Name: Joryu (Kazuma Kiryu)
Game Origin: Like a Dragon Gaiden: The Man Who Erased His Name
Personality: A man with very little to live for. A man who can’t truly live. A man known only as “Joryu”, the burden of both his past and present heavy on his shoulders. At his core this man holds strong to his convictions; his willingness to sacrifice himself for others, his care for what remains in his life, his steeled determination in the face of adversity. His circumstances have led to a new disposition, one that’s quicker to snipe and insult, less willing to take fluff or guff, and more open with his thoughts. Even though he remains aloof, there’s deep empathy behind the jagged edges. He stands up for those who can’t stand up for themselves, from what he believes is right, standing up against the cruelty of the world. While he doesn’t tend to show it, his passion can spread far and wide, to places you wouldn’t think he’d be into, and his situation has bolstered his appreciation for life, even those that may not deserve the mercy. But don’t let that fool you - he is very willing to dish out pain and punishment.
Background: Kazuma Kiryu is dead. He died in 2016, in hospital, from severe injuries and gunshot wounds. This man is not Kazuma Kiryu. That’s the so-called existence he’s had for the past 3 years, under the thumb of the Daidoji Faction, a cabal of political elites with a hold on Japan from the shadows, a network of spies and assassins at their command. After uncovering a national conspiracy that could’ve upended foreign relations, a deal was made: Kiryu would fake his death, leave his friends, family, his entire life behind, and remain hidden from society so his knowledge of the conspiracy could never get out. Ever since, Kiryu, now named “Joryu”, has worked as a Daidoji agent, occasionally sent on clandestine missions to support the faction’s power plays. All other times, Joryu spent his days at a secluded temple, learning to meditate from the priest that lived there.
In 2019, as governor Ryo Aoki began to amass power, and the fragile balance in the city of Ijincho came to a head, Joryu’s latest mission - helping with a supposed gold exchange with a foreign rebel leader - ended up being a ploy to kidnap Hanawa, his handler. The culprits turned out to be members of the Omi Alliance, after Kiryu, believing his death was fake and requiring his help with a special plan cooked up by Watase, the Omi’s chairman. Embroiled in this plot, his service to Daidoji, and catching the eye of a dangerous Omi lieutenant aboard a ship-based pleasure center for rich hedonists, Joryu tries his hardest to stay afloat and keep Kazuma Kiryu dead, for the sake of his loved ones.
Specialty: Brawler, Crowd Control
Level: 1
Experience: 0/10
Powers:- Wrist-based Wire - Spider: a gadget in the form of a wristwatch, the Spider allows Joryu to shoot microwires from itself. These wires are capable of ensnaring people and wrapping around objects, with enough strength to hold Joryu’s weight & enable him to pull, yank, or whip a person around. It can also be used as a grapple when wrapped around structures. As of now the Spider has enough wire to ensnare 1 person.
Strengths:- The Daidoji Arts - Agent Style: Working under Daidoji, Joryu was trained specifically as one of its agents. Daidoji agents utilize a special combat style made from various martial arts around the world. The Agent Style is a technique of fighting focused on quick, decisive strikes to an opponent’s weak points and vital areas, favoring defense and avoidance tactics. In this style Joryu is light on his feet, capable of fending off multiple attackers at once through fast hits and quickstep dodges. He’s also learned various ways to disarm opponents as self-defense.
- Legendary: While he’s no longer Kiryu in name, he’s every bit as capable as he ever was. Befitting his status as a legend, Joryu is a veritable powerhouse in his own right. He boasts impressive strength, agility, reflexes, flexibility, and coordination. Joryu can lift people with little trouble, control the battlefield with his prowess, and hit like a damn truck while doing so. He is familiar with weapons, too, whether improvised from objects he can get his hands on to actual tools, swords, knives, guns, etc. If he can pick it up, he can beat someone senseless with it.
- Unyielding: All that raw power would mean nothing if Joryu couldn’t take a hit himself. He can take quite the beating, as much as he can give one, and still muster the energy to keep going. There’s obvious limits to this, but outside of genuinely debilitating injuries, Joryu won’t let anything stop him, and very few people can say they’ve managed that before.
Weaknesses:- Dragon in Name Only: For all of his strength, for all the stories told about him, for all the myth the Dragon of Dojima holds… at the end of the day, he’s human. Humans are still capable of amazing feats in the World of Light, but without any outside help, Joryu will find himself against things he simply has no chance at overcoming.
- Morning Glory: The very reason for Joryu’s current state; his orphanage. The kids that lived there, that he raised, that he died to protect from his criminal past. It kowtows him to Daidoji’s commands, and is a very easy button to press to manipulate him. Most people who threaten the orphanage are met with anger more than anything, but should there be real danger involved, there’s not much he wouldn’t do to keep them safe.
- Bad Habit: Joryu is a smoker. He has been for a long time, and he has no plans to quit anytime soon. On top of being something of an addiction that he's saddled with, the many years of it might just start taking their toll very soon...
- Nameless: Joryu is compelled to stick to his oath to Daidoji, keeping his identity secret. To this end he'll often shy away from situations that might reveal himself as Kiryu; keep his face from the public eye, unable to utilize services where ID is necessary, and avoid those that might already know of him, if he can help it. Even if Daidoji aren't as far-reaching in the World of Light, he isn't willing to break the oath without good reason.
Spirits:Guest List:- Shun Akiyama - Yakuza 4, 5, 6: a moneylender and owner of Sky Finance, situated in Kamurocho. He loans massive amounts of money with zero interest and no deadline to clients, so long as they pass his tests of character. Despite his lackadaisical nature he’s very astute and can hold his own, primarily fighting with his legs.
- Agent 47 - Hitman: a nameless assassin operating under a top secret organization, the ICA. His only purpose for existing is to carry out assassinations the Agency requests of him, an existence he sometimes questions, but continues to adhere to with cold efficiency.
- Rufus - Deponia: a selfish, narcissistic, danger-prone klutz of a tinkerer. Living on a planet made completely of garbage, Rufus has his sights set on a better life, and is willing to do most anything to achieve his goals. No crime too petty, no taboo too unbreakable, no piece of equipment too well-made... I mean, most of it's accidental collateral really, he just never thinks of the consequences.
Inventory: the Spider wristwatch, a smartphone, a pair of sunglasses (to obscure his face, very helpfully)