History: When Kioko was 10, her family fled to the Kojiki Arcology as refugees, displaced by a disastrous Deep One invasion of Seattle that was repelled, but not before the fighting had reduced most of the city to rubble. After arriving at Kojiki Arcology with naught but what they could carry in their car, the family set themselves up over the next few years as eccentric, reliable booksellers, eventually setting up a two-story bookstore, Books of Wonder, in the downtown area of the arcology.
While her family was setting themselves up in their new home, Kioko slowly became known for her knowledge, and her habit of keeping her distance from nearly everyone after a certain point. This self-isolationism has left her with very few friends, although she is familiar with most of the students in her year.
Kiokos family are members of the Eldritch Society ((This is not common knowledge))
Personality: Kioko is an outwardly kind and happy person with a ready smile, who usually has a book (or books) close at hand. She is also an optimistic realist, knowing that true evil exists in the world, but firmly believing that good (or at least justice) can win out in the end. However, her escape from the ruins of of Seattle, and the subsequent move across the world have left Kioko feeling like she is without a solid home, as if she doesn’t truly belong anywhere. Because of this, while she is friendly with everyone, she finds it extremely difficult to actually befriend others, subconsciously believing that “If I have to run again, friendships and closeness will only bring pain, so why bother?”
Her symbiote is pushing her to connect with people both more frequently, and to a deeper degree, firmly believing (and forcing that belief onto Kioko) that the closer one is connected to people, the better they can fight to save them, not considering the effect on its host when those people are hurt or killed. ((?))
Natural weapons: Right Arm: Symbiotic Bolt Rifle: This rifle can fire darts filled with a multitude of venoms and concoctions, both beneficial and harmful, by a mental command from the user. The scope of this rifle is connected to the right eye of the user. Concoctions and Venoms: - Regen: Greatly enhances a Tagers natural regeneration for a short time. - Pain-B-Gone: Allows an ally to ignore the debilitating effects of extreme pain and shock. This DOES NOT heal the injury. - Boost: Customize-able buff that enhances one trait of an ally (e.g. strength, speed, senses). - Stun: A paralytic agent useful for capturing weaker opponents and making tougher opponents easier to defeat (It can fully paralyze a weaker enemy, but stronger ones may only be slowed, for example). - Parasitic Tracker: This bolt injects a tiny creature that relays the hosts position and vital signs to caduceus. - Acid: This bolt bursts on impact, splashing a powerful acid over the opponent at the area of impact. This acid can eat through most types of protection, including most mundane materials, but more powerful protections, such as strong magical defenses, can slow it or even stop it fully.
Left Arm: Bio-Blaster: This ‘grenade launcher’ is in fact a mystical attack cast from symbols on the palm of her right hand. Grenade Effects: - Darkness: blankets the afflicted area in a mist that blinds any Dhoanoids within the area, and shows their outlines to linked tagers. - Flash-bang: An extremely powerful flash of light, coupled with a very loud explosion, leaves targets temporarily blinded and disoriented. - Explosive: A magical explosion that damages enemies and terrain that hasn't been reinforced.
Left Arm: Injection Blade(?): This melee weapon is a stabbing weapon that can be used to inject any of the bolt potions into a target, lashing out similarly to how a mantis shrimp strikes its targets, or being extended fully and used as a more traditional blade. This weapon is usually used as a last resort.
Limit Weapon: Black Tentacles: Caduceus performs a verbal summoning rite and dozens of small summoning circles appear off of any solid surface, and once the rite is completed the portals open and untold amounts of tentacles pour out from their sealed envelope in space, hungry for flesh, bone, and soul. Any who get entangled within their grasp are sapped of their life force, while Caduceus’ allies are rejuvenated and refreshed.
Abilities: Flight, Compound Sight (The ability to track multiple independent targets at once, even at great distances, as well as the ability to immediately identify Dhoanoids and active magic within visible range), Mind Link (The ability to link with other shifted Tagers to form a tactical network, sharing senses between linked tagers and displaying a sort of mini-map to all members of the link).
Personality traits: The Caduceus ta’ge give their hosts a driven need to save everyone they possibly can, and to further that aim by connecting with as many people as possible. The ta’ge idealizes friendships and loving relationships for this purpose, although it doesn’t necessarily understand these relationships.
Hybrid Form: When in hybrid form, Kiokos eyes become compounded, like that of a bug, and glow the color of polished gold. She gains the Compound Sight and Mind Link abilities.
12/20/2019: changed, updated, and clarified ammunition for Symbiotic Bolt Rifle and Bio-Blaster. Gave name to Limit Weapon.
So, it's time for some character reviews or...whatever we'd call this. It's really more my thoughts on things overall.
@Mr Rage Mako: Well done overall. There actually is a blood-themed tager in cthulhutech, and hers is honestly pretty close to it by sheer coincidence. She definitely has a lot about blood, even before the symbiont. I've already mentioned the possible connection between her and Saya in that they both frequent the hospital. Whether that just means they've met there before but have otherwise had little contact or something more would be up to you.
Are there any notable limits to the blood manipulation ability?
@Polaris North Haru: She’ll probably be a good foil to some of the happier students, and I honestly hoped we’d have someone with a nasty home life. There’s room for things happening there. It’ll be interesting to see her have to interact with everyone. The delinquent type is also a fun archetype in general for this sort of thing.
The blademaster seems like a pretty solid symbiont. Thought it’s worth noting that most tager ranged weapons don’t really need to worry about ammo at all, so it’d be fine to just be able to keep tossing knife-like projectiles instead of summoning back the same ones.
@TheWindel Mana: I like the yakuza princess angle, and can definitely work some hooks with the yakuza themselves. If you had anything in particular in mind, I’m happy to discuss that somewhere.
No need to comment about your symbiont’s origins, we’ll handle that in the RP. At least, my intent is that everyone starts without them and gets them early on in the RP itself, so one can write up the experience.
A symbiont’s personality isn’t so much how one acts when shifted, rather it’s the general influence the symbiont has on you, regardless of form. One that has a very direct personality or preference for silence is certainly fine, though. I think the general way to go is a mixture of some positive traits and at least one thing that's negative and/or inhuman.
Symbionts can already stick to walls and ceilings, so you don’t really need an ability to shift your direction of gravity just to do it, and that ability is available to all tagers in their hybrid form as well as the shifted one (something I had missed when initially writing things up, and will edit into the OP). Another name for the limit attack could be Hounds of Tindalos, as the description seems pretty close to the teleporting things.
@Sylvan Kioko: She’s a foreigner, and already has quite a few of her own problems to deal with, and I like that. It'll be interesting to see how she adapts to things or grows into a group of friends/allies as things go on.
I feel like it might be good to pare down the number of different weapon effects. She’s got a lot of options available, and most tagers are a little more focused or limited overall. The ability to use her melee or ranged attacks as a delivery method is good. The parasitic tracker could be dropped in favor of another sense type to mystically sense something’s health and status.
Some general thoughts: It’s probably a good idea to specify an area of effect for limit weapons that primarily target an area. It’s also worth noting that in general, limit attacks targeting an area do not distinguish between friend and foe, they just hit everyone in them most of the time. Limit attacks that are the tager taking multiple individual actions or that target a single enemy are, of course, more discriminating.
Generally speaking, tagers shouldn’t have hand-held weapons as part of their shifted form. There’s no need to summon a gun-like weapon, you can just shoot the same projectiles out of part of your body. All ranged attacks also have effectively unlimited ammunition and therefore no need to reload in any way. I really like everyone's characters and the concepts of their symbionts, but some of them seem to diverge a bit too far from my expectations for the setting.
TLDR: made a few quick changes based on your feedback. Removed the blood sword from full symbiont mode, replaced with extendo-claws, kept blood sword in hybrid mode. Added a blurb about the acquaintance level between her and Saya. Explained the limit attack a little more.
: Name: Mako Kuriyama Age: 16, 3rd year at Kojiki.
Mako is a demure girl, small framed and easily identifiable by her bold red glasses frames and her strawberry pink hair. Other than being especially cute looking there is little about her physically that gets people talking. She is often seen with bandages on and would not be out of character or called into suspicion at all by there presence.
History: Mako is basically alone at the academy. She has a younger sister who is scheduled to start highschool next year, but she still lives at home with their father and his new wife. Mako's mother passed away years ago to a blood disease. Mako makes frequent visits to the doctor in order to have blood tests done to make sure that she didn't develop the disease as well, so far medications and good health have kept her clear of it. However, the frequent blood tests do cause her to be anemic quite a bit, and she has such a fear of needles that it is all that she can do to have the blood test done and cannot tolerate a transfusion. She is clumsy and accident prone because of this, hence the permission to wear a non-uniform sweater at school and the nearly constant presence of bandages.
Mako and Saya are familiar with each other, having met several times at the school's nurses office, as well as bumping into each other occasionally at the hospital. They know each others names in a formal sense and can usually carry on a polite conversation with just small talk.
Personality: Mako is generally considered shy. Introverted is more like it. She wants to be involved, and outside of her very small group of friends, has a very hard time getting out and doing the things that she wants. Instead she spends the majority of her free time reading Manga, listening to music, and eating pokey- strawberry of course, but chocolate is good too! She is exempted from physical activities at school and that has created a distance between her and her classmates. Those that do try to interact with her, only seem to regard her with pity. After the introduction of the Symbiont, Mako will generally become more confident in her abilities. The healing/regenerative abilities will alleviate her concerns over her health and she will become more involved in the world around her, often times at the prompting of her symbiont.
Ta'ge Symbiont
Taking on the appearance of her Symbiont, she manifests the attributes of the Virgo Harpy. Just like the image above, but the ends of the claws, wings and hair, all tinged in red. The eyes are a solid red. The halo appears to be made of blood and will occasionally drip. Even through the appearance of looking soft and supple, her skin has taken on a stone-like durability.
Natural weapons: Claws and talons, the claws can be tipped in blood to make them longer to gain more reach if needed, even the halo that floats above her head can be split into two chakram that will bounce twice before automatically returning to her once thrown.
Limit Weapon: Mako can place her clawed hand on a nearly or recently defeated foe, draw out its blood and transform it into a swarm of Chakram to be directed at other foes. This can be used to target a single target, or sent out in an arc (cone) to hit an area. However this rarely has enough control to avoid hitting allies that may fall into the area.
Other supernatural Abilities: Flight, perfect sight (can even see in magical darkness). A telekinetic ability to manipulate blood, even when inside the body. This ability takes a great deal of concentration, and a sentient/conscious target can attempt to resist it with either physical strength or will power. Opponents need to be within line of sight. Heat resistance.
Personality traits: The symbiont of Virgo regards itself as perfect. Therefor it is bold and overly confident. Oftentimes impatient to take action.
Hybrid Form: Mako's eyes will turn a solid red. Hidden by her red frames she hopes that the sudden flash of red in her eyes might be missed by her overlooking classmates. She gains the perfect sight ability, as well as the ability to manifest a blood sword.
History: When Kioko was 10, her family fled to the Kojiki Arcology as refugees, displaced by a disastrous Deep One invasion of Seattle that was repelled, but not before the fighting had reduced most of the city to rubble. After arriving at Kojiki Arcology with naught but what they could carry in their car, the family set themselves up over the next few years as eccentric, reliable booksellers, eventually setting up a two-story bookstore, Books of Wonder, in the downtown area of the arcology.
While her family was setting themselves up in their new home, Kioko slowly became known for her knowledge, and her habit of keeping her distance from nearly everyone after a certain point. This self-isolationism has left her with very few friends, although she is familiar with most of the students in her year.
Kiokos family are members of the Eldritch Society ((This is not common knowledge))
Personality: Kioko is an outwardly kind and happy person with a ready smile, who usually has a book (or books) close at hand. She is also an optimistic realist, knowing that true evil exists in the world, but firmly believing that good (or at least justice) can win out in the end. However, her escape from the ruins of of Seattle, and the subsequent move across the world have left Kioko feeling like she is without a solid home, as if she doesn’t truly belong anywhere. Because of this, while she is friendly with everyone, she finds it extremely difficult to actually befriend others, subconsciously believing that “If I have to run again, friendships and closeness will only bring pain, so why bother?”
Her symbiote is pushing her to connect with people both more frequently, and to a deeper degree, firmly believing (and forcing that belief onto Kioko) that the closer one is connected to people, the better they can fight to save them, not considering the effect on its host when those people are hurt or killed. ((?))
Natural weapons: Right Arm: Bio-Bolt: Caduceus can fire darts filled with a number of concoctions out of a set of symbols on her right hand as a single-target attack. Concoctions and Venoms: - Regen: Greatly enhances a Tagers natural regeneration for a short time. - Boost: Customize-able buff that enhances one trait of an ally (e.g. strength, speed, senses). - Stun: A paralytic agent useful for capturing weaker opponents and making tougher opponents easier to defeat (It can fully paralyze a weaker enemy, but stronger ones may only be slowed, for example).
Left Arm: Bio-Blaster: This ‘grenade launcher’ is in fact a mystical Area of Effect attack cast from symbols on the palm of her left hand. [Insert Blast Radius] Grenade Effects: - Darkness: blankets the afflicted area in a mist that blinds any Dhoanoids within the area, and shows their outlines to linked tagers. - Flash-bang: An extremely powerful flash of light, coupled with a very loud explosion, leaves targets temporarily blinded and disoriented. - Explosive: A magical explosion that damages enemies and terrain that hasn't been reinforced.
Left Arm: Injection Blade(?): This melee weapon is a stabbing weapon that can be used to inject any of the bolt potions into a target, lashing out similarly to how a mantis shrimp strikes its targets, or being extended fully and used as a more traditional blade. This weapon is usually used as a last resort.
Limit Weapon: Black Tentacles: Caduceus performs a verbal summoning rite and dozens of small summoning circles appear off of any solid surface, and once the rite is completed the portals open and untold amounts of tentacles pour out from their sealed envelope in space, hungry for flesh, bone, and soul. Any who get entangled within their grasp are sapped of their life force, while Caduceus’ allies are rejuvenated and refreshed. [Insert Size of Portals]
Abilities: Flight, Compound Sight (The ability to track multiple independent targets at once, even at great distances, as well as the ability to immediately identify Dhoanoids and active magic within visible range), Mind Link (The ability to link with other shifted Tagers to form a tactical network, sharing senses between linked tagers and displaying a sort of mini-map to all members of the link), and Healers Vision (This allows Caduceus to see health and status of a focused target, friend or foe, within visual range).
Personality traits: The Caduceus ta’ge give their hosts a driven need to save everyone they possibly can, and to further that aim by connecting with as many people as possible. The ta’ge idealizes friendships and loving relationships for this purpose, although it doesn’t necessarily understand these relationships.
Hybrid Form: When in hybrid form, Kiokos eyes become compounded, like that of a bug, and glow the color of polished gold. She gains the Compound Sight, Healers Vision, and Mind Link abilities.
✣ History: Mana’s life was never labeled as “normal”, especially in her earlier years. As the daughter of a powerful Yakuza who oversaw many of the local comings and goings, it was only natural that those who found out the truth to her heritage would regard her with scorn. By choice or chance, Mana’s early life involved making several enemies, though not of her own making. The sins of her family lineage weighed heavily in her blood and one day those sins would be hers to pay.
Even so, Mana generally ignored the shady dealings of her family and committed to living a regular school life. Those that stuck close even through hardship were true family as far as she was concerned and worthy of her presence despite the risks it gave. Of course, she couldn’t ignore the Yakuza forever; indeed, it was only a matter of time before the darkness within her clan began to grow rampant and spread like wildfire.
Only Mana knows exactly how she came to obtain her Ta'ge Symbiont. Some have come to guess it was by experimental summoning on the Yakuza’s part, to bring about more power and control through means of other worldly forces. After all, the perfect vessel would be the up and coming Yakuza Princess; but in the end, these are just rumors. Who really knows what occurred in these certain events? The only one willing to share is Mana herself and only to those she deems worthy.
✣ Personality: Mana is a girl of few words. That much has been bred into her just in proximity to her family, though she’s not to the point of becoming a social recluse. She prefers to rely on actions more so than words and values the intent behind them. After all, words can hold little to no meaning, but there is no questioning the extent of one’s actions; or so Mana believes. She speaks only when needed to and only when addressed, but in Mana’s experience, getting things done is more favorable than any sort of empty talk. This dogma persists even under the influence of her Ta'ge Symbiont, though in more drastic measures. When transformed, she has a certain tendency to shoot first and ask questions later.
✣ Ta'ge Symbiont: As per all Tagers, Mana has access to powers unbefit of mortal beings. Her particular Symbiont takes the form of a monstrous gunslinger clad in crystal. Whether this form has any bearing on the being attached to Mana or something more personal has yet to be seen.
• Natural Weapons: Mana’s natural weapons come in the form of two pistols budding with magical power. Easily disposable after one shot each, they can be summoned infinitely per her convenience. So far, two types of bullets have been displayed; energy shots and crystalline-structures. Furthermore, the spikes and tentacles on her shoulders can be extended to either puncture and barrage the enemy or act as defense in providing a bristling shield and sweeping counters.
• Limit Weapon: When pushed to her limit, or when she desires to decimate her enemy, Mana will utilize her Limit Weapon, Wolve’s Bane. With a shot of her pistols each, a houndish creature appears in place of bullets and it’s not very long before a pack of them can be summoned forth. Acting almost like ghosts, these ghastly hounds seek out their target with frightening precision and unrelenting hunger before feasting on the poor fool who’ve slighted their master. Their speed is horrific to witness, as if they phase out of reality itself, and their ghostly nature make them difficult for most magic to pin down and destroy.
• Abilities: Mana’s developed an uncanny ability to slightly alter spaceto her making. More often than not, this manifests in a power to teleport freely and crossing vast distances in a single step, albeit none that exceed more than a few miles. Even so, she can teleport either her entire body or, more often than not, parts of her body if need be. She can also track down others via their shadow and scent, as well as see perfectly in complete darkness. Finally, she’s gained a resistance to near-frigid levels of intense cold and weather.
✣ Ta'ge Persona: While ordinarily quiet and almost reserved, Mana’s personality becomes slightly skewered when transformed. Communication is almost nearly impossible to make with her as she prefers to let her guns do most of the talking than anything else. Some could say she even enjoys the act of murder and gunning down her enemies, though it’s difficult to tell when she’s so close-lipped. Even so, closed-eyed observers can note the subtle body language she gives off to display her enjoyment of bloody and wretched situations, especially in combat.
✣ Hybrid Form: When sliding into her Hybrid Form, Mana’s eyes become slit like a cat’s pupils. When using her powers in this way, she gains her control over space. She’s freaked out her fair share of hapless victims by suddenly tapping them on the shoulder via an arm sprouted from a portal behind them.
Aight, changed it so that she can just continually make the knives to throw.
Name: Kishimoto Haru
Age: 16; Second year highschool
Appearance: Haru exudes an unfriendly aura, with her eyes usually in a glare when someone looks over to her. However, this is just her case of a resting bitch face. Nevertheless, she doesn't mind that it seems to repel people from nosing into her business. She often dyes the tips of her hair various colors, currently it is dyed blonde. It wouldn't be a rare instance to find Haru with fresh wounds and bandages. She usually has a bandage over the tattoo under her eye which most brush off. She has many faded scars littered all over her body.
History: Haru did not grow up in a good place. With her father being a gambling addict and her mother barely having enough energy to keep up two jobs and taking care of her useless husband and Haru, she ended up being neglected. She had to grow up fast. However unfortunate it was, Haru had turned to destructive hobbies. She had begun staying out when she was starting out middle school, getting into fights at a very young age. Her mother was always worried whenever she came back from a fight but Haru never listened to her. Maybe she should have. Maybe her life wouldn't be like what it was if she did.
The streets taught her many things about life. If you weren't strong enough, fast enough, skilled enough, you weren't going to survive. The rebellious young girl would go against school rules until she just became a problem student who most teachers just didn't want to deal with. It was a miracle she wasn't kicked out of the school yet, and maybe it's because she got decent grades and the academy just gave up on trying to reign her in. The sooner she graduated, the sooner she would be out of their hair.
Five years ago, her mother died. That year she got a tattoo under the bottom of her eye for her mother. And yet, Haru simply became more detached to the world. Her mother's sister came and took her away from her father, who was now wasting his life away even more. Haru heard later that her father had owed the local yakuza a big sum which was why her mother was overworking herself. She never wanted to see the waste of space she calls a father ever again. Rurika was taking care of her now and she seems to have instilled a sense of calmness into Haru. She's mellowed down from seeking constant fights but she's still seen as one of the delinquents of the academy. Arguably infamous in it, even.
Personality: Haru comes off as detached from the world, most of the time. She doesn't want to bother with most people and is just waiting to graduate and somehow find a job. She's generally seen as unfriendly by most of the populace, and has been described as "scary" and "should be avoided". She avoids physical fights nowadays but is still uninterested in school or following authority. After all, they haven't really done any favors for her or her family, have they?
To those who approach her in a cordial manner, Haru does try to prevent herself from snapping at them but she retains her blunt attitude. She tries to not be unnecessarily rude but she still tends to come off as this due to the lack of proper interaction with other people who aren't jabbering at her to in anger or reprimanding her for doing something. Haru does have a penchant for helping others in her own way, usually preventing other delinquents from bullying others. Was it repentance? Perhaps.
After the Symbion'ts fusion, Haru would find herself to be impatient and uncaring to the world, even more than she originally was. She becomes more goal oriented instead of pushed by sympathy. Haru would try to be as efficient as possible, doing things quickly instead of elongating a process, even at the risk of a break in morality. Intimidation and veiled threats become more commonplace instead of outright aggressiveness.
Ta'ge Symbiont
Natural weapons:
Claws: The Blademaster has long, sharp claws that are capable of slicing through flesh easily. These can also be used for climbing onto vertical spaces.
Tail: The Blademaster grows a prehensile tail that acts like a third hand. It can be used to pick up objects to throw or to simply be used as a whip. It has a razor-sharp tip.
Blades: The Blademaster has blades portruding out of its arms which can be taken off to be used as proper swords in a fight.
Throwing Knives: She is equipped with eight sharp, feather-like substances that she can throw like knives. These knives regrow in under a second. These are three inches long each.
Limit Weapon: Demon's Run: Once she activates this weapon, she is practically gliding off the ground as her speed is nearly indiscernible by even the supernatural sight of her enemies and allies. This allows her to make multiple attacks in quick succession within a fraction of a second.
Other supernatural Abilities: Blademasters boast speeds that exceed that of other tagers and a faster reaction to match up with this. While they are as strong as the other tagers, they rely more on hit and run tactics. Due to their speed, they can create harmless afterimages to confuse their opponents. They have a sharper sense of hearing which makes it easy for them to navigate through echolocation alone. They emit this clicking sound from their throats to use for echolocation.
Personality traits: Blademasters are subtle and they wish for things to end quickly, no matter the resolution. They have a manipulative streak but isn't opposed to taking things into their own hands.
Hybrid Form: Haru's eyes turn into a solid midnight blue. She gains the power of the claws and the supernatural hearing.
@Sylvan Kioko is also accepted, although pending any final edits.
@TheWindel I'm going to be honest, the pistols disposed of and replaced wholesale gives me this unavoidable mental image of Reaper tossing his empty shotguns everywhere. But that's the only actual issue I have and it's really not big enough to stop me when I like the rest of the character so much.
Since the teleportation ability is new, I do have some comments on it. I did briefly wonder what was meant by only teleporting parts of her body, but its via portals, so that's cool. Can others reach through these portals (ally or enemy)? And are there any limits on things in general, such as requiring line of sight? And for everyone, it's probably about time I start planning things for the actual RP beginning. I'd like to discuss how to get started with everyone, so please add your thoughts either here or on Discord.
Would you prefer to start with a normal day for your characters, to get things established a little ahead of the weirdness? Or would you rather get right into things?
My current plan for everyone getting her symbiont would be a ritual disrupted, and the symbionts are forced to find the next best hosts, who happen to be the characters, wherever they may be. Everyone can roleplay out what happens during that encounter. My current alternative would be to have all the characters in the same place near the ritual site, instead of scattered wherever they may be in Kojiki. Things would follow about the same, although they'd be more likely to jump right into combat, and there would be figuring out why everyone's around the same place at the same time.
Regardless, there will be some early encounters with Dhoanoids to sort out, and meeting someone from the Eldritch Society to look forward to pretty soon after that.
@TheWindel I'm going to be honest, the pistols disposed of and replaced wholesale gives me this unavoidable mental image of Reaper tossing his empty shotguns everywhere. But that's the only actual issue I have and it's really not big enough to stop me when I like the rest of the character so much.
Since the teleportation ability is new, I do have some comments on it. I did briefly wonder what was meant by only teleporting parts of her body, but its via portals, so that's cool. Can others reach through these portals (ally or enemy)? And are there any limits on things in general, such as requiring line of sight?
Considering it's eldritch magic, it's not hard to imagine the shells probably disappear when used and disposed.
No one else can use these portals since, as said, they can only teleport herself or parts of her body. As such, they're not big portals to begin with, only begin enough for her body. As for limits, line of sight would probably be one of them.