In a world ravaged by the dead, the worst of humanity comes alive. Society has collapsed and our world is broken beyond repair. The living must survive any way that they can, pushing their morals to the very edge. The dead only know how to feed, but the living? The living know how to hunt.
The Walking Dead is a comic, television, and video game series that generally focus on groups of survivors living in the “zombie apocalypse,” a setting where the living members of humanity are outnumbered by the living dead. The society of old has collapsed and what remains of humanity fight to make the most of what remains.
This RP will have little to do with the stories or the characters of the established franchise and more to do with name recognition and the use of the specific rules of that universe, such as that all of those who die without an injury to their brain reanimate no matter what and that the use of the word “zombie” is largely nonexistent.
The outbreak will have started on September 20th, 2012. The outbreak will have been going on for 18 months, so the RP takes place March, 2014.
The initial setting for the roleplay will be set in Fort Wayne, Indiana. A community has sprouted up and secured itself for about the last ten months. The community, named “Faith” after the Presbyterian church it’s situated around, is run by a male/female couple and houses about 40-50 people.
Faith takes up this square block, with walls built up and around the parking lot edges. The front gate is located on the North side. Here is where the area is located (the red dot). Though RP locations will be based off a real-life locations, liberties will be taken as needed. Apologies to anyone who lives in these places, haha.
Faith has a security office beside the front gate that used to be an attorney's office. Derek Cook is head of security and lives in this building. The northeast corner building used to be a YMCA but now houses supplies and equipment, as well as a few sleeping spaces. Ben Graham is in charge of supplies. The southeast corner is where rows of planters have been set up for crops. Elyse Hubbard is in charge of the crops. On the south edge is a building that used to be a theater but now is where the bulk of the community sleeps. Beside it is the church, where a greenhouse where flowers are grown can be found. The altar used to be a space where community members communally slept but has since been cleaned up. Craig Hanlon is a young priest who occasionally runs services here.
Samuel Barlow is in charge building and maintenance. He had the biggest role in the construction of Faith's walls.
(These NPCs will have sheets soon)
The initial plot of the RP will involve the fact that the citizens of Faith have not seen a living person in the immediate area for about a month. Even more concerning is the fact that the supply caches they have set up in areas nearby have been recently mysteriously ransacked on a few occasions. These caches are meant to be temporary housing during times of heavy walker rotation and now those who leave Faith's walls don't feel safe using them.
In terms of specific relevant lore, Fort Wayne will have experienced a rather heavy mass exodus in the early days as rumors circulated that the Canadian border on the edge of Michigan had suddenly been left unattended and unguarded. Armed with the belief that walkers can't survive the cold, thousands of people left but never returned.
In addition, the city of Indianapolis will have gone up in flames in the early days and many of the surrounding towns/cities are unlivable. They are filled with the dead.