OOC is up.
The universe is a lawless place, full of tyrants, villains, and disasters waiting to be unleashed on the masses. No mortal organization has the power to police and bring order to such a place, though they certainly try. Only the strongest, the bravest, the most experienced, and the most cunning have what it takes to survive in such a place. So what about those who have no way to defend themselves from the evil out there? They must rely on mercenaries to fight for them.
There is one particular band of mercenaries that thrive on combat and will accept nearly any assignment with the appropriate incentives are given. No matter where in the Universe the Planet Breakers are able to answer the call thanks to the network of Yardrat instant transmission users employed by the group. As long as the appropriate Ki beacon is set, members of the Planet Breakers are able to quickly arrive at the location of employment.
Members of the Planet Breakers may accept or deny any offer given to them, on any basis; however, if they accept an assignment they are honor bound to complete it or die trying. If a client is unable to fulfill their end of the bargain after the completion of a job, the client will be subject to whatever punishment the mercenaries see fit and the contract will be considered breached. If the employer survives, they will be blacklisted and be unable to procure Planet Breaker services ever again.
So as you can tell by the title, this is a Dragon Ball role play, but in the format of something like a guild with missions to choose from. I decided on this format as I can limit how many people are in a single instance so it will be less likely for people to get lost or left behind. The limit would probably be around 4 players per mission, though could vary depending on the mission and amount of players.
The roleplay would be set in its own universe, where most of the known planets in dragon ball canon would still exist and have their cultures intact in some form or another. Essentially, think of this as an alternate reality, though certain elements would be the same like Super's world building. As such, pretty much any known race will be available for grabs and original races could be submitted as well, but would have to go through a check first.
As this is a Universe spanning playground, character power levels can start rather high, say around early Freiza Saga levels. Because we will start rather high in power, initial transformations levels of around Super Saiyan will be available shortly after or even during your first mission potentially. After each mission is completed you will be able to use your acquired experience to learn new techniques and gain the power ups of your choice. There will not be a hard system in place but you will have to decide what route you want to take with your character development.
In order to help you create more intuitive fighting scenes I will be using what I have dubbed the Battle ~Flow~ System. When a battle commences I will give information which will help you write battle scenes. Usually I'll try to put up the combatants, particular skills of the enemy you need to know they can use, and the difficulty of a fight. If it is a bunch of weaklings I might designate them fodder and just allow you guys to wreck them, but maybe there is a strong enemy among them that is an actual challenge, so I'll designate them as such, and you'll need to create an engaging fight with those opponents.
There are two main criteria that will dictate how a fight should go, the difficulty of the opponent, and the 'phase' of a fight. Sometimes the phases will be put together, especially if they are fairly weak opponents. For example, if only Fodder class are in the area, Beginning and Climax phases might be smashed together, obliterating the need for a Middle fight phase.
Opponent Difficulty:
Fodder - Enemies that will take hardly any effort to defeat, might drain some stamina though if there are a lot of them.
Challenge - Opponents that can put up a decent fight and you'll actually have to work to defeat and be careful around. I will direct them as the story dictates but in general you will be in control of their fights.
Deadly Monster - These high level threats usually have some nasty skills that could easily kill you if you are not careful, you will have to fight for your lives to just survive and hopefully prevail. With these characters I will be more personally involved with their fights to better control the narrative.
God Level - These cheap devils have myself directing most of their moves and can cause havoc with devastating skills and at times can be downright unkillable if certain conditions haven't been met. Very rarely will these types appear, and usually more for narrative purposes than anything else.
Fight Phases:
Beginning - The fight has just started, here you get a feel for how the fight will go, follow the opponent levels for clarification. Fodder class is completely fair game at all stages of a fight.
Middle - The fight is getting quite intense, blows are going back and forth and the tide is turning in one direction or the other. The threat level is usually the highest at this point in the fight and the writing should reflect that.
Climax - The end of the fight is nigh, perhaps there was a massive upset, maybe the opponent managed to sneak away, or perhaps the final strike is ready to destroy your foe. Whatever the case, try to figure out who gets to finish the fight or I'll just choose depending on how the fight went, this way nobody feels cheated by how a fight ends.
Well, let's see how much interest there is in this set up before I put any more work into it.
Story
The universe is a lawless place, full of tyrants, villains, and disasters waiting to be unleashed on the masses. No mortal organization has the power to police and bring order to such a place, though they certainly try. Only the strongest, the bravest, the most experienced, and the most cunning have what it takes to survive in such a place. So what about those who have no way to defend themselves from the evil out there? They must rely on mercenaries to fight for them.
There is one particular band of mercenaries that thrive on combat and will accept nearly any assignment with the appropriate incentives are given. No matter where in the Universe the Planet Breakers are able to answer the call thanks to the network of Yardrat instant transmission users employed by the group. As long as the appropriate Ki beacon is set, members of the Planet Breakers are able to quickly arrive at the location of employment.
Members of the Planet Breakers may accept or deny any offer given to them, on any basis; however, if they accept an assignment they are honor bound to complete it or die trying. If a client is unable to fulfill their end of the bargain after the completion of a job, the client will be subject to whatever punishment the mercenaries see fit and the contract will be considered breached. If the employer survives, they will be blacklisted and be unable to procure Planet Breaker services ever again.
So as you can tell by the title, this is a Dragon Ball role play, but in the format of something like a guild with missions to choose from. I decided on this format as I can limit how many people are in a single instance so it will be less likely for people to get lost or left behind. The limit would probably be around 4 players per mission, though could vary depending on the mission and amount of players.
The roleplay would be set in its own universe, where most of the known planets in dragon ball canon would still exist and have their cultures intact in some form or another. Essentially, think of this as an alternate reality, though certain elements would be the same like Super's world building. As such, pretty much any known race will be available for grabs and original races could be submitted as well, but would have to go through a check first.
As this is a Universe spanning playground, character power levels can start rather high, say around early Freiza Saga levels. Because we will start rather high in power, initial transformations levels of around Super Saiyan will be available shortly after or even during your first mission potentially. After each mission is completed you will be able to use your acquired experience to learn new techniques and gain the power ups of your choice. There will not be a hard system in place but you will have to decide what route you want to take with your character development.
Battle ~Flow~ System
In order to help you create more intuitive fighting scenes I will be using what I have dubbed the Battle ~Flow~ System. When a battle commences I will give information which will help you write battle scenes. Usually I'll try to put up the combatants, particular skills of the enemy you need to know they can use, and the difficulty of a fight. If it is a bunch of weaklings I might designate them fodder and just allow you guys to wreck them, but maybe there is a strong enemy among them that is an actual challenge, so I'll designate them as such, and you'll need to create an engaging fight with those opponents.
There are two main criteria that will dictate how a fight should go, the difficulty of the opponent, and the 'phase' of a fight. Sometimes the phases will be put together, especially if they are fairly weak opponents. For example, if only Fodder class are in the area, Beginning and Climax phases might be smashed together, obliterating the need for a Middle fight phase.
Opponent Difficulty:
Fodder - Enemies that will take hardly any effort to defeat, might drain some stamina though if there are a lot of them.
Challenge - Opponents that can put up a decent fight and you'll actually have to work to defeat and be careful around. I will direct them as the story dictates but in general you will be in control of their fights.
Deadly Monster - These high level threats usually have some nasty skills that could easily kill you if you are not careful, you will have to fight for your lives to just survive and hopefully prevail. With these characters I will be more personally involved with their fights to better control the narrative.
God Level - These cheap devils have myself directing most of their moves and can cause havoc with devastating skills and at times can be downright unkillable if certain conditions haven't been met. Very rarely will these types appear, and usually more for narrative purposes than anything else.
Fight Phases:
Beginning - The fight has just started, here you get a feel for how the fight will go, follow the opponent levels for clarification. Fodder class is completely fair game at all stages of a fight.
Middle - The fight is getting quite intense, blows are going back and forth and the tide is turning in one direction or the other. The threat level is usually the highest at this point in the fight and the writing should reflect that.
Climax - The end of the fight is nigh, perhaps there was a massive upset, maybe the opponent managed to sneak away, or perhaps the final strike is ready to destroy your foe. Whatever the case, try to figure out who gets to finish the fight or I'll just choose depending on how the fight went, this way nobody feels cheated by how a fight ends.
Well, let's see how much interest there is in this set up before I put any more work into it.