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Hidden 5 yrs ago 5 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Officer Julius Dayton

"Never put off till tomorrow want you can handle today. Never handle today what you could could have dealt with a week ago."

Inscribed - Calendar

Able to move objects and events to different dates and times within a one week period.

Class - Time Cop
Stamina: 28
Proficiency: 19


Appearance



Age
46

Personality


Good spirited and generally unflappable, Julius tries his hardest to maintain his dignity even in the face of his future self hurling inconveniences his way on the regular. In his opinion it's almost always better to get something done sooner rather than put it off till later and thanks to his Epithet he's proud to be able to deal with personal problems two to three days before they actually occur. He tries to keep himself looking slick and professional, and is ashamed that he nonetheless ends up looking pretty shabby most of the time.

He cares deeply about the younger officers of the Gleebridge police department, never hesitating to help them out or share his experience leading to his reputation as Station Dad.


Weapon:
Rubberneck Revolver - A customized spring-loaded gun that shoots small rubber balls. Does 2 damage. Can bounce off walls and objects.

Passive:
Paternal Instinct - You need to stand strong for your men, your friends, your family. If an attack or ability targets multiple people, you only take half damage.

Talent(s):
Patch Job (+2) - Start each Chapter with 20 colorful band-aids. Each band-aid heals for +1 Stamina.

Abilities:

Right on Schedule (1): With your quick wit and sharp timing, dodge a minor threat that you pushed back to this very moment. Deals -3 damage.

Your Past Comes Back to Haunt You (3): Send an attack to sometime later. Once it hits, the target will take double damage from not expecting it.

Serving Time (5): Give the perp a literal time-out, sending them a minute into the future and getting them out of your hair for the duration. On return, the target is where they were beforehand, and takes -8 damage. (Once Per Post)
Hidden 5 yrs ago 5 yrs ago Post by Ryik
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Ryik Wandering Phantasm

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Xenta ██████

"My name is Xenta, and my Epithet is ████!"

█████████ - █████
Class - Cheeky ████er
Stamina: 19
Proficiency: 23


Appearance

Xenta's eyes are minty green, with a splash of some other colors. ███ ████ Pixel█ tends to █████ ███ ███ follow Xenta around, no matter where he goes.

Theme

Age
17
Personality

Xenta is an overall level-headed and upbeat individual, belying his tendency to speak with little to no verbal filter, lending to a vocabulary rife with profanity and blissfully ignorant insensitivity. He’s at least learned to censor the profanity, though he tends to slip up often, as his speech is a deeply-ingrained product of his upbringing, where colorful language was normalized. To that end, he’s talented at coming up with creative insults, which he is more likely to use on his friends as terms of endearment than on people he would actually want to insult. In spite of the nature of his upbringing, Xenta was a bit sheltered, and has only recently started to attend public school. As such, he’s somewhat naive, and sometimes fails to read the room. Still, he cares little if people think negatively of him, and isn’t afraid to put himself out there.



Weapon:
Firecracker Collection - Xenta is a firm believer that you’ll never know when a situation calls for fireworks. As such, he always carries around a few of his favorites in his pockets, along with his handy-dandy lighter. Xenta can use his epithet to delay fuses to set them off suddenly and remotely.
1. Crackle Balls - They explode, releasing crackling sparks in an area. Deals -3 damage to the target and -2 damage to enemies around them.
2. Crackle Flowers - They fire off colorful, short-ranged sparks from one end, which spins them around like a colorful top before they explode, similarly to Crackling Balls. Deals -2 damage when spinning and -3 after a delay. Because it is a dangerous firework with a long delay, enemies will avoid the explosion unless they are unable to move or incredibly foolish.
3. Star Balls - They fire off colorful, short-ranged sparks to spin, similarly to Ground Bloom Flowers. After a delay, they launch themselves a few meters upward before falling back down and eventually fizzling out. Deals -2 damage when spinning.
4. Mini Rockets - Quickly flies off in a direction before exploding beautifully. Has greater range and power than the other fireworks, but they’re also bigger, so Xenta can’t carry too many around. Deals -7 damage to the target and -3 damage to enemies around them. (thrice per chapter)

Passive:
Not-so-Swear Jar - Whenever someone other than Xenta lets loose a big bad no-no word, (and Xenta is around to hear it) Xenta can ban words they've spoken. However, Xenta doesn't have any problem with swears, so he can instead censor any word they've said (in-character) in the same post. Xenta can only ban one word per person at a time. For ten posts afterward, no one can speak that word in-character. Any attempts to do so result in silence, and any ability with that word in its name is disabled. If their controller slips up and breaks this ban, Xenta absorbs the character's "profane energy" permanently, stealing one proficiency from them.

Talent(s):
Parkour-fectionist (-5): If Xenta doesn't take damage between posts, he can use PARKOUR! twice in one.

Abilities:
Cluster ████ (3): Let rip ███ █████ ██ ████ ████████████ ██████████ ████ a torrent of █████████ ██████ ██████ █ ████ ██ censors! You get 6 ██████, each dealing -2 damage ████ █████ ██████ or healing yourself for +2 ████ █████ █████████.

PARKOUR! (1): Blur the room and do some cool tricks to get where you want to go underneath the haze. How'd he do it?! Nobody knows.

Behind the Black (3) - Summon 4 large black bars and then obscure yourself with one of them. You control the movement of each of them individually. When a black bar is attacked, it disappears. When you are attacked, all remaining black bars disappear. If there is only one black bar left, it disappears. Black bars are immune to area-of-effect damage, and they won't disappear if you are attacked by area-of-effect damage. Recasting this ability resets the number of black bars to 4.
Hidden 5 yrs ago 5 yrs ago Post by IceSolstice
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IceSolstice

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Akari Sasaki

"Epithets are just cheap tricks and undermine what humanity is truly capable of."

Inscribed - "Why don't you mind your own business?"
Class - Protector of Justice
Stamina: 18
Proficiency: 7


Appearance


Age
22

Personality

Born to a pair of Mundie parents, Akari was taught to rely on her own capabilities rather than her Epithet. As such, she rarely uses it, preferring to try to solve problems herself. Akari is quite smart and hard working, and tries her best to keep order in the Gleebridge. She has developed a strong sense of justice and has a no nonsense attitude while on the job. Otherwise, she can be quite charismatic and friendly. She loves having conversations with people over a cup of coffee and sharing her coffee blends. Beware though! If Akari hasn't had her morning coffee yet, she becomes quite grumpy and snappy with other people.

As a fellow police officer, Akari was very good friends with Bibi, sharing many of the same ideals about Inscribed and Mundies. She is rather prideful about not using her Epithet, limiting its use to life or death situations. Akari is stringent in following and enforcing the law, but the recent case with Bibi has made her feel very conflicted.



Weapon:
Pair o' Pistols - A twin set of firearms that only the coolest and smartest of cops can wield. Does -4 damage.

Passive:
Passive Name - You pride yourself on your keen eye, always wary for potential dangers. Plus, all that coffee makes you pretty jumpy. You preemptively dodge the first attack thrown at you every encounter.

Talent(s):
Coffee Aficionado (-3) - Special Brew now gives both parties a Critical Hit to use on a single damaging move, doubling the damage dealt. (Crits don't stack)

Abilities:
Special Brew (1) - Share some of your hand-crafted coffee with a friend. Both you and them heal for +4 Stamina.

Twice as Nice (3) - You're so good at your job that you can use both of your guns at the same time! Either: do double your weapon damage against one target or hit two targets at once with regular weapon damage.

This is Your Brain on Crack (3) - Make a person hallucinate that you aren't you, and are in fact something/someone else, and therefore not a threat. So long as you don't break 'character', they won't target you.
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