Background : Waffle was a soldier , War has been his life for as long as he cares to remember. He trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. Finally coming home after a big war waffle has now become a bounty hunter slash mercenary .
Class Features: Barbarian Features Hit PointsPHB, pg. 47 ProficienciesPHB, pg. 47 Animal Handling Survival RageDamage +2PHB, pg. 48 As a bonus action enter a rage for up to 1 minute (10 rounds).
He takes advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. He can't cast or concentrate on spells while raging.
his rage ends early if he is knocked unconscious or if my turn ends and if I haven’t attacked a hostile creature since my last turn or taken damage since then. I can also end your rage as a bonus action.
Rage: 1 Bonus Action
Unarmored defense: While waffle is not wearing any armor, his Armor Class equals 10 + your Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.
RACIAL TRAITS LuckyPHB, pg. 28 When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
BravePHB, pg. 28 You have advantage on saving throws against being frightened.
Halfling NimblenessPHB, pg. 28 You can move through the space of any creature that is of a size larger than yours.
Naturally StealthyPHB, pg. 28 You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
CHARACTERISTICS ALIGNMENT Neutral
GENDER Male
EYES Bright green
SIZE Small HEIGHT 2 feet
FAITH None
HAIR Dark purple
SKIN Caucasian
AGE 19
WEIGHT 20lb.
Personality Traits I’m haunted by memories of war. I can’t get the images of violence out of my mind.
Ideals Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bonds I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaws I’d rather eat my armor than admit when I’m wrong.
Proficiencies: ARMOR Light Armor, Medium Armor, Shields
WEAPONS Martial Weapons, Simple Weapons
TOOLS Dice Set, Vehicles (Land) LANGUAGES
Common, Halfling
STR + 2 (15) DEX + 3 (16) CON + 1 (13) INT - 1 (8) WIS + 0 (10) CHA + 1 (13) PROFICIENCY + 2 BONUS
WALKING 25ft. SPEED
DEX Acrobatics + 3 WIS Animal Handling + 2 INT Arcana - 1 STR Athletics + 4 CHA Deception + 1 INT History - 1 WIS Insight + 0 CHA Intimidation + 3 INT Investigation - 1 WIS Medicine + 0 INT Nature - 1 WIS Perception + 0 CHA Performance + 1 CHA Persuasion + 1 INT Religion - 1 DEX Sleight of Hand + 3 DEX Stealth + 3 WIS Survival + 2
Actions: one attack per action Battleaxe Melee Weapon 5ft. Reach + 4 1d8+2 1d10+2 Martial, Versatile
Gnome -Darkvision (see 60 feet black-and-white in pitch-dark) -Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against magic -Forest gnomes can communicate simple ideas with small / smaller beasts. Wizard -Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level rounded up.
Carry capacity: 120 lb maximum Dagger [+3 to hit; 1d4+1 piercing, 1 lb, finesse, light, thrown (range 20/60)] Backpack Bedroll Blanket, winter Common clothes Mess kit A scroll case stuffed full of notes Herbalism Kit Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10 Water-skin 5 gp Spell component pouch Spellbook
Snake Str 2 (-4) Dex 16 (+3) Con 11 (+0) Int 1 (-5) Wis 10 (+0) Cha 3 (-4) AC 13; HP 2; Speed 30 swim 30; blindsight 10 feet, pasive perception 10; these familiars do not attack
Personality Traits: I feel tremendous empathy for all who suffer. Ideal(s): My gifts are meant to be shared with all, not used for my own benefit. Bond(s): I will support those that support me. Flaw(s): I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. More about Ru Davian: I was exiled for a crime I didn’t commit. I took it as I had to protect those that would suffer if I did not. I know one day I will have to go back to my home. I don't know how, but if I need to change reality itself too I will.
Prepared spell number = wiz. level + Int. mod. Spell save is 10+prof. bonus+ int. mod= 13 Cantrips Minor Illusion (Forest Gnome) pg 260 PHB Prestidigitation pg 267 PHB Message pg 259 PHB Fire Bolt pg 241 PHB (+5 to hit, 1d10 fire damage) Level 1 spells Find Familiar pg 240 PHB Detect magic pg 231 PHB Mage Armor pg 256 PHB Comprehend language 224 PHB Shield pg 275 PHB Tenser’s Floating Disk pg 282 PHB