being, but we cannot push our luck. You know the views of the ancestors on arrogance,” Guthug grunted as he stood, stepping forward before he was only a breath away from the kneeling orc. Guthug could see the desire of taming of the beast, but he knew that if Frelt was successful then it would give Frelt a position of power to challenge him as chieftain over the people. Politics ran through the heirless chieftain before he motioned for Frelt to rise.
Guthug wrapped his hand around the back of Frelt’s neck and brought his ear next to his mouth before he would speak, “I give you ten days and ten nights to tame the beast. After that, we will hunt it. If you tame it during our hunt, you may yet still keep it alive. In that time, I will raise hunters to track it with me.” The chieftain knew of Frelt’s desire for a proper challenge, as such, Guthug would gift it to the ambitious man with such a time constraint. While he hoped that Frelt would fail in his endeavour, he knew the desire for a challenge for he had chosen the the rarest animal to track for his rite.
Frelt stepped back at the words, looking Guthug in the eye once more but this time with a wicked smile upon his face before he turned to leave. “You may only pick three people to aid you in this task…” Guthug started before sour words came out of his mouth, “May Akrosh guide your path.”
When Frelt left the grace of Guthug, he could only feel the desire of the challenge growing within him and he looked down upon his wrist to see the bite marks of an old companion that he had earned. He remembered the once great cougar that had become his closest companion. He remembered how they would hunt. He remembered when it had died in their exodus, how it had given its life so that the clan may live. Frelt owed his old friend such an honor, he knew that his old friend would approve of such a challenge.
As Frelt walked away, intending to do this task on his own, he soon found himself flanked by Gureth who intended to walk in his shadow. He hoped that his silence was enough to send her away as he stepped through the rocky fields that the others had resigned themselves to pick through for useless baubles. Eventually, he turned his head to her, she stopped as he did.
“What do you want?” He asked.
“I want to help you,” Gureth said.
“And what makes you think I want help?” Frelt asked, crossing his arms as she tentatively played with her fingers.
“I know that you like these challenges, b-but we both saw the size of that thing. It will kill you if you do not have help,” she said, her voice slowly becoming more confident as she spoke to the one that had held her infatuation.
He knew fully well what she truly desired, his previous suitors had desired the same, but for what it was worth, he knew that she was right. With a sigh, Frelt hung his head before turning away from Gureth, motioning for her to follow. She was one of the only others that knew of this creature and she knew of its tracks.
Gureth almost squealed at his acceptance of her being able to accompany him, but she knew that she had to be careful not to mess things up too quickly! She knew that she could not get in his way, lest she face the full denial of any confession to him, a denial that many had faced before her. She would be as crafty as a fox, as silent as a snake, a helpful as… an otter.
Frelt on the other hand, continued his march before turning to speak to her once more, “Just remember, if this creature is to wound me so that I may not be able to run, leave me to my fate! I will die with honor.”
Gureth could only look at him before she would speak, a full lie, “As you wish.”
Event Choice X) Frelt returned to Guthug to report the sighting. He was given ten days and ten nights to tame the beast before Guthug would raise enough hunters to hunt it down himself.
Main Actions H) As Frelt hunts to tame the beast, Guthug moves to raise enough competent hunters to be able to slay such a ferocious being. A combined mix of spearmen and archers grouped as force of hunters.