Welcome to Sea Raiders: A Viking Saga , this role play is set during the age of the vikings(obviously) ,but it's when they're just starting to raid and pillage. This Role play will take you everywhere from England to Northern Africa and even Russia. There will be Large Scale battles and sieges Sea faring adventures and combat and feasts worthy of Valhalla. You will be playing as fairly young Vikings (20-25) who have just been given permission to make their first raiding voyage after years of training. The first few settlements will be in England and we will move on from there. This is an eighteen and plus rp there will be blood , gore, alcohol and drugs particularly shrooms if you're a beserker they just seem to love those shrooms. This will be very rooted in real life and the abilities that one would be able to do. As for that hope you all enjoy being Vikings, skål!
Rules: OOC: 1. General rules of Rp Guild 2. Dont be a jerk we are here to have fun 3. I am the GM and have the final say please respect my wishes 4. Keep things civil if you want to have an argument take it to PM
IC: 1. No Mary/Gary Sues/Stues yes they have been training but they've never been to actual war and are in foreign lands 2. No Godmoding/Metagaming 3. Posts must be at least a paragraph long
Character Sheet Skeleton:(customize it at your leisure) Name: Age: Appearance:(description , drawing, faceclaim I don't mind) personality: Bio: Equipment: Extras:
As there will be Sailing I have taken the Liberty to explain a few nautical terms
Nautical Terms: Bow/Prow: Front of the ship
Stern: back of the ship
Port(or to be historically accurate Larboard): Left side of the Ship
Starboard: Right side of the ship
Forward: Toward the Bow/Prow
Aft: Toward the Stern
Steering Oar:The blade used to control the ship’s direction, mounted on the starboard side of the ship, at the stern.
Tiller: Handle of the Steering Oar
Hull: Body of the Ship
Keel: Spine of the Ship
Beam: The side of the ship. If the wind is abeam, it is coming from the side, at a right angle to the ship’s keel.
Yardarm, or yard: A spar (wooden pole) that is hoisted up the mast, carrying the sail. Masthead: The top of the mast.
Bulwark: The part of the ship’s side above the deck. Gunwale: The upper part of the ship’s rail. Belaying pins: Wooden pins used to fasten rope. Oarlock, or rowlock: Pegs that hold an oar in place. Telltale: A pennant that indicates the wind’s direction. Tacking: To tack is to change direction from one side to the other, passing through the eye of the wind. If the wind is from the north and you want to sail northeast, you would perform one tack so that you are heading northeast, and you would continue to sail on that tack for as long as you need. However, if the wind is from the north and you want to sail due north, you would have to do so in a series of short tacks, going back and forth on a zigzag course, crossing through the wind each time, and slowly making ground to the north. This is a process known as beating into the wind.
Wearing: When a ship tacks, it turns into the wind to change direction. When it wears, it turns away from the wind, traveling in a much larger arc, with the wind in the sail, driving the ship around throughout the maneuver. Wearing was a safer way than tacking. Reach, or reaching: When the wind is from the side of the ship, the ship is sailing on a reach, or reaching. Running: When the wind is from the stern, the ship is running. (So would you if the wind was strong enough at your back.) Reef: To gather in part of the sail and bundle it against the yardarm to reduce the sail area. This is done in high winds to protect the sail and the mast. Trim: To adjust the sail to the most efficient angle.
Halyard: A rope used to haul the yard up the mast. (Haul-yard, get it?) Stay: A heavy rope that supports the mast. The backstay and the forestay are heavy ropes running from the top of the mast to the stern and the bow (it’s pretty obvious which is which). Sheets and shrouds: Many people think these are sails, which is a logical assumption. But in fact, they’re ropes. Shrouds are thick ropes that run from the top of the mast to the side of the ship, supporting the mast. Sheets are the ropes used to control, or trim, the sail—to haul it in and out according to the wind strength and direction. In an emergency, the order might be given to “let fly the sheets!” The sheets would be released, letting the sail loose and bringing the ship to a halt. (If you were to let fly the sheets, you’d probably fall out of bed)
Way: The motion of the ship. If a ship is under way, it is moving according to its course. If it is making leeway, the ship is moving downwind so it loses ground or goes off course. Back water: To row a reverse stroke.
Katla is friendly and can be very flirtatious. However, she hardly ever talks about her past or where she’s from. She’s very energetic and can seem annoying, but she’s truly observant. She’s a quick learner and very active. She can be very impatient, especially when there’s no action.
Katla was born and raised in the Østmarka Woods in eastern Norway. Her parents were a cattle herder and a herbalist, so she learned from a very young age to track, to hunt, to herd, and to observe. When her father was killed by a wild animal, Katla took over the herd and was moving the animals to a market in northern Sweden when she heard word of Viking raids.
Katla always carries around a small bag of herbs, dried meat, and pilfered gold. She carries an axe and a shield, as well a warm cloak that doubled as her blanket many a night.
Katla has always had a special connection with animals, and she is very knowledgeable when it comes to uses of animals, animal parts, and herbs.
Personality: Despite having done some training in both combat and sailing, Yvonne lacks confidence. She fears that she is not cut out for the life of raiding and waging battles, but she is eager to prove herself, and masks her lack of confidence behind both wit and charm. Her chance to prove herself is sure to come sooner rather than later. Bio: Her father was killed in battle when she was only a small child, and her mother died to sickness only a handful of years later. Yvonne and her twin sister Yasmine learned to rely on themselves from a young age, and became even closer because of it, but Yvonne has lost her confidence in her own capabilities after a mistake she made caused her sister to become severely injured and crippled to the point where she cannot partake in raids and can only stay home and tend their family's farm. Equipment: A battleaxe and round shield. Extras: Twins run in her family as she and her sister are twins, and their mother was also a twin.
@ZombeeZ looks pretty good the only complaint is the same one I had with sharidi , women during the age of Vikings would have their mothers name then döhtr
@ZombeeZ I was debating whether to give my guy and axe , but he's more nimble and since he's the skirl of his ship he would need one hand for steering if anyone boarded his boat
@Jasper19 Oh nice. I didn't even notice the character sheets tab at first. Sorry if I seem like a bit of a noob. I mostly do 1x1 roleplays over PM, so group roleplays are kind of new for me.