Inspiration and Image Board
I would advise skimming over this image board as it really does help depict the mood/look of this RP world
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It has been 350 years since the world as we know it officially ended in the year 2055. During the late 1900s scientist warned the world about the disasters to come if humanity kept up with the way it was going, but those quiet warnings seemed to fall on deaf ears. In the early 2000s scientist began yelling their warnings to the world, they even had documented proof that the beginning of the end was starting, and if we didn’t all change our gas guzzling, plastic loving ways, we would get to the point of no return. Ice caps melting, plastic garbage filled oceans, oil spills, pointless wars, abnormal heatwaves, plagued crops, and a record number of deadly hurricanes, tsunamis, earthquakes, and wildfires quickly became the new normal. Cities flooded, and others completely sank into the ocean.
Some people listened to the warnings, but recycling and using an electric car could only do so much. Some governments made composting mandatory, and retired gasoline cars, but others said the scientist were exaggerating, and called it global warming and climate change a lie. They were more interested in money and expansion, so they ignored the threats of mother nature, and the environmental experts. By the 2040s it was obvious there was no saving the planet.
Thankfully the scientists of the world, and their supporters understood the world was unsavable, and so shelters where built, knowledge was protected, plants were preserved, seeds stored, important land animals protected, and technologies were created to help the potential survivors. They did what they could to save what was left of the human race. Some other different solutions were thought up. Colonizing Mars, or building a civilian space station was among some of the early ideas, but the tech was not exactly complete yet. Russia, Canada, China, and the USA over a few years had managed to send a total of 3,000 people to the rudimentary Mars research base that had been built in 2033, but by 2051 governments had fallen to the chaos and devastation that was the world now, and no one had contact with Mars.
Mother Nature bit back in a big way, and in 2055 the Big Flood took what little clumps of land the world had left. Humanity started the century with over 7 billion people, and by the end of that century was left with less than 7 million.
The year is now 2405, and the world is 97% water, only the peaks of the highest mountains are what remain from the old land. Over the last 200 years a dusting of tiny islands have cropped up and are mainly used for crops, or city anchors. People do not live on land anymore, as its consider almost holy, and only meant for plants and animals. People still believe there is real land out there, some large wide and vast, unlike the tiny islands, and steep peaks.
Drevni Cities - The green dots on the map, are Drevni Cities also known as the Highlands. They are the largest and oldest cities, as they were built around the peaks of the mountains that didn't get taken over by the sea. These cities have the highest populations, and are more organized with laws and a formed government of sorts. They also use the land for crops and farming, so food is a bit more abundant and has more variety in these cities.
Insulo Cities - The red dots on the map are the Insulo Cities, also known as Volcano towns, or Newlands. These are cities formed around the newly cropped up islands, none of which are bigger than 700 acres. They've only been around for the last 100 years or so. Insulo cities are like the sisters cities to whichever Drevni city they are closest to.
Anchor Cities - The tiny orange dots on the map are the Anchor Cities. Though based on population they are more like towns. These cities are built from salvaged scraps, and old ships. They are anchored and tied to something in the deep ocean below, usually old wreckage, sunken cities, or huge rocks. Anchor cities are registered and mapped by the Dominus Ships and Drevni Cities, but they have no official ties to them, unlike the Insulo cities. So Anchor cities have different kinds of cultures, laws, and set ups based on the founders.
Dominus Ships - There are eight Dominus Ships. These ships are huge, and have their own government and systems. They are self-sufficient in regards to being a colony of like-minded humans. Each of the eight ships specializes in one particular commodity/skill, and they have been around since before the great flood.
1. Musaeum - The largest ship out there. It is home to the greatest library on the ocean. The Ship sails around the cities and sea looking for papers, books, scrolls, and old artifacts from before the the big flood. The Scholars, as people called them, live on the ship, spending their lives learning all they can, restoring old books, and recording the histories, data, information, and new stories they came across. They also train people in becoming teachers, to spread the knowledge. The Musaeum is run more like temple/academy then a ship. People can seek passage on the ship for a fee, but otherwise unless invited by a scholar you cannot live on the ship. All of the official teachers in the cities are usually from the Musaeum, or have been trained on it.
2. Mammoth - This ship specializes in all things fabric. They have wooly sheep everywhere, and are very skilled in keeping them healthy and sheared. They are also master dyers, knitters, and weavers. Besides the sheep, they also breed rabbits for meat and fur, and grow hemp, flax, and jute. In the last 10 years the Mammoth ship, has started to integrate into a ship community, as it has finally allowed outsiders to join them and interlock to the main ship. Though to officially hitch you own boat to the great Mammoth ship, one must prove their skill in some part of the process of creating textiles, or growing fiber crops.
3. YeeZui – This ship was created in what was left of china before the big flood. It was meant to safe guard the people deemed necessary for the future of humanity. So the initial crew of this vast ship was mainly rich people who helped pay to get it built in the first place, and people such as doctors, scientist, engineers, and their families. The YeeZui evolved overtime to become the largest medical ship on the seas. Whereas all forms of advance medicine have basically been forgotten to the rest of the world, it is still practiced and studied on this ship, at least to the best of the crews’ abilities with what tools and herbs they have to use. The ship holds about 2000 people, but there are only about 900 people aboard at a time. They are known to take in orphans every once in a while to train into new doctors.
4. Earmale – Is the mail and messenger ship of the high seas. It is one of the fastest ships on the ocean, and is the largest passenger ship available for travel between cities.
5. Jackal – This ship is known for its skills in metal-smithing, and deep diving for scrap metal. They are a one stop shop for all things metal, and the place to go for boat/ship repairs. The Jackal has been a shipping community for over 50 years, and usually have the best stuffed scavenged from the bottom of the ocean. As the ship was originally built to hold diving machines, and submarine like tech its become the place to be for builders, and craftsmen dedicated to electric technologies.
6. Zoloto - Before the great flood, this ship was created to house and protect the last privileged people of the world. The famous, rich, and self-dub high class of the world. After three centuries this ship is now little but a floating city, with a populace sick with delusions of grandeur. Over such a long time, and multiple generations, the people of the ship have created a religion of their own, and truly believe they are better than the rest of the world. They are credited with creating the slavers guild. They have a partial following off ship, within the cities, which results in ignorant follower sacrifice their goods, as a form of religious offerings. The ship Zoloto is thus the equivalent of what Vatican City was to Catholics, or what Delphi was considered to the ancient Greeks. Followers of the religion are called Zolotoys. Priest and Priestess are born and raised on the ship, once they are considered fully educated, and devout they are sometimes left in cities and villages to preach, establish churches, and gain more followers. Those born on the ship are considered born under the Gods eye, and thus have the abilities to reach god status upon their death. (If you want more about this religion I can (or you can) create a whole thing. Just PM for more info or for approval of what you've created.)
7. Desalina – This ship was engineered as a sea water desalination facility, and was the main source of fresh water outside of natural rainfall, for a long period of time. The Desalina is home to around 3500 people, and was one of the first ships to become a community, and interlock with other ships. To this day it still is one of the main providers of large amounts of fresh water. The Desalina sticks to a very specific route in the ocean, going from one Drevni City or Insulo City to the next, only stopping at Anchor cities during storms or emergencies. Quite a bit of the fresh water from this ship is used in city land farms.
8. Syans - This is the most famous ship on the ocean. Initially built by scientist before the big flood to safely stock and preserve things from land that otherwise would have gone extinct. Outside of the Mars space colony this was the most technologically advanced creation to date. Store rooms specially made to preserve billions of seeds, from the millions of plant species around the world. Human embryos, eggs, and sperm are all perfectly frozen for later use, as a way to combat the inbreeding that was assumed to follow the small amount of survivors. Animal embryos and DNA were also saved, and ready to be made alive again, once a good amount of land appears. A large portion of the ship was made into a bio-dome kind of place for the survival of bees, and other pollinators. It's been three centuries and of all the Dominus ships, this one has stayed the most complete. The Syans ship is still ruled by scientist, and has been found to pay woman with rare Honey, and seeds to inseminate them with one of the frozen embryos. This is done in the hope of repopulating the earth, and keeping the gene pool clean. The Syans is also the biggest trade ship on the ocean, as it has basically everything anyone wants or needs, from food, Vinegar, fresh water, medicine, and so on. Syans are noted to be the creators of Peables, and the official last word on things revolving around the economy. To become a part of the ship proof of education and scientific ability is necessary.
Ship Communities – These are similar to the floating villages, except they have the ability to steer and navigate do to the fact they are made up of a collection of ships and boats interlocking and bridging together. They can be as small as a handful of small boats roped together, or as big as an anchor city, with dozens of ships and boats linked together. Because of their ability to travel they have less of an issue with malnutrition and inbreeding then the little shanty villages. Many Shipping communities stay on a set course in and around the cities.
Other Towns/Villages - There are many other tiny towns and villages built from scrap and flotsam just floating along the ocean, but as they are not anchored they are unmappable. Inbreeding and malnutrition is a huge issue among these little floating villages. The only way they can trade is if they randomly come across a ship, or lone sailor, and they typically don't have much to trade except their own children, or whatever they've collected from the ocean. Over the last 20 or so years floating villages have become rarer to come across, and many have integrated themselves into one of the mapped cities, or joined a ship community.
Outside of floating villages some people choose to live as crew member aboard whaler ships, pirate ships, and other vessels in need of crew.
Food – Typical meals incorporate seafood such as Fish, Shrimp, Seaweed, Eel, Crab, Muktuk, Oysters, Kelp, Shark, and Mussels. Most people/families keep a small garden or at least a pot to grow easy plants such as radishes, carrots, herbs, lettuce, onions, tomatoes, green beans, and peppers. So unless you or your community specializes in farming, any other fruit and vegetables are normally obtained through trade with trader ships, or in the cities. Red Meat and dairy are rare, and typically require trade in the Highlands. Most communities keep chickens for their eggs, feathers, and meat. Goat milk and cheese can usually be found in the cites and large ship communities. Dried fish jerky is very common, as is dried seaweed. Things like pickled eggs, and veggies are easier to come by then fresh ones unless you’re around during the harvest.
Races
-Humans are the majority of the world. Plain old humans, though we’ve evolved a bit in regards to less sunburns, non-existent seasickness, and a rise of lactose intolerance.
-Plywak are evolved/mutated humans who can hold their breath for 20-30 minutes thanks to their diving adapted lungs. They can also close their ears and nostrils at will to avoid water getting in. This is done via new smaller muscles in the inner ear and nose. They also usually have webbed toes, and incredibly thick skin that regulate their inner temperatures. The can see clearly underwater, and salt water is semi-drinkable but not necessarily advised. A derogatory term to call a Plywak is mutant. Some people jokingly refer to them as mermaids.
-Blue-Blood are another type of evolved/mutated human. They are carriers of a recessive gene, passed from parent to child that only activates after surviving a severe poisoning. Once activated their blood turns blue, and they acquire rapid self-healing abilities. A cut that would take a normal person weeks to heal, heals in a matter of hours for a Blue-Blood. They also have the incredible ability to take injuries from others into themselves and then heal . *disregard the elf bit
-Marsapiens are Mars born people that have crash landed onto earth from the forgotten Mars colony. There have been a handful of crashes over the last two centuries. The latest being three years ago. Typically there are no survivors in these crashes, but three years ago the spaceship that crashed had the ability to float just long enough for the survivors to get help from a nearby fishing ship. A 100 or so Marsapiens are now littered about the ocean of earth. Marsapiens are a good six inches taller and lankier then your average human. They are also prone to seasickness, and their first language is the Mars Colony language of Esperanto.
-Syborn are basically regular humans except they are born from The Syans ships collection of frozen embryos and such. Thus they are normally healthier, better looking, and more intelligent than the naturally conceived human of this Waterworld, as inbreeding is an issue, especially in smaller floating villages.
Language – The 6,500 spoken languages of the past have either died out, or fused and morphed into one of the half-dozen or so language spoken today. The language called Komunaj has become considered the universal language, and the corresponding Sign Language is thankfully more or less universally known. Besides Komunaj there are six other official spoken languages.
- Lasian - Spoken in and around the Drevni city of Elbroosha. Its a morphed mix of Chinese, Russian, German, and dutch.
- Hebikesh - Spoken in and around the Drevni cities of Sigarmyth and Kechustan. It is a language combination of Hindi, Chinese, Arabic, Hebrew, and Turkish.
- Tralian - Spoken in and the Insulo city of Minnaka and Borgota. It is a new language made up of Indonesian, Thai, aussie English, and Filipino.
- Geanish - Spoken in and around the Drevni city of Argencagu. It is a combination of Spanish, English, and Portuguese.
- Engrae - Spoken in and around the Drevni city of Denalika. It is a mix of English, french, Korean, and Japanese.
- Frika - Spoken in and around the Drevni city of Kilimazia. Its a morphed mix of English, Arabic, French, and Afrikaans.
Electricity and Technology – These are mainly used in emergency lighting, and for radio. Sails, rowing, wind power, and crank/pulley system are much more common. Most electricity is only found in the Drevni Cities, but some of the Insulo cities have obtained it. Electricity is obtained via wind and solar power. The Dominus Ships all have some form of electricity for use as they see fit. WIP
Currency & Trade - is based on trade. Payment for work is usually food, seeds, soil, fresh water, cloth, tools, or promissory beads AKA Peables. Peables, are intricately carved wooden beads made from extinct trees. Peables were carved and created by the Dominus Ship community, and the anchored cities jumped on the band wagon. They are considered valuable because they can be used “similar” to money, and because of their versatile tradability. Unlike paper money, or metal coins of the past, that were valuable in their relation to gold, Peables are used in trade. The value behind them is the promise of trade. For instance Mary the radish farmer needs cloth. She has only radishes to trade, but Bob the Cloth weaver does not need or want any radishes. Mary can give Bob a Peable, which he can later use for trade around his floating village, or with other trade ships. Bob can also use his Peables to actually purchase commodities off the Dominus Ships. Dominus Ships carry rare and hard to get items such as paper, wool, medicine, the purest fresh water, glass jars, pickled foods, milk, and high quality scavenged metals.
Slavery - Slavery is unfortunately a thing in this world. Typically people end up enslaved for diffrent reasons. Sometimes after being apprehend and punished by city authorities. If they are under 20 they can also be sold/traded to the slave market by parents or guardians. Pirates also tend to capture people and illegally trade them to the slave market. People who are in debt to others can also end up as a contracted slave. There are even people who choose to sell themselves to the slave market so they can provide something for their family.
People newly sold into slavery are first taken to the market “pens”. Where they stay for a month long waiting period. During this waiting period the Slave Directors sort everyone out by aptitude, in demand skills, strengths, weaknesses, and obedience level. The waiting period is also set in place so people have time to buy back their family members out of slavery, before they are officially branded as slaves, and sold off. Brothel owners, people looking for arranged marriages, and people who'd rather have indentured/contracted servants also came around during the waiting period.
Contracted slaves are not branded, but instead are given a period of time (typically years) they are meant to work for their buyer. Once their contract is up they are free to go.
Normally children younger than ten end up in an orphanages, abandoned, or as contracted slaves instead of branded ones. Children of slaves are not automatically slaves themselves.
Slave auctions take place at the beginning and end of the month. Everyone is taken out of the pen one by one to step up on stage in front of the crowed of buyers and onlookers.
After someone is officially bought they are taken aside and branded on the back of their neck with the official Slave Mark.
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Insulo Cities - The red dots on the map are the Insulo Cities, also known as Volcano towns, or Newlands. These are cities formed around the newly cropped up islands, none of which are bigger than 700 acres. They've only been around for the last 100 years or so. Insulo cities are like the sisters cities to whichever Drevni city they are closest to.
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Anchor Cities - The tiny orange dots on the map are the Anchor Cities. Though based on population they are more like towns. These cities are built from salvaged scraps, and old ships. They are anchored and tied to something in the deep ocean below, usually old wreckage, sunken cities, or huge rocks. Anchor cities are registered and mapped by the Dominus Ships and Drevni Cities, but they have no official ties to them, unlike the Insulo cities. So Anchor cities have different kinds of cultures, laws, and set ups based on the founders.
- - - - - - - - - - - - - - - -
Dominus Ships - There are eight Dominus Ships. These ships are huge, and have their own government and systems. They are self-sufficient in regards to being a colony of like-minded humans. Each of the eight ships specializes in one particular commodity/skill, and they have been around since before the great flood.
1. Musaeum - The largest ship out there. It is home to the greatest library on the ocean. The Ship sails around the cities and sea looking for papers, books, scrolls, and old artifacts from before the the big flood. The Scholars, as people called them, live on the ship, spending their lives learning all they can, restoring old books, and recording the histories, data, information, and new stories they came across. They also train people in becoming teachers, to spread the knowledge. The Musaeum is run more like temple/academy then a ship. People can seek passage on the ship for a fee, but otherwise unless invited by a scholar you cannot live on the ship. All of the official teachers in the cities are usually from the Musaeum, or have been trained on it.
2. Mammoth - This ship specializes in all things fabric. They have wooly sheep everywhere, and are very skilled in keeping them healthy and sheared. They are also master dyers, knitters, and weavers. Besides the sheep, they also breed rabbits for meat and fur, and grow hemp, flax, and jute. In the last 10 years the Mammoth ship, has started to integrate into a ship community, as it has finally allowed outsiders to join them and interlock to the main ship. Though to officially hitch you own boat to the great Mammoth ship, one must prove their skill in some part of the process of creating textiles, or growing fiber crops.
3. YeeZui – This ship was created in what was left of china before the big flood. It was meant to safe guard the people deemed necessary for the future of humanity. So the initial crew of this vast ship was mainly rich people who helped pay to get it built in the first place, and people such as doctors, scientist, engineers, and their families. The YeeZui evolved overtime to become the largest medical ship on the seas. Whereas all forms of advance medicine have basically been forgotten to the rest of the world, it is still practiced and studied on this ship, at least to the best of the crews’ abilities with what tools and herbs they have to use. The ship holds about 2000 people, but there are only about 900 people aboard at a time. They are known to take in orphans every once in a while to train into new doctors.
4. Earmale – Is the mail and messenger ship of the high seas. It is one of the fastest ships on the ocean, and is the largest passenger ship available for travel between cities.
5. Jackal – This ship is known for its skills in metal-smithing, and deep diving for scrap metal. They are a one stop shop for all things metal, and the place to go for boat/ship repairs. The Jackal has been a shipping community for over 50 years, and usually have the best stuffed scavenged from the bottom of the ocean. As the ship was originally built to hold diving machines, and submarine like tech its become the place to be for builders, and craftsmen dedicated to electric technologies.
6. Zoloto - Before the great flood, this ship was created to house and protect the last privileged people of the world. The famous, rich, and self-dub high class of the world. After three centuries this ship is now little but a floating city, with a populace sick with delusions of grandeur. Over such a long time, and multiple generations, the people of the ship have created a religion of their own, and truly believe they are better than the rest of the world. They are credited with creating the slavers guild. They have a partial following off ship, within the cities, which results in ignorant follower sacrifice their goods, as a form of religious offerings. The ship Zoloto is thus the equivalent of what Vatican City was to Catholics, or what Delphi was considered to the ancient Greeks. Followers of the religion are called Zolotoys. Priest and Priestess are born and raised on the ship, once they are considered fully educated, and devout they are sometimes left in cities and villages to preach, establish churches, and gain more followers. Those born on the ship are considered born under the Gods eye, and thus have the abilities to reach god status upon their death. (If you want more about this religion I can (or you can) create a whole thing. Just PM for more info or for approval of what you've created.)
7. Desalina – This ship was engineered as a sea water desalination facility, and was the main source of fresh water outside of natural rainfall, for a long period of time. The Desalina is home to around 3500 people, and was one of the first ships to become a community, and interlock with other ships. To this day it still is one of the main providers of large amounts of fresh water. The Desalina sticks to a very specific route in the ocean, going from one Drevni City or Insulo City to the next, only stopping at Anchor cities during storms or emergencies. Quite a bit of the fresh water from this ship is used in city land farms.
8. Syans - This is the most famous ship on the ocean. Initially built by scientist before the big flood to safely stock and preserve things from land that otherwise would have gone extinct. Outside of the Mars space colony this was the most technologically advanced creation to date. Store rooms specially made to preserve billions of seeds, from the millions of plant species around the world. Human embryos, eggs, and sperm are all perfectly frozen for later use, as a way to combat the inbreeding that was assumed to follow the small amount of survivors. Animal embryos and DNA were also saved, and ready to be made alive again, once a good amount of land appears. A large portion of the ship was made into a bio-dome kind of place for the survival of bees, and other pollinators. It's been three centuries and of all the Dominus ships, this one has stayed the most complete. The Syans ship is still ruled by scientist, and has been found to pay woman with rare Honey, and seeds to inseminate them with one of the frozen embryos. This is done in the hope of repopulating the earth, and keeping the gene pool clean. The Syans is also the biggest trade ship on the ocean, as it has basically everything anyone wants or needs, from food, Vinegar, fresh water, medicine, and so on. Syans are noted to be the creators of Peables, and the official last word on things revolving around the economy. To become a part of the ship proof of education and scientific ability is necessary.
- - - - - - - - - - - - - - - -
Ship Communities – These are similar to the floating villages, except they have the ability to steer and navigate do to the fact they are made up of a collection of ships and boats interlocking and bridging together. They can be as small as a handful of small boats roped together, or as big as an anchor city, with dozens of ships and boats linked together. Because of their ability to travel they have less of an issue with malnutrition and inbreeding then the little shanty villages. Many Shipping communities stay on a set course in and around the cities.
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Other Towns/Villages - There are many other tiny towns and villages built from scrap and flotsam just floating along the ocean, but as they are not anchored they are unmappable. Inbreeding and malnutrition is a huge issue among these little floating villages. The only way they can trade is if they randomly come across a ship, or lone sailor, and they typically don't have much to trade except their own children, or whatever they've collected from the ocean. Over the last 20 or so years floating villages have become rarer to come across, and many have integrated themselves into one of the mapped cities, or joined a ship community.
Outside of floating villages some people choose to live as crew member aboard whaler ships, pirate ships, and other vessels in need of crew.
- - - - - - - - - - - - - - - -
Food – Typical meals incorporate seafood such as Fish, Shrimp, Seaweed, Eel, Crab, Muktuk, Oysters, Kelp, Shark, and Mussels. Most people/families keep a small garden or at least a pot to grow easy plants such as radishes, carrots, herbs, lettuce, onions, tomatoes, green beans, and peppers. So unless you or your community specializes in farming, any other fruit and vegetables are normally obtained through trade with trader ships, or in the cities. Red Meat and dairy are rare, and typically require trade in the Highlands. Most communities keep chickens for their eggs, feathers, and meat. Goat milk and cheese can usually be found in the cites and large ship communities. Dried fish jerky is very common, as is dried seaweed. Things like pickled eggs, and veggies are easier to come by then fresh ones unless you’re around during the harvest.
- - - - - - - - - - - - - - - -
Races
-Humans are the majority of the world. Plain old humans, though we’ve evolved a bit in regards to less sunburns, non-existent seasickness, and a rise of lactose intolerance.
-Plywak are evolved/mutated humans who can hold their breath for 20-30 minutes thanks to their diving adapted lungs. They can also close their ears and nostrils at will to avoid water getting in. This is done via new smaller muscles in the inner ear and nose. They also usually have webbed toes, and incredibly thick skin that regulate their inner temperatures. The can see clearly underwater, and salt water is semi-drinkable but not necessarily advised. A derogatory term to call a Plywak is mutant. Some people jokingly refer to them as mermaids.
-Blue-Blood are another type of evolved/mutated human. They are carriers of a recessive gene, passed from parent to child that only activates after surviving a severe poisoning. Once activated their blood turns blue, and they acquire rapid self-healing abilities. A cut that would take a normal person weeks to heal, heals in a matter of hours for a Blue-Blood. They also have the incredible ability to take injuries from others into themselves and then heal . *disregard the elf bit
-Marsapiens are Mars born people that have crash landed onto earth from the forgotten Mars colony. There have been a handful of crashes over the last two centuries. The latest being three years ago. Typically there are no survivors in these crashes, but three years ago the spaceship that crashed had the ability to float just long enough for the survivors to get help from a nearby fishing ship. A 100 or so Marsapiens are now littered about the ocean of earth. Marsapiens are a good six inches taller and lankier then your average human. They are also prone to seasickness, and their first language is the Mars Colony language of Esperanto.
-Syborn are basically regular humans except they are born from The Syans ships collection of frozen embryos and such. Thus they are normally healthier, better looking, and more intelligent than the naturally conceived human of this Waterworld, as inbreeding is an issue, especially in smaller floating villages.
- - - - - - - - - - - - - - - -
Language – The 6,500 spoken languages of the past have either died out, or fused and morphed into one of the half-dozen or so language spoken today. The language called Komunaj has become considered the universal language, and the corresponding Sign Language is thankfully more or less universally known. Besides Komunaj there are six other official spoken languages.
- Lasian - Spoken in and around the Drevni city of Elbroosha. Its a morphed mix of Chinese, Russian, German, and dutch.
- Hebikesh - Spoken in and around the Drevni cities of Sigarmyth and Kechustan. It is a language combination of Hindi, Chinese, Arabic, Hebrew, and Turkish.
- Tralian - Spoken in and the Insulo city of Minnaka and Borgota. It is a new language made up of Indonesian, Thai, aussie English, and Filipino.
- Geanish - Spoken in and around the Drevni city of Argencagu. It is a combination of Spanish, English, and Portuguese.
- Engrae - Spoken in and around the Drevni city of Denalika. It is a mix of English, french, Korean, and Japanese.
- Frika - Spoken in and around the Drevni city of Kilimazia. Its a morphed mix of English, Arabic, French, and Afrikaans.
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Electricity and Technology – These are mainly used in emergency lighting, and for radio. Sails, rowing, wind power, and crank/pulley system are much more common. Most electricity is only found in the Drevni Cities, but some of the Insulo cities have obtained it. Electricity is obtained via wind and solar power. The Dominus Ships all have some form of electricity for use as they see fit. WIP
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Currency & Trade - is based on trade. Payment for work is usually food, seeds, soil, fresh water, cloth, tools, or promissory beads AKA Peables. Peables, are intricately carved wooden beads made from extinct trees. Peables were carved and created by the Dominus Ship community, and the anchored cities jumped on the band wagon. They are considered valuable because they can be used “similar” to money, and because of their versatile tradability. Unlike paper money, or metal coins of the past, that were valuable in their relation to gold, Peables are used in trade. The value behind them is the promise of trade. For instance Mary the radish farmer needs cloth. She has only radishes to trade, but Bob the Cloth weaver does not need or want any radishes. Mary can give Bob a Peable, which he can later use for trade around his floating village, or with other trade ships. Bob can also use his Peables to actually purchase commodities off the Dominus Ships. Dominus Ships carry rare and hard to get items such as paper, wool, medicine, the purest fresh water, glass jars, pickled foods, milk, and high quality scavenged metals.
- - - - - - - - - - - - - - - -
Slavery - Slavery is unfortunately a thing in this world. Typically people end up enslaved for diffrent reasons. Sometimes after being apprehend and punished by city authorities. If they are under 20 they can also be sold/traded to the slave market by parents or guardians. Pirates also tend to capture people and illegally trade them to the slave market. People who are in debt to others can also end up as a contracted slave. There are even people who choose to sell themselves to the slave market so they can provide something for their family.
People newly sold into slavery are first taken to the market “pens”. Where they stay for a month long waiting period. During this waiting period the Slave Directors sort everyone out by aptitude, in demand skills, strengths, weaknesses, and obedience level. The waiting period is also set in place so people have time to buy back their family members out of slavery, before they are officially branded as slaves, and sold off. Brothel owners, people looking for arranged marriages, and people who'd rather have indentured/contracted servants also came around during the waiting period.
Contracted slaves are not branded, but instead are given a period of time (typically years) they are meant to work for their buyer. Once their contract is up they are free to go.
Normally children younger than ten end up in an orphanages, abandoned, or as contracted slaves instead of branded ones. Children of slaves are not automatically slaves themselves.
Slave auctions take place at the beginning and end of the month. Everyone is taken out of the pen one by one to step up on stage in front of the crowed of buyers and onlookers.
After someone is officially bought they are taken aside and branded on the back of their neck with the official Slave Mark.
This is a link to the Waterworld guide I wrote like 4 years ago. Its very bare bones, and only has basic info for some of the cities. I will be editing and adding to it as this game goes on.
If you would like to play one of the NPC cities characters listed in the guide, feel free to, just make a CS for them so I can look it over.
Also if you want your character to have one of the listed jobs, I can change it to your character instead of the pictured NPC.
Lastly the Pics used for the NPCs are up for grabs if you wish to use them for your own character, I can just change the NPCs pic to something else.
But to be clear all the NPCs listed (unless stated otherwise) are adoptable, and you can make your own. Any information in the IC or people CS's that mention/interact with them will be added to their little area within the guide.
If you would like to play one of the NPC cities characters listed in the guide, feel free to, just make a CS for them so I can look it over.
Also if you want your character to have one of the listed jobs, I can change it to your character instead of the pictured NPC.
Lastly the Pics used for the NPCs are up for grabs if you wish to use them for your own character, I can just change the NPCs pic to something else.
But to be clear all the NPCs listed (unless stated otherwise) are adoptable, and you can make your own. Any information in the IC or people CS's that mention/interact with them will be added to their little area within the guide.
1. No god-modding etc.
2. If there is a problem, or you have questions just PM me. I like to help!
3. Follow the site rules.
4. Make sure to read every post that is bold made by the GM, as these are IC updates/news/happenings in game. The Zeroth post with be periodically updated with this information.
5. Quality vs quantity.
6. No double posting please in the IC please. If you have more than one character, use colors.
7. If you need to take a break/hiatus please inform me in ether a PM or in the OOC. Your character will saved, and if you wish can be NPC while you’re away.
8. If you do not post in the IC for over 7 days your character will become an NPC, you have 7 more days after that to reclaim them, if you don't they become adoptable/NPC. Warnings will be sent via PM.
9. Wait to be accepted. When you are accepted post your CS in the Character tab.
10. You can play up to 2 characters. If you would like to play more once the IC is going, then PM me. It will see to it case by case.
2. If there is a problem, or you have questions just PM me. I like to help!
3. Follow the site rules.
4. Make sure to read every post that is bold made by the GM, as these are IC updates/news/happenings in game. The Zeroth post with be periodically updated with this information.
5. Quality vs quantity.
6. No double posting please in the IC please. If you have more than one character, use colors.
7. If you need to take a break/hiatus please inform me in ether a PM or in the OOC. Your character will saved, and if you wish can be NPC while you’re away.
8. If you do not post in the IC for over 7 days your character will become an NPC, you have 7 more days after that to reclaim them, if you don't they become adoptable/NPC. Warnings will be sent via PM.
9. Wait to be accepted. When you are accepted post your CS in the Character tab.
10. You can play up to 2 characters. If you would like to play more once the IC is going, then PM me. It will see to it case by case.
(Image – realistic Digital art, or and actual photo. No anime please.)
Name:
Age: (16+)
Race: (Human, Plywak, Blue-Blood, Marsapien, or Syborn)
Occupation: (if none, just put none. This is basically how they make a living, whether that’s an actual job like farmer, or seamstress, or if it’s more of a general title like scavenger, or craftsmen.)
Personality: (This can be as short or as long as you’d like, just give us a general idea.)
Religion: (There are still a few from the before the flood still floating around the ocean. Newer religions are also around. If none, put agnostic or atheist. )
Skills: (Any talents, or skills they have gained over their life worth mentioning: Reading, writing, second languages, cooking, specific crafts, navigation, whittling, archery, dentistry, tattooing, lying, farming, fishing, weaving, deep diving, metal working, shark wrangling, etc….)
Weapons:
Items: (Owning lots of things is a rarity; most people have only the basic necessities or even less. City dwellers and people in ship communities may have a bit more than average. )
Boat/Home: (A description or image of your characters boat or home dwelling if they have one. If they are essentially homeless just leave blank.)
Description: (Physical description. Make sure we know what they look like. Little details like tattoos, scars, and stuff are nice. This can be as bare bones as just stating height, weight, and hair/eye color if you have a corresponding photo. For those of you who wish not to us a pic please be as detailed as possible. For those of you struggling to find a photo, PM a description and I’ll go hunting for you.)
Background: (Just include what you think is important, the defining moment in their lives or feel free to write a whole story. )
Name:
Age: (16+)
Race: (Human, Plywak, Blue-Blood, Marsapien, or Syborn)
Occupation: (if none, just put none. This is basically how they make a living, whether that’s an actual job like farmer, or seamstress, or if it’s more of a general title like scavenger, or craftsmen.)
Personality: (This can be as short or as long as you’d like, just give us a general idea.)
Religion: (There are still a few from the before the flood still floating around the ocean. Newer religions are also around. If none, put agnostic or atheist. )
Skills: (Any talents, or skills they have gained over their life worth mentioning: Reading, writing, second languages, cooking, specific crafts, navigation, whittling, archery, dentistry, tattooing, lying, farming, fishing, weaving, deep diving, metal working, shark wrangling, etc….)
Weapons:
Items: (Owning lots of things is a rarity; most people have only the basic necessities or even less. City dwellers and people in ship communities may have a bit more than average. )
Boat/Home: (A description or image of your characters boat or home dwelling if they have one. If they are essentially homeless just leave blank.)
Description: (Physical description. Make sure we know what they look like. Little details like tattoos, scars, and stuff are nice. This can be as bare bones as just stating height, weight, and hair/eye color if you have a corresponding photo. For those of you who wish not to us a pic please be as detailed as possible. For those of you struggling to find a photo, PM a description and I’ll go hunting for you.)
Background: (Just include what you think is important, the defining moment in their lives or feel free to write a whole story. )