Name: Akshay Daŭra, "The Shade"
Weapon: Shield
Combat Orientation: Physical
Element:Primary:
Given by GM. Your character will have significantly higher resistance to these elements, and the aptitude to learn spell/ skills of these elementsDarkness - Having an all-consuming property, it can absorb and/or negate other's skills and defenses. Though it has many utility spells and skills, there are not many that involves direct attacking.Secondary: Physical Character picks 1
Hand-picked by the players. Your character will have marginally higher resistance to these elements, and the aptitude to learn spell/ skills of these elementsLight - Having an all-embracing property, it specializes on wide-spread effects, be it healing or damaging. A very well-balanced element in terms of offense-defense-support spell / skill availability.
Skills:Innate:- Weapon Summon: The ability to materialize your weapon of choice at will
- Superior Resilience: Your character starts with increased endurance and stamina, and has higher aptitude in increasing these stats
- Superior Strength: Your character starts with increased muscle power, and has higher aptitude in increasing this stat
- Blessing of the Peacemaker: When outside of battle, the energy "Allos the Peacemaker" exudes will repair the damages done to your physical body. Greater wounds take longer to heal, but anything short of missing limbs and/or organs should heal given enough time.Tier 1: Physical Character picks 3
(Hand-picked by the players. Feel free to make any skills and descriptions, the thing I put here are merely samples)- Superior Willpower: Your character starts with increased mental fortitude and resistance to magic, and has higher aptitude in increasing this stat
- Blindsight: If blinded, in bright light, or in darkness, Akshay has an innate sense of his surroundings. He can sense where others are standing, and can find his way around a room or arena as normal.
- Equilibrium: When Akshay is standing still (both feet on the ground), any strike that he successfully deflects with his shield will be reflected back with full force and cannot knock him back. (Cannot "reflect" ranged projectiles.)
oh boy
Hoo boy that equlibrium skill is pretty useful
I will accept it, with a note that it only reflects the momentum of the attack
So for example, a spear thrust will not puncture a hole to the attacker, but it will break their stance and make them open to counterattack(s)
Feel free to move them to the Character tab Shieldbro
1x Thank