Hidden 5 yrs ago 5 yrs ago Post by Emma
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Emma Amme

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Inspiration and Image Board
I would advise skimming over this image board as it really does help depict the mood/look of this RP world
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It has been 350 years since the world as we know it officially ended in the year 2055. During the late 1900s scientist warned the world about the disasters to come if humanity kept up with the way it was going, but those quiet warnings seemed to fall on deaf ears. In the early 2000s scientist began yelling their warnings to the world, they even had documented proof that the beginning of the end was starting, and if we didn’t all change our gas guzzling, plastic loving ways, we would get to the point of no return. Ice caps melting, plastic garbage filled oceans, oil spills, pointless wars, abnormal heatwaves, plagued crops, and a record number of deadly hurricanes, tsunamis, earthquakes, and wildfires quickly became the new normal. Cities flooded, and others completely sank into the ocean.

Some people listened to the warnings, but recycling and using an electric car could only do so much. Some governments made composting mandatory, and retired gasoline cars, but others said the scientist were exaggerating, and called it global warming and climate change a lie. They were more interested in money and expansion, so they ignored the threats of mother nature, and the environmental experts. By the 2040s it was obvious there was no saving the planet.

Thankfully the scientists of the world, and their supporters understood the world was unsavable, and so shelters where built, knowledge was protected, plants were preserved, seeds stored, important land animals protected, and technologies were created to help the potential survivors. They did what they could to save what was left of the human race. Some other different solutions were thought up. Colonizing Mars, or building a civilian space station was among some of the early ideas, but the tech was not exactly complete yet. Russia, Canada, China, and the USA over a few years had managed to send a total of 3,000 people to the rudimentary Mars research base that had been built in 2033, but by 2051 governments had fallen to the chaos and devastation that was the world now, and no one had contact with Mars.

Mother Nature bit back in a big way, and in 2055 the Big Flood took what little clumps of land the world had left. Humanity started the century with over 7 billion people, and by the end of that century was left with less than 7 million.

The year is now 2405, and the world is 97% water, only the peaks of the highest mountains are what remain from the old land. Over the last 200 years a dusting of tiny islands have cropped up and are mainly used for crops, or city anchors. People do not live on land anymore, as its consider almost holy, and only meant for plants and animals. People still believe there is real land out there, some large wide and vast, unlike the tiny islands, and steep peaks.




Hidden 5 yrs ago Post by pintofwhiskey
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So, what will we be doing in this rp? Is it slice of life, are we being sent out to find land?
Hidden 5 yrs ago 5 yrs ago Post by Emma
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Emma Amme

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I’d say it’s a slice of life “sandbox” for the moment. I’m going to start up the IC once there is at least 3-5 more accepted characters ready to go. If it looks like the RP group is going to stay rather small I’ll come up with a more concrete plot idea/point.

For now the IC will kick off in the Sigarmyth city on the map, though everyone is free to start where they please. Tomorrow I’ll start inputting the information about the cities in the link within the “more info on cities and things” hider.
Hidden 5 yrs ago 5 yrs ago Post by Emma
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Emma Amme

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Hello to those of you that showed interest, and the lurkers! I'm just taking a roll call so I know if you'll be planning to participate/join in this RP or not. So please raise your hand and say here if your planning on playing! I've only gotten one Maybe via PM, and I'm just concerned that I'm putting time into creating the guide, and making maps when no one is actually going to play.

(I've also @ some of the people I've seen viewing this page more then once....Hello there friends!)



@Jerkchicken - @Starboard Watch - @pintofwhiskey - @Haeo -@Ceta de Cloyes - @queenoftheages

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@Chiro Your already checked in! :)
Hidden 5 yrs ago Post by Jerkchicken
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Yeah I'll get something up.
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Hidden 5 yrs ago Post by pintofwhiskey
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Okay, I'm glad this took off, I'll start tonight and hopefully get something up by the end of tomorrow or saturday
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Hidden 5 yrs ago Post by Shovel
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Shovel A Shovel is typing!

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Well, I'm interested if you have me.
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Hidden 5 yrs ago Post by Emma
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Emma Amme

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@Shovel You are totally welcome to join.

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I was hoping for a big group. Thank you to those that have checked in! I was worried.

Anyway excited to see everyone's character sheets!
Hidden 5 yrs ago Post by Haeo
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Question. What's the life expectancy of the various groups of people? What is old? What is 'September'?

I'm waffling yet... but I'm still developing a character, just in case.
Hidden 5 yrs ago 5 yrs ago Post by Emma
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@Haeo I don't know how to properly and scientifically calculate Life expectancy, but people tend to live to be 70-80 years old is they are healthy and get enough food/water. The medical tech is basically zero, so things like cancer, diabetes, heart conditions, and things that require surgery or medication to fix end up just killing people now. Malnutrition, starvation, dehydration, and drowning are the number one killers in Waterworld.

As for how people understand the passage of time, its all based on the fazes of the moon. Every new moon is considered to be the beginning of a new month. Every 12 new moons, is a new year. So "September" is the ninth new moon of the year. A new moon is when there is no moon in the sky. The sun and shadows are used to figure out what time of the day it is, for instance the sun at its peak, and no shadow means it is noon.

I really hope you get to play!
Hidden 5 yrs ago Post by Haeo
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Okay, thanks for the hope. I share it!

That life expectancy is actually longer than I expected for the conditions. But, I guess that means that you'd find a fair number of 50 year old people in the cities and larger ship communities while those that old would be pretty rare in the tinier villages. So, the age range I'm probably thinking of... would be between 35 and 45 for a male. Old enough to be the oldest man in the room in more remote places but young enough that they'd still be considered 'marry-able' in the cities. Old enough to have well honed skills and young enough to use them well.
Hidden 5 yrs ago Post by Emma
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Emma Amme

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@Haeo Exactly.

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Hidden 5 yrs ago Post by Ceta de Cloyes
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Ceta de Cloyes Roziphontes

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Yeah I'm halfway through a character sheet, have been for a bit lmao, but I've spent like the last three days trying to wrap my head around the mechanics of this world. I want to make a sort of tinker-type character, smithing and scavenging, that type of thing, and a tiny smidge of electricity too, batteries or radios, but it's been an exercise in patience to navigate.

My thoughts here are like... wood rots and decays and wont last, and without huge landmasses covered in forests wood is going to be a premium good, but loads of metals could be scavenged and made to float, and people have to build their boats out of something right? But what kind of tools would a waterworld engineer/technician carry? How could someone be mobile when the old styles of doing things require large af forges and shizz, so I've been researching primitive blow torches and how to charge batteries, and I'm like this close to saying fuck it and rolling a bard instead- which would suck because I've put a lot of effort and thought into the backstory, the inventory, the skill set, everything, I even made a psudo-religion!
Hidden 5 yrs ago 5 yrs ago Post by Emma
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@Ceta de Cloyes
I would say that you can take some creative liberties, if you really need to. I would much rather you play the character your heart is set on and that you put so much work into. This RP is inspired by the Waterworld movie, and an anime called, Gargantia on the Verdurous Planet that has more advance tech. Technologies are not completely lost, for instance the Dominus Ship Jackal is a ship that specializes in buildings/smithing/metal kind of stuff so they would have a forage of sorts. I don't know much about modern black smithing so bare with me.

Also the great flood happened in 2055, and people prepped a bit in advance for it. So 2020 tech + 30ish years means there would have been advancements. So like a solar powered saw and welding gear or something for tools. It would be rare to have this tech off the Jackal ship or Drevni cities, but it is around. Other tools like knifes, wrenches, and nails could be made from carved bone or stone. Whale oil can be used for flames, and blow torches if fuel is an issue.

As for wood harvested from the ocean floor, I googled and this is what I got, so hopefully that helps. It's only been 350 years since the flood, and this site is saying wooden ships from 1500 years ago are still found in the black sea. And yes metal is the primary thing scavenged from the bottom of the ocean, from sunken cities and other ships.
Hidden 5 yrs ago 5 yrs ago Post by Ceta de Cloyes
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Ceta de Cloyes Roziphontes

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Name: Zashahim Gemelgaid

Age: 24

Race: Syborn

Occupation: Engineer

Personality: Zash is a generous and sincere soul, with a somewhat unapproachable mien. He means well, but is shyly awkward and envious of others, especially of the ease with which they interact, frequently marring his outward expressions with frustration and discontent. He has a dry wit and can be described as mild mannered, as well as descreet and careful, never causing offense or attracting much attention. Earnestly supportive and observant, Zash is a good friend to have with his easygoing lifestyle and enthusiastic positivity.

Religion: Kitalohiya, or just Kital, is a loosely structured belief system centered on the core concepts of self-invention and an evolving world. The religion is a blend of spiritual and technical, faith and fact. Priests are called savants, beneath them are students, taught one-on-one in the style of a master and an apprentice, though sometimes a savant will have more than one student. Students become adepts before savants, defined as knowledgeable but untested.

Skills:
- Fluent in Komunaj, Tralian, and Esperanto.
- Swimming, free diving.
- Waterworld life skills.
- Proficient ability in carpentry, pottery, and metallurgy.
- Proficient understanding of mathematics, biology, and engineering.

Weapons: Zash has a collection of sharp and pointy bits from his various attempts at weaponsmithing, and aside from a sturdy harpoon most are short swords with asymmetric blades, but his weapon of choice is a crossbow made for him by his former teacher.

Items:
- Adept's Toolbox,
+ Miscellaneous Tools.
+ Electric blowtorch.
+ Grappling hook.
+ Wires, nails, screws.
+ Batteries.
- Portable solar charger.
- Loose linen clothing, leather boots, woolen coat.
- Dive kit,
+ Diving mask, scuba fins, air bladder.
- Multicolored plastic hammock.
- Orange bonsai tree.
- Seven peables on an anklet.

Boat/Home:


Description:
- 173 cm, 5'8 ft.
- 73 kg, 161 lbs.
- Black hair, naturally curly but usually slicked back.
- Athletic build, light brown skin tone.
- Bar code tattoo on the right side of his neck.
- Loose clothes in light colors.
- Various wire bracelets, cord necklaces.

Background: Zash's mother, Rama, was born in Tamzin. She grew up there with seven siblings and no parents, but she was intelligent and clever. When her family lost everything in a fire, she made a plan to leave it all behind and forge a new life for herself. Her first stop was Bogorta chasing rumors of the Domini, and there she found a Scholar of the Musaeum who was hoping to meet up with the Syans. She told him of her wish and he took her on as a student, and together they found passage to Kilimazia where the Syans was meant to dock next. It was a few years before the Dominus ship came, but by then she had refined her plan to be foolproof.

Zash spent his first year of life aboard the Syans, but his mother wasn't fit to join them and soon they sent the two back into the world. They took his fingerprints and recorded his information in case they heard from him again, and upon his mother's request they granted him an identification card. Later she would arrange to have the ID's bar code tattooed on the right side of his neck, a mark of pride that her child was special. It was all part of his mother's plan; to acquire a child that would be healthy and smart, and then use that promised potential to secure a place on a less restricted Dominus. Rama, Zash, and Dean, their Scholar friend, left to seek out the next step in their voyage; the Jackal.

Let off at Sigarmyth, they settled in to wait for the ship's arrival. Dean took over a local school, tutoring both Zash and his mother on the side, while Rama became a sort of handywoman, fixing and repairing everything from furniture to air tanks to jewelry. The Jackal came when Zash was four, he and Rama said their farewells and bartered their way aboard. In exchange for a place on the Dominus ship itself she would trade the honey preserves she'd been saving, and her Syborn son would become an apprentice to someone of rank and status. It was not as smooth a deal as she had thought it would be, the Dominus ships were exclusive for a reason, but she made it work. For a while.

Zash found himself apprenticed to Rado Bladić, a savant of Kitalohiya, a technologists' religion. For fifteen years they made their living on the Jackal. Rama's plan had worked, for the most part; her son was a talented and integral member of a Dominus' community, and the more he improved and the more they invested in him, the more irreplaceable they both became. Until Chulyin of Unala arrived and brought with them news from Tamzin; Rama was the last of her siblings, her nephew Taanir was newly orphaned only months ago, with a much younger sister to take care of. Rama was not exactly living it up in the lap of luxury, but her home was safe, secure, stable, all the things she'd dreamed of and dared to hope for when growing up, but there was one thing she overlooked; she was a mother now. She always knew she'd grow attached to her son, even when she was just coming up with her grand plan, but she never expected how much it would affect her.

To her own surprise and dismay, Rama gave it all up to return to the dinky shithole of her birth to comfort and care for a family that didn't know her. Zash agreed to join her, having finished his apprenticeship and halfway to savant himself, but promised Rado he'd return. They boarded Chulyin of Unala's boat, a small steam bus, and cast off for home. Unfortunately for them, Unala was a codename that stood for West Wind, a clan of pirate mercenaries. Chulyin waited until they were well out of sight of the Jackal before making their move; mother and son woke to find themselves in chains, because you see, Chulyin had not lied to them, Taanir and his sister Jada really were newly orphaned kin of theirs, but Taanir was about to become the Governor. West Wind had dealings with his competition, and while they'd not known Zash and Rama even existed, Chulyin wasn't about to let the opportunity pass.

Their captivity lasted only three days before Zash unscrewed the bindings and cut the pirate down from behind. They nearly returned to the Jackal then and there, but decided to forge on and warn their lost family of the West Wind's alliance with their competition. A whirlwind adventure then ensued, complete with drama, politics, revelations, a fair bit of murder, and even a dash of romance. Rama reunited with Dean, the Scholar she'd left behind in Bogorta, as well as met and all but adopted her sister's children. Taanir became the Governor with a landslide victory after his opponent was revealed to have consorted with pirates, and Jada was saved from the fate of slavery. Zash kept Chulyin's steam bus, and spent the next few years helping secure his family and practicing his skills.

In time though, Zash followed in his mother's footsteps and made a grand plan of his own; the Musaeum was rumored to be headed for Sigarmyth, and when it got there he would be waiting.
Hidden 5 yrs ago Post by Emma
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Emma Amme

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@Ceta de Cloyes Zash is accepted! Post him up in the CS tab.

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Once there is at least two more accepted characters I’ll start the IC!
Hidden 5 yrs ago Post by Ceta de Cloyes
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Let’s drum up some plot yeah? I know this has the slice of life tag but can’t hurt to look at the bigger picture a bit. It looks like so far we’ve got two chars looking for the Musaeum, which may or may not turn up. Said characters also have their own personal antagonists to contend with, and their own connections in different communities. They have their own boats to call home, their own supplies, their own professions to make a living with. Someone else has been checked in, whatever that means, but I haven’t seen what they’ve got down.

So it looks to me we’re likely to go one of two ways; we’ve got the skill and supply to become mobile right away, which having our group fly somewhat solo could be interesting, or we could end up playing school on the Musaeum lmao, again that could be cool too even if it’s just because I want to see a taste of what Iris’ waterworld utopia looks like. Oh or we could get sucked into Sigarmyth itself, though neither of the two current characters strike me as being in a sedentary mood right now. Honestly I’m game for whatever at this point, I laid out my character so that options are abundant, maximum flexibility.

Striking out on our own, I don’t think we’ll have enough characters to say we have our own drifting town, but a little fleet of allied go-getters sounds nice. We could chase down some treasure, scavenge a drowned city, find new lands- I really like the idea of finding some kind of floating island. I learned somewhere that wildlife from mainland South America was sometimes washed up on the Galapagos carried by chunks of floating land that broke off from earthquakes or floods or something, which is admittedly shaky as far as proof of concepts go, but floating islands man. Accidentally discovering a wild new island, floating or otherwise, all for ourselves is very appealing to me :)

On the other hand getting into the heart of the water world’s scholastic community also sounds good, more chill for sure but still good. I think I’d enjoy a relaxed setting focused on learning about the world from a new perspective, healing from the turbulent lives the characters are coming from, and bonding together where we have time to focus on the interactions themselves instead of tackling a hostile environment.

I’m not as interested as much in getting pulled into Sigarmyth’s sphere, but I can’t quite put my finger on why. I think it’s because it feels like a distraction rather than either an escapist detour or pressing our goals. The city feels like a pit stop, not progress or subversion yknow? My mind can definitely be changed on that though, I see there’s been a lot of thought put into this location especially and if there’s great enough incentive for the characters I’m all for diving in.

About the personal vendettas though, I know in Iris’ backstory it’s mentioned that she might want to hunt down the Leviathan, and Zash has history with the White Wind, but while Iris could go all avenging angel I don’t think either of them are the type to just decide to go on a manhunt - unless something stressful and traumatizing crops up that reopens old grievances anyway.
Hidden 5 yrs ago Post by Emma
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@Ceta de Cloyes Glorious!

Ok Loving your ideas, and basically all of them sound like great opportunities for a fun IC, and entertaining writing. I think the first thing on the agenda, is the characters getting together. Weather this is by chance, or the opening post in the IC starts with a place/dilemma where they are altogether and have to interact. Discovering a new island or the land of legend does sound very cool. And you are correct about the personal vendettas, Iris would not purposefully seek out the Leviathan, but if she came across it, or just Elroy himself, she would try and kill him. I for sure want the characters to end up as a little fleet of allies, or possibly somehow gain/commandeer their own ship.
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What does everyone think about Ceta de Cloyes lovely ideas? Do you have any of your own, any hopes for the plot?

@Shovel - @Chiro - @Haeo - @pintofwhiskey - @Jerkchicken

((side bit, for those of you working on characters I am totally willing to edit/add to Iris's back story, if you'd like your character to already know each other, or know of each other.))
Hidden 5 yrs ago Post by Ceta de Cloyes
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I think we should start in the docks right off the bat, around where everyone's ships are tied off. Anyone who doesn't have a ship can be there looking to trade with the ships for fish or scavenged stuff or whatever it is people want. We can kinda be already aware of each other in that vague way that skittish neighbors are? Like oh, that's Iris, her boat is tied to the same jetty as mine, I've seen her sewing or weaving or something.

Then, depending on what direction we want to go, we can overhear rumors from npc passersby; someone found new ruins to scavenge, a rich trader ship sank, the Musaeum had been spotted, etc. etc.
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Hidden 5 yrs ago Post by Chiro
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Docks is fine with me. Musaeum is going to be part of my character's, Andreas' pilgrimage. Depending on the circumstances Musaeum might be his next stop. Alternatively he has finished memorizing his piece of knowledge.
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